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RELEASED: Build 37.14


RobertJohnson

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Build 37.9:

 

[New]

  • Added  -XX:-CreateMinidumpOnCrash -XX:-OmitStackTraceInFastThrow java parameters for windows.

 

[Balance]

  • Lowered annotated map chance from 30% to 20%.

 

[Bug Fix]

  • Changed "Annoted map" to "Annotated map".
  • Fixed possible zombie crash.
  • Fixed wrong capacity on player built containers (shelves, bookcase...).
  • Fixed wrong displayed version number.
  • You can now walk over composter but are slowed by it.
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2 hours ago, RobertJohnson said:

Build 37.9:

 

[New]

  • Added  -XX:-CreateMinidumpOnCrash -XX:-OmitStackTraceInFastThrow java parameters for windows.

 

[Balance]

  • Lowered annotated map chance from 30% to 20%.

 

[Bug Fix]

  • Changed "Annoted map" to "Annotated map".
  • Fixed possible zombie crash.
  • Fixed wrong capacity on player built containers (shelves, bookcase...).
  • Fixed wrong displayed version number.
  • You can now walk over composter but are slowed by it.

 

Only public? IWBUMS is still on 37.8 :mellow:

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52 minutes ago, OnceYouKillACow said:

Anyone else running into a bug where mailboxs not not spawning magazines or books and it spawns nails and concrete powder might be a mod thats making it do it?

Not me, just a crazy amount of guns. Got 3 pistols, 2 shotguns and 2 hunting rifles just on the way to a safehouse. All of these off corpses in houses. One had one pistol, a shotgun and a hunting rifle on it along with ammo for all.

Only thing I am wondering is why a friend and I got updated to 37.9 from steam automatically but the 3rd friend cant update to it from 37.8. Been trying for two days to get him to be able to even connect to the server and this is the last barrier between us all playing...

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32 minutes ago, Buddah-_-hash said:

Not me, just a crazy amount of guns. Got 3 pistols, 2 shotguns and 2 hunting rifles just on the way to a safehouse. All of these off corpses in houses. One had one pistol, a shotgun and a hunting rifle on it along with ammo for all.

Only thing I am wondering is why a friend and I got updated to 37.9 from steam automatically but the 3rd friend cant update to it from 37.8. Been trying for two days to get him to be able to even connect to the server and this is the last barrier between us all playing...

Have your friend switch from IWBUMS to the stable build.

 

If it still fails, restart Steam.

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3 hours ago, OnceYouKillACow said:

Anyone else running into a bug where mailboxs not not spawning magazines or books and it spawns nails and concrete powder might be a mod thats making it do it?

I'm going to guess it's a mod. I ran into the same problem when I was using the Literature Mod.

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Build 37.10:

Live on public & IWBUMS (in case someone forget to go back to public)

 

[Bug Fix]

 

Fixed crash when throwing bomb with explosion power over 100 (hydrocraft).
Fixed being able to respawn stash container.
Fixed zombies thumping on hidden floorboard container.
Fixed being blocked by hidden floorboard container.
Fixed some compatibility with hydrocraft when scavenging.

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after the patch, I encounterd this problem for my server.

 

1493384196192 erosion: reading C:\Users\pc\Zomboid\Saves\Multiplayer\servertest\erosion.ini
1493384200733 Loading: media/maps/West Point, KY/objects.lua
1493384200834 Loading: media/maps/Muldraugh, KY/objects.lua
ALARMS: 4/1484 buildings have alarms
java.nio.BufferUnderflowException
 at java.nio.Buffer.nextGetIndex(Buffer.java:506)
 at java.nio.HeapByteBuffer.getShort(HeapByteBuffer.java:310)
 at zombie.GameWindow$StringUTF.load(GameWindow.java:2178)
 at zombie.GameWindow.ReadStringUTF(GameWindow.java:2231)
 at zombie.GameWindow.ReadString(GameWindow.java:2248)
 at zombie.core.stash.StashSystem.load(StashSystem.java:381)
 at zombie.iso.IsoMetaGrid.load(IsoMetaGrid.java:769)
 at zombie.iso.IsoWorld.init(IsoWorld.java:1624)
 at zombie.network.GameServer.main(GameServer.java:586)
1493384201650

 

server terminated

 

 

Could you guys help me please?

 

 

 

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4 hours ago, justcrow said:

after the patch, I encounterd this problem for my server.

 

1493384196192 erosion: reading C:\Users\pc\Zomboid\Saves\Multiplayer\servertest\erosion.ini
1493384200733 Loading: media/maps/West Point, KY/objects.lua
1493384200834 Loading: media/maps/Muldraugh, KY/objects.lua
ALARMS: 4/1484 buildings have alarms
java.nio.BufferUnderflowException
 at java.nio.Buffer.nextGetIndex(Buffer.java:506)
 at java.nio.HeapByteBuffer.getShort(HeapByteBuffer.java:310)
 at zombie.GameWindow$StringUTF.load(GameWindow.java:2178)
 at zombie.GameWindow.ReadStringUTF(GameWindow.java:2231)
 at zombie.GameWindow.ReadString(GameWindow.java:2248)
 at zombie.core.stash.StashSystem.load(StashSystem.java:381)
 at zombie.iso.IsoMetaGrid.load(IsoMetaGrid.java:769)
 at zombie.iso.IsoWorld.init(IsoWorld.java:1624)
 at zombie.network.GameServer.main(GameServer.java:586)
1493384201650

 

server terminated

 

 

Could you guys help me please?

 

 

 

Delete the map_meta.bin file on the server and it'll work.

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17 minutes ago, EnigmaGrey said:

Delete the map_meta.bin file on the server and it'll work.

Thank you so much! you are my savior :) But I noticed all safe houses in my server were released and factions too. Why is that? and any problem else?

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1 hour ago, justcrow said:

Thank you so much! you are my savior :) But I noticed all safe houses in my server were released and factions too. Why is that? and any problem else?

 

They are stocked in this file :) EG told me it's often a problem, I'll prob move them on their own file for build 38

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Hey all, just noticed another particular.

Since build 37 came out, Any fishing net traps I place in the water no longer give the option to "Check trap". So we cannot harvest bait fish

I have had them in the water for several days in real life. our server is well within fishing season, so it is not a seasonal issue.

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Build 37.12:

 

[New]

  • [MP] Added a GeneratorFuelConsumed Server option. The default is 1.0: if you set it to 0.5 your generators will consume half the amount of fuel, if it's set to 2.0 they'll consume twice as much.
  • [MP] Added a WorldItemRemovalExlusionList server option. This is used to exclude some items removed by the HoursForWorldItemRemoval options, with the default being logs & water items.
  • You can now craft a remote controller for your traps with a Radio Receiver and not only a remote tv Receiver.

 

[Balance]

  • Microwave default timer is now set to 60 minutes.
  • A full petrol can now fill a generator up to 80% (from 40%).
  • Generators have now twice less chance of losing condition while running.
  • Changed toaster capacity from 50 to 3.

 

[Bug Fix]

  • Fixed save bug with stash map.
  • When destroying a generator it now disables it.
  • Fixed pouring into objects creating duplicate entries in context menu.
  • Fixed pouring into objects not updating the weight of items.
  • Fixed pouring into objects not having a name in the action bar, not updating job delta.
  • "Transfer All" inventory button now is locked to the size of the inventory panel.
  • Added missing event "OnTileRemoved".
  • Fixed equipped backpacks icons being missplaced when starting a game.
  • Fixed lights not working in a building connected to a generator.
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2 hours ago, RobertJohnson said:

Build 37.12:

 

[New]

  • [MP] Added a GeneratorFuelConsumed Server option. The default is 1.0: if you set it to 0.5 your generators will consume half the amount of fuel, if it's set to 2.0 they'll consume twice as much.
  • [MP] Added a WorldItemRemovalExlusionList server option. This is used to exclude some items removed by the HoursForWorldItemRemoval options, with the default being logs & water items.
  • You can now craft a remote controller for your traps with a Radio Receiver and not only a remote tv Receiver.

 

[Balance]

  • Microwave default timer is now set to 60 minutes.
  • A full petrol can now fill a generator up to 80% (from 40%).
  • Generators have now twice less chance of losing condition while running.
  • Changed toaster capacity from 50 to 3.

 

[Bug Fix]

  • Fixed save bug with stash map.
  • When destroying a generator it now disables it.
  • Fixed pouring into objects creating duplicate entries in context menu.
  • Fixed pouring into objects not updating the weight of items.
  • Fixed pouring into objects not having a name in the action bar, not updating job delta.
  • "Transfer All" inventory button now is locked to the size of the inventory panel.
  • Added missing event "OnTileRemoved".
  • Fixed equipped backpacks icons being missplaced when starting a game.
  • Fixed lights not working in a building connected to a generator.

Thank you very much)!! I was worried about this bug fix but you delivered the goods in making them(gens) still viable in multi-player 

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