Soul Filcher Posted December 14, 2017 Share Posted December 14, 2017 Same here, no bar in main menu. Link to comment Share on other sites More sharing options...
Anishka Posted December 14, 2017 Share Posted December 14, 2017 3 hours ago, RobertJohnson said: Build Vehicle 30.1: [New] Players can now be injured by car accident, can also become a deep wound or a fracture. (amount depend on the speed, type of car and injuries related traits/sandbox options). Added PlayerDamageFromCrash sandbox option, set it to false to stop taking damage from car accident, default is true. [Balance] Added a chance of getting some exp when operating a low level mechanic part. [Bug Fix] Fixed hitting some objects making them vanish. Fixed the car station wagon missing glove box. Fixed display of user name in MP. Fixed seeing the key icon while inside a vehicle in MP. Added missing Car Alarm Frenquency sandbox option. Fixed alarm not setting off if you start the car with your keys. Fixed MP players unable to see items dropped on the ground. I'm sorry, but what about the bonfires? Link to comment Share on other sites More sharing options...
Anishka Posted December 14, 2017 Share Posted December 14, 2017 ЕThe same, no bar in main menu! Thegeorgegman 1 Link to comment Share on other sites More sharing options...
Thegeorgegman Posted December 14, 2017 Share Posted December 14, 2017 I to can't play game. No buttoms to start or load Link to comment Share on other sites More sharing options...
RobertJohnson Posted December 14, 2017 Author Share Posted December 14, 2017 Updated to 30.2 to fix this. smrdoprdo33, Jason132, Kuren and 1 other 4 Link to comment Share on other sites More sharing options...
Anishka Posted December 14, 2017 Share Posted December 14, 2017 The bonfires still don't "work" Link to comment Share on other sites More sharing options...
smrdoprdo33 Posted December 14, 2017 Share Posted December 14, 2017 I dont know why but every time i open my main inventory my fps drops to 12 and the game starts freezing. Bags and other containers work ok , with no problems. I also tried it with no mods enabled and always a fresh game but the problem is still there. Link to comment Share on other sites More sharing options...
Thegeorgegman Posted December 14, 2017 Share Posted December 14, 2017 The wellding don't give any exp Link to comment Share on other sites More sharing options...
iwawa Posted December 14, 2017 Share Posted December 14, 2017 2 hours ago, Anishka said: The bonfires still don't "work" #priorities #gamebreaking RobertJohnson 1 Link to comment Share on other sites More sharing options...
chachajenkins Posted December 15, 2017 Share Posted December 15, 2017 With the recent update I started having the issue where I am unable to remove parts or enter vehicles again. However, I can still "open" the hood with no issues. I have also noticed if I press "E" my character may attempt to enter the vehicle after 30 seconds to a minute have passed, however that actually happening is rare. Link to comment Share on other sites More sharing options...
Anishka Posted December 15, 2017 Share Posted December 15, 2017 7 hours ago, iwawa said: #priorities #gamebreaking Of course! I can't cook without fire and also bonfires are the part of my strategy in killing the hordes But now it doesn't work! Link to comment Share on other sites More sharing options...
Lysander94 Posted December 15, 2017 Share Posted December 15, 2017 Seems like heater work only once. After restarting engine, heaters dial won't open Link to comment Share on other sites More sharing options...
Fregrant Posted December 15, 2017 Share Posted December 15, 2017 (edited) Probably we will need a working garage gates. And buildable gates too. Especially for servers. Edited December 15, 2017 by Fregrant DeegoFund 1 Link to comment Share on other sites More sharing options...
RobertJohnson Posted December 15, 2017 Author Share Posted December 15, 2017 Build Vehicle 30.3: [New] You can get glass shard wounds from a car crash if a windows/windshield is broken/really bad shape. Added car sandbox optionss for world option/difficulty settings. [Balance] Balanced player car crash damage, lowered the odds of having bone fracture/deep wound, lowered the overall damage. Lowered a tad the damage to the car when crashing. Balanced some car's engine loudness (lowered some). Increased the time between each world sound (zombies attraction) for cars. Reduced a tad the impact of world age on initial battery used delta. [Bug Fix] Fixed a bug with the calculation of sandbox option "Injury Severity". Fixed a bug in the calcul of engine loudness making them too high (should increase performance). Fixed being able to click the dashboard when the game is paused. Reset game speed to normal if you click while fast forwarding. Added several missing items collision. Fixed all the vehicle areas and passenger positions. Fixed missing PZBullet libs on dedicated servers. Fixed walking off a car making the heater not being able to be opened. trombonaught, Lysander94, Kuren and 2 others 5 Link to comment Share on other sites More sharing options...
Batsphinx Posted December 15, 2017 Share Posted December 15, 2017 If people could report on any FPS change from the previous build then that would be super-helpful Link to comment Share on other sites More sharing options...
Tinos Posted December 15, 2017 Share Posted December 15, 2017 (edited) Better FPS in SP. Driving is nice in cities when there is no too much Z. didn't tried with tall builded by players. Collision sprites seems to work, fps correct and few desync. The dedicated server part is booting again now, and working. Was able to connect to the server with steam, in the on-line menu list. But Had a lot of desync on my own server (2mb/up, SSD 32gb ram, 8core 4ghz) Manage to have a fair session in MP thx to Enigma's server, was working quite fair. Errors on server side : "Error with packet of type: 7 for Tinos java.lang.NullPointerException at zombie.network.GameServer.receivePlayerInfo(GameServer.java:6259) at zombie.network.GameServer.mainLoopDealWithNetData(GameServer.java:2393) at zombie.network.GameServer.main(GameServer.java:737) Error with packet of type: 7 for Tinos java.lang.NullPointerException at zombie.network.GameServer.receivePlayerInfo(GameServer.java:6259) at zombie.network.GameServer.mainLoopDealWithNetData(GameServer.java:2393) at zombie.network.GameServer.main(GameServer.java:737) Error with packet of type: 7 for Tinos java.lang.NullPointerException at zombie.network.GameServer.receivePlayerInfo(GameServer.java:6259) at zombie.network.GameServer.mainLoopDealWithNetData(GameServer.java:2393) at zombie.network.GameServer.main(GameServer.java:737) Error with packet of type: 7 for Tinos" ...same x26 On client side : java.lang.IllegalArgumentException at java.nio.Buffer.position(Buffer.java:244) at zombie.iso.ObjectsSyncRequests.receiveGridSquareObjects(ObjectsSyncRequests.java:344) at zombie.network.GameClient.SyncObjectsReq(GameClient.java:4146) at zombie.network.GameClient.mainLoopDealWithNetData(GameClient.java:804) at zombie.network.GameClient.update(GameClient.java:301) at zombie.GameWindow.logic(GameWindow.java:594) at zombie.GameWindow.run(GameWindow.java:1282) at zombie.GameWindow.maina(GameWindow.java:1058) at zombie.gameStates.MainScreenState.main(MainScreenState.java:183) MISSING in .bank vehicle_door_open Error with packet of type: 164 java.lang.IllegalArgumentException at java.nio.Buffer.position(Buffer.java:244) at zombie.iso.ObjectsSyncRequests.receiveGridSquareObjects(ObjectsSyncRequests.java:344) at zombie.network.GameClient.SyncObjectsReq(GameClient.java:4146) at zombie.network.GameClient.mainLoopDealWithNetData(GameClient.java:804) at zombie.network.GameClient.update(GameClient.java:301) at zombie.GameWindow.logic(GameWindow.java:594) at zombie.GameWindow.run(GameWindow.java:1282) at zombie.GameWindow.maina(GameWindow.java:1058) at zombie.gameStates.MainScreenState.main(MainScreenState.java:183) 1513339288800 ERROR: missing tile vegetation_foliage_01_4 1513339288800 ERROR: missing tile vegetation_foliage_01_1 1513339328814 OnVehicleHorn pressed=true 1513339329730 OnVehicleHorn pressed=false MISSING in .bank vehicle_door_close Receive damage from car crash, can't find vehicle Receive damage from car crash, can't find vehicle Receive damage from car crash, can't find vehicle Receive damage from car crash, can't find vehicle Error with packet of type: 164 java.lang.IllegalArgumentException at java.nio.Buffer.position(Buffer.java:244) at zombie.iso.ObjectsSyncRequests.receiveGridSquareObjects(ObjectsSyncRequests.java:344) at zombie.network.GameClient.SyncObjectsReq(GameClient.java:4146) at zombie.network.GameClient.mainLoopDealWithNetData(GameClient.java:804) at zombie.network.GameClient.update(GameClient.java:301) at zombie.GameWindow.logic(GameWindow.java:594) at zombie.GameWindow.run(GameWindow.java:1282) at zombie.GameWindow.maina(GameWindow.java:1058) at zombie.gameStates.MainScreenState.main(MainScreenState.java:183) Error with packet of type: 164 java.lang.IllegalArgumentException at java.nio.Buffer.position(Buffer.java:244) at zombie.iso.ObjectsSyncRequests.receiveGridSquareObjects(ObjectsSyncRequests.java:344) at zombie.network.GameClient.SyncObjectsReq(GameClient.java:4146) at zombie.network.GameClient.mainLoopDealWithNetData(GameClient.java:804) at zombie.network.GameClient.update(GameClient.java:301) at zombie.GameWindow.logic(GameWindow.java:594) at zombie.GameWindow.run(GameWindow.java:1282) at zombie.GameWindow.maina(GameWindow.java:1058) at zombie.gameStates.MainScreenState.main(MainScreenState.java:183) Error with packet of type: 164 java.lang.IllegalArgumentException at java.nio.Buffer.position(Buffer.java:244) at zombie.iso.ObjectsSyncRequests.receiveGridSquareObjects(ObjectsSyncRequests.java:344) at zombie.network.GameClient.SyncObjectsReq(GameClient.java:4146) at zombie.network.GameClient.mainLoopDealWithNetData(GameClient.java:804) at zombie.network.GameClient.update(GameClient.java:301) at zombie.GameWindow.logic(GameWindow.java:594) at zombie.GameWindow.run(GameWindow.java:1282) at zombie.GameWindow.maina(GameWindow.java:1058) at zombie.gameStates.MainScreenState.main(MainScreenState.java:183) Error with packet of type: 164 java.lang.IllegalArgumentException at java.nio.Buffer.position(Buffer.java:244) at zombie.iso.ObjectsSyncRequests.receiveGridSquareObjects(ObjectsSyncRequests.java:344) at zombie.network.GameClient.SyncObjectsReq(GameClient.java:4146) at zombie.network.GameClient.mainLoopDealWithNetData(GameClient.java:804) at zombie.network.GameClient.update(GameClient.java:301) at zombie.GameWindow.logic(GameWindow.java:594) at zombie.GameWindow.run(GameWindow.java:1282) at zombie.GameWindow.maina(GameWindow.java:1058) at zombie.gameStates.MainScreenState.main(MainScreenState.java:183) Error with packet of type: 164 java.lang.IllegalArgumentException at java.nio.Buffer.position(Buffer.java:244) at zombie.iso.ObjectsSyncRequests.receiveGridSquareObjects(ObjectsSyncRequests.java:344) at zombie.network.GameClient.SyncObjectsReq(GameClient.java:4146) at zombie.network.GameClient.mainLoopDealWithNetData(GameClient.java:804) at zombie.network.GameClient.update(GameClient.java:301) at zombie.GameWindow.logic(GameWindow.java:594) at zombie.GameWindow.run(GameWindow.java:1282) at zombie.GameWindow.maina(GameWindow.java:1058) at zombie.gameStates.MainScreenState.main(MainScreenState.java:183) Error with packet of type: 164 java.lang.IllegalArgumentException at java.nio.Buffer.position(Buffer.java:244) at zombie.iso.ObjectsSyncRequests.receiveGridSquareObjects(ObjectsSyncRequests.java:344) at zombie.network.GameClient.SyncObjectsReq(GameClient.java:4146) at zombie.network.GameClient.mainLoopDealWithNetData(GameClient.java:804) at zombie.network.GameClient.update(GameClient.java:301) at zombie.GameWindow.logic(GameWindow.java:594) at zombie.GameWindow.run(GameWindow.java:1282) at zombie.GameWindow.maina(GameWindow.java:1058) at zombie.gameStates.MainScreenState.main(MainScreenState.java:183) console.txt server-console.txt Edited December 15, 2017 by Tinos Link to comment Share on other sites More sharing options...
EnigmaGrey Posted December 15, 2017 Share Posted December 15, 2017 Client on a dedicated server: Never teleport in MP while you're a car. java.lang.NullPointerException at zombie.vehicles.BaseVehicle.updatePhysics(BaseVehicle.java:1745) at zombie.characters.IsoPlayer.updateWhileInVehicle(IsoPlayer.java:4498) at zombie.characters.IsoPlayer.update(IsoPlayer.java:2282) at zombie.iso.IsoCell.ProcessObjects(IsoCell.java:1768) at zombie.iso.IsoCell.update(IsoCell.java:5476) at zombie.iso.IsoWorld.update(IsoWorld.java:2991) at zombie.gameStates.IngameState.update(IngameState.java:1296) at zombie.gameStates.GameStateMachine.update(GameStateMachine.java:101) at zombie.GameWindow.logic(GameWindow.java:667) at zombie.GameWindow.run(GameWindow.java:1282) at zombie.GameWindow.maina(GameWindow.java:1058) at zombie.gameStates.MainScreenState.main(MainScreenState.java:183) Exception without any obvious effect: org.lwjgl.opengl.OpenGLException: Invalid value (1281) at org.lwjgl.opengl.Util.checkGLError(Util.java:59) at zombie.core.textures.TextureFBO.<init>(TextureFBO.java:198) at zombie.core.skinnedmodel.DeadBodyAtlas$Atlas.<init>(DeadBodyAtlas.java:65) at zombie.core.skinnedmodel.DeadBodyAtlas.getBodyTexture(DeadBodyAtlas.java:115) at zombie.iso.objects.IsoDeadBody.render(IsoDeadBody.java:949) at zombie.iso.IsoGridSquare.renderCharacters(IsoGridSquare.java:6619) at zombie.iso.IsoCell.RenderTiles(IsoCell.java:937) at zombie.iso.IsoCell.render(IsoCell.java:4766) at zombie.iso.IsoWorld.render(IsoWorld.java:2749) at zombie.gameStates.IngameState.renderframe(IngameState.java:800) at zombie.gameStates.IngameState.render(IngameState.java:965) at zombie.gameStates.GameStateMachine.render(GameStateMachine.java:37) at zombie.GameWindow.render(GameWindow.java:717) at zombie.GameWindow.run(GameWindow.java:1288) at zombie.GameWindow.maina(GameWindow.java:1058) at zombie.gameStates.MainScreenState.main(MainScreenState.java:183) Server-side: Base.VanSeats : PART NULL DoorRearLeft java.lang.RuntimeException: java.lang.NullPointerException at zombie.iso.IsoChunk.Load(IsoChunk.java:2307) at zombie.iso.IsoChunk.Load(IsoChunk.java:1312) at zombie.network.ServerChunkLoader$LoaderThread.run(ServerChunkLoader.java:40) Caused by: java.lang.NullPointerException at zombie.vehicles.BaseVehicle.load(BaseVehicle.java:1248) at zombie.iso.IsoChunk.Load(IsoChunk.java:2303) ... 2 more Seeing these messages in console: 1513343543542 SyncIsoObject: index=5 is invalid x,y,z=11868,6791,0 1513343543542 SyncIsoObject: index=5 is invalid x,y,z=11868,6793,0 Most sounds also do not play in MP, for some reason. Gunshots .etc You can smash windows and go through them, but the sprite doesn't update. java.lang.NullPointerException at zombie.vehicles.BaseVehicle.onHornStart(BaseVehicle.java:3937) at zombie.vehicles.VehicleManager.clientReceiveUpdate(VehicleManager.java:814) at zombie.vehicles.VehicleManager.clientPacket(VehicleManager.java:931) at zombie.network.GameClient.mainLoopDealWithNetData(GameClient.java:1131) at zombie.network.GameClient.update(GameClient.java:301) at zombie.GameWindow.logic(GameWindow.java:594) at zombie.GameWindow.run(GameWindow.java:1282) at zombie.GameWindow.maina(GameWindow.java:1058) at zombie.gameStates.MainScreenState.main(MainScreenState.java:183) Link to comment Share on other sites More sharing options...
DeegoFund Posted December 15, 2017 Share Posted December 15, 2017 (edited) 5 hours ago, Fregrant said: Probably we will need a working garage gates. And buildable gates too. Especially for servers. I agree! make a garage door opener out of premium technology/electronic scrap, remote, batteries, glue, and screwdriver maybe? and have a receiver inside the garage to open and close. although the noise of the garage door should be loud. Edited December 15, 2017 by DeegoFund forgot a word Kuren 1 Link to comment Share on other sites More sharing options...
Anishka Posted December 15, 2017 Share Posted December 15, 2017 Why does nobody pay attention to this irritating bug with bonfires? When I try to light bonfire, the image of one becomes lighter, but there is no fire. And also there are no more interaction options like "choke a fire", only "walk here" RealHumanBeing, DeegoFund and Legoland99 3 Link to comment Share on other sites More sharing options...
Atticus Creel Posted December 15, 2017 Share Posted December 15, 2017 I know feature creep is a bad thing when trying to finalize a build.. but seat belts would be cool to reduce damage from potential crashes. DeegoFund 1 Link to comment Share on other sites More sharing options...
EnigmaGrey Posted December 15, 2017 Share Posted December 15, 2017 1 hour ago, Anishka said: Why does nobody pay attention to this irritating bug with bonfires? When I try to light bonfire, the image of one becomes lighter, but there is no fire. And also there are no more interaction options like "choke a fire", only "walk here" Because there's tons of things to do and fix. It'll happen eventually, but spamming the bug won't help. trombonaught, iwawa and Kuren 3 Link to comment Share on other sites More sharing options...
Anishka Posted December 15, 2017 Share Posted December 15, 2017 (edited) 2 hours ago, EnigmaGrey said: Because there's tons of things to do and fix. It'll happen eventually, but spamming the bug won't help. It happens everytime when I start the game. 5 times at the moment. So I can't play and want this bug to be fixed Edited December 15, 2017 by Anishka Link to comment Share on other sites More sharing options...
Watermel0wned Posted December 15, 2017 Share Posted December 15, 2017 (edited) 1 hour ago, Anishka said: It happens everytime when I start the game. 5 times at the moment. So I can't play and want this bug to be fixed Ya well, welcome to Project Zomboid, I guess ;D You can get an antique oven, for example here:https://map.projectzomboid.com/#0.5426338535873166,0.25344481547156206,850.5622499821093 They should still be working, i assume. Just add logs or whatever and you have a nice fireplace. You can easily dismantle them and bring them to your base - they are better than bonfires anyway, since you cant catch fire when getting too close. With the cremation mod you can even stuff zombie corpses in them as fuel. Alternatively you could use a barbecue grill to cook. Edited December 15, 2017 by Watermel0wned Kuren 1 Link to comment Share on other sites More sharing options...
Anishka Posted December 15, 2017 Share Posted December 15, 2017 1 hour ago, Watermel0wned said: Ya well, welcome to Project Zomboid, I guess ;D You can get an antique oven, for example here:https://map.projectzomboid.com/#0.5426338535873166,0.25344481547156206,850.5622499821093 They should still be working, i assume. Just add logs or whatever and you have a nice fireplace. You can easily dismantle them and bring them to your base - they are better than bonfires anyway, since you cant catch fire when getting too close. With the cremation mod you can even stuff zombie corpses in them as fuel. Alternatively you could use a barbecue grill to cook. I don't know, does anybody else have the same problem? If doesn't, so it would be my personal problem and I'll have no reclamations. But if somebody else has the same bug, it should be fixed I mean Link to comment Share on other sites More sharing options...
GoodOldLeon Posted December 15, 2017 Share Posted December 15, 2017 Can zeds trip alarms now? I've been having random alarms go off (at different times) in west point. If not don't fix it, It's a nice feature Link to comment Share on other sites More sharing options...
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