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RELEASED: IWBUMS Build 38.15


RobertJohnson

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2. Dirty / Ragged  clothes  can be identified by name ? ( Pants > Dirty pants,Pants > Ragged pants  ) "

 

In general a prefix / suffix system for items would work great in PZ.

For weapons, clother, food and many more.

 

Sharp axe, worn pants. This is huge change for those that like to "hunt" for best possible gear.

 

Many RPGs use that system.

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19 hours ago, RobertJohnson said:

 

    • Fighting zombies will make your clothing bloody.
    • If you're wearing dirty or bloody clothing over an open wound then chances of infection (normal infection, not zombie) will increase.
    • Clothing now also has durability, every time you get hit you'll lose a little.
    • Some clothing is more resistant than others.

1qsyow.jpg

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IWBUMS 38.2!

 

[New]

  • [MP] Added a "Level Up" button on the player stats UI to quickly level up a perk without using global point.
  • Zombies clothing will now have great chance of being dirty or bloody (or both!).
  • Added ambient flies sounds if lot of zombies corpses are on a zone.
  • New sandbox options:
  • Clothing Degradation: Governs how quickly clothing degrades, becomes dirty and bloodied. (Can be disabled.)
  • Added random selection on zombie's: Strength, Toughness and Cognition.

 

[Balance]

  • Lowered a lot the effect of dead bodies over illness.
  • You can now add up to 5 corpses into a single graves.
  • Moved night darkness sandbox option to World category instead of Nature.
  • Increased the darkness when selecting "Pitch Black" in sandbox option.
  • Increased a tad the nutrition values of fishes & berries.

 

[Bug Fix]

  • Fixed being able to dig graves over graves if directions were different.
  • Fixed Burry into Bury. (another RJ-ism!)
  • Fixed lampost still active when electricity was down.
  • Fixed being able to build thing inside player's safehouse.
  • Fixed being able to climb through windows into a player's safehouse.
  • Fixed a bug when making player's clothing bloody.
  • Fixed bug when picking/dropping a zombie not updating zone's bodies count.
  • Fixed bunch of bugs in dead bodies counting for illness.
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10 minutes ago, Joosy69 said:

Would be nice to "clean" dirty clothes.  Water, or dish soap, or bleach?

soap/bleach both should be able to indeed ! (laudry machines as well requiring electricity/bleach?)

Hope a revamp of the medical system as well !
- more medicine
-more different healing avaiable actions (more than put a bandaid for everything esp infections should be more dangerous over the time and maybe more hard to treat )
 

Edited by NagashUD
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1 minute ago, hunger john said:

Isn't all this bloodied clothes stuff already in the animations build? Are you moving the code over to the generic sweater/vest/etc items, or rewriting it as a placeholder?

they probably prepare the code for the new animations update?

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39 minutes ago, RobertJohnson said:

You can wash your clothes with soap and water.. Sorry, didn't mention it in patchnote :(

How can we understand that the clothes are dirty?By name?Sorry for doubleposting this question,but i still don't get any answers 

( Got killed 250+ zombies by axe in 38.1 and cloth is still clean )

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Hum,

 

Error throw in dedicated server make it down...

 

Exception in thread "main" java.lang.UnsatisfiedLinkError: fmod.javafmodJNI.FMOD_Studio_GetEvent(Ljava/lang/String;)J
        at fmod.javafmodJNI.FMOD_Studio_GetEvent(Native Method)
        at fmod.javafmod.FMOD_Studio_System_GetEvent(javafmod.java:495)
        at fmod.fmod.SoundBankEmitter.addSound(SoundBankEmitter.java:361)
        at fmod.fmod.SoundBankEmitter.playSoundImpl(SoundBankEmitter.java:195)
        at fmod.fmod.SoundBankEmitter.playSoundLoopedImpl(SoundBankEmitter.java:214)
        at fmod.fmod.SoundBankEmitter.playSoundLooped(SoundBankEmitter.java:209)
        at zombie.iso.objects.IsoDeadBody.updateSound(IsoDeadBody.java:1727)
        at zombie.iso.objects.IsoDeadBody.<init>(IsoDeadBody.java:125)
        at zombie.iso.objects.IsoDeadBody.<init>(IsoDeadBody.java:98)
        at zombie.ai.states.StaggerBackDieState.execute(StaggerBackDieState.java:334)
        at zombie.ai.StateMachine.update(StateMachine.java:130)
        at zombie.characters.IsoGameCharacter.update(IsoGameCharacter.java:9985)
        at zombie.characters.IsoZombie.update(IsoZombie.java:1816)
        at zombie.iso.IsoCell.ProcessObjects(IsoCell.java:1369)
        at zombie.iso.IsoCell.update(IsoCell.java:4685)
        at zombie.iso.IsoWorld.update(IsoWorld.java:2874)
        at zombie.gameStates.IngameState.update(IngameState.java:1272)
        at zombie.network.GameServer.main(GameServer.java:745)
 

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So,i want to suggest some things and also bump older 

 

GRAVES 

1. Option to write names on crosses by using chalk and read it by RMB ( RMB > Read name > "Dude who still waits for NPC" )

2. Sound for digging  graves

3. Opportunity to  bury unfilled grave / left unburied fulled grave

4. Visible corpses in graves ( Only if there 5 corpses  )

6. Make collision for the pits,so we can't walk on the air. ( we still can walk across small line. See screenshot to understand )

7. Hotkey for grabbing nearest corpse and drop it ( Z, for example )

8. Fly sound still appears from graves,even if they buried.

9. Add fly sound to Zeds ( Not only corpses )

10. Lower the distance and volume of Flies sound

 

SANDBOX

8. Sandbox option "Time to get wounded"

This option set how quickly you get damage from zombies

( None, Slow , Normal , Fast , Instantly )

None - You only lose health from zombie punches

Instanlty - You never get "Zombie punches" , only bittes and scrathes.

 

By the way,I'm the only one who thinks that Fly sound is reminds of The Walking Dead : The Game?

 

20170613143852_1.jpg

 
 
Edited by Drama_Setter
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We really require protection from diseases ingame. There will be situations where people can not exactly just go grab zombie bodies and dispose of them. What if you are boxed in and under prolonged siege? Since the military will be in the game go further and implement gas masks/face masks and gloves? Even disposing of rotting bodies is going to be hazardous especially if you have to bury/burn a pile of them. We also need more diverse graves because 5 bodies for 3 tiles wont cut it if a group goes on a zombie murder spree and needs to bury 200 zombies. If it came to that graves would be turn redundant and symbolic and people could get more done just by making molotovs and burning down the neighborhood.

Edited by sharkstertheshark
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