FinestHops Posted September 24, 2017 Share Posted September 24, 2017 Basically, every few seconds of running, all players seem to have an issue with their screen freezing for a moment before they continue on. This was not happening before the update. We have a theory that it could be that we are using http://steamcommunity.com/sharedfiles/filedetails/?id=866374030&searchtext=map We are however only utilizing the new hamilton area of the map as of right now. Could this possibly be causing some sort of lag issue with the changes the game has made to A ‘multi-map’ mod no longer needs to be created. ‘Map Mod Priority order’ setting added to highlight which maps are given precedence if there are geographical overlaps and conflicts, with warnings also given to player. Is this a setting that can be changed on a server even? I do not see any sort of config option for this. Link to comment Share on other sites More sharing options...
EnigmaGrey Posted September 24, 2017 Share Posted September 24, 2017 The mod isn't just a map mod. It does a lot of hack-y Lua things to get spawnpoints to work. That's the part that's failing. I'm not sure how you could disable this short of uploading your own map mod to the workshop containing the New Hamilton area. If New Hamilton is already up on the workshop, you could just use that instead. It shouldn't break your existing map. Link to comment Share on other sites More sharing options...
FinestHops Posted September 24, 2017 Author Share Posted September 24, 2017 We get this when a player joins in the console... could this maybe have something to do with ti? java.nio.BufferOverflowException at java.nio.Buffer.nextPutIndex(Buffer.java:527) at java.nio.HeapByteBuffer.putInt(HeapByteBuffer.java:372) at zombie.iso.IsoMetaGrid.savePart(IsoMetaGrid.java:594) at zombie.network.GameServer.receiveRequestData(GameServer.java:6189) at zombie.network.GameServer.mainLoopDealWithNetData(GameServer.java:2316) at zombie.network.GameServer.main(GameServer.java:749) Link to comment Share on other sites More sharing options...
EnigmaGrey Posted September 24, 2017 Share Posted September 24, 2017 Hard to know as yet. Noticed it on my server as well, but it could also be related to the item type bug. We'll know it's cause more fully once that one's fixed. Link to comment Share on other sites More sharing options...
DobriyDed Posted September 24, 2017 Share Posted September 24, 2017 Same thing. Wild guess - SOUND issue , client side, but provoked by some server packets. Becomes more and more intensive with time passing Large one is just before game become totaly unplayable (Client side log) Link to comment Share on other sites More sharing options...
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