Zorak 870 Posted June 13, 2017 Posted June 13, 2017 2. Dirty / Ragged clothes can be identified by name ? ( Pants > Dirty pants,Pants > Ragged pants ) " In general a prefix / suffix system for items would work great in PZ. For weapons, clother, food and many more. Sharp axe, worn pants. This is huge change for those that like to "hunt" for best possible gear. Many RPGs use that system. DramaSetter and Kuren 2 Share this post Link to post Share on other sites
Svarog 1851 Posted June 13, 2017 Posted June 13, 2017 Small Issue with Day/Night active zombies. Sometimes when a zombie is aggroed during it's active time but morning/night comes and it should slow down a bit, it won't. BayCon 1 Share this post Link to post Share on other sites
Peetfighter 66 Posted June 13, 2017 Posted June 13, 2017 19 hours ago, RobertJohnson said: Fighting zombies will make your clothing bloody. If you're wearing dirty or bloody clothing over an open wound then chances of infection (normal infection, not zombie) will increase. Clothing now also has durability, every time you get hit you'll lose a little. Some clothing is more resistant than others. Bourbon, Jediluke1999, SnapTheFurryFox and 8 others 11 Share this post Link to post Share on other sites
DramaSetter 380 Posted June 13, 2017 Posted June 13, 2017 For some odd reason,graves has hitboxes and i can break them o_0 Patrick H 1 Share this post Link to post Share on other sites
RobertJohnson 4408 Posted June 13, 2017 Posted June 13, 2017 IWBUMS 38.2! [New] [MP] Added a "Level Up" button on the player stats UI to quickly level up a perk without using global point. Zombies clothing will now have great chance of being dirty or bloody (or both!). Added ambient flies sounds if lot of zombies corpses are on a zone. New sandbox options: Clothing Degradation: Governs how quickly clothing degrades, becomes dirty and bloodied. (Can be disabled.) Added random selection on zombie's: Strength, Toughness and Cognition. [Balance] Lowered a lot the effect of dead bodies over illness. You can now add up to 5 corpses into a single graves. Moved night darkness sandbox option to World category instead of Nature. Increased the darkness when selecting "Pitch Black" in sandbox option. Increased a tad the nutrition values of fishes & berries. [Bug Fix] Fixed being able to dig graves over graves if directions were different. Fixed Burry into Bury. (another RJ-ism!) Fixed lampost still active when electricity was down. Fixed being able to build thing inside player's safehouse. Fixed being able to climb through windows into a player's safehouse. Fixed a bug when making player's clothing bloody. Fixed bug when picking/dropping a zombie not updating zone's bodies count. Fixed bunch of bugs in dead bodies counting for illness. BayCon, Patrick H, Geras and 7 others 10 Share this post Link to post Share on other sites
Joosy69 17 Posted June 13, 2017 Posted June 13, 2017 Would be nice to "clean" dirty clothes. Water, or dish soap, or bleach? NagashUD 1 Share this post Link to post Share on other sites
NagashUD 186 Posted June 13, 2017 Posted June 13, 2017 (edited) 10 minutes ago, Joosy69 said: Would be nice to "clean" dirty clothes. Water, or dish soap, or bleach? soap/bleach both should be able to indeed ! (laudry machines as well requiring electricity/bleach?) Hope a revamp of the medical system as well ! - more medicine -more different healing avaiable actions (more than put a bandaid for everything esp infections should be more dangerous over the time and maybe more hard to treat ) Edited June 13, 2017 by NagashUD Jason132 and DramaSetter 2 Share this post Link to post Share on other sites
NagashUD 186 Posted June 13, 2017 Posted June 13, 2017 (edited) Flies should come on corpses after some time ? Reducing the flies sound area size would be great as well Edited June 13, 2017 by NagashUD trombonaught 1 Share this post Link to post Share on other sites
hunger john 222 Posted June 13, 2017 Posted June 13, 2017 Isn't all this bloodied clothes stuff already in the animations build? Are you moving the code over to the generic sweater/vest/etc items, or rewriting it as a placeholder? Share this post Link to post Share on other sites
NagashUD 186 Posted June 13, 2017 Posted June 13, 2017 1 minute ago, hunger john said: Isn't all this bloodied clothes stuff already in the animations build? Are you moving the code over to the generic sweater/vest/etc items, or rewriting it as a placeholder? they probably prepare the code for the new animations update? Share this post Link to post Share on other sites
RobertJohnson 4408 Posted June 13, 2017 Posted June 13, 2017 You can wash your clothes with soap and water.. Sorry, didn't mention it in patchnote Joosy69, Jason132, Kuren and 3 others 6 Share this post Link to post Share on other sites
NagashUD 186 Posted June 13, 2017 Posted June 13, 2017 (edited) Flies sounds are still hearable from this far : outdoor flies sound should stop when player is inside a house with closed doors Edited June 13, 2017 by NagashUD DramaSetter and Patrick H 2 Share this post Link to post Share on other sites
Joosy69 17 Posted June 13, 2017 Posted June 13, 2017 15 minutes ago, RobertJohnson said: You can wash your clothes with soap and water.. Sorry, didn't mention it in patchnote Would be nice if skin got dirty/bloody too, which would require you to bathe periodically to avoid infections. DramaSetter 1 Share this post Link to post Share on other sites
DramaSetter 380 Posted June 13, 2017 Posted June 13, 2017 39 minutes ago, RobertJohnson said: You can wash your clothes with soap and water.. Sorry, didn't mention it in patchnote How can we understand that the clothes are dirty?By name?Sorry for doubleposting this question,but i still don't get any answers ( Got killed 250+ zombies by axe in 38.1 and cloth is still clean ) Share this post Link to post Share on other sites
DramaSetter 380 Posted June 13, 2017 Posted June 13, 2017 35 minutes ago, Drama_Setter said: How can we understand that the clothes are dirty?By name?Sorry for doubleposting this question,but i still don't get any answers ( Got killed 250+ zombies by axe in 38.1 and cloth is still clean ) Okay.. Share this post Link to post Share on other sites
Jacksay 33 Posted June 13, 2017 Posted June 13, 2017 Hum, Error throw in dedicated server make it down... Exception in thread "main" java.lang.UnsatisfiedLinkError: fmod.javafmodJNI.FMOD_Studio_GetEvent(Ljava/lang/String;)J at fmod.javafmodJNI.FMOD_Studio_GetEvent(Native Method) at fmod.javafmod.FMOD_Studio_System_GetEvent(javafmod.java:495) at fmod.fmod.SoundBankEmitter.addSound(SoundBankEmitter.java:361) at fmod.fmod.SoundBankEmitter.playSoundImpl(SoundBankEmitter.java:195) at fmod.fmod.SoundBankEmitter.playSoundLoopedImpl(SoundBankEmitter.java:214) at fmod.fmod.SoundBankEmitter.playSoundLooped(SoundBankEmitter.java:209) at zombie.iso.objects.IsoDeadBody.updateSound(IsoDeadBody.java:1727) at zombie.iso.objects.IsoDeadBody.<init>(IsoDeadBody.java:125) at zombie.iso.objects.IsoDeadBody.<init>(IsoDeadBody.java:98) at zombie.ai.states.StaggerBackDieState.execute(StaggerBackDieState.java:334) at zombie.ai.StateMachine.update(StateMachine.java:130) at zombie.characters.IsoGameCharacter.update(IsoGameCharacter.java:9985) at zombie.characters.IsoZombie.update(IsoZombie.java:1816) at zombie.iso.IsoCell.ProcessObjects(IsoCell.java:1369) at zombie.iso.IsoCell.update(IsoCell.java:4685) at zombie.iso.IsoWorld.update(IsoWorld.java:2874) at zombie.gameStates.IngameState.update(IngameState.java:1272) at zombie.network.GameServer.main(GameServer.java:745) Share this post Link to post Share on other sites
DramaSetter 380 Posted June 13, 2017 Posted June 13, 2017 (edited) /delete Edited June 13, 2017 by Drama_Setter mistake with screenshots Share this post Link to post Share on other sites
Chris0135 24 Posted June 13, 2017 Posted June 13, 2017 (edited) Pitch black night is not working when i do host btw. It might have to do with the NightLengthModifier thing affecting it. Edited June 13, 2017 by Chris0135 Share this post Link to post Share on other sites
DramaSetter 380 Posted June 13, 2017 Posted June 13, 2017 (edited) Each "hitbox" of the grave can consume 5 bodies :/ fix it plez Edited June 13, 2017 by Drama_Setter trombonaught 1 Share this post Link to post Share on other sites
Veeroos 6 Posted June 13, 2017 Posted June 13, 2017 Graves are not visible with Tiles1x Share this post Link to post Share on other sites
DramaSetter 380 Posted June 13, 2017 Posted June 13, 2017 (edited) So,i want to suggest some things and also bump older GRAVES 1. Option to write names on crosses by using chalk and read it by RMB ( RMB > Read name > "Dude who still waits for NPC" ) 2. Sound for digging graves 3. Opportunity to bury unfilled grave / left unburied fulled grave 4. Visible corpses in graves ( Only if there 5 corpses ) 6. Make collision for the pits,so we can't walk on the air. ( we still can walk across small line. See screenshot to understand ) 7. Hotkey for grabbing nearest corpse and drop it ( Z, for example ) 8. Fly sound still appears from graves,even if they buried. 9. Add fly sound to Zeds ( Not only corpses ) 10. Lower the distance and volume of Flies sound SANDBOX 8. Sandbox option "Time to get wounded" This option set how quickly you get damage from zombies ( None, Slow , Normal , Fast , Instantly ) None - You only lose health from zombie punches Instanlty - You never get "Zombie punches" , only bittes and scrathes. By the way,I'm the only one who thinks that Fly sound is reminds of The Walking Dead : The Game? Edited June 13, 2017 by Drama_Setter Zorak 1 Share this post Link to post Share on other sites
Zorak 870 Posted June 13, 2017 Posted June 13, 2017 7 hours ago, Peetfighter said: Thats why they need to increase bite / scratch chance vs players without any clothing. Also some good jacket that reduce bite / scratch chance would be cool. Jason132, Patrick H, trombonaught and 5 others 8 Share this post Link to post Share on other sites
DramaSetter 380 Posted June 13, 2017 Posted June 13, 2017 20 minutes ago, Zorak said: Thats why they need to increase bite / scratch chance vs players without any clothing. Also some good jacket that reduce bite / scratch chance would be cool. agreed Share this post Link to post Share on other sites
axeladalidez78 51 Posted June 13, 2017 Posted June 13, 2017 The Pitch Black Option looks the same or somewhat brighter than 38.01, but it isn't any darker. Share this post Link to post Share on other sites
sharkstertheshark 196 Posted June 13, 2017 Posted June 13, 2017 (edited) We really require protection from diseases ingame. There will be situations where people can not exactly just go grab zombie bodies and dispose of them. What if you are boxed in and under prolonged siege? Since the military will be in the game go further and implement gas masks/face masks and gloves? Even disposing of rotting bodies is going to be hazardous especially if you have to bury/burn a pile of them. We also need more diverse graves because 5 bodies for 3 tiles wont cut it if a group goes on a zombie murder spree and needs to bury 200 zombies. If it came to that graves would be turn redundant and symbolic and people could get more done just by making molotovs and burning down the neighborhood. Edited June 13, 2017 by sharkstertheshark trombonaught, Jason132, DramaSetter and 2 others 5 Share this post Link to post Share on other sites