iwawa Posted January 20, 2018 Share Posted January 20, 2018 19 minutes ago, EnigmaGrey said: Next time the containers vanish, grab the console.txt, coop_server.txt, and server_console.txt file from %UserProfile%\Zomboid. You can just attach it to your reply with the "Drag files here to attach" bar at the bottom. Should be an interesting log. Been trying to reproduce it for a while now by running my own servers ingame, but failing. It may have something to do with our other save being from 33.3 where the main problem appeared after the 33.4 patch was released. Perhaps a save conversion issue due to the world loot respawn change? Not sure though. Link to comment Share on other sites More sharing options...
Magic Mark Posted January 20, 2018 Share Posted January 20, 2018 When the world converted there were a couple containers that didn't appear immediately but popped into existence moments later, before I even noticed they weren't there. Haven't been able to reproduce it either. The container flickering is constant though, so far it has only happened in those two particular freezers (potentially because they are the most full). RealHumanBeing 1 Link to comment Share on other sites More sharing options...
EnigmaGrey Posted January 20, 2018 Share Posted January 20, 2018 28 minutes ago, Kim Jong Un said: When the world converted there were a couple containers that didn't appear immediately but popped into existence moments later, before I even noticed they weren't there. Haven't been able to reproduce it either. The container flickering is constant though, so far it has only happened in those two particular freezers (potentially because they are the most full). Is it the container icon in the inventory pane that disappears or the tile in the game world? Link to comment Share on other sites More sharing options...
Magic Mark Posted January 20, 2018 Share Posted January 20, 2018 (edited) 21 minutes ago, EnigmaGrey said: Is it the container icon in the inventory pane that disappears or the tile in the game world? The tile, actually, but it came into view within several seconds and hasn't come up again. Freshly converted world. Definitely had me concerned until it came back. Edited January 20, 2018 by Kim Jong Un RealHumanBeing 1 Link to comment Share on other sites More sharing options...
Cheesey5D Posted January 20, 2018 Share Posted January 20, 2018 Hello. Me and my friend are having some issues too. We are playing on dedicated server, using some mods(well, doesn't look like they do cause these troubles). 1. Some trees, walls, furniture(read containers), indoor lights are disappearing. 2. Fridge's UI is flickering like mad. 3. Fixing trunk doesn't work properly. (e.g.: trunk state is 30%, fixing it with duct tape gives 18%. Right after fixing the mechanic UI says 48%, but, if you reconnect it says 39%) This build is unplayable for us. console.txt coop-console.txt Link to comment Share on other sites More sharing options...
EnigmaGrey Posted January 21, 2018 Share Posted January 21, 2018 8 hours ago, Cheesey5D said: Hello. Me and my friend are having some issues too. We are playing on dedicated server, using some mods(well, doesn't look like they do cause these troubles). 1. Some trees, walls, furniture(read containers), indoor lights are disappearing. 2. Fridge's UI is flickering like mad. 3. Fixing trunk doesn't work properly. (e.g.: trunk state is 30%, fixing it with duct tape gives 18%. Right after fixing the mechanic UI says 48%, but, if you reconnect it says 39%) This build is unplayable for us. console.txt coop-console.txt Did weird things start happening only after trying to trigger the light bar / siren on a car? Looks like there's also this error after loading the game: java.nio.BufferUnderflowException at java.nio.Buffer.nextGetIndex(Buffer.java:506) at java.nio.HeapByteBuffer.getInt(HeapByteBuffer.java:361) at zombie.iso.IsoChunk.Load(IsoChunk.java:2249) at zombie.iso.IsoChunk.Load(IsoChunk.java:1307) at zombie.iso.WorldStreamer.DoChunkAlways(WorldStreamer.java:173) at zombie.iso.WorldStreamer.DoChunk(WorldStreamer.java:164) at zombie.iso.WorldStreamer$1.run(WorldStreamer.java:111) at java.lang.Thread.run(Thread.java:745) which should be fixed in the vers, courtesy of EasyPickens. Link to comment Share on other sites More sharing options...
Cheesey5D Posted January 21, 2018 Share Posted January 21, 2018 5 hours ago, EnigmaGrey said: Did weird things start happening only after trying to trigger the light bar / siren on a car? Looks like there's also this error after loading the game: java.nio.BufferUnderflowException at java.nio.Buffer.nextGetIndex(Buffer.java:506) at java.nio.HeapByteBuffer.getInt(HeapByteBuffer.java:361) at zombie.iso.IsoChunk.Load(IsoChunk.java:2249) at zombie.iso.IsoChunk.Load(IsoChunk.java:1307) at zombie.iso.WorldStreamer.DoChunkAlways(WorldStreamer.java:173) at zombie.iso.WorldStreamer.DoChunk(WorldStreamer.java:164) at zombie.iso.WorldStreamer$1.run(WorldStreamer.java:111) at java.lang.Thread.run(Thread.java:745) which should be fixed in the vers, courtesy of EasyPickens. No, we were using sirens and light bars few days ago for the last time and had no such cars around us (maybe drove past them, but reconnected after). Also, I suppose there are no such bugs in SP. (I started a new game. Haven't tried to move existing containers though, but making wooden shelves&boxes doesn't broke anything for me) Link to comment Share on other sites More sharing options...
halkaze Posted January 21, 2018 Share Posted January 21, 2018 On 2018/1/19 at 8:05 PM, RobertJohnson said: Build Vehicle 33.4: [Balance] Reverse the previous exp gain change because of a MP exp give sync bug I fixed. Changed how CarGeneralCondition works on part condition: now it's a random % and not a fixed number per value (will avoid having lots of parts at 70% condition in MP). Removed the "Ignition status" in the mechanic UI, was here to help people but it seems it confuse it. Friendly reminder if your car doesn't start: check battery charge & fuel from the mechanic UI. Does "Ignition status" come again ? Link to comment Share on other sites More sharing options...
EnigmaGrey Posted January 21, 2018 Share Posted January 21, 2018 22 minutes ago, halkaze said: Does "Ignition status" come again ? No. It was removed as it was confusing people. halkaze 1 Link to comment Share on other sites More sharing options...
JayM Posted January 21, 2018 Share Posted January 21, 2018 Regarding hotwiring (which is working good), i don't have access to the trunk? Is this by design? Also i'd like to see the ability to force car door locks open with a screwdriver. Kuren 1 Link to comment Share on other sites More sharing options...
EnigmaGrey Posted January 21, 2018 Share Posted January 21, 2018 27 minutes ago, JayM said: Regarding hotwiring (which is working good), i don't have access to the trunk? Is this by design? Also i'd like to see the ability to force car door locks open with a screwdriver. You now need to click the little trunk icon on the dashboard to see the trunk. Kuren 1 Link to comment Share on other sites More sharing options...
Lucas Posted January 21, 2018 Share Posted January 21, 2018 Thank you for fine fix for 70% issue. I was trying to find car with the best quality, and I found again best one parked near lumber company. I remember in one of previous updates - it was possible to find car with some stats 100%. Now max is 89%-90%. Much better than 70% issue, but far away from perfection. I think it's good still, but anyone else having similar stats or it's just me? Link to comment Share on other sites More sharing options...
B33ware Posted January 21, 2018 Share Posted January 21, 2018 Really scarce loot in wp downtown, maybe caused by new loot system Link to comment Share on other sites More sharing options...
Neutz Posted January 21, 2018 Share Posted January 21, 2018 Is there anyway to lock a car from the outside with a key, otherwise players can just hop in and open the trunk from the dashboard.. hunger john 1 Link to comment Share on other sites More sharing options...
Thegeorgegman Posted January 21, 2018 Share Posted January 21, 2018 On 20.01.2018 at 5:32 PM, Cheesey5D said: Hello. Me and my friend are having some issues too. We are playing on dedicated server, using some mods(well, doesn't look like they do cause these troubles). 1. Some trees, walls, furniture(read containers), indoor lights are disappearing. 2. Fridge's UI is flickering like mad. 3. Fixing trunk doesn't work properly. (e.g.: trunk state is 30%, fixing it with duct tape gives 18%. Right after fixing the mechanic UI says 48%, but, if you reconnect it says 39%) This build is unplayable for us. console.txt coop-console.txt I and my friend's have the same problem. Only when I am the only player on server then every thing is working. I have still the same problem, that game synchronization fail's after 5-15 min of game whith another players. Car's dissaper (If not i can't turn them on/off) zombies to. Stuff in container's is still there. NorthRoad 1 Link to comment Share on other sites More sharing options...
Zeantra Posted January 22, 2018 Share Posted January 22, 2018 sorry if this has been asked already, but is there any way to remove the burned out car leftovers? ( i mean, can i break them down or push them somewhere else?) Link to comment Share on other sites More sharing options...
NorthRoad Posted January 22, 2018 Share Posted January 22, 2018 2 hours ago, Thegeorgegman said: I and my friend's have the same problem. Only when I am the only player on server then every thing is working. I have still the same problem, that game synchronization fail's after 5-15 min of game whith another players. Car's dissaper (If not i can't turn them on/off) zombies to. Stuff in container's is still there. I reported this same bug in the spiffospace discord server earlier today. For me it happens right away and the server only works properly for whoever the first person to join the game is. It's pretty severe and outright gamebreaking--can't really play with it at all. Hopefully it gets fixed soon. Link to comment Share on other sites More sharing options...
JayM Posted January 22, 2018 Share Posted January 22, 2018 22 minutes ago, Zeantra said: sorry if this has been asked already, but is there any way to remove the burned out car leftovers? ( i mean, can i break them down or push them somewhere else?) I just tried ramming a wreck in a van. It didn't move. Link to comment Share on other sites More sharing options...
Magic Mark Posted January 22, 2018 Share Posted January 22, 2018 Played our MP server with other people today. Absolutely gamebreaking bug: Disappearing bug and resetting loot containers, we lost all of our stuff. This needs to be fixed ASAP. mpconsole.txt server-console.txt Cheesey5D and NorthRoad 2 Link to comment Share on other sites More sharing options...
EnigmaGrey Posted January 22, 2018 Share Posted January 22, 2018 11 hours ago, Kim Jong Un said: Played our MP server with other people today. Absolutely gamebreaking bug: Disappearing bug and resetting loot containers, we lost all of our stuff. This needs to be fixed ASAP. mpconsole.txt server-console.txt Just want to check on these things: DId you try to modify the vehicle scripts at some point? (I'm guessing not, but it appears to be failing when trying to load the vehicles themselves.) Link to comment Share on other sites More sharing options...
Magic Mark Posted January 22, 2018 Share Posted January 22, 2018 (edited) No mods or edited scripts @EnigmaGrey I just hopped on the server, saw that our stuff was gone and hopped off. On an unrelated note the power died at my host so I couldn't shut down the server properly, so I'm hoping there's a chance our freezers could still be there after the patch. Edited January 22, 2018 by Kim Jong Un Link to comment Share on other sites More sharing options...
EnigmaGrey Posted January 22, 2018 Share Posted January 22, 2018 14 minutes ago, Kim Jong Un said: No mods or edited scripts @EnigmaGrey I just hopped on the server, saw that our stuff was gone and hopped off. On an unrelated note the power died at my host so I couldn't shut down the server properly, so I'm hoping there's a chance our freezers could still be there after the patch. Did these errors (BufferUnderflow in the server console txt) happen after the power outage? Link to comment Share on other sites More sharing options...
Magic Mark Posted January 22, 2018 Share Posted January 22, 2018 (edited) 26 minutes ago, EnigmaGrey said: Did these errors (BufferUnderflow in the server console txt) happen after the power outage? There were 121 errors on the screen before I switched to the admin to shut down the server (power outage IRL happened when I logged as admin). This was the last time I had my server up. I just pulled the server console as soon as my computer finished rebooting. Nobody else was on the server at that time, but the server has been shut down safely every time before this. I haven't rebooted the server at all since, the IRL outage happened after the bugs and our stuff vanished, so it's probably unrelated. I'm just concerned that not having the server shut down properly will affect the validity of any further testing. TL;DR outage was what closed the server but everything happened before that point. Edited January 22, 2018 by Kim Jong Un Link to comment Share on other sites More sharing options...
EnigmaGrey Posted January 22, 2018 Share Posted January 22, 2018 1 minute ago, Kim Jong Un said: There were 121 errors on the screen before I switched to the admin to shut down the server (power outage IRL happened when I logged as admin). This was the last time I had my server up. I just pulled the server console as soon as my computer finished rebooting. Nobody else was on the server at that time, but the server has been shut down safely every time before this. I haven't rebooted the server at all since, the IRL outage happened after the bugs and our stuff vanished, so it's probably unrelated. I'm just concerned that not having the server shut down properly will affect the validity of any further testing. Okay. See if the ...\zomboid\saves\servertest\blam folder exists on your server. If it does, sort it by date (most recent) and grab a few of the bin/txt files. You can upload them to your reply or just DM them to me. Might be helpful in figuring out what happened. Link to comment Share on other sites More sharing options...
Magic Mark Posted January 22, 2018 Share Posted January 22, 2018 map_1193_981_error.txt map_1193_981.bin map_1193_983_error.txt map_1193_983.bin map_1193_982_error.txt map_1193_982.bin Hope it helps. Link to comment Share on other sites More sharing options...
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