lemmy101 Posted November 22, 2017 Share Posted November 22, 2017 Previous build: here Uploading to GOG today, should be released today. * [FIX] Added tooltip showing battery power when inserting/removing batteries to Lamp on Pillar and lamps. * [FIX] Fixed removing a barricade failing if hammer is in a bag. * [FIX] Fixed Lamp on Pillar blocking movement in only one direction. * [FIX] Fixed inserting battery into Lamp on Pillar doesn't unequip battery if needed. * [FIX] Fixed some issues with lights. * [FIX] Fixed melted icecream appearing in inventory after eating icecream. (Issue 1233) * [FIX] Reimplemented measures to prevent players from connecting to server in debug mode. Tails, Nebula, trombonaught and 7 others 10 Link to comment Share on other sites More sharing options...
Snakeman Posted November 23, 2017 Share Posted November 23, 2017 MP Test Observations: *We've found annotated maps but when open it only shows Muldraugh's maps, nothing for other towns. *When i turn on and off Tvs: i can't hear the "click" sound but another players can hear that. *My pants never changes to dirty. *If I was eating stacked food and I try to eat again while eat action is performed it pop error. (This issue comes in this build) *Lamps on pillars Works Good now!!!! Link to comment Share on other sites More sharing options...
Blake81 Posted November 23, 2017 Share Posted November 23, 2017 7 hours ago, Snakeman said: *We've found annotated maps but when open it only shows Muldraugh's maps, nothing for other towns. I can confirm this has been on SP on Vehicle Build for almost 3 builds now. I thought it was just a coincidence. Kuren 1 Link to comment Share on other sites More sharing options...
Snakeman Posted November 28, 2017 Share Posted November 28, 2017 House alarms not work in this build! SP and MP! Link to comment Share on other sites More sharing options...
Batsphinx Posted November 28, 2017 Share Posted November 28, 2017 17 hours ago, Snakeman said: House alarms not work in this build! SP and MP! How do they 'not work'? Link to comment Share on other sites More sharing options...
Snakeman Posted November 28, 2017 Share Posted November 28, 2017 6 hours ago, Batsphinx said: How do they 'not work'? Alarms on initial infection mode works good in sp, but i think the problem is in server mode (default configuration) and sandbox mode in sp. Link to comment Share on other sites More sharing options...
passwortfalsch Posted November 30, 2017 Share Posted November 30, 2017 On 22.11.2017 at 6:42 PM, lemmy101 said: Uploading to GOG today, should be released today. Available version on GOG is still 38.28. Link to comment Share on other sites More sharing options...
Batsphinx Posted December 1, 2017 Share Posted December 1, 2017 11 hours ago, passwortfalsch said: Available version on GOG is still 38.28. There were problems with that upload, but have delivery of 38.30 as of yesterday morning - so hopefully it'll appear soon. Kuren and Legoland99 2 Link to comment Share on other sites More sharing options...
Stick Posted December 4, 2017 Share Posted December 4, 2017 So doors are still broken in MP. U can lock it with a key but then ANYBODY with ANY key can open it. We've tested it on several MP servers. That's quite annoying. That option was so nice before it has broken few months ago. Hope u fix it. Link to comment Share on other sites More sharing options...
Batsphinx Posted December 4, 2017 Share Posted December 4, 2017 49 minutes ago, Stick said: So doors are still broken in MP. U can lock it with a key but then ANYBODY with ANY key can open it. We've tested it on several MP servers. That's quite annoying. That option was so nice before it has broken few months ago. Hope u fix it. Is this house doors, or vehicle doors? Just to check? Link to comment Share on other sites More sharing options...
Golantor Posted December 4, 2017 Share Posted December 4, 2017 (edited) 7 hours ago, Stick said: Is this house doors, or vehicle doors? Just to check?house doors Edited December 4, 2017 by Golantor Link to comment Share on other sites More sharing options...
BumWhipper Posted December 6, 2017 Share Posted December 6, 2017 Somehow, this patch has affected spawn. Shelves in giga mart show as full, but have nothing in them when you check. Also, some areas that are supposed to respawn in multi-player no longer respawn at all. Only soft reset refills shelves as opposed to once every hour irl. It's a bit of an issue in multi-player on good old dayz since we have 40+ players regularly and a lot of the newer guys have no food respawn options. They join the server, feel everything has been looted already and think there is no point to the server unless they quickly find help from a vet Link to comment Share on other sites More sharing options...
Snakeman Posted December 6, 2017 Share Posted December 6, 2017 about the items spawning... farming.GardeningSprayEmpty it's too rare (Only spawn on [kitchen] [counter])... maybe can add to [Farmer][counter] distribution Link to comment Share on other sites More sharing options...
Snakeman Posted December 7, 2017 Share Posted December 7, 2017 Mp 38.30: we have some "no sound" problems, when catching animals with traps, when lightbulbs explodes, when switching on-off tvs and radio talking sounds. Link to comment Share on other sites More sharing options...
BumWhipper Posted December 14, 2017 Share Posted December 14, 2017 On 06/12/2017 at 7:09 AM, BumWhipper said: Somehow, this patch has affected spawn. Shelves in giga mart show as full, but have nothing in them when you check. Also, some areas that are supposed to respawn in multi-player no longer respawn at all. Only soft reset refills shelves as opposed to once every hour irl. It's a bit of an issue in multi-player on good old dayz since we have 40+ players regularly and a lot of the newer guys have no food respawn options. They join the server, feel everything has been looted already and think there is no point to the server unless they quickly find help from a vet Any feedback on this? The only way to currently promote respawn on the biggest PVE server is now to soft reset multiple times a day. Dumping shelves used to promote respawn within an hour but no longer does in most zones and giga mart starts with the shelves looking full, but are actually empty. Veterans are not having a hard time with this, but new players to the game are starving Link to comment Share on other sites More sharing options...
EnigmaGrey Posted December 14, 2017 Share Posted December 14, 2017 1 hour ago, BumWhipper said: Any feedback on this? The only way to currently promote respawn on the biggest PVE server is now to soft reset multiple times a day. Dumping shelves used to promote respawn within an hour but no longer does in most zones and giga mart starts with the shelves looking full, but are actually empty. Veterans are not having a hard time with this, but new players to the game are starving Someone's going to be looking at it as part of build 39. trombonaught and Kuren 2 Link to comment Share on other sites More sharing options...
BumWhipper Posted December 16, 2017 Share Posted December 16, 2017 On 12/14/2017 at 8:52 AM, EnigmaGrey said: Someone's going to be looking at it as part of build 39. Its a bit weird. Something this latest patch broke it. Build 39 is how far away? Link to comment Share on other sites More sharing options...
EnigmaGrey Posted December 16, 2017 Share Posted December 16, 2017 9 hours ago, BumWhipper said: Its a bit weird. Something this latest patch broke it. Build 39 is how far away? There's never another answer than "when it's ready." Link to comment Share on other sites More sharing options...
EasyPickins Posted December 16, 2017 Share Posted December 16, 2017 I found the problem with loot respawning. Parking stall objects were added to the map for build 39. Build 38 doesn't know about those parking stalls, and treated those objects as regular zones, which caused the larger TownZones to be chopped into smaller parts. The large zone around Gigamart was chopped into pieces too small to contain Gigamart, so no loot would respawn there. Unzip the attached file into the zombie/iso/ directory on the server. Also, delete the server's map_zone.bin file. Clients might want to do the same, I'm not sure if the parking stall zones will break anything on the client. But this fixes loot respawn in multiplayer. zombie_iso_LootRespawnFix.zip Jason132, Batsphinx and Kuren 1 1 1 Link to comment Share on other sites More sharing options...
BumWhipper Posted December 17, 2017 Share Posted December 17, 2017 18 hours ago, EasyPickins said: I found the problem with loot respawning. Parking stall objects were added to the map for build 39. Build 38 doesn't know about those parking stalls, and treated those objects as regular zones, which caused the larger TownZones to be chopped into smaller parts. The large zone around Gigamart was chopped into pieces too small to contain Gigamart, so no loot would respawn there. Unzip the attached file into the zombie/iso/ directory on the server. Also, delete the server's map_zone.bin file. Clients might want to do the same, I'm not sure if the parking stall zones will break anything on the client. But this fixes loot respawn in multiplayer. zombie_iso_LootRespawnFix.zip Ill message our admin! Thank you! Link to comment Share on other sites More sharing options...
justcrow Posted January 13, 2018 Share Posted January 13, 2018 hey, guys. I noticed a problem in a new map, riverside in MP. Once I loot the items there, they no longer respawn. why is that? Link to comment Share on other sites More sharing options...
EasyPickins Posted January 23, 2018 Share Posted January 23, 2018 On 1/12/2018 at 8:56 PM, justcrow said: hey, guys. I noticed a problem in a new map, riverside in MP. Once I loot the items there, they no longer respawn. why is that? The different zones (TownZone, Forest, etc) haven't been done in Riverside yet. Loot only respawns in TownZone and TrailerPark zones. Kuren 1 Link to comment Share on other sites More sharing options...
Tails Posted January 23, 2018 Share Posted January 23, 2018 the homes in riverside lack mail boxes Kuren 1 Link to comment Share on other sites More sharing options...
ChatNoir Posted January 25, 2018 Share Posted January 25, 2018 (edited) Still having some problems with a blocked view in Westpoint (here) and Rosewood (here). Spoiler and after barricading windows you can't see through the wall anymore. Spoiler Edit: Another location with a blocked view in Westpoint. Spoiler Edited February 9, 2018 by ChatNoir Link to comment Share on other sites More sharing options...
Zomboid Posted February 22, 2018 Share Posted February 22, 2018 (edited) 38.3 vs 36.4 (vehicles) what are the major new features I am missing by playing the vehicle build? Edited February 22, 2018 by Zomboid Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now