justcrow Posted February 18, 2017 Share Posted February 18, 2017 Hi, I want to make hammer decrease durability for carpentry like using weapon. so I found this code and want to ask if this code is right. Please give me hints. local hammer = self.character:getPrimaryHandItem() if hammer and hammer:getType() == "Hammer" and ZombRand(hammer:getConditionLowerChance()) == 0 then hammer:setCondition(hammer:getCondition() - 1) ISWorldObjectContextMenu.checkWeapon(self.character); end self.item.character = self.character; self.item:create(self.x, self.y, self.z, self.north, self.spriteName); -- needed to remove from queue / start next. self.square:RecalcAllWithNeighbours(true); ISBaseTimedAction.perform(self); Link to comment Share on other sites More sharing options...
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