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RELEASED: IWBUMS Build 38.15


RobertJohnson

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6 hours ago, ditoseadio said:

No info, no updates...
Many promises, but few realities.

 

Is Project Zomboid dying? :(

Hey man not sure what you're looking for, but they post info updates every Monday and every week or two they update the Vehicles or IWBUMS branches. It's been pretty consistent. Make sure you're in one of the testing branches if you want more frequent updates!

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15 minutes ago, Howevera said:

When is the official release?

Ignoring that this is already released in IWBUMS, it'll be pushed to stable when it's ready.

 

At this point that just means solving the roof issues and some bug fixing while we wait for that.

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On 21.08.2017 at 1:35 AM, ditoseadio said:

No info, no updates...
Many promises, but few realities.

 

Is Project Zomboid dying? :(

Yes, ded. Shtupid devilopers dont reliz ani updates forr ummmmm 1 day? Totali deeeeadddddddddd!!1

Edited by DramaSetter
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I've been running around trying to compile a list of buildings affected by this
 


Frankly it's easier to just say that someone needs to go over almost every single building because I only found 4 or 5 that have emptyoutside roomdef where it should be.

Unless I'm wrong,got it backwards and that roomdef IS supposed to be one level above ground (being applied to a couple of roof tiles only), in which case far less buildings have it in the wrong place.

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Build 38.7

 

[New]

  1. [MP] Optimization to limit the amount of zombie placement and zombie movement data that’s shared between players. Released in preparation for the Wednesday community megatest.
  2. Added cells copy conflicts for modded maps.
  3. Added a mod order UI, use it if you have conflicts in your modded map!

 

[Bug Fix]

  • Fixed new custom maps loader not overriding vanilla cells.
  • Fixed bleeding after healing a scratch.
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1 hour ago, alicia_praesepe said:

As I mentioned, Some TV/Radio data doesn't broadcast. I put things right.

 

I suggest time or date start earlier than now.

radio.thumb.png.ea074be459c16ac7628ebe798542eb52.png

 

Initial Infection is supposed to start earlier than the other scenarios, but maybe we need to make it start a few hours earlier to catch the very first broadcasts?

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56 minutes ago, RobertJohnson said:

Build 38.7

 

[New]

  1. [MP] Optimization to limit the amount of zombie placement and zombie movement data that’s shared between players. Released in preparation for the Wednesday community megatest.
  2. Added cells copy conflicts for modded maps.
  3. Added a mod order UI, use it if you have conflicts in your modded map!

 

[Bug Fix]

  • Fixed new custom maps loader not overriding vanilla cells.
  • Fixed bleeding after healing a scratch.

 

ProjectZomboid64.exe doesn't start after this update... :angry:

Overlaped buttons <_<

 

Welcome back @RobertJohnson :D

Screenshot_1.png

Edited by ditoseadio
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8 hours ago, Batsphinx said:

 

Initial Infection is supposed to start earlier than the other scenarios, but maybe we need to make it start a few hours earlier to catch the very first broadcasts?

There was an error in the previous my post so I will resend it.

 

Starting from July 9 AM 09:00 at 
  Schenario mode:Initial Infection, FirstWeek, Survival
    Sandbox mode:Initial Infection, FirstWeek, Survival
"Sixmonth" operate correctly at Scenario mode and Sandbox mode.

 

radio.thumb.png.26dbbe89af5f4a6c6b19be4d26b1155b.png

Edited by alicia_praesepe
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13 hours ago, ditoseadio said:

ProjectZomboid64.exe doesn't start after this update... :angry:

Confirmed.  Someone had brought this up on Steam also but it seems to have disappeared. Can we have some kind of acknowledgement at least? Id like to he in on the Megatest later today but right now the game will not run.

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