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RELEASED: IWBUMS Build 38.15


RobertJohnson

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Found a weird bug with the new Riverside map area, in this house that my character is looking at:

(Sorry that I couldn't be more specific about the location, but PZ map project doesn't have the new map yet and I'm not sure how to get my current coordinates)

2017-08-29_16-36-22.thumb.png.096eb62e437c37f2251a6dd12d5a7321.png

 

 

There are multiple fridges in the same spot, as seen here:

2017-08-29_16-34-17.thumb.png.1ac242bd088431f06d395e231e4942e4.png

 

You can see them in the loot window, and you can also see a bit of the fridge which is behind the fridge and highlighted in orange because I'm currently looting it.

Edited by Vitto4854
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1 hour ago, RobertJohnson said:

Build 38.10

 

[New]

  • Added some missing road lines on the map.

 

[Bug Fix]

 

  • Added missing "spawn point" options in the server settings GUI.
  • Fixed tutorial/challenges maps not being loaded.
  • Added missing world filler.
  • Fixed possible bug with alarm being reset.
  • Fixed bunch of bugs on the map.

"Sorry, an unexpected error occurred"

 

Instant update regret :(

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Many things in one post, apologize if this is a bad read or has been reported already.

 

Actual bugs:

 

E7389285ED559F72BD74B6388BB8E0C65098CC2C

 

I don't have carpentry but am still able to repair the hammer anyways. I have already successfully repaired it in this picture despite not meeting the requirement.

 

New map issues @MashPotato

Spoiler

 

1. Oversight - Not sure on coordinates, but the new neighborhoods in riverside are all missing mailboxes - haven't found one in my limited exploration. Have found a lot of cool new houses with the attached garages, so that's cool.

 

2. The two-floor bar is missing railings and due to the cluster of walls that make vision convoluted it is pretty easy to run off the floor.

 

19B60E74E0875028E2C4FA2BA01C4F4DD884EC2B

 

3. There are many issues of stacked furniture, especially in some of these kitchens. Here's a taste:

 

(Country club storage buildings in the middle of the course)

1FC219B13CF409929CC2C7D0D15A113E9A8C4B2C

 

4. Floating lightswitch in Country Club hallway near parking lot.

 

C6292CEB7895F0E656AC54148D20139ED19339E3

 

5. Park gazebo footpath is off center.

 

6BCC2FC9857559E883F511C8D0ACAAEE7DA8B540

 

 

Wall vision issues:

 

1FC219B13CF409929CC2C7D0D15A113E9A8C4B2C

 

The building and roof next to this one is overlapping the interior here and there is no way to see what's alongside that wall because of what's in the way.

 

And still,

 

AAAAAED3E7449B14A79C36153EB0066C6592DA50

 

This has been fixed when looking at the back of buildings from the opposite direction (from right to left) but when looking at the rear of the building (from behind the building) from the left side, you cannot see what's there. It might not make sense as much of an issue but this is something that definitely needs to be fixed. If you were running through yards from something and needed to get inside, you would have no idea what windows/doors there are (or if zed are inside those windows) until you actually reach the building.

 

Furniture issues @turbotutone

 

The maroon office tables cannot (or can no longer) be moved.

 

Other than that, that's all I got so far. Will switch back over to vehicle build after it gets the map update and get back to contributing to that thread.

Edited by Kim Jong Un
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45 minutes ago, EnigmaGrey said:

console.txt from the failure would be helpful, along with the map_p.bin file.

1504035000093 Savefile name is "15-06-2017_11-15-26_backup_backup_backup_backup"
1504035000164 Loading: media/lua/server/BuildingObjects/ISAnvil.lua
1504035000205 Loading: media/lua/server/BuildingObjects/ISBuildingObject.lua
1504035000224 Loading: media/lua/server/BuildingObjects/ISBSFurnace.lua
1504035000227 Loading: media/lua/server/BuildingObjects/ISBuildUtil.lua
1504035000247 Loading: media/lua/server/BuildingObjects/ISCompost.lua
1504035000272 Loading: media/lua/server/BuildingObjects/ISDestroyCursor.lua
1504035000314 Loading: media/lua/server/BuildingObjects/ISDoubleTileFurniture.lua
1504035000329 Loading: media/lua/server/BuildingObjects/ISEmptyGraves.lua
1504035000344 Loading: media/lua/server/BuildingObjects/ISLightSource.lua
1504035000347 Loading: media/lua/server/BuildingObjects/ISMetalDrum.lua
1504035000367 Loading: media/lua/server/BuildingObjects/ISMoveableCursor.lua
1504035000382 Loading: media/lua/server/BuildingObjects/ISNaturalFloor.lua
1504035000385 Loading: media/lua/server/BuildingObjects/ISPaintCursor.lua
1504035000389 Loading: media/lua/server/BuildingObjects/ISSimpleFurniture.lua
1504035000405 Loading: media/lua/server/BuildingObjects/ISWoodenContainer.lua
1504035000422 Loading: media/lua/server/BuildingObjects/ISWoodenDoor.lua
1504035000441 Loading: media/lua/server/BuildingObjects/ISWoodenDoorFrame.lua
1504035000458 Loading: media/lua/server/BuildingObjects/ISWoodenFloor.lua
1504035000476 Loading: media/lua/server/BuildingObjects/ISWoodenStairs.lua
1504035000480 Loading: media/lua/server/BuildingObjects/ISWoodenWall.lua
1504035000483 Loading: media/lua/server/BuildingObjects/PaintingReference.lua
1504035000500 Loading: media/lua/server/BuildingObjects/RainCollectorBarrel.lua
1504035000525 Loading: media/lua/server/Camping/BuildingObjects/campingCampfire.lua
1504035000539 Loading: media/lua/server/Camping/BuildingObjects/campingTent.lua
1504035000558 Loading: media/lua/server/Camping/ISCampfire.lua
1504035000573 Loading: media/lua/server/Camping/camping.lua
1504035000593 Loading: media/lua/server/Camping/camping_fuel.lua
1504035000612 Loading: media/lua/server/Camping/camping_text.lua
1504035000615 Loading: media/lua/server/ClientCommands.lua
1504035000634 Loading: media/lua/server/Farming/BuildingObjects/ISFarmingCursor.lua
1504035000639 Loading: media/lua/server/Farming/BuildingObjects/farmingPlot.lua
1504035000652 Loading: media/lua/server/Farming/ISPlant.lua
1504035000675 Loading: media/lua/server/Farming/ScavengeDefinition.lua
1504035000697 Loading: media/lua/server/Farming/basicFarming.lua
1504035000720 Loading: media/lua/server/Farming/farmingCommands.lua
1504035000736 Loading: media/lua/server/Farming/farming_displayInfo.lua
1504035000747 Loading: media/lua/server/Farming/farming_vegetableconf.lua
1504035000771 Loading: media/lua/server/FireFighting/FireFighting.lua
1504035000790 Loading: media/lua/server/FireFighting/ISExtinguishCursor.lua
1504035000811 Loading: media/lua/server/Fishing/BuildingObjects/FishingNet.lua
1504035000830 Loading: media/lua/server/HealthSystem/HealthUpdate.lua
1504035000833 Loading: media/lua/server/ISBuildingBlueprintManager.lua
1504035000836 Loading: media/lua/server/ISCoordConversion.lua
1504035000838 Loading: media/lua/server/ISDoor.lua
1504035000841 Loading: media/lua/server/ISObjectClickHandler.lua
1504035000862 Loading: media/lua/server/Items/Distributions.lua
1504035000903 Loading: media/lua/server/Items/ItemBindingHandler.lua
1504035000924 Loading: media/lua/server/Items/ItemPicker.lua
1504035000944 Loading: media/lua/server/Items/ScriptItemInterface.lua
1504035000947 Loading: media/lua/server/Items/SuburbsDistributions.lua
1504035000966 Loading: media/lua/server/Items/WorldFiller.lua
1504035000983 Loading: media/lua/server/Map/MetaEnum.lua
1504035000987 Loading: media/lua/server/Movers/ISBaseMover.lua
1504035001012 Loading: media/lua/server/Movers/MoverStateMachine.lua
1504035001015 Loading: media/lua/server/Movers/MoverStates/ISBaseState.lua
1504035001018 Loading: media/lua/server/Movers/MoverStates/MoveToState.lua
1504035001025 Loading: media/lua/server/Movers/Rabbit.lua
1504035001028 Loading: media/lua/server/NPCs/Behaviour/BaseBehaviour.lua
1504035001031 Loading: media/lua/server/NPCs/Behaviour/GuardBehaviour.lua
1504035001035 Loading: media/lua/server/NPCs/FetchQuest.lua
1504035001043 Loading: media/lua/server/NPCs/ISConversationScript.lua
1504035001059 Loading: media/lua/server/NPCs/NPCEncountersMain.lua
1504035001076 Loading: media/lua/server/NPCs/NPCHouse.lua
1504035001089 Loading: media/lua/server/NPCs/SadisticAIDirector/EventSystem.lua
1504035001101 new event system
1504035001102 Loading: media/lua/server/NPCs/SadisticAIDirector/MetaSurvivor.lua
1504035001108 Loading: media/lua/server/NPCs/SadisticAIDirector/MetaSurvivorGroup.lua
1504035001126 Loading: media/lua/server/NPCs/SadisticAIDirector/RelationshipModifiers/Modifiers.lua
1504035001130 Loading: media/lua/server/NPCs/SadisticAIDirector/SadisticAIDirector.lua
1504035001147 Loading: media/lua/server/NPCs/SadisticAIDirector/SadisticMusicDirector.lua
1504035001157 Loading: media/lua/server/NPCs/SadisticAIDirector/SurvivorSelector.lua
1504035001174 Loading: media/lua/server/NPCs/SendOnLootMission.lua
1504035001176 Loading: media/lua/server/NPCs/TestThing.lua
1504035001179 Loading: media/lua/server/NewSelectionSystem/GridSquareSelector.lua
1504035001193 Loading: media/lua/server/Professions/Professions.lua
1504035001207 Loading: media/lua/server/Seasons/season.lua
1504035001225 Loading: media/lua/server/Seasons/seasonProps.lua
1504035001246 Loading: media/lua/server/Traps/BuildingObjects/TrapBO.lua
1504035001257 Loading: media/lua/server/Traps/ISTrap.lua
1504035001274 Loading: media/lua/server/Traps/ISUI/ISTrapMenu.lua
1504035001292 Loading: media/lua/server/Traps/TrapDefinition.lua
1504035001309 Loading: media/lua/server/Traps/TrapRecipeCode.lua
1504035001311 Loading: media/lua/server/Traps/TrapSystem.lua
1504035001324 Loading: media/lua/server/Traps/trappingCommands.lua
1504035001326 require("TrapSystem") failed
1504035001327 Loading: media/lua/server/TurnBased/TurnBasedMain.lua
1504035001329 Loading: media/lua/server/TutorialHelperFunctions.lua
1504035001332 Loading: media/lua/server/XpSystem/XPSystem_SkillBook.lua
1504035001340 Loading: media/lua/server/XpSystem/XpSystem_text.lua
1504035001342 Loading: media/lua/server/XpSystem/XpUpdate.lua
1504035001351 Loading: media/lua/server/katebaldspottutorial.lua
1504035001365 Loading: media/lua/server/mapScripts.lua
1504035001375 Loading: media/lua/server/metazones/metazoneHandler.lua
1504035001378 Loading: media/lua/server/recipecode.lua
1504035001399 Loading: media/lua/server/timedactionshelper.lua
OpenGL 3.0 framebuffer objects supported
1504035001443 FBO: creating 16x16
1504035001448 FBO: creating 4096x2048
1504035001450 SafeMode is off
1504035001517 Loading 3D models
1504035003713 fmod: Java_fmod_javafmodJNI_FMOD_1Sound_1GetData:3930 JNI_FMOD_Sound_GetData correct buffer
1504035003832 Loading: media/maps/Muldraugh, KY/spawnpoints.lua
1504035003850 Loading: media/maps/Riverside, KY/spawnpoints.lua
1504035003863 Loading: media/maps/Rosewood, KY/spawnpoints.lua
1504035003875 Loading: media/maps/West Point, KY/spawnpoints.lua
1504035003887 using spawn region Muldraugh, KY
1504035003888 13 possible spawn points
1504035003919 tiledef: loading media/tiledefinitions.tiles
1504035004832 tiledef: loading media/newtiledefinitions.tiles
1504035007629 MOVABLES: Object has only one face defined for group: (Streetname Sign) sheet = street_decoration_01
1504035007630 MOVABLES: Not all members have a valid face defined for group: (Streetname Sign) sheet = street_decoration_01
1504035009253 MOVABLES: Object only has 3 sprites, _might_ have a error in settings, group: (Tattoo Parlor Sign) sheet = location_shop_accessories_genericsigns_01
1504035009254 MOVABLES: Object only has 3 sprites, _might_ have a error in settings, group: (Bail Bonds Sign) sheet = location_shop_accessories_genericsigns_01
1504035009306 MOVABLES: Object only has 3 sprites, _might_ have a error in settings, group: (Pony Roam-o Sign) sheet = signs_one-off_01
1504035010061 tiledef: loading media/tiledefinitions_erosion.tiles
1504035010259 tiledef: loading media/tiledefinitions_apcom.tiles

 

 

map_p.bin

Edited by NebNebber
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Hi, this update completely broke my game. It was working fine on version 38.9 (and lower) yesterday. After the update today I only see my character stats and inventory. I can't even see my character or anything else for that matter - screen is completely BLACK. Also, my strength for some reason went down to 8 from 14 and I can't even do right-click/context menu. BTW I am playing with the Hydrocraft and map mods but like I said they were working yesterday before this 38.10 update. Please do some more testing before releasing updates!

After3810Update.jpg

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1 hour ago, NebNebber said:

Mm, you've not been backing up your saves?

Using the backup files like that seems to indicate it crashed a bunch, but there's no problem with that player character. It loads fine in IWBUMS. I'd assume this means the problem is with the map_meta.bin character, as some zones might have changed in this build.

 

There's also no error in your console log, so I could be wrong here. Cut and paste map_meta.bin to your desktop then try loading the game.

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16 minutes ago, PPanda0421 said:

Hi, this update completely broke my game. It was working fine on version 38.9 (and lower) yesterday. After the update today I only see my character stats and inventory. I can't even see my character or anything else for that matter - screen is completely BLACK. Also, my strength for some reason went down to 8 from 14 and I can't even do right-click/context menu. BTW I am playing with the Hydrocraft and map mods but like I said they were working yesterday before this 38.10 update. Please do some more testing before releasing updates!

You are the tester before the update is released, as per the IWBUMS conditions. There's simply no way to predict how mods will impact the game, outside of getting it out there to those that volunteer to face down its potential instability.

 

I'm assuming the problem lies with the map mod due to the image. Try starting a new game without the mod active and see if it works properly.

if so, we'll go from there.

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@Enigma The map mod I'm using is the 'All In Zombie Map Pack' SP/Splitscreen.' Before I saw your message (and before I created my original message) I went ahead and created a new game, spawning in Maldraugh with all Maps Loaded option (I figured that you would ask something like this). Everything worked fine even with all my mods (Hydrocraft and Map) installed. I just now disabled the Map mod and reloaded my game and am still getting the all black screen. So I don't think it's related to the Map mod...

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28 minutes ago, PPanda0421 said:

@Enigma The map mod I'm using is the 'All In Zombie Map Pack' SP/Splitscreen.' Before I saw your message (and before I created my original message) I went ahead and created a new game, spawning in Maldraugh with all Maps Loaded option (I figured that you would ask something like this). Everything worked fine even with all my mods (Hydrocraft and Map) installed. I just now disabled the Map mod and reloaded my game and am still getting the all black screen. So I don't think it's related to the Map mod...

Drag and drop your map_p.bin file from your save file to your next reply. I can take a look here.

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7 minutes ago, EnigmaGrey said:

Drag and drop your map_p.bin file from your save file to your next reply. I can take a look here.

Ok I've attached my file. It's strange, I fast forwarded time in the game and my character wasn't even getting hungry, tired, bored, thirsty or anything. I'm going to try more tests.

map_p.bin

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14 minutes ago, PPanda0421 said:

Ok I've attached my file. It's strange, I fast forwarded time in the game and my character wasn't even getting hungry, tired, bored, thirsty or anything. I'm going to try more tests.

map_p.bin

Managed to get it to work without the other mods installed -- just the maps pack.

 

So I'm not sure what the cause is there.

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2 minutes ago, PPanda0421 said:

@Enigma Strange, I uninstalled everything but the Maps pack and it didn't work for me :/. Great...

What all mods are installed?

Hydrocraft, Survivors, Drivable cars,  the map pack, possibly separate armor and alice packs?

Your character had a ton of wounds in the save file despite it being listed as OK on startup, as well.

Might not be useful to you, but I've attached the working version if you want to poke around it. Just be sure you don't overwrite your original save.

map_p.bin

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4 minutes ago, EnigmaGrey said:

What all mods are installed?

Hydrocraft, Survivors, Drivable cars,  the map pack, possibly separate armor and alice packs?

Your character had a ton of wounds in the save file despite it being listed as OK on startup, as well.

Might not be useful to you, but I've attached the working version if you want to poke around it. Just be sure you don't overwrite your original save.

map_p.bin

 

Log Wall Gates, Electric Lights, Hydrocraft (has armor/alice packs incorporated), Hydrocraft/ORGM Ammo Crafting, All In Zombie Map Pack SP/Splitscreen Enhanced, The PZ Real Gun Mod, Craft Help Mod (v1.1.2) for PZ 36.4, Advanced Trading Post, Driving Cars Mod, Heroic Weapons, Survivors (disabled because of massive lag in late end-game), Chainsaw Mod,  Display Zombie Health and PumpPower Updated.

 

I created a new world (spawning in Bedford Falls) with only the maps mod installed and copied my map_p.bin to that world. I was able to load my character correctly. Will do more testing. Do you know what kind of map changes were made? Perhaps existing tiles are no longer valid.

 

PS - I always backup my worlds in case of issues like this for troubleshooting but thanks for offering.

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@Enigma I just create another world with only the maps mod enabled (again spawning in Bedford Falls All Maps Activated option) but this time I got these errors and it won't let me spawn:

 

1504046615076 MAX #ZONES is 21
1504046615088 ERROR: missing tile vegetation_foliage_01_12
1504046615088 ERROR: missing tile vegetation_foliage_01_11
1504046615088 ERROR: missing tile vegetation_groundcover_01_22
1504046615088 ERROR: missing tile vegetation_groundcover_01_19
1504046615088 ERROR: missing tile vegetation_groundcover_01_21
1504046615089 ERROR: missing tile vegetation_groundcover_01_23
1504046615110 ERROR: missing tile vegetation_groundcover_01_18
1504046615152 ERROR: missing tile vegetation_foliage_01_14
1504046615152 ERROR: missing tile vegetation_foliage_01_9
1504046615152 ERROR: missing tile vegetation_foliage_01_8
1504046615152 ERROR: missing tile vegetation_foliage_01_10
1504046615173 ERROR: missing tile vegetation_foliage_01_13
java.lang.RuntimeException: can't create player at x,y,z=13532,11346,0 because the square is null
    at zombie.iso.IsoWorld.init(IsoWorld.java:1944)
    at zombie.gameStates.GameLoadingState$1.runInner(GameLoadingState.java:246)
    at zombie.gameStates.GameLoadingState$1.run(GameLoadingState.java:221)
    at java.lang.Thread.run(Thread.java:745)

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OK after some more testing, I think 38.10 changes to base maps (or map definitions) broke existing modded maps and in turn broke the character if you're in the modded maps. This is what I did:

 

1. Created new world with map mod enabled, spawning in Bedford Falls (All Maps Activated Option)

2. Copied my current character's map_p.bin to new world. Current character loads up fine in the new world.

3. Ran to northwest of Bedford Falls on the road that heads to Phoenix. Exited the new world.

4. Copied map_p.bin from the new world back to my main world. My character appears at the new location in my main world.

5. Attempt to run back to my base but never got there. Along the way, the terrain has changed. Roads now contain trees and the lower half of the map is missing/black (See attached picture). My base is in the lower half which is why I ran into character issues

upon startup.

 

Lesson is: Don't play with modded maps in IWBUMS branch. However, we need to find these issues now before they get to the released branch where tons of people are playing with modded maps. Yes, modded maps can/will get updated

to work with base maps but you can run into base map bugs.

 

PS - These modded maps are working with the release 37.x branch btw.

 

 

20170829180509_1.jpg

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Hello,

 

Thing being, you won't need some of the all map pack hacks now (spawnpoints it is.), but, it still should work.

I tried this: http://steamcommunity.com/sharedfiles/filedetails/?id=953754828

and added bedford falls in it, it worked nicely, could spawn in bedford using the all map spawn point.

 

Could you zip me your mod, send it to me, and also tell me what map specifically crash with the mod?

 

Also: yes, please play with modded map on IWBUMS, those tests are here to detect bugs, i can't test every mod combination possible, just as the title say, back up your save, then report bugs, it'll really help the community (and me :p)

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32 minutes ago, RobertJohnson said:

Hello,

 

Thing being, you won't need some of the all map pack hacks now (spawnpoints it is.), but, it still should work.

I tried this: http://steamcommunity.com/sharedfiles/filedetails/?id=953754828

and added bedford falls in it, it worked nicely, could spawn in bedford using the all map spawn point.

 

Could you zip me your mod, send it to me, and also tell me what map specifically crash with the mod?

 

Also: yes, please play with modded map on IWBUMS, those tests are here to detect bugs, i can't test every mod combination possible, just as the title say, back up your save, then report bugs, it'll really help the community (and me :p)

 

Hi Robert,

 

I'm using that exact mod and just now created a new world with Bedford Falls spawn (All Maps Activated). It crashed on me with: Sorry an Unexpected error occurred. See console.txt snippet below:

 

MOD: tiledef= file number must be from 100 to 1000
MOD: tiledef= file number must be from 100 to 1000
1504076219298 can't find map objects file: media/maps/West Point, KY/objects.lua
1504076219298 can't find map objects file: media/maps/Rosewood, KY/objects.lua
1504076219298 can't find map objects file: media/maps/Riverside, KY/objects.lua
1504076219298 Loading: media/maps/New Denver, BC/objects.lua
1504076219343 Loading: media/maps/Muldraugh, KY/objects.lua
1504076219478 Loading: C:\Program Files (x86)\Steam\steamapps\workshop\content\108600\953754828\mods\AIZ EnhancedSP\media\maps\West Point Strip Center\objects.lua
1504076219480 can't find map objects file: media/maps/West Point/objects.lua
1504076219481 can't find map objects file: media/maps/Vine Grove, KY/objects.lua
1504076219481 can't find map objects file: media/maps/TWD Project Pack/objects.lua
1504076219481 can't find map objects file: media/maps/TWD Prison/objects.lua
1504076219481 can't find map objects file: media/maps/Survivors Mod Maps/objects.lua
1504076219482 can't find map objects file: media/maps/Strip, KY -- ALL MAPS ACTIVATED/objects.lua
1504076219482 Loading: C:\Program Files (x86)\Steam\steamapps\workshop\content\108600\953754828\mods\AIZ EnhancedSP\media\maps\South Muldraugh\objects.lua
1504076219483 can't find map objects file: media/maps/Rosewood/objects.lua
1504076219484 Loading: C:\Program Files (x86)\Steam\steamapps\workshop\content\108600\953754828\mods\AIZ EnhancedSP\media\maps\Phoenix\objects.lua
1504076219495 can't find map objects file: media/maps/Otr/objects.lua
1504076219496 Loading: C:\Program Files (x86)\Steam\steamapps\workshop\content\108600\953754828\mods\AIZ EnhancedSP\media\maps\Orell, KY\objects.lua
1504076219498 Loading: C:\Program Files (x86)\Steam\steamapps\workshop\content\108600\953754828\mods\AIZ EnhancedSP\media\maps\NewDenver\objects.lua
1504076219536 Loading: C:\Program Files (x86)\Steam\steamapps\workshop\content\108600\953754828\mods\AIZ EnhancedSP\media\maps\New Hamilton\objects.lua
1504076219545 Loading: C:\Program Files (x86)\Steam\steamapps\workshop\content\108600\953754828\mods\AIZ EnhancedSP\media\maps\NatureReserve\objects.lua
1504076219555 can't find map objects file: media/maps/Muldraugh/objects.lua
1504076219555 can't find map objects file: media/maps/Monroeville/objects.lua
1504076219555 Loading: C:\Program Files (x86)\Steam\steamapps\workshop\content\108600\953754828\mods\AIZ EnhancedSP\media\maps\Medieval Zomboid\objects.lua
1504076219556 Loading: C:\Program Files (x86)\Steam\steamapps\workshop\content\108600\953754828\mods\AIZ EnhancedSP\media\maps\Manhattown\objects.lua
1504076219557 can't find map objects file: media/maps/Louisiana/objects.lua
1504076219557 can't find map objects file: media/maps/LimitedArea/objects.lua
1504076219558 Loading: C:\Program Files (x86)\Steam\steamapps\workshop\content\108600\953754828\mods\AIZ EnhancedSP\media\maps\lamb\objects.lua
1504076219605 Loading: C:\Program Files (x86)\Steam\steamapps\workshop\content\108600\953754828\mods\AIZ EnhancedSP\media\maps\LaCasaDelLago\objects.lua
1504076219606 Loading: C:\Program Files (x86)\Steam\steamapps\workshop\content\108600\953754828\mods\AIZ EnhancedSP\media\maps\KnoxCounty\objects.lua
1504076219607 Loading: C:\Program Files (x86)\Steam\steamapps\workshop\content\108600\953754828\mods\AIZ EnhancedSP\media\maps\Kentucky\objects.lua
1504076219809 Loading: C:\Program Files (x86)\Steam\steamapps\workshop\content\108600\953754828\mods\AIZ EnhancedSP\media\maps\Kaputt\objects.lua
1504076219814 can't find map objects file: media/maps/GUTROT/objects.lua
1504076219814 Loading: C:\Program Files (x86)\Steam\steamapps\workshop\content\108600\953754828\mods\AIZ EnhancedSP\media\maps\East Bridge\objects.lua
1504076219815 can't find map objects file: media/maps/Drayton Rebuild/objects.lua
1504076219816 can't find map objects file: media/maps/Downtown/objects.lua
1504076219816 Loading: C:\Program Files (x86)\Steam\steamapps\workshop\content\108600\953754828\mods\AIZ EnhancedSP\media\maps\California\objects.lua
1504076219866 Loading: C:\Program Files (x86)\Steam\steamapps\workshop\content\108600\953754828\mods\AIZ EnhancedSP\media\maps\Bedford Falls\objects.lua
1504076219891 Loading: C:\Program Files (x86)\Steam\steamapps\workshop\content\108600\953754828\mods\AIZ EnhancedSP\media\maps\Ballincoolin\objects.lua
1504076233814 MAX #ZONES is 21
java.lang.RuntimeException: can't create player at x,y,z=13879,10647,0 because the square is null
    at zombie.iso.IsoWorld.init(IsoWorld.java:1944)
    at zombie.gameStates.GameLoadingState$1.runInner(GameLoadingState.java:246)
    at zombie.gameStates.GameLoadingState$1.run(GameLoadingState.java:221)
    at java.lang.Thread.run(Thread.java:745)
1504076385245 znet: Java_zombie_core_znet_SteamUtils_n_1Shutdown

 

---------------------------------------

 

I'm trying to spawn in Bedford Falls (All Maps Activated) option. I think that internally there are different spawns in Bedford Falls. When you try to spawn at 13879, 10647, 0 is where

the crash occurs.

 

 

 

Edited by PPanda0421
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