CaptKaspar Posted May 4, 2017 Share Posted May 4, 2017 12 hours ago, RobertJohnson said: Build 37.12: [New] [MP] Added a GeneratorFuelConsumed Server option. The default is 1.0: if you set it to 0.5 your generators will consume half the amount of fuel, if it's set to 2.0 they'll consume twice as much. Hurrah! trombonaught 1 Link to comment Share on other sites More sharing options...
RobertJohnson Posted May 4, 2017 Author Share Posted May 4, 2017 Build 37.13: [BUG FIX] Fixed missing "Pour Into". Fixed exterior lights not working. Veeroos, NagashUD, trombonaught and 2 others 5 Link to comment Share on other sites More sharing options...
Snakeman Posted May 4, 2017 Share Posted May 4, 2017 3 hours ago, RobertJohnson said: Build 37.13: [BUG FIX] Fixed missing "Pour Into". Fixed exterior lights not working. *Well the entire map have exterior lights on (Street lights)... even if electricity is cut. Maybe needs to detect a generator to working good. *Now can't use a pot to fill a empty pop bottle. ditoseadio 1 Link to comment Share on other sites More sharing options...
gastonsl Posted May 4, 2017 Share Posted May 4, 2017 (edited) Since this update I can't launch the game. It keeps saying that the .exe has stopped working. Before it I could play normally, never an issue has popped up. I posted in the Bug report section as well to see if anybody could help me. Maybe my end is the problem? EDIT: It was my end indeed. Had my graphics card updated and the problem solved itself, Edited May 5, 2017 by gastonsl Link to comment Share on other sites More sharing options...
agreubill Posted May 5, 2017 Share Posted May 5, 2017 Quote You can now craft a remote controller for your traps with a Radio Receiver and not only a remote tv Receiver. Amen ! Very good thing. Tied it to some exp. in Electricity and it would be perfect ! Link to comment Share on other sites More sharing options...
OnceYouKillACow Posted May 8, 2017 Share Posted May 8, 2017 I'm hoping today for mondoid they release the car testing branch =) I'm so excited for it! Link to comment Share on other sites More sharing options...
ProjectSky Posted May 8, 2017 Share Posted May 8, 2017 1 hour ago, OnceYouKillACow said: I'm hoping today for mondoid they release the car testing branch =) I'm so excited for it! Me too. Link to comment Share on other sites More sharing options...
BoogieMan Posted May 8, 2017 Share Posted May 8, 2017 What determines what is affected by "HoursForWorldItemRemoval"? Is that purely containers such as something that you can use like a bag/box? What about pots left out in the rain, or generators? Link to comment Share on other sites More sharing options...
Faalagorn Posted May 8, 2017 Share Posted May 8, 2017 (edited) 1 hour ago, BoogieMan said: What determines what is affected by "HoursForWorldItemRemoval"? Is that purely containers such as something that you can use like a bag/box? What about pots left out in the rain, or generators? Generators (and zombie bodies) should be treated as world items, similar to player constructions and furniture, including the ones that can be picked (they no longer can be dropped on ground in the item form). However, I think the pots left in rain are affected, (SEE EDIT!) as they are regular items. I really like the new addition of leaving the pots to collect rain, but it seems to collide with the disappearing items - it's not something you leave on on single player, but if they indeed disappear, I would be scared to leave them on the ground for prolonged periods on multiplayer servers :). I actually would like if you'd have to permanently "place" the pots on the ground, instead of simply dropping them, even if they would take a whole slot (at least it would bring motivation to put proper rain collectors in that tile), though that would require changing the actual mechanics and possibly drawing a new sprites (though I would really love to see it that way, though I don't pull the strings :P) Obviously, I may be wrong though, so it's up to @RobertJohnson to confirm EDIT: NVM, I just realized one of the latest logs state "[MP] Added a WorldItemRemovalExlusionList server option. This is used to exclude some items removed by the HoursForWorldItemRemoval options, with the default being logs & water items." - so they are excluded on default. That's what I get for not being up to date with the patch logs! Edited May 8, 2017 by Faalagorn Link to comment Share on other sites More sharing options...
BoogieMan Posted May 8, 2017 Share Posted May 8, 2017 17 minutes ago, Faalagorn said: Generators (and zombie bodies) should be treated as world items, similar to player constructions and furniture, including the ones that can be picked (they no longer can be dropped on ground in the item form). However, I think the pots left in rain are affected, (SEE EDIT!) as they are regular items. I really like the new addition of leaving the pots to collect rain, but it seems to collide with the disappearing items - it's not something you leave on on single player, but if they indeed disappear, I would be scared to leave them on the ground for prolonged periods on multiplayer servers :). I actually would like if you'd have to permanently "place" the pots on the ground, instead of simply dropping them, even if they would take a whole slot (at least it would bring motivation to put proper rain collectors in that tile), though that would require changing the actual mechanics and possibly drawing a new sprites (though I would really love to see it that way, though I don't pull the strings :P) Obviously, I may be wrong though, so it's up to @RobertJohnson to confirm EDIT: NVM, I just realized one of the latest logs state "[MP] Added a WorldItemRemovalExlusionList server option. This is used to exclude some items removed by the HoursForWorldItemRemoval options, with the default being logs & water items." - so they are excluded on default. That's what I get for not being up to date with the patch logs! Ah, good to know. Nifty feature. Thanks! Link to comment Share on other sites More sharing options...
Kuren Posted May 8, 2017 Share Posted May 8, 2017 (edited) On 5/3/2017 at 6:19 AM, RobertJohnson said: [MP] Added a GeneratorFuelConsumed Server option. The default is 1.0: if you set it to 0.5 your generators will consume half the amount of fuel, if it's set to 2.0 they'll consume twice as much. Could this be put into a sandbox option for SP as well? There's a few server options I've always been jealous of and this was just added to the list lol Edited May 8, 2017 by Kuren Link to comment Share on other sites More sharing options...
Keyros1 Posted May 9, 2017 Share Posted May 9, 2017 On 03.05.2017 at 3:19 PM, RobertJohnson said: A full petrol can now fill a generator up to 80% (from 40%) Maybe it's worth 20% or less. This, with the help of the flow adjustment, allows to increase the capacity of the generator and it can work longer without refueling. It seems strange that a diesel generator should be refueled after 6 hours or a long working generator (with a large tank) is filled with one canister when the parameters change. This will raise the cost of fuel and make the game more interesting. Well and if to make an option for capacity of canisters it would be WONDERFUL! Sorry for my English. Nebula 1 Link to comment Share on other sites More sharing options...
RobertJohnson Posted May 10, 2017 Author Share Posted May 10, 2017 Build 37.14: [Bug Fix] Fixed missing "Pour into" or having it twice in the context menu. Fixed allowed to build carpentry things with a broken hammer. Kuren, Jason132 and Batsphinx 3 Link to comment Share on other sites More sharing options...
scarhand Posted May 10, 2017 Share Posted May 10, 2017 (edited) 1494416173189 function: createMenu -- file: ISInventoryPaneContextMenu.lua line # 567 1494416173189 function: onRightMouseUp -- file: ISInventoryPane.lua line # 1137 It's on updated multiplayer server by the way. I get this error when i try to fill my bottle from cooking pot. Edited May 10, 2017 by scarhand Link to comment Share on other sites More sharing options...
wsensor Posted May 13, 2017 Share Posted May 13, 2017 Did safehouse respawning break? It's supposed to be on but it doesn't seem to work T_T. Link to comment Share on other sites More sharing options...
vad Posted May 15, 2017 Share Posted May 15, 2017 keep getting pot duplicating in the oven, sometimes after cooking and 'loot all' pots will disappear, other times when logging back in pots will be there from stuff ive already cooked and used. Link to comment Share on other sites More sharing options...
wsensor Posted May 15, 2017 Share Posted May 15, 2017 Apparently it's just me that does not respawn in my safehouse. Works fine for everyone else so far ha... Worked fine for me before we did a hard reset on the server but now it ignores me but lets everyone else respawn in their safehouses haha. Link to comment Share on other sites More sharing options...
Paul Redeker Posted May 15, 2017 Share Posted May 15, 2017 4 hours ago, wsensor said: Apparently it's just me that does not respawn in my safehouse. Works fine for everyone else so far ha... Worked fine for me before we did a hard reset on the server but now it ignores me but lets everyone else respawn in their safehouses haha. Everyone else will spawn if they are added to safehouse. But the character that owns the safehouse won't spawn in it. Link to comment Share on other sites More sharing options...
irraelo84 Posted May 15, 2017 Share Posted May 15, 2017 In Rosewood it rains inside the single-storey houses and also in the two-storey houses it rains on the top floor Link to comment Share on other sites More sharing options...
Fedor Posted May 16, 2017 Share Posted May 16, 2017 (edited) Hi. I'm still getting an error in version 37.14 This is for RUSSIAN localization. In the multiplayer game menu, the User option / Admin option / User List buttons is shifted to the right side. Where can I fix it myself? Perhaps there are just a few numbers to change in the text. Edited May 16, 2017 by Fedor Link to comment Share on other sites More sharing options...
count_zero99uk Posted May 22, 2017 Share Posted May 22, 2017 (edited) I still cant pour from water bottles into pans. I just checked on my game without any mods definatly cant pour Edited May 22, 2017 by count_zero99uk Link to comment Share on other sites More sharing options...
Fodastiko Posted May 22, 2017 Share Posted May 22, 2017 Help now can't use a pot to fill a empty pop bottle I still can't pour from water bottles into pans Fix MP plz Link to comment Share on other sites More sharing options...
ddraigcymraeg Posted May 24, 2017 Share Posted May 24, 2017 Hi, I play with GOG, since I do not like that Steam forces me to update, unfortunately there is not opt out of updates. Not sure if this was asked before, have not gone through the whole thread. Can this be added to GOG now please? There are also changes to mods like Survivors that I use, that are optimal with 37.14. Thanks! Link to comment Share on other sites More sharing options...
nasKo Posted May 24, 2017 Share Posted May 24, 2017 3 minutes ago, ddraigcymraeg said: Hi, I play with GOG, since I do not like that Steam forces me to update, unfortunately there is not opt out of updates. Not sure if this was asked before, have not gone through the whole thread. Can this be added to GOG now please? There are also changes to mods like Survivors that I use, that are optimal with 37.14. Thanks! We are already in the process of updating GOG so it shouldn't be too long. ddraigcymraeg 1 Link to comment Share on other sites More sharing options...
ddraigcymraeg Posted May 24, 2017 Share Posted May 24, 2017 Fantastic! Thank you. Link to comment Share on other sites More sharing options...
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