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RELEASED: Vehicle Test 41


RobertJohnson

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3 hours ago, RobertJohnson said:

Build Vehicle 30.1:

 

[New]

  • Players can now be injured by car accident, can also become a deep wound or a fracture. (amount depend on the speed, type of car and injuries related traits/sandbox options).
  • Added PlayerDamageFromCrash sandbox option, set it to false to stop taking damage from car accident, default is true.

 

[Balance]

  • Added a chance of getting some exp when operating a low level mechanic part.

 

[Bug Fix]

  • Fixed hitting some objects making them vanish.
  • Fixed the car station wagon missing glove box.
  • Fixed display of user name in MP.
  • Fixed seeing the key icon while inside a vehicle in MP.
  • Added missing Car Alarm Frenquency sandbox option.
  • Fixed alarm not setting off if you start the car with your keys.
  • Fixed MP players unable to see items dropped on the ground.

I'm sorry, but what about the bonfires?

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With the recent update I started having the issue where I am unable to remove parts or enter vehicles again. However, I can still "open" the hood with no issues.

 

I have also noticed if I press "E" my character may attempt to enter the vehicle after 30 seconds to a minute have passed, however that actually happening is rare.

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Build Vehicle 30.3:

 

[New]

  • You can get glass shard wounds from a car crash if a windows/windshield is broken/really bad shape.
  • Added car sandbox optionss for world option/difficulty settings.                                                      

 

[Balance]

  • Balanced player car crash damage, lowered the odds of having bone fracture/deep wound, lowered the overall damage.
  • Lowered a tad the damage to the car when crashing.
  • Balanced some car's engine loudness (lowered some).
  • Increased the time between each world sound (zombies attraction) for cars.
  • Reduced a tad the impact of world age on initial battery used delta.

 

[Bug Fix]

  • Fixed a bug with the calculation of sandbox option "Injury Severity".
  • Fixed a bug in the calcul of engine loudness making them too high (should increase performance).
  • Fixed being able to click the dashboard when the game is paused. Reset game speed to normal if you click while fast forwarding.
  • Added several missing items collision.
  • Fixed all the vehicle areas and passenger positions.
  • Fixed missing PZBullet libs on dedicated servers.
  • Fixed walking off a car making the heater not being able to be opened.
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Better FPS in SP. Driving is nice in cities when there is no too much Z.

didn't tried with tall builded by players.

Collision sprites seems to work, fps correct and few desync.

 

The dedicated server part is booting again now, and working.
Was able to connect to the server with steam, in the on-line menu list.

But Had a lot of desync on my own server (2mb/up, SSD 32gb ram, 8core 4ghz)

 

Manage to have a fair session in MP thx to Enigma's server, was working quite fair.
 

 

Errors on server side :

 

"Error with packet of type: 7 for Tinos
java.lang.NullPointerException
    at zombie.network.GameServer.receivePlayerInfo(GameServer.java:6259)
    at zombie.network.GameServer.mainLoopDealWithNetData(GameServer.java:2393)
    at zombie.network.GameServer.main(GameServer.java:737)
Error with packet of type: 7 for Tinos
java.lang.NullPointerException
    at zombie.network.GameServer.receivePlayerInfo(GameServer.java:6259)
    at zombie.network.GameServer.mainLoopDealWithNetData(GameServer.java:2393)
    at zombie.network.GameServer.main(GameServer.java:737)
Error with packet of type: 7 for Tinos
java.lang.NullPointerException
    at zombie.network.GameServer.receivePlayerInfo(GameServer.java:6259)
    at zombie.network.GameServer.mainLoopDealWithNetData(GameServer.java:2393)
    at zombie.network.GameServer.main(GameServer.java:737)
Error with packet of type: 7 for Tinos"

 

...same x26

 

On client side :

 

java.lang.IllegalArgumentException
    at java.nio.Buffer.position(Buffer.java:244)
    at zombie.iso.ObjectsSyncRequests.receiveGridSquareObjects(ObjectsSyncRequests.java:344)
    at zombie.network.GameClient.SyncObjectsReq(GameClient.java:4146)
    at zombie.network.GameClient.mainLoopDealWithNetData(GameClient.java:804)
    at zombie.network.GameClient.update(GameClient.java:301)
    at zombie.GameWindow.logic(GameWindow.java:594)
    at zombie.GameWindow.run(GameWindow.java:1282)
    at zombie.GameWindow.maina(GameWindow.java:1058)
    at zombie.gameStates.MainScreenState.main(MainScreenState.java:183)
MISSING in .bank vehicle_door_open
Error with packet of type: 164
java.lang.IllegalArgumentException
    at java.nio.Buffer.position(Buffer.java:244)
    at zombie.iso.ObjectsSyncRequests.receiveGridSquareObjects(ObjectsSyncRequests.java:344)
    at zombie.network.GameClient.SyncObjectsReq(GameClient.java:4146)
    at zombie.network.GameClient.mainLoopDealWithNetData(GameClient.java:804)
    at zombie.network.GameClient.update(GameClient.java:301)
    at zombie.GameWindow.logic(GameWindow.java:594)
    at zombie.GameWindow.run(GameWindow.java:1282)
    at zombie.GameWindow.maina(GameWindow.java:1058)
    at zombie.gameStates.MainScreenState.main(MainScreenState.java:183)
1513339288800 ERROR: missing tile vegetation_foliage_01_4
1513339288800 ERROR: missing tile vegetation_foliage_01_1
1513339328814 OnVehicleHorn pressed=true
1513339329730 OnVehicleHorn pressed=false
MISSING in .bank vehicle_door_close
Receive damage from car crash, can't find vehicle
Receive damage from car crash, can't find vehicle
Receive damage from car crash, can't find vehicle
Receive damage from car crash, can't find vehicle
Error with packet of type: 164
java.lang.IllegalArgumentException
    at java.nio.Buffer.position(Buffer.java:244)
    at zombie.iso.ObjectsSyncRequests.receiveGridSquareObjects(ObjectsSyncRequests.java:344)
    at zombie.network.GameClient.SyncObjectsReq(GameClient.java:4146)
    at zombie.network.GameClient.mainLoopDealWithNetData(GameClient.java:804)
    at zombie.network.GameClient.update(GameClient.java:301)
    at zombie.GameWindow.logic(GameWindow.java:594)
    at zombie.GameWindow.run(GameWindow.java:1282)
    at zombie.GameWindow.maina(GameWindow.java:1058)
    at zombie.gameStates.MainScreenState.main(MainScreenState.java:183)
Error with packet of type: 164
java.lang.IllegalArgumentException
    at java.nio.Buffer.position(Buffer.java:244)
    at zombie.iso.ObjectsSyncRequests.receiveGridSquareObjects(ObjectsSyncRequests.java:344)
    at zombie.network.GameClient.SyncObjectsReq(GameClient.java:4146)
    at zombie.network.GameClient.mainLoopDealWithNetData(GameClient.java:804)
    at zombie.network.GameClient.update(GameClient.java:301)
    at zombie.GameWindow.logic(GameWindow.java:594)
    at zombie.GameWindow.run(GameWindow.java:1282)
    at zombie.GameWindow.maina(GameWindow.java:1058)
    at zombie.gameStates.MainScreenState.main(MainScreenState.java:183)
Error with packet of type: 164
java.lang.IllegalArgumentException
    at java.nio.Buffer.position(Buffer.java:244)
    at zombie.iso.ObjectsSyncRequests.receiveGridSquareObjects(ObjectsSyncRequests.java:344)
    at zombie.network.GameClient.SyncObjectsReq(GameClient.java:4146)
    at zombie.network.GameClient.mainLoopDealWithNetData(GameClient.java:804)
    at zombie.network.GameClient.update(GameClient.java:301)
    at zombie.GameWindow.logic(GameWindow.java:594)
    at zombie.GameWindow.run(GameWindow.java:1282)
    at zombie.GameWindow.maina(GameWindow.java:1058)
    at zombie.gameStates.MainScreenState.main(MainScreenState.java:183)
Error with packet of type: 164
java.lang.IllegalArgumentException
    at java.nio.Buffer.position(Buffer.java:244)
    at zombie.iso.ObjectsSyncRequests.receiveGridSquareObjects(ObjectsSyncRequests.java:344)
    at zombie.network.GameClient.SyncObjectsReq(GameClient.java:4146)
    at zombie.network.GameClient.mainLoopDealWithNetData(GameClient.java:804)
    at zombie.network.GameClient.update(GameClient.java:301)
    at zombie.GameWindow.logic(GameWindow.java:594)
    at zombie.GameWindow.run(GameWindow.java:1282)
    at zombie.GameWindow.maina(GameWindow.java:1058)
    at zombie.gameStates.MainScreenState.main(MainScreenState.java:183)
Error with packet of type: 164
java.lang.IllegalArgumentException
    at java.nio.Buffer.position(Buffer.java:244)
    at zombie.iso.ObjectsSyncRequests.receiveGridSquareObjects(ObjectsSyncRequests.java:344)
    at zombie.network.GameClient.SyncObjectsReq(GameClient.java:4146)
    at zombie.network.GameClient.mainLoopDealWithNetData(GameClient.java:804)
    at zombie.network.GameClient.update(GameClient.java:301)
    at zombie.GameWindow.logic(GameWindow.java:594)
    at zombie.GameWindow.run(GameWindow.java:1282)
    at zombie.GameWindow.maina(GameWindow.java:1058)
    at zombie.gameStates.MainScreenState.main(MainScreenState.java:183)
Error with packet of type: 164
java.lang.IllegalArgumentException
    at java.nio.Buffer.position(Buffer.java:244)
    at zombie.iso.ObjectsSyncRequests.receiveGridSquareObjects(ObjectsSyncRequests.java:344)
    at zombie.network.GameClient.SyncObjectsReq(GameClient.java:4146)
    at zombie.network.GameClient.mainLoopDealWithNetData(GameClient.java:804)
    at zombie.network.GameClient.update(GameClient.java:301)
    at zombie.GameWindow.logic(GameWindow.java:594)
    at zombie.GameWindow.run(GameWindow.java:1282)
    at zombie.GameWindow.maina(GameWindow.java:1058)
    at zombie.gameStates.MainScreenState.main(MainScreenState.java:183)

console.txt

server-console.txt

Edited by Tinos
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Client on a dedicated server:

 

Never teleport in MP while you're a car.

java.lang.NullPointerException
        at zombie.vehicles.BaseVehicle.updatePhysics(BaseVehicle.java:1745)
        at zombie.characters.IsoPlayer.updateWhileInVehicle(IsoPlayer.java:4498)
        at zombie.characters.IsoPlayer.update(IsoPlayer.java:2282)
        at zombie.iso.IsoCell.ProcessObjects(IsoCell.java:1768)
        at zombie.iso.IsoCell.update(IsoCell.java:5476)
        at zombie.iso.IsoWorld.update(IsoWorld.java:2991)
        at zombie.gameStates.IngameState.update(IngameState.java:1296)
        at zombie.gameStates.GameStateMachine.update(GameStateMachine.java:101)
        at zombie.GameWindow.logic(GameWindow.java:667)
        at zombie.GameWindow.run(GameWindow.java:1282)
        at zombie.GameWindow.maina(GameWindow.java:1058)
        at zombie.gameStates.MainScreenState.main(MainScreenState.java:183)

 

Exception without any obvious effect:

 

org.lwjgl.opengl.OpenGLException: Invalid value (1281)
        at org.lwjgl.opengl.Util.checkGLError(Util.java:59)
        at zombie.core.textures.TextureFBO.<init>(TextureFBO.java:198)
        at zombie.core.skinnedmodel.DeadBodyAtlas$Atlas.<init>(DeadBodyAtlas.java:65)
        at zombie.core.skinnedmodel.DeadBodyAtlas.getBodyTexture(DeadBodyAtlas.java:115)
        at zombie.iso.objects.IsoDeadBody.render(IsoDeadBody.java:949)
        at zombie.iso.IsoGridSquare.renderCharacters(IsoGridSquare.java:6619)
        at zombie.iso.IsoCell.RenderTiles(IsoCell.java:937)
        at zombie.iso.IsoCell.render(IsoCell.java:4766)
        at zombie.iso.IsoWorld.render(IsoWorld.java:2749)
        at zombie.gameStates.IngameState.renderframe(IngameState.java:800)
        at zombie.gameStates.IngameState.render(IngameState.java:965)
        at zombie.gameStates.GameStateMachine.render(GameStateMachine.java:37)
        at zombie.GameWindow.render(GameWindow.java:717)
        at zombie.GameWindow.run(GameWindow.java:1288)
        at zombie.GameWindow.maina(GameWindow.java:1058)
        at zombie.gameStates.MainScreenState.main(MainScreenState.java:183)

 

Server-side:

 

Base.VanSeats : PART NULL DoorRearLeft
java.lang.RuntimeException: java.lang.NullPointerException
        at zombie.iso.IsoChunk.Load(IsoChunk.java:2307)
        at zombie.iso.IsoChunk.Load(IsoChunk.java:1312)
        at zombie.network.ServerChunkLoader$LoaderThread.run(ServerChunkLoader.java:40)
Caused by: java.lang.NullPointerException
        at zombie.vehicles.BaseVehicle.load(BaseVehicle.java:1248)
        at zombie.iso.IsoChunk.Load(IsoChunk.java:2303)
        ... 2 more
 

Seeing these messages in console:

1513343543542 SyncIsoObject: index=5 is invalid x,y,z=11868,6791,0
1513343543542 SyncIsoObject: index=5 is invalid x,y,z=11868,6793,0

 

Most sounds also do not play in MP, for some reason. Gunshots .etc

 

You can smash windows and go through them, but the sprite doesn't update.

 

java.lang.NullPointerException
        at zombie.vehicles.BaseVehicle.onHornStart(BaseVehicle.java:3937)
        at zombie.vehicles.VehicleManager.clientReceiveUpdate(VehicleManager.java:814)
        at zombie.vehicles.VehicleManager.clientPacket(VehicleManager.java:931)
        at zombie.network.GameClient.mainLoopDealWithNetData(GameClient.java:1131)
        at zombie.network.GameClient.update(GameClient.java:301)
        at zombie.GameWindow.logic(GameWindow.java:594)
        at zombie.GameWindow.run(GameWindow.java:1282)
        at zombie.GameWindow.maina(GameWindow.java:1058)
        at zombie.gameStates.MainScreenState.main(MainScreenState.java:183)

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5 hours ago, Fregrant said:

Probably we will need a working garage gates. And buildable gates too. Especially for servers.

I agree! make a garage door opener out of premium technology/electronic scrap, remote, batteries, glue, and screwdriver maybe? and have a receiver inside the garage to open and close. although the noise of the garage door should be loud.

Edited by DeegoFund
forgot a word
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1 hour ago, Anishka said:

Why does nobody pay attention to this irritating bug with bonfires? When I try to light bonfire, the image of one becomes lighter, but there is no fire. And also there are no more interaction options like "choke a fire", only "walk here"

20171215143616_1.jpg

20171215143638_1.jpg

Because there's tons of things to do and fix. It'll happen eventually, but spamming the bug won't help.

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2 hours ago, EnigmaGrey said:

Because there's tons of things to do and fix. It'll happen eventually, but spamming the bug won't help.

It happens everytime when I start the game. 5 times at the moment.  So I can't play and want this bug to be fixed

Edited by Anishka
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1 hour ago, Anishka said:

It happens everytime when I start the game. 5 times at the moment.  So I can't play and want this bug to be fixed

Ya well, welcome to Project Zomboid, I guess ;D

You can get an antique oven, for example here:

https://map.projectzomboid.com/#0.5426338535873166,0.25344481547156206,850.5622499821093


They should still be working, i assume. Just add logs or whatever and you have a nice fireplace.
You can easily dismantle them and bring them to your base - they are better than bonfires anyway, since you cant catch fire when getting too close.

With the cremation mod you can even stuff zombie corpses in them as fuel.
Alternatively you could use a barbecue grill to cook.

Edited by Watermel0wned
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1 hour ago, Watermel0wned said:

Ya well, welcome to Project Zomboid, I guess ;D

You can get an antique oven, for example here:

https://map.projectzomboid.com/#0.5426338535873166,0.25344481547156206,850.5622499821093


They should still be working, i assume. Just add logs or whatever and you have a nice fireplace.
You can easily dismantle them and bring them to your base - they are better than bonfires anyway, since you cant catch fire when getting too close.

With the cremation mod you can even stuff zombie corpses in them as fuel.
Alternatively you could use a barbecue grill to cook.

I don't know, does anybody else have the same problem? If doesn't, so it would be my personal problem and I'll have no reclamations. But if somebody else has the same bug, it should be fixed I mean

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