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PUBG vehicles


Geras

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Ladies and Gentlemen! I present to you vehicles in Playerunkown's Battlegrounds. An early access game with over 100k concurrent players in peak times. Often #1 best selling game on Steam.

 

http://steamcommunity.com/sharedfiles/filedetails/?id=910285748

http://steamcommunity.com/sharedfiles/filedetails/?id=910295402

http://steamcommunity.com/sharedfiles/filedetails/?id=910268046

http://steamcommunity.com/sharedfiles/filedetails/?id=909165735

http://steamcommunity.com/sharedfiles/filedetails/?id=902064545

http://steamcommunity.com/sharedfiles/filedetails/?id=903358149

 

But seriously, no one bats an eye in PUBG that vehicles aren't perfect.

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4 hours ago, zoeyflower said:

the devs just want all their stuff to be as perfect as possible i guess but it would be awesome if wed get a build similar to the i will backup my save one with the password iaccepttheconsequences that would allow us to test these things earlier with some of the  glitches they may have

 
 
 

 

+1

For me, Broke Vehicles are better than No Vehicles.

I expected a buggy game when I bought PZ in Early Access, so I can only think of a few reasons why the developers wouldn't release a mostly shaky update and then iron things out.

 

1. They seem to have the approach to updates that a team would with a game that's already finished---make them as stable as possible before releasing them.

2. They fear the heat of 1000 suns from people who don't understand the EA tag.

3. They have been working on some features so long that they figure most people wouldn't accept anything other than above and beyond perfection.

 

However, I am glad they have decided to release stable content to owners of the game, with the option to playtest WIP builds (which from what I've played are still way more polished than I'd expect a test/WIP build to be) available for the more hardcore "early adapter" fans.

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7 hours ago, BayCon said:

 

+1

For me, Broke Vehicles are better than No Vehicles.

I expected a buggy game when I bought PZ in Early Access, so I can only think of a few reasons why the developers wouldn't release a mostly shaky update and then iron things out.

 

1. They seem to have the approach to updates that a team would with a game that's already finished---make them as stable as possible before releasing them.

2. They fear the heat of 1000 suns from people who don't understand the EA tag.

3. They have been working on some features so long that they figure most people wouldn't accept anything other than above and beyond perfection.

 

However, I am glad they have decided to release stable content to owners of the game, with the option to playtest WIP builds (which from what I've played are still way more polished than I'd expect a test/WIP build to be) available for the more hardcore "early adapter" fans.

I agree with you and even if it's too late for them now with vehicles and animations I feel like they can still consider an I accept the consequences branch for early WIP updates like maybe those dreaded NP* words or whatever they may come up with later.

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