DresdenBBQ 491 Posted September 22, 2017 10 minutes ago, Kim Jong Un said: Considering that our car market is nearly the exact same, you're insulting your own stuff. Also, we can import vehicles earlier than you guys can, so that's that too. It's a matter of car neglect, not what road you choose (unless you are going rock climbing in a hand-me-down Golf. If there was any real concern of driving on these kinds of roads consistently causing damage, there would be a reason for it. Kicking up the uncommon rock on a loose gravel road while going high speed and chipping the paint doesn't count. I PLAYED MYSELF! Share this post Link to post Share on other sites
EnigmaGrey 5865 Posted September 22, 2017 Gravel and dirt roads don't stay flat for more than a season, if they're regularly used. Likewise, grass may appear smooth, but it's not always so. You can certainly drive or park a bit on smooth and level grass, but you're still taking a chance. Mistakes happen and the damage is just the same as driving on deteriorated asphalt. Perhaps you'll have to fan-wank it a little, considering the abstract nature of PZ's view-point and various other systems, after getting over the fear something being touched on in the future will be taken to the extreme. Share this post Link to post Share on other sites
Kim Jong Un 1111 Posted September 22, 2017 (edited) 24 minutes ago, EnigmaGrey said: Perhaps you'll have to fan-wank it a little, considering the abstract nature of PZ's view-point and various other systems, after getting over the fear something being touched on in the future will be taken to the extreme. I think a realistic compromise would be for actually driving through foliage (visible rocks/twigs, tall grass and bushes) will cause the degradation over time, as these fears of damage from driving on these roads is non-existent within small towns that have used these to get places for a long time. If damage occurs from using one of these, there is a reason for it, and it's often fixed if it's anything significant. Other than that, there is nothing to actually cause physical or performance-altering damage to your undercarriage. I'm just pointing this knowledge out now so it's not automatically put to the extreme when it's added, because it breaches the line of being unrealistic if this actually deters anyone from using the roads that have been used problem-free for many decades. There's nothing happening there actively damaging and altering the performance of vehicles. Edited September 22, 2017 by Kim Jong Un 1 Kuren reacted to this Share this post Link to post Share on other sites
EnigmaGrey 5865 Posted September 22, 2017 Okay, I'll be more direct: You're bringing this up prematurely. Place it in the suggestions section, if it's that important to you. At least it'll be less likely to be buried here. Share this post Link to post Share on other sites
Kim Jong Un 1111 Posted September 22, 2017 (edited) 22 minutes ago, EnigmaGrey said: Okay, I'll be more direct: You're bringing this up prematurely. Place it in the suggestions section, if it's that important to you. At least it'll be less likely to be buried here. Well, my post also addressed the slow down that was added in this update. I'm just responding to both of your engagements. My logic was that road material would have an effect on both things. You're right though, I'll wait. No point in jumping the gun for something that's not even out yet Edited September 22, 2017 by Kim Jong Un Share this post Link to post Share on other sites
zeeb 9 Posted September 24, 2017 (edited) I've only encountered performance issues and clipping issues while testing, not much else. Couldn't test for long though because of the performance issues, seemed to me like a memory leak. As for the clipping; in front, behind etc was not showing correctly and vehicle could be seen when it shouldn't be possible. (being inside buildings everything is dark except the car outside which lit up like a christmas tree) Edited September 24, 2017 by zeeb Share this post Link to post Share on other sites
RobertJohnson 4403 Posted September 24, 2017 About car degradation outside classic roads: Don't worry here, i'm making my research, everything will depend on vehicle/tire/suspension/etc. You can take a pickup and goes thru grass/dirt, it'll almost does nothing to you (still gonna have bit of degradation). Take a sports car, a small car, a normal car with normal stuff (not offroad tire etc..), drive 1h in dirt, you gonna screw your tire, suspension, exhaust system... Btw, if some of you well know late 80's American cars, i'm interested (PM me :p) 4 myhappines, Kuren, Jason132 and 1 other reacted to this Share this post Link to post Share on other sites
Tails 208 Posted September 24, 2017 for some reason the cars engine has no noise when im driving Share this post Link to post Share on other sites
jakeythesnake04 15 Posted September 24, 2017 2 hours ago, Tails said: for some reason the cars engine has no noise when im driving Im having the same problem, the sound was annoying at first but now its gone it sort of kills it for me, anyone els had this problem? Share this post Link to post Share on other sites
Wastelander 0 Posted September 25, 2017 (edited) I also have the bug of silent vehicles.... completely silent with no sound at all. And I noticed that vehicles were way slower than before the last update. Gears are shifting relatively fast but the vehicle stay slow. At a point that it seems like if there was almost no acceleration. I had another bug when I was testing the multiplayer server with vehicles. I was on admin mode then i disabled the admin mood but I was still walking as fast as when we are in admin mode ... and when I jumped in the car, even when the engine was running, I had no longer odometers interface at the bottom of the screen. Edited September 25, 2017 by Wastelander Share this post Link to post Share on other sites
Rogers 10 Posted September 25, 2017 (edited) 17 hours ago, Tails said: for some reason the cars engine has no noise when im driving Vehicle sounds are missing for now, Robert Johnson had already mentioned it a few posts bellow the update notes. Edited September 25, 2017 by Rogers wrong info Share this post Link to post Share on other sites
EnigmaGrey 5865 Posted September 25, 2017 11 minutes ago, Rogers said: Vehicle sounds are missing for now, Robert Johnson had already mentioned it a few posts bellow the update notes. So quiet, so peaceful. And you're all trying to ruin it! Share this post Link to post Share on other sites
Brex 294 Posted September 26, 2017 I don't know if this is a bug but I haven't come across any pileups or traffic jams in a while Share this post Link to post Share on other sites
Batsphinx 2530 Posted September 26, 2017 1 minute ago, Brex said: I don't know if this is a bug but I haven't come across any pileups or traffic jams in a while They'll come back in when RJ gets back to the vehicles build. He's updated vehicle spawning, but hasn't got to the wrecks yet iirc. 1 Kuren reacted to this Share this post Link to post Share on other sites
JihadPanda 0 Posted September 28, 2017 Vehicle Test Build My girlfriend and I have recently updated from version 37.8 to the vehicle Test Build. We play split screen offline, with these mods: ALICE, Enhanced Wilderness, Gates, Real Guns Mod and MRE. We have tried Hydrocraft and All in Zomboid map pack but those both bring a ton of lag. Nonetheless, even with none or small mods we still encounter quite a bit of lag which we never encountered during build 37. Specs: GeForce GTX 1060 Intel i-5 processor Share this post Link to post Share on other sites
Estalfosk 1 Posted September 28, 2017 (edited) I do not know if this forum is still used to report the errors of the test branch but I can not recharge gas Edited September 28, 2017 by Estalfosk Share this post Link to post Share on other sites
DramaSetter 380 Posted September 28, 2017 (edited) What about "missing vehicles sound" bug? Is it still happening to everyone or only silly me? And yes, new vehicles ( if they was already added ) doesn't have any loot. Or ALL vehicles, i don't really know. Edited September 28, 2017 by DramaSetter 1 myhappines reacted to this Share this post Link to post Share on other sites
RobertJohnson 4403 Posted September 29, 2017 9 hours ago, DramaSetter said: What about "missing vehicles sound" bug? Is it still happening to everyone or only silly me? And yes, new vehicles ( if they was already added ) doesn't have any loot. Or ALL vehicles, i don't really know. Looks like i was missing a plugin in fmod, it need to be fixed in public too, hopefully it'll be good then 1 DramaSetter reacted to this Share this post Link to post Share on other sites
DramaSetter 380 Posted September 30, 2017 (edited) There still two textures, that wasn't updated. ( And loot inside vehicles are missing! Alarm achtung vnimanie! ). UPD: Spotted a little bug. If you turn on your car and turn it off - you will duplicate car keys. Edited September 30, 2017 by DramaSetter 1 myhappines reacted to this Share this post Link to post Share on other sites
DramaSetter 380 Posted September 30, 2017 (edited) Suggestions. 1. While the rain driving car will be harder ( remember GTA? ). Maybe even windshield will fog up, that has the same effect as tiredness. 2. I don't know is it already added, but take out possibility to sit on filled seats ( filled with loot i mean ) 3. Pickup trunks that visually filled with loot. 4. Trunks should be locked to, like the doors. 5. More compact and nice icons for V-Info menu. What i mean? All icons will be "inserted" into vehicle texture, not lay on it. Plus, "value amount of HP" to "visual amount of HP" ( explanation is 1.* ) Edited September 30, 2017 by DramaSetter 1 myhappines reacted to this Share this post Link to post Share on other sites
myhappines 111 Posted September 30, 2017 Also, maybie you guys add manual transmission? It will be cool, if some cars has manual shifting, and some automatic Share this post Link to post Share on other sites
Win4ester 0 Posted September 30, 2017 (edited) Здравствуйте! Найдено несколько ошибок. Когда газ может найти (почти пустая) ее переливание другой канистры может произвести отрицательное значение веса контейнера . Ввод отрицательной канистры в наличии, вы можете получить -100 или более килограммы веса резерва. Я нашел это в 2 раза уже. Кроме того, я постоянно преследуемый звуками мух, где они не должны быть. Даже там, где нет больше никаких тел. После загрузки игры - звуки мух, вместо звукового генератора. Лечится путем включения генератора и выключения. Или когда первый раз после загрузки вам вырезать лозы из вашего укрытия . Это лечится только путем перезапуска игры. Иногда бывают звуки мух вместо радио. Ну, могила текстуры над машиной. Спойлер Edited September 30, 2017 by Win4ester Share this post Link to post Share on other sites
Noober84555 7 Posted October 2, 2017 (edited) no models at all specs : intel 450m cpu 8 gb ram intel hd graphics with 1760 MB video memory (doesn't show model in dxdiag, just intel hd graphics core i5 something) open gl 2.1.0 probs my computer is too weak, it would be nice if you guys had 2d sprites for these. fps is always 40-50-60 and i guess that's fine haven't tested yet on my desktop Edited October 2, 2017 by Noober84555 Share this post Link to post Share on other sites
DramaSetter 380 Posted October 2, 2017 1 hour ago, Noober84555 said: 1x textures To see 3D models you need to turn on "2X TEXTURES" in settings.. Share this post Link to post Share on other sites
Noober84555 7 Posted October 2, 2017 that did not work, i still don't see 3d models. Share this post Link to post Share on other sites