count_zero99uk Posted June 12, 2017 Share Posted June 12, 2017 I was playing last night and my compound got smashed into by a horde of zombies. Thanks Mr Helicopter. Anyway, im wondering are there any barriers that damage the zombies like Or someway of making pits or similar for them to fall into? Or maybe even fire traps. Anyway can you tell me if there is a way to do this in vanilla or any mods that may help. Cheers all. Link to comment Share on other sites More sharing options...
Patrick H Posted June 12, 2017 Share Posted June 12, 2017 I'd like this. Link to comment Share on other sites More sharing options...
DramaSetter Posted June 13, 2017 Share Posted June 13, 2017 Hydrocraft already have sandbags with barbed wire,that makes unbreakable wall for players and zeds,but that's boring. Link to comment Share on other sites More sharing options...
Damien Darkside Posted June 16, 2017 Share Posted June 16, 2017 I have played the new version of 7D2D and they just added a ton of electrical stuff, a bunch of them traps. I want to see something similar in PZ in terms of keeping zombies occupied and killing them. Link to comment Share on other sites More sharing options...
Scorplexify Posted June 17, 2017 Share Posted June 17, 2017 It should be possible to place Pipebombs with movement detection. That will kill a Bunch of zombies. But i never tried because some zombie will survive an spread fire. Could be quite dangerous for your compound. Link to comment Share on other sites More sharing options...
MesCaLiN Posted July 2, 2017 Share Posted July 2, 2017 the barbwires fences should damage crossing zeds or players (when climbing over) but it doesnt work. maybe its bugged or not implemented so far. Link to comment Share on other sites More sharing options...
Jack Bower Posted July 4, 2017 Share Posted July 4, 2017 On 7/2/2017 at 11:06 AM, MesCaLiN said: the barbwires fences should damage crossing zeds or players (when climbing over) but it doesnt work. maybe its bugged or not implemented so far. It was confirmed a bug and they were going to fix it a long time ago but I just don't think it ever got done. I personally have made numerous posts on the issue... Link to comment Share on other sites More sharing options...
ld-airgrafix Posted July 5, 2017 Share Posted July 5, 2017 Definetly need some kind of spikes which will damage zeds. Maybe a simple script which disables their walking once they come in contact with spikes, giving it an illusion of being impaled?? Link to comment Share on other sites More sharing options...
Joshnpk Posted July 6, 2017 Share Posted July 6, 2017 On 04/07/2017 at 10:54 PM, Jack Bower said: It was confirmed a bug and they were going to fix it a long time ago but I just don't think it ever got done. I personally have made numerous posts on the issue... @RobertJohnson Please fix this. Thank you kindly : ) Link to comment Share on other sites More sharing options...
Jack Bower Posted July 6, 2017 Share Posted July 6, 2017 I wouldn't mind items that if you fell on them you would receive extra damage. Such as spikes and whatnot. Link to comment Share on other sites More sharing options...
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