W1Ndextor Posted February 3, 2017 Share Posted February 3, 2017 (edited) Hello there everyone, I'll try to keep this short. I found Project Zomboid a month or so ago and I absolutely fell in love with it. Being a developer, I loved it so much that I decided I wanted to contribute to making it a better game. Well, I'm not only a developer but I'm also an outdoorsy sort of guy, I'm a survivalist by hobby, and also a gun enthusiast. So when, I found ORMtnMan's Real Gun Mod, in a game that was in my personal top 5 I knew I had to at least offer to contribute. Since, he started working on the mod development has slowed down a bit, well, I've reached out to ORMtnMan and I am now an active developer on the Real Guns Mod as well. To some of you this may be exciting news, and that's good. I make only one promise to all of you and that is, I will actively do my best, to not only work with ORMtnMan on this mod, but also, too keep development of it more consistent. I'm really glad to be working on this project, and I look forward to being a part of this forum and community. TLDR: Development of the real guns mod is picking back up, ORMtnMan and I are now working collectively to bring more consistent updates. Edited February 4, 2017 by W1Ndextor Paul Redeker, King-Salomon, nasKo and 6 others 9 Link to comment Share on other sites More sharing options...
nolanri Posted February 4, 2017 Share Posted February 4, 2017 could you work on the switching for semi-auto to auto. now it deletes any attachments or ammo in the gun when you do it. you could use weapon:getModData().currentCapacity weapon:getModData().roundChambered weapon:getCanon(); weapon:getScope(); to save that stuff and then reset it to the new weapon after switching semiauto. or just using nonsemiweapon:setType("ORGM.semiweapon"); just use setType to switch back and forth might work ddraigcymraeg 1 Link to comment Share on other sites More sharing options...
W1Ndextor Posted February 4, 2017 Author Share Posted February 4, 2017 @nolanri I'll take a look at it tonight! Thanks for the input! Link to comment Share on other sites More sharing options...
Hicks Posted February 4, 2017 Share Posted February 4, 2017 * hk91(7.62x51 version) - can't be modded (bugged) * glock20 - can't be repaired (bugged) * AI-AW.308 - can't be modded (bug) * H&K SL8 (5.56) - can't be modded, it's twin sister hk sl8 223 can be modded and works fine. Link to comment Share on other sites More sharing options...
ORMtnMan Posted March 17, 2017 Share Posted March 17, 2017 Slowed down as in stopped he means. I apologize for that. W1Ndextor is awesome btw Blahblah_Curtis 1 Link to comment Share on other sites More sharing options...
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