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Critical glitch in MP server


Doc Holliday

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Hello,

I would try to provide as much information as possible if you can as this will allow people to help you more.

Have you changed anything in the server config files? It looks like the speed of the zombies has been reduced.

I see from your previous post that you are running a modded server with Hydrocraft, PumpPower and Drip Irrigation installed.

Have you tried running the server without these?

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Pretty certain that's due to setting zombies to only be active at night in sandbox settings.

 

Prior walk-in-place bugs manifested as zombies walking in place without moving at all, then teleporting forward a few tiles. This seems different, as they're inching forward unless they've collided with another zombie or have been shoved.

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I'm not even sure where I'd change this. **edit: I found zomb settings** Here are all my settings.  Zomb settings, I believe are default. Cant believe the server is broken in merely 2 days =( 
 

Quote

SandboxVars = {
    Zombies = 3,
    Distribution = 1,
    DayLength = 2,
    StartYear = 1,
    StartMonth = 7,
    StartDay = 9,
    StartTime = 2,
    WaterShut = 2,
    ElecShut = 2,
    WaterShutModifier = 14,
    ElecShutModifier = 14,
    FoodLoot = 2,
    WeaponLoot = 2,
    OtherLoot = 2,
    Temperature = 3,
    Rain = 3,
    ErosionSpeed = 3,
    XpMultiplier = 1.0,
    Farming = 3,
    StatsDecrease = 3,
    NatureAbundance = 3,
    Alarm = 4,
    LockedHouses = 6,
    StarterKit = false,
    Nutrition = true,
    FoodRotSpeed = 3,
    FridgeFactor = 3,
    LootRespawn = 1,
    TimeSinceApo = 1,
    PlantResilience = 3,
    PlantAbundance = 3,
    EndRegen = 3,
    Helicopter = 2,
    MetaEvent = 2,
    SleepingEvent = 2,
    GeneratorSpawning = 3,
    GeneratorFuelConsumption = 1.0,
    SurvivorHouseChance = 3,
    AnnotatedMapChance = 4,
    CharacterFreePoints = 0,
    ConstructionBonusPoints = 3,
    NightDarkness = 3,
    InjurySeverity = 2,
    BoneFracture = true,
    HoursForCorpseRemoval = -1,
    DecayingCorpseHealthImpact = 3,
    BloodLevel = 3,
    ClothingDegradation = 3,
    FireSpread = true,
    DaysForRottenFoodRemoval = -1,
    ZombieLore = {
        Speed = 2,
        Strength = 2,
        Toughness = 2,
        Transmission = 1,
        Mortality = 5,
        Reanimate = 3,
        Cognition = 3,
        Memory = 2,
        Decomp = 1,
        Sight = 2,
        Hearing = 2,
        Smell = 2,
        ThumpNoChasing = true,
        ThumpOnConstruction = true,
        ActiveOnly = 1,
    },
    ZombieConfig = {
        PopulationMultiplier = 1.0,
        PopulationStartMultiplier = 1.0,
        PopulationPeakMultiplier = 1.5,
        PopulationPeakDay = 28,
        RespawnHours = 72.0,
        RespawnUnseenHours = 16.0,
        RespawnMultiplier = 0.1,
        RedistributeHours = 12.0,
        FollowSoundDistance = 100,
        RallyGroupSize = 20,
        RallyTravelDistance = 20,
        RallyGroupSeparation = 15,
        RallyGroupRadius = 3,
    },
}
 


 

Quote

nightlengthmodifier=1.0
PVP=true
PauseEmpty=false
GlobalChat=true
Open=true
ServerWelcomeMessage= <RGB:1,0,0> Welcome to Project Zomboid MP ! to chat locally press 't', to global chat press 'y' or add '/all' before chatting <LINE> Type '/help' to have a list of available commands <LINE> <RGB:1,1,1>
LogLocalChat=false
AutoCreateUserInWhiteList=false
DisplayUserName=true
SpawnPoint=0,0,0
SafetySystem=false
ShowSafety=true
SafetyToggleTimer=100
SafetyCooldownTimer=120
SpawnItems=
DefaultPort=16261
ResetID=125334409
Mods=waterPipes;PumpPower2;Hydrocraft
Map=Muldraugh, KY
DoLuaChecksum=true
Public=true
PublicName=GrandPlanGaming.com
PublicDescription=
MaxPlayers=64
PingFrequency=10
PingLimit=400
HoursForLootRespawn=0
MaxItemsForLootRespawn=4
ConstructionPreventsLootRespawn=true
DropOffWhiteListAfterDeath=false
NoFire=false
AnnounceDeath=true
MinutesPerPage=1.0
SaveWorldEveryMinutes=0
PlayerSafehouse=true
AdminSafehouse=false
SafehouseAllowTrepass=true
SafehouseAllowFire=true
SafehouseAllowLoot=true
SafehouseAllowRespawn=true
SafehouseDaySurvivedToClaim=0
SafeHouseRemovalTime=144
AllowDestructionBySledgehammer=true
KickFastPlayers=false
ServerPlayerID=216035380
RCONPort=27015
RCONPassword=
Password=
MaxAccountsPerUser=0
SleepAllowed=false
SleepNeeded=false
SteamPort1=8766
SteamPort2=8767
WorkshopItems=1230721062;1188473572;498441420
SteamScoreboard=true
SteamVAC=true
UPnP=true
UPnPLeaseTime=86400
UPnPZeroLeaseTimeFallback=true
UPnPForce=true
CoopServerLaunchTimeout=20
CoopMasterPingTimeout=60
VoiceEnable=true
VoiceComplexity=5
VoicePeriod=20
VoiceSampleRate=24000
VoiceBuffering=8000
VoiceMinDistance=1.0
VoiceMaxDistance=50.0
Voice3D=true
server_browser_announced_ip=
UseTCPForMapDownloads=false
PlayerRespawnWithSelf=false
PlayerRespawnWithOther=false
FastForwardMultiplier=40.0
PlayerSaveOnDamage=true
SaveTransactionID=false
DisableSafehouseWhenPlayerConnected=false
Faction=true
FactionDaySurvivedToCreate=0
FactionPlayersRequiredForTag=1
AllowTradeUI=true
HoursForWorldItemRemoval=0.0
WorldItemRemovalList=Base.Vest,Base.Shirt,Base.Blouse,Base.Skirt,Base.Shoes
ItemRemovalListBlacklistToggle=false
DisableRadioStaff=false
DisableRadioAdmin=true
DisableRadioGM=true
DisableRadioOverseer=false
DisableRadioModerator=false
DisableRadioInvisible=true
 

 

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7 hours ago, EnigmaGrey said:

Pretty certain that's due to setting zombies to only be active at night in sandbox settings.

 

Prior walk-in-place bugs manifested as zombies walking in place without moving at all, then teleporting forward a few tiles. This seems different, as they're inching forward unless they've collided with another zombie or have been shoved.

 

We on our server experience this when as stated, zombies are set to active at night or day only. This is the first time I have seen it with "both" being selected. I would go into the server save, delete all the z_pop files and all that related to zombies, start the server back up and see if it continues. Maybe it was set to night only at one point and the setting is stuck in those files or something. 

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Hey guys,

Thanks for all the replies and suggestions.  It's all fixed. It was an issue with the server. I double checked the settings and just decided to wipe everything and start fresh at the same time. It's now working better than it was originally. Zombies are snappy. 

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