Snorrsenkel Posted October 25, 2017 Share Posted October 25, 2017 Suggestion about single-player: Each task has a certain 'required time' value (for example 60 - 100 for crafting -> see crafting menu). Is it possible to include a multiplicator for the required time in sandbox menu? For me it feels a little strange to be able to dig like 20 graves or build up walls in a few seconds for example. With the multiplicator players would be able to generate more/less time-consume per task and make gameplay a more realistic factor, or more arcade-style. For example: If you go with realistic values you'll need 10-20 mins to build up a wall and you have to secure the environment for zombies first. Its about time planning and strategy. King-Salomon and grammarsalad 2 Link to comment Share on other sites More sharing options...
EnigmaGrey Posted October 26, 2017 Share Posted October 26, 2017 Isn't this kind of already there by using the day length setting in Sandbox? They're scaled by daylength. Link to comment Share on other sites More sharing options...
Snorrsenkel Posted October 26, 2017 Author Share Posted October 26, 2017 Hmm, doesnt work with my game. Anyone else? Very few tasks do need more time with the more day lenght, but most tasks stay the same. Cooking time expands fine, but crafting and the like is still done -in a second-. Avatar similarities not intentional, btw. Link to comment Share on other sites More sharing options...
EnigmaGrey Posted October 26, 2017 Share Posted October 26, 2017 4 hours ago, Snorrsenkel said: Hmm, doesnt work with my game. Anyone else? Very few tasks do need more time with the more day lenght, but most tasks stay the same. Cooking time expands fine, but crafting and the like is still done -in a second-. Avatar similarities not intentional, btw. That is certainly interesting. Link to comment Share on other sites More sharing options...
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