Patch Regular Branch someday ?
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Regular branch is in 38.30 since i can't remember when (probably late august, early september ?).

 

I know not that much/new has been added since (as all the new stuff in implemented in beta vehicles).

 

I see the bug tracker with a bit of a list of things reported and marked as "fixed" but still in da game... Report something means you have to read 20 thread to just verify it wasnt alrdy reported (and fixed...) ; it's disheartening (if that means i thk it means) and demotivating...

 

I don't know how tricky it is to make an update on Steam, but for godsake... Could it be possible to make a quick update to correct these bugs plz ? (unless, once again, it's really so tricky devs side on Steam to do so, in which case, i would appreciate to know it ; ty).

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9 minutes ago, Patrick H said:

Honestly, i just wish they merged the vehicle branch with the regular branch already.

 

You dont want that. Our server had to ditch the vehicle branch due to some rather damaging bugs we encountered using simple mods like morebuild. At least, not until they fix things like that. 

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26 minutes ago, Patrick H said:

Honestly, i just wish they merged the vehicle branch with the regular branch already.

 

As FinestHops says, i also thk Vehicles need some more luv before going wide public (speaking from what i read in the Mondo... Thursdo... "DayoftheweekDoid").

 

But near 6 month w/o updates/debug patches on the regular public branch feels annoying.

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For sure though, the main branch needs some updates. There are still bugs. However, I think their ultimate goal is to fully concentrate on the vehicle branch so that it can become the main branch as soon as possible. Once this happens, it opens the door for them to start working on the always requested animations and NPCs. Not sure which of those will come first though. Kinda the chicken and the egg sort of scenario. 

 

 

What I would really like to see happening though is for them to sit there, really get the input of modders and modded server communities, listen to the issues posed by certain mods and with with the community to better facilitate a community that seems like its in the majority. I dont mean go out of the way to fix mods but take morebuild for example. Maybe make a community post as to what changes were made that caused it or something. I dunno. As I see it, mods are keeping the game alive. 

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22 minutes ago, FinestHops said:
Name             Current Players 30-Day Avg. 30-Day Gain 30-Day % Gain
Project Zomboid   462 602.1 -58.0 -8.79%

 

 

I mean.... they gotta do something. 

that graph shows a distinct pattern, they gain they lose, never actually growing in the end.. 

 

I've stopped playing til veh 36 update, cant stand relogging to correct bugs

Edited by Minnigin

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59 minutes ago, FinestHops said:

 

You dont want that. Our server had to ditch the vehicle branch due to some rather damaging bugs we encountered using simple mods like morebuild. At least, not until they fix things like that. 

Yeah, that and the vehicle branch needs a lot of performance improvements before that happens since it runs quite a bit worse than the stable build.

Edited by BoogieMan

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2 hours ago, agreubill said:

I don't know how tricky it is to make an update on Steam, but for godsake... Could it be possible to make a quick update to correct these bugs plz ? (unless, once again, it's really so tricky devs side on Steam to do so, in which case, i would appreciate to know it ; ty).

Well, as far as I'm aware, it's not just on the devs of the game. For 7 Days To Die, to release A16, it took a couple months for Steam to even approve of their patch/release. Same for Trove.

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Well, as far as I'm aware, it's not just on the devs of the game. For 7 Days To Die, to release A16, it took a couple months for Steam to even approve of their patch/release. Same for Trove.

 

For what i see on the steam frontpage of 7D2D ; 08/31 for patch 16.3 => 10/27 for patch 16.4. Roughly 2 months for the whole development, implantation & steam approval (not 2 months for approval only at that point), yes... I won't exhume the whole patchnotes to see how deep are the change btw the 2 patches, but well...

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1 hour ago, agreubill said:

 

As FinestHops says, i also thk Vehicles need some more luv before going wide public (speaking from what i read in the Mondo... Thursdo... "DayoftheweekDoid").

 

But near 6 month w/o updates/debug patches on the regular public branch feels annoying.

The last update for build 38 was released on November 22nd. There's no easy or practical way to take fixes out of one build and put them in another, now that we're focused on the vehicle branch.  That's the sort of thing that leads to building 38  being such a tangled mess in the first place.

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Original release date for 38 is more October 05th ; it add a lot of new stuff (flies, corpse disposal with graves, Riverside, upstairs lvl fading to name a few), some of them (flies & lvl fading mostly) causing a lot of trouble after release.

 

So, near 2 months of turmoils follows. "A tangled mess", as you said... But, you'll have to agree with me the vision thing was not so easy & clean to implement...

 

I don't actually speak of adding something new to the game, but really cleaning up various bugs and map errors. On that side, it's 4 month & a half (not 6 months, as initially stated) without patches for the stable branche...

 

I undrstd the focus on Vehicles. I also find sad the regular (and the most public branch) isn't so well maintained.

 

In fine, when build 39 will be released, TiS will face the bugs due to previous bugs + the bugs introduced/hidden which goes with the full Vehicles. And it will probably as nasty and messy as the B38 release (i hope not ; i wish past experiences may prevent that)

Edited by agreubill

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On 2/12/2018 at 4:48 AM, FinestHops said:

 

You dont want that. Our server had to ditch the vehicle branch due to some rather damaging bugs we encountered using simple mods like morebuild. At least, not until they fix things like that. 

Compatability with mods is usually up to the mod authors, not the devs.

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