Doc Holliday Posted February 17, 2018 Share Posted February 17, 2018 Mods used: Hydrocraft, pumpower2, water irrigation The ram continues to be used more and more and even if players leave, it doesn't clear. Server host company says it's hydrocraft. Others say they've got no problems. What gives? Also, PVP is working intermittently . Server hosts says it's hydrocraft and in line 6. not sure what I'm looking at. Quote 1518717856146 attempted index: counter of non-table: null 1518717856146 1518717856146 ----------------------------------------- 1518717856146 STACK TRACE 1518717856146 ----------------------------------------- 1518717856146 function: C:\TCAFiles\Users\sdfds\12199\steamapps\workshop\content\108600\498441420\mods\Hydrocraft\media\lua\server\HCLoading.lua -- file: HCLoading.lua line # 9742 1518717856146 Callframe at: require 1518717856146 function: C:\TCAFiles\Users\sdfds\12199\steamapps\workshop\content\108600\498441420\mods\Hydrocraft\media\lua\server\3DWeapons\3DWeaponInjector.lua -- file: 3DWeaponInjector.lua line # 7 java.lang.RuntimeException: attempted index: counter of non-table: null at se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1549) at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:473) at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163) at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1727) at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1642) at se.krka.kahlua.integration.LuaCaller.pcall(LuaCaller.java:63) at se.krka.kahlua.integration.LuaCaller.protectedCall(LuaCaller.java:77) at zombie.Lua.LuaManager.RunLua(LuaManager.java:5049) at zombie.Lua.LuaManager.RunLua(LuaManager.java:5013) at zombie.Lua.LuaManager$GlobalObject.require(LuaManager.java:2593) at sun.reflect.GeneratedMethodAccessor1.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) at java.lang.reflect.Method.invoke(Method.java:498) 1518717856148 1518717856148 ----------------------------------------- 1518717856148 STACK TRACE 1518717856148 ----------------------------------------- 1518717856148 function: C:\TCAFiles\Users\sdfds\12199\steamapps\workshop\content\108600\498441420\mods\Hydrocraft\media\lua\server\HCLoading.lua -- file: HCLoading.lua line # 9742 1518717856148 Callframe at: require 1518717856148 function: C:\TCAFiles\Users\sdfsd\12199\steamapps\workshop\content\108600\498441420\mods\Hydrocraft\media\lua\server\3DWeapons\3DWeaponInjector.lua -- file: 3DWeaponInjector.lua line # 7 at se.krka.kahlua.integration.expose.caller.MethodCaller.call(MethodCaller.java:61) at se.krka.kahlua.integration.expose.LuaJavaInvoker.call(LuaJavaInvoker.java:199) at se.krka.kahlua.integration.expose.LuaJavaInvoker.call(LuaJavaInvoker.java:189) at se.krka.kahlua.vm.KahluaThread.callJava(KahluaThread.java:182) at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:983) at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163) at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1727) at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1642) at se.krka.kahlua.integration.LuaCaller.pcall(LuaCaller.java:63) at se.krka.kahlua.integration.LuaCaller.protectedCall(LuaCaller.java:77) at zombie.Lua.LuaManager.RunLua(LuaManager.java:5049) at zombie.Lua.LuaManager.RunLua(LuaManager.java:5013) at zombie.Lua.LuaManager.LoadDirBase(LuaManager.java:905) at zombie.Lua.LuaManager.LoadDirBase(LuaManager.java:839) at zombie.network.GameServer.doMinimumInit(GameServer.java:2127) at zombie.network.GameServer.main(GameServer.java:607) Link to comment Share on other sites More sharing options...
Dr_Cox1911 Posted February 18, 2018 Share Posted February 18, 2018 Your server has 3GB of RAM? How many players are usually running around? Are there daily serverrestarts? Link to comment Share on other sites More sharing options...
Doc Holliday Posted February 19, 2018 Author Share Posted February 19, 2018 Yes of course there are server restarts! Is 3gb not enough for 2 people? i must have misunderstood. Link to comment Share on other sites More sharing options...
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