BaldGuyPlaysGames Posted February 23, 2017 Share Posted February 23, 2017 Hey guys, The game hanging on the click to start screen only seems to happen (at least for me) when I convert an old save to 37.3 Once I exit the game, the converted save loads as normal. Toodles Patrick H and axeladalidez78 2 Link to comment Share on other sites More sharing options...
Patrick H Posted February 23, 2017 Share Posted February 23, 2017 1 hour ago, BaldGuyPlaysGames said: Hey guys, The game hanging on the click to start screen only seems to happen (at least for me) when I convert an old save to 37.3 Once I exit the game, the converted save loads as normal. Toodles Didn't work for me axeladalidez78 1 Link to comment Share on other sites More sharing options...
axeladalidez78 Posted February 23, 2017 Share Posted February 23, 2017 Happened to me the same , I just had to restart. Link to comment Share on other sites More sharing options...
NagashUD Posted February 23, 2017 Share Posted February 23, 2017 6 hours ago, Blasted_Taco said: I been out of the loop for quite a while, so i must ask, does the wood stove works if you move it or its still bugged? Wood oven has been fixed, just tested . Kuren and Blasted_Taco 2 Link to comment Share on other sites More sharing options...
RobertJohnson Posted February 24, 2017 Author Share Posted February 24, 2017 @NagashUD Hey, thanks a lot for the report fellow baguette! About the crates duplication, can you reproduce it everytime? I did a tools stash, went into a house, checked the crate/restarted game/load and still 1 crate... For others, everything you reported is fixed so far, just gonna wait on Nagash's answer or i'll release a quick bug fix version. Also note: for those who wants to purely help, start a new game in debug mode (-Ddebug in the .bat) and right click anywhere, select "Stash Debug" so you can test easily, it spawn the map and spawn you at 75 tiles north-west from the concerned building NagashUD, DramaSetter, Jason132 and 1 other 4 Link to comment Share on other sites More sharing options...
NagashUD Posted February 24, 2017 Share Posted February 24, 2017 45 minutes ago, RobertJohnson said: @NagashUD Hey, thanks a lot for the report fellow baguette! About the crates duplication, can you reproduce it everytime? I did a tools stash, went into a house, checked the crate/restarted game/load and still 1 crate... For others, everything you reported is fixed so far, just gonna wait on Nagash's answer or i'll release a quick bug fix version. I'm about to try Link to comment Share on other sites More sharing options...
NagashUD Posted February 24, 2017 Share Posted February 24, 2017 (edited) This time nothing happened "abundant loot" initial infection; maybe the bug comes from the extreme rare loot ? Edited February 24, 2017 by NagashUD Link to comment Share on other sites More sharing options...
NagashUD Posted February 24, 2017 Share Posted February 24, 2017 The problem is it might takes a while to find in extreme rare loot, but not impossible , i'm trying it as well Link to comment Share on other sites More sharing options...
NagashUD Posted February 24, 2017 Share Posted February 24, 2017 (edited) Empty crate, just one spawned, extreme rare loot Other try, same config, still empty Edited February 24, 2017 by NagashUD Patrick H 1 Link to comment Share on other sites More sharing options...
NagashUD Posted February 24, 2017 Share Posted February 24, 2017 Blocked by the crate :/ should maybe move this one ? Patrick H and DramaSetter 2 Link to comment Share on other sites More sharing options...
DramaSetter Posted February 24, 2017 Share Posted February 24, 2017 On 23.02.2017 at 0:11 AM, RobertJohnson said: Build IWBUMS 37.3: [New] Added new symbols for the map UI. Changed map UI font for one with latin extended chars. Updated windows jre to 8u121. Added "annoted map" system: You'll sometimes find annoted map,just like regular map but with annotations from other survivors, they are mainly found on zombies. They can lead to foods, tools, weapons, give you some interesting places.. But they can also lead you to big crow of zombies or boarded up/trapped houses! Loots could be in cupboard, crates, bag on the floor or even hidden under the floorboards! Not all are done yet, so their spawn rate is quite high for now, will balance it during the IWBUMS tests. Added some new wood crack sounds for wood floor with stash. Deer thropies and Wheelie dumpsters to be movable. Turkish translation fixes for radio by DemirHerif. [Balance] Reduced the number of random building (burnt, safehouse..) from 20% to 10%. [Bug Fix] No longer display the map if you open it then drop it from your inventory. Fixed short concrete walls blocking vision. Fixed metalwork menu popping out even if you couldn't build something. Fixed various bugs about some evolved recipes. Fixed west metal bar barricades being on the bottom of the window. Fixed random safehouse spawning incorrect zombies number. Fixed collapsed map still displaying symbols & notes. Fixed not being allowed to cut small fish fillet (weight < 1.0). Fixed some wrong painting reference for carpentry. Fixed a nullpointerExpection with dry towel. Several wall objects not being able to places (including many single facing signs). Hospital bed not being able to be picked up and showing error box when trying. Radio data reader timestamp bug causing some early broadcasts to rejected by the system. Radio/Tv commercials not working. Some erosion visual glitches like cracks appearing on fences, vines not showing properly. Radio in hand chat not logging in MP chat log. Issue with a bunch of movables turning into indestructable objects. Bug that made makeshift radio turn into a normal radio after being placed down. Office water dispensers retain water when moving. Exit sign can be places above door frames. Multi tile bath not being able to be placed again after pick up. Mannequin's can now be placed on table surfaces, and their original base tile is now considered a table. Certain objects like Tv's and radio's no longer snap to the table surface so they can be rotated in any case. >Some erosion visual glitches like cracks appearing on fences, vines not showing properly. >Deer thropies and Wheelie dumpsters to be movable. GOD PISS ME OF THIS IS THE BEST UPDATE IN THE HISTORY OF PZ! I'VE BEEN WAITING FOR THIS ALL MY WHOLE LIFE trombonaught 1 Link to comment Share on other sites More sharing options...
trombonaught Posted February 24, 2017 Share Posted February 24, 2017 2 hours ago, NagashUD said: Blocked by the crate :/ should maybe move this one ? That's a stash crate yeah? I think it's possible to imagine someone dumped it there at the door as a barricade or something. You can pick it up and move it, probably not worth rejigging the stash code. NagashUD and dnk3912 2 Link to comment Share on other sites More sharing options...
Patrick H Posted February 24, 2017 Share Posted February 24, 2017 (edited) Big wired fences from the metalworking skill still use up 3 complete wires instead of 3 uses of one wire. And it still doesn't consume the scrap metal. (despite needing the scrap metal in your inventory to actually craft it)@RobertJohnson Edited February 24, 2017 by Patrick H Link to comment Share on other sites More sharing options...
DramaSetter Posted February 24, 2017 Share Posted February 24, 2017 On 23.02.2017 at 1:30 AM, ditoseadio said: @RobertJohnson Composter remains indestructible to zombie attacks... And the same with concrete road block. Serious exploit Also wooden stairs Link to comment Share on other sites More sharing options...
NagashUD Posted February 24, 2017 Share Posted February 24, 2017 1 hour ago, trombonaught said: That's a stash crate yeah? I think it's possible to imagine someone dumped it there at the door as a barricade or something. You can pick it up and move it, probably not worth rejigging the stash code. Yeah it's what i though indeed ! trombonaught 1 Link to comment Share on other sites More sharing options...
DramaSetter Posted February 24, 2017 Share Posted February 24, 2017 On 23.02.2017 at 0:11 AM, RobertJohnson said: Maybe you a lil' bit decreased time needed for rotten food to be a compost? Becouse now,it's too long. ( Sorry for very very poor english. Not a native speaker,also,retarded ) Link to comment Share on other sites More sharing options...
Patrick H Posted February 24, 2017 Share Posted February 24, 2017 Will we ever be able to camouflage ourselves with dead zombie blood? It's a feature i enjoyed a lot on dying light. Link to comment Share on other sites More sharing options...
DramaSetter Posted February 24, 2017 Share Posted February 24, 2017 (edited) @RobertJohnson Also,why not give the players the opportunity to make stashe's?. And yeah,"handmade" font is not working if you play a non-English language. Edited February 24, 2017 by Drama_Setter Link to comment Share on other sites More sharing options...
NagashUD Posted February 24, 2017 Share Posted February 24, 2017 Can't reproduce the bugs on Debug mode, tried 20 times in a row, just sometimes crates are empty; RJ , i ll let you know if i still encounter those bugs in regular games . Link to comment Share on other sites More sharing options...
Patrick H Posted February 24, 2017 Share Posted February 24, 2017 (edited) Just found another glitch. Zombies will spawn in big numbers out of nowhere in the mall. Only seen it happen in 2 seemingly empty stores so far. I'll make a new save file to test if i can reproduce the glitch and eventually record it. Edited February 24, 2017 by Patrick H Link to comment Share on other sites More sharing options...
EnigmaGrey Posted February 24, 2017 Share Posted February 24, 2017 2 hours ago, NagashUD said: Can't reproduce the bugs on Debug mode, tried 20 times in a row, just sometimes crates are empty; RJ , i ll let you know if i still encounter those bugs in regular games . Might be by design. You shouldn't always be the first person to discover a stash and loot it. trombonaught, Jason132 and Patrick H 3 Link to comment Share on other sites More sharing options...
Magic Mark Posted February 24, 2017 Share Posted February 24, 2017 (edited) Stashes are empty quite a lot for me. I don't really pursue them much now, but the concept is cool. Would be nice to make our own "under the floorboards" stash. Edited February 24, 2017 by Kim Jong Un DramaSetter, gta111, Kuren and 4 others 7 Link to comment Share on other sites More sharing options...
NagashUD Posted February 25, 2017 Share Posted February 25, 2017 6 hours ago, Butter Bot said: Might be by design. You shouldn't always be the first person to discover a stash and loot it. Only happens when the loot is set to extremely rare Link to comment Share on other sites More sharing options...
xXxFANCYCAPYBARA36xXx Posted February 25, 2017 Share Posted February 25, 2017 22 hours ago, Butter Bot said: Might be by design. You shouldn't always be the first person to discover a stash and loot it. to be fair if theres only ever a for example 20-50% chance of finding gear in these people will probably not even bother to look for the maps / loot stashes atleast i wouldnt trombonaught, Kuren and agreubill 3 Link to comment Share on other sites More sharing options...
Magic Mark Posted February 25, 2017 Share Posted February 25, 2017 (edited) 39 minutes ago, zoeyflower said: to be fair if theres only ever a for example 20-50% chance of finding gear in these people will probably not even bother to look for the maps / loot stashes atleast i wouldnt This is exactly how I feel right now. There is room for tweaking though. IMO if you find a hidden stash, they should hardly ever be empty (or just have, like, a hammer and 10 nails). It would be suitable to maybe have a 10% - 20% chance that it will be completely empty. That way there is more than enough opportunity for the sadistic director to put you on a red-herring chase for nothing, but a high enough chance that they are actually worth chasing. Edited February 25, 2017 by Kim Jong Un trombonaught, agreubill and Kuren 3 Link to comment Share on other sites More sharing options...
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