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GoodOldLeon

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On 7/2/2017 at 8:34 AM, tommysticks said:

As far as I know the lowest limit used to be 0.1 or 0.01, I forget which. Highest is unlimited but if I remember correctly 100 will pretty much guarantee a spawn. 

 

And yes, spawn rate is affected by loot rarity, luck, and how many zeds are in the vicinity. 

 

I found these two examples while browsing the file:  "Radio.WalkieTalkie3",0.001, and "Base.Spiffo", 0.0005, so maybe 0.0001 is the lowest?

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21 hours ago, TheLeonBM said:

 

I found these two examples while browsing the file:  "Radio.WalkieTalkie3",0.001, and "Base.Spiffo", 0.0005, so maybe 0.0001 is the lowest?

Yeah, but I believe in the actual function that spawns shit in there is a line that says something like "if spawn rate <= 0.01 then spawn rate = 0.01" making those convert. Been a while since I've poked around. I believe the file I'm referring to is ItemPicker.lua if you want to take a look.

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