RobertJohnson Posted April 25, 2017 Author Share Posted April 25, 2017 Need to know what the crash is Link to comment Share on other sites More sharing options...
RobertJohnson Posted April 25, 2017 Author Share Posted April 25, 2017 Build 37.9: [New] Added -XX:-CreateMinidumpOnCrash -XX:-OmitStackTraceInFastThrow java parameters for windows. [Balance] Lowered annotated map chance from 30% to 20%. [Bug Fix] Changed "Annoted map" to "Annotated map". Fixed possible zombie crash. Fixed wrong capacity on player built containers (shelves, bookcase...). Fixed wrong displayed version number. You can now walk over composter but are slowed by it. XA3AP 1 Link to comment Share on other sites More sharing options...
justcrow Posted April 25, 2017 Share Posted April 25, 2017 Is this a bug or not? Scavenging makes players exhausted in a flash. I guess it may be a bug because it was ok before releasing the public. Link to comment Share on other sites More sharing options...
ditoseadio Posted April 25, 2017 Share Posted April 25, 2017 2 hours ago, RobertJohnson said: Build 37.9: [New] Added -XX:-CreateMinidumpOnCrash -XX:-OmitStackTraceInFastThrow java parameters for windows. [Balance] Lowered annotated map chance from 30% to 20%. [Bug Fix] Changed "Annoted map" to "Annotated map". Fixed possible zombie crash. Fixed wrong capacity on player built containers (shelves, bookcase...). Fixed wrong displayed version number. You can now walk over composter but are slowed by it. Only public? IWBUMS is still on 37.8 Link to comment Share on other sites More sharing options...
EnigmaGrey Posted April 25, 2017 Share Posted April 25, 2017 Fixes will just be going to the public build for the next few days. Switch over. Link to comment Share on other sites More sharing options...
SurvivorMan Posted April 26, 2017 Share Posted April 26, 2017 This is so great, Thank you Link to comment Share on other sites More sharing options...
OnceYouKillACow Posted April 26, 2017 Share Posted April 26, 2017 Anyone else running into a bug where mailboxs not not spawning magazines or books and it spawns nails and concrete powder might be a mod thats making it do it? Link to comment Share on other sites More sharing options...
Buddah-_-hash Posted April 26, 2017 Share Posted April 26, 2017 52 minutes ago, OnceYouKillACow said: Anyone else running into a bug where mailboxs not not spawning magazines or books and it spawns nails and concrete powder might be a mod thats making it do it? Not me, just a crazy amount of guns. Got 3 pistols, 2 shotguns and 2 hunting rifles just on the way to a safehouse. All of these off corpses in houses. One had one pistol, a shotgun and a hunting rifle on it along with ammo for all. Only thing I am wondering is why a friend and I got updated to 37.9 from steam automatically but the 3rd friend cant update to it from 37.8. Been trying for two days to get him to be able to even connect to the server and this is the last barrier between us all playing... Link to comment Share on other sites More sharing options...
EnigmaGrey Posted April 26, 2017 Share Posted April 26, 2017 32 minutes ago, Buddah-_-hash said: Not me, just a crazy amount of guns. Got 3 pistols, 2 shotguns and 2 hunting rifles just on the way to a safehouse. All of these off corpses in houses. One had one pistol, a shotgun and a hunting rifle on it along with ammo for all. Only thing I am wondering is why a friend and I got updated to 37.9 from steam automatically but the 3rd friend cant update to it from 37.8. Been trying for two days to get him to be able to even connect to the server and this is the last barrier between us all playing... Have your friend switch from IWBUMS to the stable build. If it still fails, restart Steam. Link to comment Share on other sites More sharing options...
Octopus Posted April 26, 2017 Share Posted April 26, 2017 3 hours ago, OnceYouKillACow said: Anyone else running into a bug where mailboxs not not spawning magazines or books and it spawns nails and concrete powder might be a mod thats making it do it? I'm going to guess it's a mod. I ran into the same problem when I was using the Literature Mod. Link to comment Share on other sites More sharing options...
vad Posted April 28, 2017 Share Posted April 28, 2017 foraging UI broke hydrocraft mod, looting berries only loots vanilla berries Link to comment Share on other sites More sharing options...
EnigmaGrey Posted April 28, 2017 Share Posted April 28, 2017 59 minutes ago, vad said: foraging UI broke hydrocraft mod, looting berries only loots vanilla berries Yes. The scavenges.plants table was removed. Hydrocraft will need to update to account for this. Link to comment Share on other sites More sharing options...
RobertJohnson Posted April 28, 2017 Author Share Posted April 28, 2017 Build 37.10: Live on public & IWBUMS (in case someone forget to go back to public) [Bug Fix] Fixed crash when throwing bomb with explosion power over 100 (hydrocraft). Fixed being able to respawn stash container. Fixed zombies thumping on hidden floorboard container. Fixed being blocked by hidden floorboard container. Fixed some compatibility with hydrocraft when scavenging. Jason132, trombonaught and Kuren 3 Link to comment Share on other sites More sharing options...
jimmy_two_shoes Posted April 28, 2017 Share Posted April 28, 2017 How do I go back up an update? The server I'm playing on hasn't got the latest thing Link to comment Share on other sites More sharing options...
justcrow Posted April 28, 2017 Share Posted April 28, 2017 after the patch, I encounterd this problem for my server. 1493384196192 erosion: reading C:\Users\pc\Zomboid\Saves\Multiplayer\servertest\erosion.ini 1493384200733 Loading: media/maps/West Point, KY/objects.lua 1493384200834 Loading: media/maps/Muldraugh, KY/objects.lua ALARMS: 4/1484 buildings have alarms java.nio.BufferUnderflowException at java.nio.Buffer.nextGetIndex(Buffer.java:506) at java.nio.HeapByteBuffer.getShort(HeapByteBuffer.java:310) at zombie.GameWindow$StringUTF.load(GameWindow.java:2178) at zombie.GameWindow.ReadStringUTF(GameWindow.java:2231) at zombie.GameWindow.ReadString(GameWindow.java:2248) at zombie.core.stash.StashSystem.load(StashSystem.java:381) at zombie.iso.IsoMetaGrid.load(IsoMetaGrid.java:769) at zombie.iso.IsoWorld.init(IsoWorld.java:1624) at zombie.network.GameServer.main(GameServer.java:586) 1493384201650 server terminated Could you guys help me please? Link to comment Share on other sites More sharing options...
EnigmaGrey Posted April 28, 2017 Share Posted April 28, 2017 4 hours ago, justcrow said: after the patch, I encounterd this problem for my server. 1493384196192 erosion: reading C:\Users\pc\Zomboid\Saves\Multiplayer\servertest\erosion.ini 1493384200733 Loading: media/maps/West Point, KY/objects.lua 1493384200834 Loading: media/maps/Muldraugh, KY/objects.lua ALARMS: 4/1484 buildings have alarms java.nio.BufferUnderflowException at java.nio.Buffer.nextGetIndex(Buffer.java:506) at java.nio.HeapByteBuffer.getShort(HeapByteBuffer.java:310) at zombie.GameWindow$StringUTF.load(GameWindow.java:2178) at zombie.GameWindow.ReadStringUTF(GameWindow.java:2231) at zombie.GameWindow.ReadString(GameWindow.java:2248) at zombie.core.stash.StashSystem.load(StashSystem.java:381) at zombie.iso.IsoMetaGrid.load(IsoMetaGrid.java:769) at zombie.iso.IsoWorld.init(IsoWorld.java:1624) at zombie.network.GameServer.main(GameServer.java:586) 1493384201650 server terminated Could you guys help me please? Delete the map_meta.bin file on the server and it'll work. Link to comment Share on other sites More sharing options...
RobertJohnson Posted April 28, 2017 Author Share Posted April 28, 2017 37.11 [Bug Fix] Fixed a problem when loading some previous saves. Kuren and Jason132 2 Link to comment Share on other sites More sharing options...
justcrow Posted April 28, 2017 Share Posted April 28, 2017 17 minutes ago, EnigmaGrey said: Delete the map_meta.bin file on the server and it'll work. Thank you so much! you are my savior But I noticed all safe houses in my server were released and factions too. Why is that? and any problem else? Link to comment Share on other sites More sharing options...
RobertJohnson Posted April 28, 2017 Author Share Posted April 28, 2017 1 hour ago, justcrow said: Thank you so much! you are my savior But I noticed all safe houses in my server were released and factions too. Why is that? and any problem else? They are stocked in this file EG told me it's often a problem, I'll prob move them on their own file for build 38 nasKo 1 Link to comment Share on other sites More sharing options...
justcrow Posted April 29, 2017 Share Posted April 29, 2017 6 hours ago, RobertJohnson said: They are stocked in this file EG told me it's often a problem, I'll prob move them on their own file for build 38 Thank you very much , RJ & EG Link to comment Share on other sites More sharing options...
OnceYouKillACow Posted May 3, 2017 Share Posted May 3, 2017 When this week will be able to test the cars out? Link to comment Share on other sites More sharing options...
BumWhipper Posted May 3, 2017 Share Posted May 3, 2017 Hey all, just noticed another particular. Since build 37 came out, Any fishing net traps I place in the water no longer give the option to "Check trap". So we cannot harvest bait fish I have had them in the water for several days in real life. our server is well within fishing season, so it is not a seasonal issue. Link to comment Share on other sites More sharing options...
RobertJohnson Posted May 3, 2017 Author Share Posted May 3, 2017 Build 37.12: [New] [MP] Added a GeneratorFuelConsumed Server option. The default is 1.0: if you set it to 0.5 your generators will consume half the amount of fuel, if it's set to 2.0 they'll consume twice as much. [MP] Added a WorldItemRemovalExlusionList server option. This is used to exclude some items removed by the HoursForWorldItemRemoval options, with the default being logs & water items. You can now craft a remote controller for your traps with a Radio Receiver and not only a remote tv Receiver. [Balance] Microwave default timer is now set to 60 minutes. A full petrol can now fill a generator up to 80% (from 40%). Generators have now twice less chance of losing condition while running. Changed toaster capacity from 50 to 3. [Bug Fix] Fixed save bug with stash map. When destroying a generator it now disables it. Fixed pouring into objects creating duplicate entries in context menu. Fixed pouring into objects not updating the weight of items. Fixed pouring into objects not having a name in the action bar, not updating job delta. "Transfer All" inventory button now is locked to the size of the inventory panel. Added missing event "OnTileRemoved". Fixed equipped backpacks icons being missplaced when starting a game. Fixed lights not working in a building connected to a generator. trombonaught, wsensor, CaptKaspar and 3 others 6 Link to comment Share on other sites More sharing options...
Batsphinx Posted May 3, 2017 Share Posted May 3, 2017 5 minutes ago, RobertJohnson said: Fixed lights not working in a building connected to a generator. Yay! DramaSetter, Snakeman and Geras 3 Link to comment Share on other sites More sharing options...
BumWhipper Posted May 3, 2017 Share Posted May 3, 2017 2 hours ago, RobertJohnson said: Build 37.12: [New] [MP] Added a GeneratorFuelConsumed Server option. The default is 1.0: if you set it to 0.5 your generators will consume half the amount of fuel, if it's set to 2.0 they'll consume twice as much. [MP] Added a WorldItemRemovalExlusionList server option. This is used to exclude some items removed by the HoursForWorldItemRemoval options, with the default being logs & water items. You can now craft a remote controller for your traps with a Radio Receiver and not only a remote tv Receiver. [Balance] Microwave default timer is now set to 60 minutes. A full petrol can now fill a generator up to 80% (from 40%). Generators have now twice less chance of losing condition while running. Changed toaster capacity from 50 to 3. [Bug Fix] Fixed save bug with stash map. When destroying a generator it now disables it. Fixed pouring into objects creating duplicate entries in context menu. Fixed pouring into objects not updating the weight of items. Fixed pouring into objects not having a name in the action bar, not updating job delta. "Transfer All" inventory button now is locked to the size of the inventory panel. Added missing event "OnTileRemoved". Fixed equipped backpacks icons being missplaced when starting a game. Fixed lights not working in a building connected to a generator. Thank you very much)!! I was worried about this bug fix but you delivered the goods in making them(gens) still viable in multi-player trombonaught and Batsphinx 2 Link to comment Share on other sites More sharing options...
Recommended Posts