MOX313 Posted March 25, 2017 Share Posted March 25, 2017 (edited) Hi guys, I've followed Blackbeards tutorial, and ran into a few problems I managed to sort out (I think, assuming worlded's "write objects to lua" is the missing lua file my game was missing...) But having sorted out that, now when I go to run the map, the games stops loading, pointing me toward console.txt, which I've checked and this is the last part of it: java.lang.RuntimeException: can't create player at x,y,z=11702,6896,0 because the square is null at zombie.iso.IsoWorld.init(IsoWorld.java:1929) at zombie.gameStates.GameLoadingState$1.runInner(GameLoadingState.java:245) at zombie.gameStates.GameLoadingState$1.run(GameLoadingState.java:220) at java.lang.Thread.run(Thread.java:724) 1490415861180 znet: Java_zombie_core_znet_SteamUtils_n_1Shutdown Obviously, I assume this a problem with spawnpoints.lua, which I have triple checked, and it should all be good... Any ideas? Thanks.. Edited March 27, 2017 by MOX313 Solved Chauncey 1 Link to comment Share on other sites More sharing options...
RingoD123 Posted March 25, 2017 Share Posted March 25, 2017 I have only seen this problem once before and it was because the map maker had jumped a few steps and created an objects.lua file before they had created their foraging zones. This caused the exact same error you are getting. If you follow this guide: you should be able to make and test your map, only downside is you will need to start your map mod again (from dragging your BMP/PNG files into WorldEd) as i have not found a way to remove this error from a map mod once it has manifested. The error will also re-occur if you copy any files across from the pre-existing mod to the new one. MOX313 1 Link to comment Share on other sites More sharing options...
Nero's Shadow Posted August 1, 2017 Share Posted August 1, 2017 I have no idea what this is, mind explaining? Link to comment Share on other sites More sharing options...
Arsenal26 Posted April 9, 2018 Share Posted April 9, 2018 On 3/24/2017 at 9:40 PM, MOX313 said: Edited March 26, 2017 by MOX313 Solved So what was the solution ? Link to comment Share on other sites More sharing options...
Arsenal26 Posted April 12, 2018 Share Posted April 12, 2018 Ok figured it out.... don't worry, the secret is safe with me... **Continues not telling anyone else** Link to comment Share on other sites More sharing options...
cerati Posted May 16, 2019 Share Posted May 16, 2019 I am having this issue, what was the solution? Link to comment Share on other sites More sharing options...
Zousug Posted January 10, 2022 Share Posted January 10, 2022 On 5/16/2019 at 5:56 PM, cerati said: I am having this issue, what was the solution? did you ever solve this issue? Link to comment Share on other sites More sharing options...
Snuffleupagus Posted May 23, 2022 Share Posted May 23, 2022 On 3/25/2017 at 10:42 AM, RingoD123 said: The error will also re-occur if you copy any files across from the pre-existing mod to the new one. When you say "any files", does that include existing building lots? Will the issue persist if you export the tmx -> .bmp and drag in those generated .bmp's to a new PZW file? Link to comment Share on other sites More sharing options...
RingoD123 Posted May 23, 2022 Share Posted May 23, 2022 16 hours ago, Snuffleupagus said: When you say "any files", does that include existing building lots? Will the issue persist if you export the tmx -> .bmp and drag in those generated .bmp's to a new PZW file? Building lots and bmps are fine to use again. Snuffleupagus 1 Link to comment Share on other sites More sharing options...
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