trombonaught Posted March 23, 2017 Share Posted March 23, 2017 (edited) This is a spinoff idea from two threads which have popped up regarding elements of the HUD (Help Guides for Simple Info-Trombonaught, and Unified world item picking- Faalagorn). The big idea in both of these: What if the HUD elements could be made even less visible by weaving them more seamlessly into the gameplay? Small ideas: Eliminate: Move Furniture This essentially duplicates the context-menu and inventory-menu ability to move around items, but is specific to world objects and includes the ability to rotate items. The proposal is to weave together furniture management and item management into a single system contained to context and inventory menus, and eliminate the furniture icon. See Faalagorn's thread for update on discussion. Crafting The spirit of these menus can be reimagined into a more useable and informative literature (inventory) item referred to generally as a Help Guide. See that thread for update on discussion of what that could look like. The proposal is to eliminate the crafting icon entirely. Modify: Health Proposal to repurpose and move this icon. This could be moved to the moodles side of the screen and display as the top moodle, which could also indicate overall health status. This would replace the "minor/moderate/severe" damage moodle and also include a "no damage" state (with a better name). Clicking the moodle would open health menus. Inventory Another "repurpose and move" idea. I believe we need on-screen "clickable" access to our inventory menus. However, I propose we add another function to the Inventory icon: The capacity moodle. Like what I suggested for the Health icon, Inventory can function to indicate your current load (fairly heavy, heavy, etc) with the addition of a "light load" neutral-state indicator. tldr; The new HUD would look like this: Two "equip" slots on the left, two permanent "menu/status" interactive moodles on the right. What do you think? Edited March 23, 2017 by trombonaught TrailerParkThor, Mr Root Beer, Faalagorn and 2 others 5 Link to comment Share on other sites More sharing options...
JonJon Posted March 23, 2017 Share Posted March 23, 2017 The title got a music to my mind Spoiler Sorry to get offtopic trombonaught 1 Link to comment Share on other sites More sharing options...
trombonaught Posted March 23, 2017 Author Share Posted March 23, 2017 2 minutes ago, JonJon said: The title got a music to my mind Hide contents Sorry to get offtopic This is exactly what I thought when I wrote it Dawn of the Dead 2004 credit reel anyone? JonJon 1 Link to comment Share on other sites More sharing options...
Faalagorn Posted March 24, 2017 Share Posted March 24, 2017 It could actually work. That would certainly save some space for all these floating windows trombonaught 1 Link to comment Share on other sites More sharing options...
trombonaught Posted February 16, 2019 Author Share Posted February 16, 2019 With all the overhaul happening right now I thought I'd necro this thread. I think there's a lot of interface work that could really help to polish the game along with the present cosmetic+++++ work on anims. Geras and OxManZomboid 1 1 Link to comment Share on other sites More sharing options...
OxManZomboid Posted November 13, 2020 Share Posted November 13, 2020 (edited) I agree strongly with the sentiment about the hud. its good in places. like really suits the game. but in other areass please do something about the menus that are attached for no good reason for instace.. skill health protection.... love you TIS but thats'anogood! mario Edited November 13, 2020 by OxManZomboid trombonaught 1 Link to comment Share on other sites More sharing options...
TrailerParkThor Posted November 14, 2020 Share Posted November 14, 2020 I agree with the idea, however I feel like most of this is unnecessary as pressing the No HUD key removes all the bull while still allowing you to interact with some of the HUD. My only complaint is that Moodles don't show up, and certain windows don't work intuitively in that mode. However, I think it would work to combine some of your ideas and allow Moodles to faintly show up even with No HUD on (maybe an accessibility setting). I like the Health moodle idea. I think we should put Temperature Panel in the Health submenus along with fitness to make things even more streamlined. The load capacity moodle is a good idea as well. I think the furniture movement button is necessary until they update that system a little more. Maybe a hotkey for picking up and placing furniture, or maybe just interact to pick up and drag/select from inventory to replace. Maybe if they ever make shopping carts functional and/or add wheelbarrows, wagons, or dollies; they could overhaul movement and make the menus more simplified. OxManZomboid and trombonaught 2 Link to comment Share on other sites More sharing options...
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