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required time multiplicator


Snorrsenkel

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Suggestion about single-player:

Each task has a certain 'required time' value (for example 60 - 100 for crafting -> see crafting menu). Is it possible to include a multiplicator for the required time in sandbox menu?

For me it feels a little strange to be able to dig like 20 graves or build up walls in a few seconds for example. With the multiplicator players would be able to generate more/less time-consume per task and make gameplay a more realistic factor, or more arcade-style. For example: If you go with realistic values you'll need 10-20 mins to build up a wall and you have to secure the environment for zombies first. Its about time planning and strategy.

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4 hours ago, Snorrsenkel said:


Hmm, doesnt work with my game. Anyone else?
Very few tasks do need more time with the more day lenght, but most tasks stay the same.
Cooking time expands fine, but crafting and the like is still done -in a second-.


Avatar similarities not intentional, btw.

That is certainly interesting.

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