RingoD123 Posted January 9, 2018 Share Posted January 9, 2018 Any full tile roof peice that is currently not over a room definition in your building needs a room definition. For any bits that are above an internal room, simply make sure that room has a room definition (all room in buildings should, even hallways etc). If the roof bit is over an outside area (such as a porch) then instead of giving it an internal room definition, which could possibly mess with loot tables etc, use the new room definition made for this situation - emptyoutside. In the example below you can see that this building has a porch roof outside the front door, all other bits of roof are already over a pre-existing room definition and so we don't need to worry about them. We do need to add an emptyoutside room definition on/under the porch roof however as there currently is no room definition outside the building. In this example, the porch roof is on the roof layer of floor 2. If we check Ortho view you can see that a room definition of emptyoutside yellow) has been applied to the corrosponding tiles on floor 2. Once applied, simply save the building and move on to the next. Once all buildings are done, close buildingEd and open your map in WorldEd, generate lots and you're done, your map should now support the new roof occlusion system! If you're having problems getting it to work properly, remember: every "full tile" roof peice (the little overhang peices you see in the example above do not need to adhere to this rule, just leave them as is if you have any) must be "over/on" a room definition, so make sure every room in your buildings has a room definition (including hallways etc). Add a room definition of "emptyoutside" (without " ") to any full tile roof peices that do not sit "over/on" an internal room definition. Make sure to generate lots in WorldEd once all of your relevant buildings have been updated. Nanuk, Atoxwarrior, trombonaught and 1 other 4 Link to comment Share on other sites More sharing options...
Atoxwarrior Posted January 10, 2018 Share Posted January 10, 2018 This also applies to the sloping roofs, in this case this roof has a space where it is not on a room, should I put the definition in this box on the second floor? Link to comment Share on other sites More sharing options...
RingoD123 Posted January 10, 2018 Author Share Posted January 10, 2018 Yes, basically every roof peice apart from the small overhang peices (the ones directly in front of the porch in the OP example). Link to comment Share on other sites More sharing options...
Neutz Posted January 11, 2018 Share Posted January 11, 2018 (edited) oh damn, this just made so much work for my custom map since it already has around 1000 buildings made and placed hahaha.. Edited January 11, 2018 by Neutz Link to comment Share on other sites More sharing options...
RingoD123 Posted January 11, 2018 Author Share Posted January 11, 2018 29 minutes ago, Neutz said: oh damn, this just made so much work for my custom map since it already has around 1000 buildings made and placed hahaha.. Yeah, thankfully you don't need to re-place the buildings in worldEd, just edit your buildings and then generate your lots and it's done. Link to comment Share on other sites More sharing options...
Atoxwarrior Posted January 12, 2018 Share Posted January 12, 2018 I have another existential doubt with this issue hehehe, in this case I am dealing with a roof of a gas station, one half is transparent (the one that uses the emptyoutside room) and the other has nothing, it is necessary that this room has to be on the ceiling or should it be under the roof? because when I put a room on the ceiling, it eliminates tiles from the ceiling even though I set the floor with no tile. Link to comment Share on other sites More sharing options...
RingoD123 Posted January 12, 2018 Author Share Posted January 12, 2018 51 minutes ago, Atoxwarrior said: I have another existential doubt with this issue hehehe, in this case I am dealing with a roof of a gas station, one half is transparent (the one that uses the emptyoutside room) and the other has nothing, it is necessary that this room has to be on the ceiling or should it be under the roof? because when I put a room on the ceiling, it eliminates tiles from the ceiling even though I set the floor with no tile. anywhere under the roof should be fine. Ʀocky and Atoxwarrior 2 Link to comment Share on other sites More sharing options...
Jal D`aron Posted January 13, 2018 Share Posted January 13, 2018 So if all this work to custom maps is done won`t you then have to restart a server loosing months of player builds and saves or will this just update the current buildings from present server save? Link to comment Share on other sites More sharing options...
RingoD123 Posted January 13, 2018 Author Share Posted January 13, 2018 They don't have to restart the server with any/all updated map mods. But until the server's are restarted with the latest versions (when available) of the relevant map mods, those areas' building's won't benefit from the new roof occlusion. It may also be possible to update a server without losing the save data, I know there has been varied success in the past with this, but i'm not the right person to ask about server setup/maintenance. Link to comment Share on other sites More sharing options...
Larnest Posted January 15, 2018 Share Posted January 15, 2018 (edited) hello, what i do wrong, when I draw rooms i see additional walls that shouldn't be there and when i put room near mark1 i see room behind it as there is no wall Spoiler how it looks without additional room definition thats how it looks after Edited January 15, 2018 by Larnest Link to comment Share on other sites More sharing options...
RingoD123 Posted January 15, 2018 Author Share Posted January 15, 2018 1 hour ago, Larnest said: hello, what i do wrong, when I draw rooms i see additional walls that shouldn't be there and when i put room near mark1 i see room behind it as there is no wall Hide contents how it looks without additional room definition thats how it looks after After placing your emptyoutside "room" click on the place wall tool on the toolbar (just underneath view and building menus) and then Exterior Walls in the tiles and furniture pane on the right, select "none" from the list below and draw your "invisible" walls where exterior walls have appeared. And your main roof shouldn't have an emptyoutside room def on it as it sits above the rooms of your building which will already have room defs, so the emptyoutside room def is not needed. Larnest 1 Link to comment Share on other sites More sharing options...
Larnest Posted January 15, 2018 Share Posted January 15, 2018 (edited) 11 minutes ago, RingoD123 said: After placing your emptyoutside "room" click on the place wall tool on the toolbar (just underneath view and building menus) and then Exterior Walls in the tiles and furniture pane on the right, select "none" from the list below and draw your "invisible" walls where exterior walls have appeared. thanks for the advice it helped, but i encountered additional issue, there is a gap between roof tile and room floor, is there any more advices how to fix it? Spoiler p.s. can you look at this issue and help with it? Edited January 15, 2018 by Larnest Link to comment Share on other sites More sharing options...
RingoD123 Posted January 15, 2018 Author Share Posted January 15, 2018 10 hours ago, Larnest said: thanks for the advice it helped, but i encountered additional issue, there is a gap between roof tile and room floor, is there any more advices how to fix it? Reveal hidden contents p.s. can you look at this issue and help with it? Looks like you need to remove the floor tile from the emptyoutside room you set up. Click on Edit rooms, select your emptyoutside room, make sure nothing is selected for walls, floor, grime and trim etc. Link to comment Share on other sites More sharing options...
Larnest Posted January 16, 2018 Share Posted January 16, 2018 11 hours ago, RingoD123 said: Looks like you need to remove the floor tile from the emptyoutside room you set up. Click on Edit rooms, select your emptyoutside room, make sure nothing is selected for walls, floor, grime and trim etc. so if i will make emptyoutside room with all textures set to "None", then floor will stil exist and I can walk on it, but I just will not see it? Link to comment Share on other sites More sharing options...
Larnest Posted January 17, 2018 Share Posted January 17, 2018 On 15.01.2018 at 10:12 PM, RingoD123 said: Looks like you need to remove the floor tile from the emptyoutside room you set up. Click on Edit rooms, select your emptyoutside room, make sure nothing is selected for walls, floor, grime and trim etc. hello I did as you told but right now I encountered another issue, if I place emptyoutside floor on my flat roof then it disappears but witout emptyoutside floor it shows normally Spoiler Link to comment Share on other sites More sharing options...
RingoD123 Posted January 17, 2018 Author Share Posted January 17, 2018 5 minutes ago, Larnest said: hello I did as you told but right now I encountered another issue, if I place emptyoutside floor on my flat roof then it disappears but witout emptyoutside floor it shows normally Hide contents You do not want to use emptyoutside on roof tiles that are already over a room of your building. You only need to use it for roof tiles that do not sit above a room in the building as your rooms already have room definitions. Link to comment Share on other sites More sharing options...
Larnest Posted January 17, 2018 Share Posted January 17, 2018 (edited) *** Edited January 17, 2018 by Larnest update: found answer higher in this thead Link to comment Share on other sites More sharing options...
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