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Vehicle Build: Why You Also Need Newer Vehicles

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Hello, all. Before I'd begin, I'd like to state my facts and sources as to clear up some assumptions, as I'll be away from the forum and unable to defend for some time.

 

In the 1990s, the mean age for vehicles in operation in the U.S. was six and a half years. This number steadily grows throughout the years. In 1969, this figure was about five years, and in 2007 the number was nearly ten years.

http://www.bts.gov/publications/national_transportation_statistics/html/table_01_26.html (retrieved in 2011)

 

I understand the game takes place in 1992, or somewhere close to that.

 

Comparing the current vehicles shown in the game to their real-life counterparts:

 

-The sedan and station wagon are appears loosely based on the concept of a Chevrolet Caprice from the late 70s and early 80s (a very common sedan in the US) with obvious design influences of other vehicles.

-The pickup truck has many design elements common with pickup trucks from the 80s and some design elements from the late 70s (round headlights).

-The Chevette-looking compact car comes straight out of the late 80s.

-The sports car is obviously based on the Corvette C4 (disappointed that the pop-up headlights (which are clearly visible on the hood) don't function and the headlights are where the turn signals are apparently, could be a developer oversight)

-The van has a lot in common with vans from the late 80s.

 

An awesome selection of period-possible vehicles, however given the mean vehicle age of 6.5 years, we would be talking about cars from 1986 and newer being the most prominent numbers-wise and that most of the common vehicle (counterparts) in the game would actually be roughly 10 years old (the sedan, mainly) or close to it, I think there is a need for a newer model of vehicle to make an appearance in the game for the sake of being accurate to the 90s.

 

A few suggestions for vehicles these could be based off of, based on cars that sold well in their time. Not an "I want" list, but these would be common and great choices given the new posh areas and potential for a metropolis later:

 

Late-80s SUV (Pictured: 1989 Chevy Suburban) 

614B6D7B-DAF3-4223-851B-C348DFEE211A_1.j

 

Late 80s Comfy Sedan (Pictured: 1988 Cadillac Sedan Deville)

2331436599_57245ae484_o.jpg

 

Late 80s/Early 90s Cheap Sedan (1988-1990 Chevrolet Lumina (Coming to a church parking lot, everywhere!))

01fa17c08484714d02e13a2ccf3d369f--chevro

 

This is not a "I want these vehicles in" thread, rather a statement that you would actually be seeing newer vehicles in 1990 over some of the most common ones seen ingame. Not complaining about the current list - those cars should stay, they totally have a place, and would be seen quite a lot in the 90s. Merely suggesting for cars to add that could be make it feel more authentic. If this was an "I want" list, a Lumina would be nowhere near that list.

Edited by Kim Jong Un

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Yeah, awersome post. Game 100% needs modern vehicles. Also existing 3d models should be smaller a little bit, cause some of them are out of scale.  Now we see classic american boxy cars, buttt devs missed that in 1993 was era of  re-styling and modereta cars. As you, I would like to see more difference in the game for cars. Hope devs will fix it soon.

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Zomboid does take place in 1993 - would love to see some form of suburban and other SUV in-game, along with a variant of the Cadillac Deville.

Branching off the Cheap Sedan, I'd also suggest some variant of a 1990-1993 Chevy Caprice and/or Crown Victoria:

Image result for 1993 Chevrolet Caprice Police Car

 

Image result for 1993 Chevrolet Caprice Police Car

 

Image result for 1993 crown vic police

 

Image result for 1993 crown vic

 

A variant or variants of a sedan other than the current generic sedan model in-game would be nice to have (imo).

 

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I suppose my only argument would be rural Kentucky may not have the same mean as far as the country is concerned, as I seem to remember the most common cars in 1993 rural Ontario tended to be rather old -- retirees tended to keep their old cars and people outside of town generally couldn't (or chose not to) replace what worked. Even we owned a early 80s beater (1980 Oldsmobile town car), in addition two 90s models.

 

This wouldn't apply once Louisville is added (and in certain areas of West Point). I'd definitely expect more modern cars in areas with higher cost of living / better paying jobs.

 

The game could also use more low-cost variants, like the Suzuki Swift, Geo, Metro hatchbacks and coupe/sedan Escort, not to mention k-cars. And jeeps, for that matter.

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15 hours ago, myhappines said:

Yeah, awersome post. Game 100% needs modern vehicles. Also existing 3d models should be smaller a little bit, cause some of them are out of scale.  Now we see classic american boxy cars, buttt devs missed that in 1993 was era of  re-styling and modereta cars. As you, I would like to see more difference in the game for cars. Hope devs will fix it soon.

New 3D models for players/zombies that came out with animation overhaul update is bigger too so..

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Please bear in mind this is a first pass on cars both coding wise and art/design. 

 

We have other vehicles in different stages of WIP and once we've got the first, core set of vehicles working fine, in regards to code and game design, we can look to expand the roster. What I would say is that we're not aiming for GTA levels of variety, vehicles are one of the main features on the way to v1.0 but there are other aspects that need looking at (and I'm don't just mean dragons!) ;)

 

That been said, suggestions are always welcome! The vehicles suggested here and in other threads have helped confirm the research I've done when looking at the types of cars etc that would have been a common sight around this the time of PZ.

 

Hopefully soon I'll be able to post some screen grabs either on the forums or maybe one of the mondoids.

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7 hours ago, martingee said:

Please bear in mind this is a first pass on cars both coding wise and art/design. 

 

We have other vehicles in different stages of WIP and once we've got the first, core set of vehicles working fine, in regards to code and game design, we can look to expand the roster. What I would say is that we're not aiming for GTA levels of variety, vehicles are one of the main features on the way to v1.0 but there are other aspects that need looking at (and I'm don't just mean dragons!) ;)

 

That been said, suggestions are always welcome! The vehicles suggested here and in other threads have helped confirm the research I've done when looking at the types of cars etc that would have been a common sight around this the time of PZ.

 

Hopefully soon I'll be able to post some screen grabs either on the forums or maybe one of the mondoids.

I'm so looking forward to those screen grabs. ;)

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On 18 сентября 2017 at 0:16 PM, martingee said:

Please bear in mind this is a first pass on cars both coding wise and art/design. 

 

We have other vehicles in different stages of WIP and once we've got the first, core set of vehicles working fine, in regards to code and game design, we can look to expand the roster. What I would say is that we're not aiming for GTA levels of variety, vehicles are one of the main features on the way to v1.0 but there are other aspects that need looking at (and I'm don't just mean dragons!) ;)

 

That been said, suggestions are always welcome! The vehicles suggested here and in other threads have helped confirm the research I've done when looking at the types of cars etc that would have been a common sight around this the time of PZ.

 

Hopefully soon I'll be able to post some screen grabs either on the forums or maybe one of the mondoids.

Yayyy, waiting for it 

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