EnigmaGrey Posted September 4, 2017 Share Posted September 4, 2017 3 minutes ago, Simon816 said: Thanks, I just reset the game to vehicles branch (was zombie bashing on the old build in the meantime) and the game crashed to desktop before it finished loading. ive attached the file below. at least I think I have lol console.txt Hm, relatively up to date graphics driver (Radeon, June 2017). Looks like it just stops loading right after sandbox vars, without a crash recorded in the log Mind giving it one more shot? Start the game, wait for it to crash, then grab the file. If it's still missing, then we get it the pain in the ass way. Link to comment Share on other sites More sharing options...
Simon816 Posted September 4, 2017 Share Posted September 4, 2017 after changing back to the vehicles build again and a quick restart, I played for about 30mins until I exited the game, got a crash to desktop when reloading the game I was playing. I'm gonna keep messing about with it to see if I can narrow things down a bit to try and catch a midgame crash, that might give a bit more info. hope the file helps. Thanks console.txt Link to comment Share on other sites More sharing options...
Luigi52 Posted September 6, 2017 Share Posted September 6, 2017 Hey whats up with the stuttering is it a known issue? https://youtu.be/aBEDWrKUUHU Specs: Intel Core i5-6600K GTX 1070 16GB Ram Link to comment Share on other sites More sharing options...
Brex Posted September 7, 2017 Share Posted September 7, 2017 This has probably already been answered but I"m too lazy to look it up: has the stuff from IWBUMS (graves, corpse illness, roofs, Riverside and country club) been added to the vehicles build? Link to comment Share on other sites More sharing options...
Deimos Eilhart Posted September 7, 2017 Share Posted September 7, 2017 I'm playing on Riverside with the Vehicles build but I can't find a car anywhere, all the parking lots are empty... Jason132 1 Link to comment Share on other sites More sharing options...
Magic Mark Posted September 7, 2017 Share Posted September 7, 2017 Riverside doesn't have the spawns made yet. Link to comment Share on other sites More sharing options...
RobertJohnson Posted September 8, 2017 Share Posted September 8, 2017 Build Vehicle 19: [New] New method to spawn vehicles, that should look a little more like real life: Lot of experimental zones have been created (mainly in Riverside) including junk yard, special trailer park spawning, etc. Special cars (postal, mccoy...) should spawn in correct place, some can still spawn in the world randomly. New burnt vehicles textures. Some vehicle specifics are now set per car (and not a constant or per zone), can be influenced by the zone vehicle spawned on: Engine loudness Engine quality (junk yard have crappy quality for example) Initial gas Locked doors Balanced cars properties (speed, mass, acceleration, gas tank..) to correspond more with real life and make them more different. Gas consummed now depend on your engine speed, quality and your mass while in movement. Car keys can now spawn in nearby desk. Added new vehicle sandbox options: Car spawn rate: how much cars you want? Initial Gas: initial gas included in new spawned cars. Locked Frequency: frequency the cars will be closed (doesn't influence the chance of having the key spawning around). Gas consumption: (default 1.0) lower or increase the gas consumed by your car. [Bug Fix] Fixed burnt car textures not showing. Added back "vehiclesDisable" in server-settings UI. Fixed bug with map loading infinitely due to a player in a stopped car. Fixed vehicles sometimes disappear when exiting and reloading a save Kuren, DramaSetter, dydimos and 6 others 7 2 Link to comment Share on other sites More sharing options...
Simon816 Posted September 8, 2017 Share Posted September 8, 2017 I'm not sure if its a bug, feature or I'm slowly going insane. starting a new survival game I always start with the same items in my inventory, including a saucepan, flashlight, hiking bag etc. Link to comment Share on other sites More sharing options...
Magic Mark Posted September 8, 2017 Share Posted September 8, 2017 Playing on multiplayer, not sure if it's me doing something wrong but every time I launch the server (it is a nosteam server) it resets the spawn regions file. Link to comment Share on other sites More sharing options...
myhappines Posted September 8, 2017 Share Posted September 8, 2017 1 hour ago, RobertJohnson said: Build Vehicle 19: [New] New method to spawn vehicles, that should look a little more like real life: Lot of experimental zones have been created (mainly in Riverside) including junk yard, special trailer park spawning, etc. Special cars (postal, mccoy...) should spawn in correct place, some can still spawn in the world randomly. New burnt vehicles textures. Some vehicle specifics are now set per car (and not a constant or per zone), can be influenced by the zone vehicle spawned on: Engine loudness Engine quality (junk yard have crappy quality for example) Initial gas Locked doors Balanced cars properties (speed, mass, acceleration, gas tank..) to correspond more with real life and make them more different. Gas consummed now depend on your engine speed, quality and your mass while in movement. Car keys can now spawn in nearby desk. Added new vehicle sandbox options: Car spawn rate: how much cars you want? Initial Gas: initial gas included in new spawned cars. Locked Frequency: frequency the cars will be closed (doesn't influence the chance of having the key spawning around). Gas consumption: (default 1.0) lower or increase the gas consumed by your car. [Bug Fix] Fixed burnt car textures not showing. Added back "vehiclesDisable" in server-settings UI. Fixed bug with map loading infinitely due to a player in a stopped car. Fixed vehicles sometimes disappear when exiting and reloading a save Are trunk space of all cars are different now? West point spawn areas fixed? I would be happy to see some cars in "nolans used cars" =))) Link to comment Share on other sites More sharing options...
Magic Mark Posted September 8, 2017 Share Posted September 8, 2017 I understand this is a modeling issue, just pointing out that the 2 square outlines on the hood of the car based on the corvette are meant to be the headlights, not where the turn signals are supposed to be Link to comment Share on other sites More sharing options...
myhappines Posted September 8, 2017 Share Posted September 8, 2017 (edited) Ok, just tested it on the server. Fnd this: Collisions of the cars should be edited, because it seems that they stand on each other. Spoiler 2nd. Spawn zones of the cars needs to be edited too, because many cars turnet to 90 degrees from points where they should spawn. Spoiler Also thre should be less specical ( rare ) vehicles. In my game, near spiffos cafe spawned 7!!! spiffo vans, and other issue when 2 same vans was standing in front of each other on the gas station. Spoiler Edited September 8, 2017 by myhappines Link to comment Share on other sites More sharing options...
myhappines Posted September 8, 2017 Share Posted September 8, 2017 (edited) My personal suggestion for the junkyards. It would be better if cars would be placed like on the following photos. Namely in a row, rather than one on one, and there must be passages between them. In addition, junkyards needs grass on the ground, to feel more like abadoned places. Spoiler Edited September 8, 2017 by myhappines agreubill and DramaSetter 2 Link to comment Share on other sites More sharing options...
steiger Posted September 8, 2017 Share Posted September 8, 2017 (edited) Yeah, I spawned right next to the trailer -- you're not messing around adding wrecks. I wonder if one of them will start . . . Also, I spawned with random crap in my inventory (sandbox, no starter kit, no easy vehicles). Is that a "feature" like random starting injuries? I've never seen it before. One last thing -- I saw the note that keys will spawn in nearby desks. I assume you haven't removed the previous spawn behavior for keys yet, just added one? This wreck yard is littered with car keys on the ground. Spoiler Edited September 8, 2017 by steiger Link to comment Share on other sites More sharing options...
myhappines Posted September 8, 2017 Share Posted September 8, 2017 2 minutes ago, steiger said: Yeah, I spawned right next to the trailer -- you're not messing around adding wrecks. I wonder if one of them will start . . . Hide contents LOL green pickup to the left looks like a space rocket , that now fly up and fly far into space xxxDDDD Link to comment Share on other sites More sharing options...
myhappines Posted September 8, 2017 Share Posted September 8, 2017 Also just spotted this: all burned cars has steering wheel to the right, аnd in the game drivers position is on the left 0_0 Link to comment Share on other sites More sharing options...
steiger Posted September 8, 2017 Share Posted September 8, 2017 (edited) I don't know if you need coordinates or how to find coordinates on the map, but a couple of glitchy items in this house. Looks like 3 fridges spawned in the same space. Spoiler I think there must be multiple radios placed here -- I get the device options screen, but it looks like it's overlayed, and I can't actually do anything (turn it off, turn it down, change stations) and I can't pick the radio up off the counter. Spoiler I have "normal" initial gas, and out of the dozens of cars I was able to check, almost all had 0.0 gas in them. I just found one car with 1.0/40.0 tank in it. I'm certain I chose to spawn in Mul, but I appeared to have spawned in Riverside instead. Is that a possible bug? The more likely explanation is that I'm mistaken somehow, but I wanted to report it b/c I am pretty certain I intended to spawn in Mul. Edited September 8, 2017 by steiger Wagner and myhappines 2 Link to comment Share on other sites More sharing options...
steiger Posted September 8, 2017 Share Posted September 8, 2017 (edited) I tried to sleep in a car using the "V" menu, and got a red box. Spoiler Just a thought, since this is 1993 -- we should be able to light a cigarette using the car from the passenger compartment, assuming we have a working battery. I've checked at least 2 dozen cars now. Found a total of 2 cars with 1.0, and 1 spiffo van with 4.0. I have an empty gas can, and am given the "Take Gasoline" option on the "V" menu, but it won't transfer gasoline to the empty gas can unless you're just in the right place next to the vehicle. Otherwise, you will walk forward 1 step and then stop, having not done anything. Also, any gas in a gas can makes it full weight, which is especially annoying given how much gas this is supposed to represent. . Edited September 8, 2017 by steiger Legoland99 1 Link to comment Share on other sites More sharing options...
Magic Mark Posted September 9, 2017 Share Posted September 9, 2017 Had an issue where somebody chose Muldraugh to spawn in the server and spawned by the junkyard in Riverside. Legoland99 1 Link to comment Share on other sites More sharing options...
Brex Posted September 9, 2017 Share Posted September 9, 2017 12 hours ago, RobertJohnson said: Build Vehicle 19: [New] New method to spawn vehicles, that should look a little more like real life: Lot of experimental zones have been created (mainly in Riverside) including junk yard, special trailer park spawning, etc. Special cars (postal, mccoy...) should spawn in correct place, some can still spawn in the world randomly. New burnt vehicles textures. Some vehicle specifics are now set per car (and not a constant or per zone), can be influenced by the zone vehicle spawned on: Engine loudness Engine quality (junk yard have crappy quality for example) Initial gas Locked doors Balanced cars properties (speed, mass, acceleration, gas tank..) to correspond more with real life and make them more different. Gas consummed now depend on your engine speed, quality and your mass while in movement. Car keys can now spawn in nearby desk. Added new vehicle sandbox options: Car spawn rate: how much cars you want? Initial Gas: initial gas included in new spawned cars. Locked Frequency: frequency the cars will be closed (doesn't influence the chance of having the key spawning around). Gas consumption: (default 1.0) lower or increase the gas consumed by your car. [Bug Fix] Fixed burnt car textures not showing. Added back "vehiclesDisable" in server-settings UI. Fixed bug with map loading infinitely due to a player in a stopped car. Fixed vehicles sometimes disappear when exiting and reloading a save I spawned in Muldraugh in SP. There were WAY too many cars around. Like, in EVERY parking lot. That doesn't seem realistic for a zombie apocalypse and certainly wasn't present in previous builds. Link to comment Share on other sites More sharing options...
Brex Posted September 9, 2017 Share Posted September 9, 2017 Also why am I spawning with pasta, a screwdriver, two hiking bags, and a map of Riverside? Link to comment Share on other sites More sharing options...
Brex Posted September 9, 2017 Share Posted September 9, 2017 And I'm still getting massive lag spikes when I"m in vehicles, particularly when there's a lot of zombies around Link to comment Share on other sites More sharing options...
halkaze Posted September 9, 2017 Share Posted September 9, 2017 (edited) Bug 1: Vehicles doesn't spawn in Rosewood&Prison. Bug 2: All "vehicle crash points" doesn't spawn. Bug 3: Vehicles are wrong direction at GIGAmart in westpoint. Bug 4: Edited September 9, 2017 by halkaze myhappines 1 Link to comment Share on other sites More sharing options...
RobertJohnson Posted September 9, 2017 Share Posted September 9, 2017 Build Vehicle 19.1: [Balance] Lowered a tad the amount of special cars on special car park. Increase the amount of gas when using "normal" initial gas sandbox option. Removed vehicle easy use being true by default. [Bug Fix] Fixed having car everywhere. Fixed starting with stuff in inventory. Fixed Muldraugh spawn. Fixed some zone in Riverside spawning cars the wrong way. halkaze, Jason132 and Kuren 1 2 Link to comment Share on other sites More sharing options...
Zorak Posted September 9, 2017 Share Posted September 9, 2017 (edited) IMO car spawns are to "clean", all of them are nicely parked. I miss some abandoned cars mid road, car barricades across the road. In general its too clean for zombie apocalypse. PS. Random item spawn at car trunks would be great ! Edited September 9, 2017 by Zorak DramaSetter, Geras, myhappines and 3 others 6 Link to comment Share on other sites More sharing options...
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