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Car looting system / possible pulley system trap.


deadlight0

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Just an idea, even though driving cars won't be implemented for a while, it would be cool if you could add cars in driveways and just maybe on the roads or along the highway crashed ones, a big pile up on the highway or just a bunch of cars backed up like you see in the walking dead season 2. Looting would consist of you either opening the car doors if they happen to be unlocked or smashing the window, and of course there is always a chance to set of the car alarm. Loot wouldn't be that high other then suitcases of clothing, toiletries, a few non-perishables, personal belongings but of course there's always those people that are fanatics and have stock piled food and other things they would need and probably have a gun and ammo trying to get away from the city in there car so there car has alot of loot (quite rare).  Also be cool if you could sleep in the car.

 

Another idea!!!

 

If you could set up traps, for example if you created a pulley system to where a car was hanging up high and at the pull of a lever it would fall crushing whatever is below (zombies). This would be implemented into the crafting system.

(got this from half life 2 with the crazy priest dude who give you shotgun, good game)

 

Edit: Car would also have the ability to explode. Shooting with a gun, pouring gasoline and lighting a fire.
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I'll point you to this thread with your traps: http://theindiestone.com/forums/index.php/topic/185-the-ultimate-thread-of-traps-and-distractions/?hl=%2Bthread+%2Btraps+%2Bdistractions

 

It's a big thread for everyone to suggest their ideas for traps or distractions.

 

As far as the cars go, TIS doesn't want to add them before they're driveable, because it would just make people upset that they couldn't drive them.

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