BumWhipper Posted September 28, 2017 Share Posted September 28, 2017 1 hour ago, Batsphinx said: So there's still an issue? It's fixed at first, but only for a limited time? It worked for a limited time(perhaps because another invited into the house was still in the house), but once we were both out of the house and I logged back on, everything was off again and I had to restart gen to get lights on, despite that it was still running. Legoland99 1 Link to comment Share on other sites More sharing options...
EnigmaGrey Posted September 28, 2017 Share Posted September 28, 2017 3 hours ago, DobriyDed said: Hi RJ! - Is deleting Multiplayer/servername/map_zone.bin with active players online is safe? Or i need everybody logoff? - After tests on backup copy enviroment , after deleting map_zone.bin, i've loged in just inside sructures (??) and have some black spot around me and impossible to move. Noclip not helped me. still stucked. Only teleport to other spot resolves issue. Is it safe for all players who didn't have access to teleport ? You'll have to shut down the server then delete it. Users will also have to delete their copy in %UserProfile%\Zomboid\saves\multiplayer\serverip_username It's really more of a client-side thing, but I assume if it's broken on the server, it'll also be broken on the clients. 1 hour ago, DobriyDed said: Confirm. Bit puzzled as to what this means. Generators past the original number spawned just don't work? 25 minutes ago, BumWhipper said: It worked for a limited time(perhaps because another invited into the house was still in the house), but once we were both out of the house and I logged back on, everything was off again and I had to restart gen to get lights on, despite that it was still running. So it'll only work if someone is standing in the house? Legoland99 1 Link to comment Share on other sites More sharing options...
Paul Redeker Posted September 28, 2017 Share Posted September 28, 2017 Can anyone drop a current Server.Ini file for their server. I would like to check some things. Link to comment Share on other sites More sharing options...
DobriyDed Posted September 28, 2017 Share Posted September 28, 2017 (edited) 1 hour ago, Paul Redeker said: Can anyone drop a current Server.Ini file for their server. I would like to check some things. @Paul Redeker , here is mine config. Feel free to ask anything in PM If you just suprised of some options gone from .ini file, its not a prob. This variables is moved to sandbox options. pzserver.ini Edited September 28, 2017 by DobriyDed Legoland99 1 Link to comment Share on other sites More sharing options...
wsensor Posted September 28, 2017 Share Posted September 28, 2017 (edited) I keep getting zombie munched cause I get them vision blocked problems haha. I thought I was safe. I was in a house that I thought was empty but one section was blocked from seeing by another building... CHOMP T_T haha. I quit using some modded maps in single player cause they are too dangerous to be in. Earlier I was leaving the toolshop in westpoint from the back door (the one thats attached to the grocery) and I heard no zombies so I opened the door but the vision was blocked until I ran out of the door and I ran into 5 zombies... Those were some very quiet zombies too. No noise at all until I went out the door and walked right into them. Can be very annoying I wish I could turn the feature off most of the time now. Edited September 28, 2017 by wsensor Paul Redeker 1 Link to comment Share on other sites More sharing options...
ddraigcymraeg Posted September 29, 2017 Share Posted September 29, 2017 (edited) Hi Robert, Thanks for the newest release. I tried PMing you a while back on the forums, but I do not think that the PM worked. I tried my map mod to spawn at St Lamb, but that did not work, got vanilla. Thanks for this info from steam: "Hey, could you contact me through our forum? When build 38 will be public you won't need to compile all the spawn points to one file, everything is done automatically now " Not sure I understand, since i do not have the spawn points all in one file, but in each separate map directory, with the lots pointing to "Kentucky" folder within the mod, which finally points to Muldraughh KY. Any help to resolve this would be great, since I must be missing something simple. if/when I get some time I will move some custom areas to stop overlapping 38.19 areas of interest. Best, ddraig Edited September 29, 2017 by ddraigcymraeg Link to comment Share on other sites More sharing options...
RobertJohnson Posted September 29, 2017 Author Share Posted September 29, 2017 If you're talking about the allmap mod, it's not necessary anymore to use their spawnpoints, everything is done automatically now Kuren 1 Link to comment Share on other sites More sharing options...
DobriyDed Posted September 29, 2017 Share Posted September 29, 2017 (edited) 21 hours ago, EG Bot said: Bit puzzled as to what this means. Generators past the original number spawned just don't work? So it'll only work if someone is standing in the house? Generators stops working when you logoff or leave "map cell" Some startnge things also happening with room lights "no genertating generators" is just a joke from PZ Discord Edited September 29, 2017 by DobriyDed Link to comment Share on other sites More sharing options...
halkaze Posted September 29, 2017 Share Posted September 29, 2017 (edited) My English is not good. TV/Radio + other Large Scale Bug. @turbotutone may solve. For more information here. https://theindiestone.com/forums/index.php?/tracker/issue/1158--{?}/&tab=comments#comment-3610 Edited September 29, 2017 by halkaze Link to comment Share on other sites More sharing options...
RobertJohnson Posted September 29, 2017 Author Share Posted September 29, 2017 38.20 [Bug Fix] Fixed radio sound related bugs. Fixed some missing sounds/various fmod related problems. Fixed zombies not being able to thump windows/barricade. Fixed changing owner of a faction not being synced. Fixed craftingUI recipes list not being auto-sorted. Improved CTRL + A select all, to not be so detrimental in movement. Fixed adding fuel in BBQ not working. Dr Peter, Kuren, Jason132 and 1 other 4 Link to comment Share on other sites More sharing options...
PPanda0421 Posted September 29, 2017 Share Posted September 29, 2017 34 minutes ago, RobertJohnson said: 38.20 [Bug Fix] Fixed radio sound related bugs. Fixed some missing sounds/various fmod related problems. Fixed zombies not being able to thump windows/barricade. Fixed changing owner of a faction not being synced. Fixed craftingUI recipes list not being auto-sorted. Improved CTRL + A select all, to not be so detrimental in movement. Fixed adding fuel in BBQ not working. Hi, sounds are off in SP. I think there is an echo. For example try turning on a stove and you'll hear two clicks instead of the usual one. gamatos and Legoland99 2 Link to comment Share on other sites More sharing options...
DobriyDed Posted September 29, 2017 Share Posted September 29, 2017 My char have 8+ legs ( if we listen to footsteps) gamatos 1 Link to comment Share on other sites More sharing options...
RobertJohnson Posted September 29, 2017 Author Share Posted September 29, 2017 Just released a fix for this Restart Steam if it doesn't do it automatically! Kuren 1 Link to comment Share on other sites More sharing options...
PPanda0421 Posted September 29, 2017 Share Posted September 29, 2017 (edited) 16 minutes ago, RobertJohnson said: Just released a fix for this Restart Steam if it doesn't do it automatically! New issue, there seems to be some kind of sound lag. When I walk for a bit the footsteps sound starts millisecs later and continues even when I'm done walking. Also the stove still makes two clicks when you turn on it and two clicks when you turn it off. I don't think it was like this before. Edit: Done for now. Others will have to verify sound issues are fixed. Edited September 29, 2017 by PPanda0421 Link to comment Share on other sites More sharing options...
Donald Trump Posted September 29, 2017 Share Posted September 29, 2017 (edited) 28 minutes ago, PPanda0421 said: New issue, there seems to be some kind of sound lag. When I walk for a bit the footsteps sound starts millisecs later and continues even when I'm done walking. Also the stove still makes two clicks when you turn on it and two clicks when you turn it off. I don't think it was like this before. Edit: Done for now. Others will have to verify sound issues are fixed. I can confirm after update i am now also experiencing the same sound issues with walking and such in multiplayer Edited September 29, 2017 by Donald Trump Legoland99 1 Link to comment Share on other sites More sharing options...
FinestHops Posted September 29, 2017 Share Posted September 29, 2017 We have users in our server confirming the sound issue Legoland99 1 Link to comment Share on other sites More sharing options...
Oneline Posted September 29, 2017 Share Posted September 29, 2017 (edited) 3 hours ago, RobertJohnson said: Fixed changing owner of a faction not being synced. Isn't fixed. Just checked. Still have this problem. Edited September 29, 2017 by Oneline Link to comment Share on other sites More sharing options...
DobriyDed Posted September 29, 2017 Share Posted September 29, 2017 is any one experiencing issues with random players disconnects after 38.18 patch till now? Looks like : STEAMPS3 - AsyncTCPSocket created STEAMPS3 - AsncTCPSocket destroyed STEAMPS3 - AsyncTCPSocket created STEAMPS3 - AsncTCPSocket destroyed STEAMPS3 - AsyncTCPSocket created STEAMPS3 - AsncTCPSocket destroyed 1506710548568 rain barrel: found existed barrel 11902,6736 with 0 1506710574592 znet: Java_zombie_core_znet_SteamGameServer_BUpdateUserData 'Negan' id=76561198217674515 1506710635248 znet: Connection closed: reason=2 port=1 1506710635248 znet: Disconnecting client #7 SteamID=76561198163554408 1506710635248 Connection Lost for id=2 username=Randell Switched map download to TPC. No difference Legoland99 1 Link to comment Share on other sites More sharing options...
ditoseadio Posted September 29, 2017 Share Posted September 29, 2017 38.20 has sound lag! Patrick H and Legoland99 2 Link to comment Share on other sites More sharing options...
Jacksay Posted September 29, 2017 Share Posted September 29, 2017 Dedicated serveur up ? When I use steamcmd, I get : Steam>app_update 108600 validate Update state (0x5) validating, progress: 0,00 (0 / 0) Success! App '108600' fully installed. But, lauch with 38.19 tag Link to comment Share on other sites More sharing options...
EnigmaGrey Posted September 29, 2017 Share Posted September 29, 2017 1 hour ago, Jacksay said: Dedicated serveur up ? When I use steamcmd, I get : Steam>app_update 108600 validate Update state (0x5) validating, progress: 0,00 (0 / 0) Success! App '108600' fully installed. But, lauch with 38.19 tag Dedicated server package is 380870, and yes. Link to comment Share on other sites More sharing options...
EnigmaGrey Posted September 29, 2017 Share Posted September 29, 2017 5 hours ago, DobriyDed said: is any one experiencing issues with random players disconnects after 38.18 patch till now? Looks like : STEAMPS3 - AsyncTCPSocket created STEAMPS3 - AsncTCPSocket destroyed STEAMPS3 - AsyncTCPSocket created STEAMPS3 - AsncTCPSocket destroyed STEAMPS3 - AsyncTCPSocket created STEAMPS3 - AsncTCPSocket destroyed 1506710548568 rain barrel: found existed barrel 11902,6736 with 0 1506710574592 znet: Java_zombie_core_znet_SteamGameServer_BUpdateUserData 'Negan' id=76561198217674515 1506710635248 znet: Connection closed: reason=2 port=1 1506710635248 znet: Disconnecting client #7 SteamID=76561198163554408 1506710635248 Connection Lost for id=2 username=Randell Switched map download to TPC. No difference No, no errors on the server I manage. Again, weird mods might be the cause. Link to comment Share on other sites More sharing options...
DobriyDed Posted September 30, 2017 Share Posted September 30, 2017 12 hours ago, Jacksay said: Dedicated serveur up ? When I use steamcmd, I get : Steam>app_update 108600 validate Update state (0x5) validating, progress: 0,00 (0 / 0) Success! App '108600' fully installed. But, lauch with 38.19 tag 38.20 Is a client side update to fix sound, generaly. Not a new release. Link to comment Share on other sites More sharing options...
DramaSetter Posted September 30, 2017 Share Posted September 30, 2017 (edited) /delete Edited September 30, 2017 by DramaSetter hunger john and Legoland99 1 1 Link to comment Share on other sites More sharing options...
Legoland99 Posted September 30, 2017 Share Posted September 30, 2017 4 hours ago, DramaSetter said: Level of "-unhappiness" from warm food are too small. Need to be -10/-15 at least.. That should go in the Suggestions. Link to comment Share on other sites More sharing options...
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