Batsphinx Posted August 23, 2017 Share Posted August 23, 2017 Just a quick note to say that we're aware that player-made building rooftop visibility stuff has been broken in 38.7. We don't want to do a new build right now (unless we really need to) because of the Community Megatest tonight so we will update with the fix tomorrow if that's okay. Sorry for the annoyance. Legoland99 1 Link to comment Share on other sites More sharing options...
Brex Posted August 23, 2017 Share Posted August 23, 2017 19 hours ago, Batsphinx said: Initial Infection is supposed to start earlier than the other scenarios, but maybe we need to make it start a few hours earlier to catch the very first broadcasts? In all game modes I've played in, the radio broadcasts always start with the one that has the message from General John McGrew, where he says that the current date (at the time of broadcast) is July 14th, 1993. As you know, most game modes begin on July 9th. So I would suggest either playing the initial (usually unseen) broadcasts first for the 9th and have it (hopefully) progress naturally to the 14th when McGrew makes his message, or at the very least, change the default starting date to the 14th of July to sync up with the current broadcast. Link to comment Share on other sites More sharing options...
Svarog Posted August 23, 2017 Share Posted August 23, 2017 I spent 4.5 hours on the megatest server and I've gotta say that it's incredible how much better it is when it comes to zombies. There is almost no lag, combat is much, much more pleasant. I can even use knives as weapons. Awesome job. I love those megatests, they're super fun. nasKo, Jason132, Bitbaboon_Steve and 5 others 8 Link to comment Share on other sites More sharing options...
JungleMoney Posted August 23, 2017 Share Posted August 23, 2017 where others survive.. WE THRIVE! https://steamuserimages-a.akamaihd.net/ugc/860605782173308412/8726DAD786337C2C4F3DB731EAA0D798F6235128/ nasKo and Legoland99 2 Link to comment Share on other sites More sharing options...
Bitbaboon_Steve Posted August 23, 2017 Share Posted August 23, 2017 That was a good test, thanks for the help.. lots of stats and what not gathered. NebNebber, Svarog, Legoland99 and 1 other 4 Link to comment Share on other sites More sharing options...
NebNebber Posted August 23, 2017 Share Posted August 23, 2017 6 minutes ago, Bitbaboon_Steve said: That was a good test, thanks for the help.. lots of stats and what not gathered. Nice! Welcome to the forum, enjoy those meaty stats and keep up the good work behind the scenes. Bitbaboon_Steve and Legoland99 2 Link to comment Share on other sites More sharing options...
Svarog Posted August 23, 2017 Share Posted August 23, 2017 16 minutes ago, Bitbaboon_Steve said: That was a good test, thanks for the help.. lots of stats and what not gathered. The worst thing I notice during the 4 hours was that occasionally, non-agrroed zombies slided into position without animation. That's the worst thing I saw. Other than that it's incredible how much better synced everything feels. Haven't seen a single teleporting zombie and when I died it was for sure my own fault. Great job! Legoland99 and 1demon1 2 Link to comment Share on other sites More sharing options...
RickBFP Posted August 23, 2017 Share Posted August 23, 2017 Do you need to have/do something specific to bury the corpses ? I have a shovel and dug the grave but I get no option to do so. Link to comment Share on other sites More sharing options...
Svarog Posted August 23, 2017 Share Posted August 23, 2017 (edited) 5 minutes ago, RickBFP said: Do you need to have/do something specific to bury the corpses ? I have a shovel and dug the grave but I get no option to do so. You need the shovel in your inventory as well as the corpse in order to get the "Bury Corpse" option when right clicking a grave. Edited August 23, 2017 by Svarog Link to comment Share on other sites More sharing options...
Legoland99 Posted August 23, 2017 Share Posted August 23, 2017 (edited) So... I've been using the latest IWBUMS build and wanted to test out different building parts. I went and got the unfinished Manhattown Custom Map and tried playing on it. What I saw so far. Some windows or types of walls do not disappear unless you go inside the building and I can't see much. When in a building and next to it there's another one of the same height, a gigantic black or half/transparent wall that looks black overlaps a part of the building I am in, basically meaning that I can't explore some rooms, see zeds etc because a gigantic wall is blocking my field of view. Also, as it has been said before for the SunStar Motel in Muldraugh the roof in an indoor cinema is black. I can't see anything or zeds. Other issues are zombies that when killed go through half a wall and can't be looted or look just playin' weird. Also, could we please use the washing machine to wash clothes ? .___. Besides this everything is going pretty smooth for me so far. Edited August 23, 2017 by Legoland99 Link to comment Share on other sites More sharing options...
RobertJohnson Posted August 24, 2017 Author Share Posted August 24, 2017 Build 38.8 [New] New map area added! The town of Riverside and the Knox Heights Country Club are now ripe and ready for exploration. It can be found west of West Point. [Foraging zones etc still need to be added, but survival can commence!] Added back tanglewood world views code and server save optimization. nasKo, Jason132, ditoseadio and 5 others 8 Link to comment Share on other sites More sharing options...
Batsphinx Posted August 24, 2017 Share Posted August 24, 2017 As ever if people could take screenshots while they explore Riverside then it'd be fab. [Maybe best to put them in spoiler tags though]. If you spot any map bugs then Mash will be working through her part of the Bug Tracker over the coming week: https://theindiestone.com/forums/index.php?/tracker/projects/2/ Link to comment Share on other sites More sharing options...
Batsphinx Posted August 24, 2017 Share Posted August 24, 2017 The Knox Heights Country Club and Golf Course is probably best accessed by road btw - it'll take a while to get there. If you want to explore out there it might more fun to wait until the new map is merged into the Vehicles Build. Don't let me stop the more intrepid on-foot explorers amongst you though Strats 1 Link to comment Share on other sites More sharing options...
nasKo Posted August 24, 2017 Share Posted August 24, 2017 Jason132, Strats, dnk3912 and 4 others 7 Link to comment Share on other sites More sharing options...
Seniordonto Posted August 24, 2017 Share Posted August 24, 2017 Has the player-made building rooftop visibility been fixed in 38.8? Link to comment Share on other sites More sharing options...
Batsphinx Posted August 24, 2017 Share Posted August 24, 2017 1 minute ago, Seniordonto said: Has the player-made building rooftop visibility been fixed in 38.8? The fixes are back in there, but there are still some issues to clear up. It should be playable though. NebNebber 1 Link to comment Share on other sites More sharing options...
Seniordonto Posted August 24, 2017 Share Posted August 24, 2017 Just now, Batsphinx said: The fixes are back in there, but there are still some issues to clear up. It should be playable though. Oh nice and thanks : ). Link to comment Share on other sites More sharing options...
OnceYouKillACow Posted August 24, 2017 Share Posted August 24, 2017 can anyone point me to where to go for the country club? Link to comment Share on other sites More sharing options...
OnceYouKillACow Posted August 24, 2017 Share Posted August 24, 2017 Nevermind i found it! Good job on the map I'm liking this one better than the last map update! MashPotato 1 Link to comment Share on other sites More sharing options...
Strats Posted August 24, 2017 Share Posted August 24, 2017 I've got to say this upfront; kudos to Mash on this new urban area. It is fun to survive in and there is so much to explore. It's hard to believe that it is only the size of West Point! I didn't manage to snag a picture, but there is a bar that looks like a movie theater in the middle of Riverside that is missing a set of double doors. Other than that, it all looks great! Of course, I also added the obligatory screenshot of dusk falling over the unforgiving faces of stone-cold angels. trombonaught and MashPotato 2 Link to comment Share on other sites More sharing options...
jinoz Posted August 24, 2017 Share Posted August 24, 2017 Is Riverside already in map.projectzomboid.com ?, I can't find it Link to comment Share on other sites More sharing options...
EUDOXIO Posted August 24, 2017 Share Posted August 24, 2017 Awesome new places to survive!! DramaSetter 1 Link to comment Share on other sites More sharing options...
RobertJohnson Posted August 25, 2017 Author Share Posted August 25, 2017 9 hours ago, jinoz said: Is Riverside already in map.projectzomboid.com ?, I can't find it It's not, probably won't be before public release, give Blindcoder some times! trombonaught and jinoz 2 Link to comment Share on other sites More sharing options...
Batsphinx Posted August 25, 2017 Share Posted August 25, 2017 20 hours ago, nasKo said: Reveal hidden contents What was the zed population like on your visit to the Country Club and Spa, @nasKo? Link to comment Share on other sites More sharing options...
Reid Posted August 25, 2017 Share Posted August 25, 2017 On 8/23/2017 at 8:41 PM, Legoland99 said: So... I've been using the latest IWBUMS build and wanted to test out different building parts. I went and got the unfinished Manhattown Custom Map and tried playing on it. What I saw so far. Some windows or types of walls do not disappear unless you go inside the building and I can't see much. When in a building and next to it there's another one of the same height, a gigantic black or half/transparent wall that looks black overlaps a part of the building I am in, basically meaning that I can't explore some rooms, see zeds etc because a gigantic wall is blocking my field of view. Also, as it has been said before for the SunStar Motel in Muldraugh the roof in an indoor cinema is black. I can't see anything or zeds. Other issues are zombies that when killed go through half a wall and can't be looted or look just playin' weird. Also, could we please use the washing machine to wash clothes ? .___. Besides this everything is going pretty smooth for me so far. Hey man, could you tell me how to play Manhattown? I downloaded it and put in workshop folder, then activated it, but it doesn't show up on the spawn location list Legoland99 1 Link to comment Share on other sites More sharing options...
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