Svarog Posted August 8, 2017 Share Posted August 8, 2017 (edited) 30 minutes ago, agreubill said: So (from what i see), it's tied to tile definition and can't be altered in any way (but code) ? I tried to change the room definition in that area in-game via lua so it's all identified as outside but it never stuck or made an effect really so probably yeah. Edited August 8, 2017 by Svarog Link to comment Share on other sites More sharing options...
King-Salomon Posted August 8, 2017 Share Posted August 8, 2017 (edited) there is also something "strange" in this picture: the one part is totally blacked out even if you could "see" it at least in parts from the positition but the part behind the player is not blacked out at all even if THIS place couldn't be seen at all... guess the blacked out part is not working as it should also, with the 2nd picture the room wall is getting transparent way to late to work right (but that is a minor one) Edited August 8, 2017 by King-Salomon Patrick H 1 Link to comment Share on other sites More sharing options...
Svarog Posted August 8, 2017 Share Posted August 8, 2017 15 minutes ago, King-Salomon said: snip The first one ties into what I posted above, it's pretty much exactly that. The second one I can confirm, sometimes objects in corners are not visible if they're surrounded by other objects or at least they're visibly a lot darker. I assume that's because technically the player's view of the tile is blocked from all sides by objects on adjacent objects. Link to comment Share on other sites More sharing options...
junglistjim Posted August 9, 2017 Share Posted August 9, 2017 Hi, not sure if this has already been mentioned - but i am unable to plaster walls in 38.5. Have a bucket of plaster and a paint brush, a wooden wall level 2 - but no plaster option. thanks Link to comment Share on other sites More sharing options...
Svarog Posted August 9, 2017 Share Posted August 9, 2017 1 hour ago, junglistjim said: Hi, not sure if this has already been mentioned - but i am unable to plaster walls in 38.5. Have a bucket of plaster and a paint brush, a wooden wall level 2 - but no plaster option. thanks Can only plaster Level 3 walls. junglistjim 1 Link to comment Share on other sites More sharing options...
Jacksay Posted August 9, 2017 Share Posted August 9, 2017 Hi, Dedicated serveur is up ? Thanks Link to comment Share on other sites More sharing options...
Batsphinx Posted August 9, 2017 Share Posted August 9, 2017 On 08/08/2017 at 1:04 AM, Patrick H said: I can finally navigate through player made buildings again! Whooo! But are fences supposed to show up? Hey Patrick, could I get a better description of what's happening here? Maybe a daylight shot too if you're playing? You're inside the house, but external attached walls are still visible? Link to comment Share on other sites More sharing options...
Svarog Posted August 9, 2017 Share Posted August 9, 2017 (edited) 2 hours ago, Batsphinx said: Hey Patrick, could I get a better description of what's happening here? Maybe a daylight shot too if you're playing? You're inside the house, but external attached walls are still visible? Looks like he's standing on the ground floor but the fences that are one floor above don't disappear along with the rest of objects on higher floors. Possibly because if I recall correctly, those fences are "outside" the building as far as the grid square they're placed on is concerned. I think technically they're not connected to the floor on upper level Instead they're on a separate tile which doesn't have any floor for the game to register and make invisible with everything on it. I hope this makes sense... It did in my head and then I read it and I'm not sure anymore. Edit: The Fences on the north part of the second floor do disappear and that is what got me thinking about the "Fence not becoming invisible due to not having floor on the same tile" Edit 2: Screenshot, highlight shows every object on the tile. In his base the fences on Z=1 that don't disappear exist on tiles that have no floor. Edited August 9, 2017 by Svarog Fix Patrick H 1 Link to comment Share on other sites More sharing options...
Patrick H Posted August 9, 2017 Share Posted August 9, 2017 4 hours ago, Batsphinx said: Hey Patrick, could I get a better description of what's happening here? Maybe a daylight shot too if you're playing? You're inside the house, but external attached walls are still visible? The legs of my character are blocked by the fences i'm talking about. Svarog described it perfectly. Link to comment Share on other sites More sharing options...
EnigmaGrey Posted August 9, 2017 Share Posted August 9, 2017 On 8/7/2017 at 4:33 PM, Svarog said: Screenshot should be self explanatory. Hide contents Edit: Above is related to below, I don't need to be looking in to get this effect, just standing under the canopy results in this. Where's that located on map.projectzomboid.com? Link to comment Share on other sites More sharing options...
Patrick H Posted August 9, 2017 Share Posted August 9, 2017 1 minute ago, EnigmaGrey said: Where's that located on map.projectzomboid.com? https://map.projectzomboid.com/#0.49843485821431343,0.1765568523076528,410.18627024600186 Don't ask me why i know this. Link to comment Share on other sites More sharing options...
EnigmaGrey Posted August 9, 2017 Share Posted August 9, 2017 19 minutes ago, Patrick H said: https://map.projectzomboid.com/#0.49843485821431343,0.1765568523076528,410.18627024600186 Don't ask me why i know this. Looks like it's just a problem with peeking distance then. You get the same effect if you look through the open door. (Nope, am wrong. Happens even when you don't look while standing on two or three tiles of the porch.) Thanks, Patrick and Svarog! Svarog and Patrick H 2 Link to comment Share on other sites More sharing options...
Svarog Posted August 9, 2017 Share Posted August 9, 2017 (edited) Screenshots: Confirming my theory on what Patrick reported Spoiler And another showing the house I showed before but without peeping through the window, seems that some roof tiles are just glitchy. Also, note how the pillar connecting Southern and Eastern walls is invisible, this happens with every such pillar, they become invisible before the walls do and it looks off. Spoiler Edit: There's this too Edited August 9, 2017 by Svarog Patrick H 1 Link to comment Share on other sites More sharing options...
Svarog Posted August 9, 2017 Share Posted August 9, 2017 Found another issue, this time with having room defs outside. Ties into what I posted on the last page (The post with the video) Spoiler Also, another case of the new code for hiding porches making things look weird. Spoiler Patrick H 1 Link to comment Share on other sites More sharing options...
Svarog Posted August 10, 2017 Share Posted August 10, 2017 You guys probably know this by now but I thought i'd mention it anyway. This particular update came with 600MB of .wav and .ogg sound effects in the media/sounds folder and I think they weren't supposed to be there.http://steamcommunity.com/app/108600/discussions/0/1470841715949869654/ Man_In_The_Purple_Hat and King-Salomon 2 Link to comment Share on other sites More sharing options...
GoodOldLeon Posted August 10, 2017 Share Posted August 10, 2017 (edited) I've built a two story house on top of a pre existing house and the top floor covers a chunk of downstairs. It also shows the single wall I put to cover the stairs entrance for some reason. edit: sorry, It's the wall behind the one I mentioned. added a 3rd screenshot. Edited August 10, 2017 by TheLeonBM Legoland99 1 Link to comment Share on other sites More sharing options...
DramaSetter Posted August 11, 2017 Share Posted August 11, 2017 (edited) Also, about weird files : i have found interesting textures of damaged limbs in ProjectZomboid\media\ui\BodyDamage. 1. Blue lighting limbs. Is it supposed to be ingame? If you making heal, limbs will be blue? 2. Glass in the foots. Ingame you can "get" broken glass only if your hands.. Whut is this? first texture - http://imgur.com/a/HmFso Second texture - http://imgur.com/a/i4bKx Upd : would be good if we see mileage gauge in the future. Edited August 11, 2017 by DramaSetter Svarog 1 Link to comment Share on other sites More sharing options...
tekguy Posted August 13, 2017 Share Posted August 13, 2017 Hello! I found a bug playing survival on IWBUMS branch. If you punch a window and get a scratch, the scratch will heal but the bleeding will not. This leads to a wound that bleeds forever. trombonaught and DramaSetter 2 Link to comment Share on other sites More sharing options...
DramaSetter Posted August 13, 2017 Share Posted August 13, 2017 On 09.08.2017 at 11:52 AM, junglistjim said: Hi, not sure if this has already been mentioned - but i am unable to plaster walls in 38.5. Have a bucket of plaster and a paint brush, a wooden wall level 2 - but no plaster option. thanks Grind 9 lvl of carpentry and you can plaster it. junglistjim 1 Link to comment Share on other sites More sharing options...
daMastaChef Posted August 13, 2017 Share Posted August 13, 2017 1 hour ago, tekguy said: Hello! I found a bug playing survival on IWBUMS branch. If you punch a window and get a scratch, the scratch will heal but the bleeding will not. This leads to a wound that bleeds forever. Was there a shard of glass stuck in you? If you used tweezers to pull it out, you're left with a deep wound that will continue bleeding until it's stitched up. Link to comment Share on other sites More sharing options...
tekguy Posted August 14, 2017 Share Posted August 14, 2017 No , i've healed from many wounds in the past. I tried both suture and tweezers, neither were options to use. The wound heals, but the bleeding remains. test it , will only take a minute. DramaSetter 1 Link to comment Share on other sites More sharing options...
trombonaught Posted August 14, 2017 Share Posted August 14, 2017 9 minutes ago, tekguy said: No , i've healed from many wounds in the past. I tried both suture and tweezers, neither were options to use. The wound heals, but the bleeding remains. test it , will only take a minute. I had similar one time as well. DramaSetter 1 Link to comment Share on other sites More sharing options...
thefu3z Posted August 15, 2017 Share Posted August 15, 2017 This happened to me about a month ago - I saw a thread on here that mentioned the same issue, and also stated it would be fixed in build 38. So once I saw that I started a new game and the issue never reoccurred - the old save where I already started bleeding forever never healed though. If it's a long-term save it could be that you have to suck it up and start again. https://theindiestone.com/forums/index.php?app=tcbugtracker&module=tracker&controller=issues&id=1020 Legoland99 1 Link to comment Share on other sites More sharing options...
tekguy Posted August 15, 2017 Share Posted August 15, 2017 I started the character in 38.5, the problem occurred in 38.6, the latest update. so it is not fixed. Link to comment Share on other sites More sharing options...
BumWhipper Posted August 17, 2017 Share Posted August 17, 2017 On 8/1/2017 at 8:43 AM, agreubill said: Hopefully for those who have thounsands of corpses to clean Make corpses unable to burn outside of the campfire ; make them needed to be put inside and give it a burning timer (like a progression bar as any cooked thing) ; a corpse is 10 unit of encumbrance, and firecamp can get 50 i thk (5 corpses so, like graves). So, it's fair. Other option is the possibility to dig mass graves (4x4 tiles), longer to create and max exhaustion, for more than five corpses (count more or less 25 ?). Fuck that. Its so much easier to throw some flame traps and pipe bombs at corpses Jason132 1 Link to comment Share on other sites More sharing options...
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