NagashUD Posted February 22, 2017 Share Posted February 22, 2017 Weren't we supposed to get an update today ? Link to comment Share on other sites More sharing options...
Trojan_Turps Posted February 22, 2017 Share Posted February 22, 2017 22 minutes ago, NagashUD said: Weren't we supposed to get an update today ? I believe that they said 'most likely on Tuesday/Wednesday' the cunning devs didn't say what week, month or year! RODD0, trombonaught, hunger john and 3 others 6 Link to comment Share on other sites More sharing options...
NagashUD Posted February 22, 2017 Share Posted February 22, 2017 Just now, Trojan_Turps said: I believe that they said 'most likely on Tuesday/Wednesday' the cunning devs didn't say what week, month or year! Indeed haha Magic Mark and Trojan_Turps 2 Link to comment Share on other sites More sharing options...
RobertJohnson Posted February 22, 2017 Author Share Posted February 22, 2017 Build IWBUMS 37.3: [New] Added new symbols for the map UI. Changed map UI font for one with latin extended chars. Updated windows jre to 8u121. Added "annoted map" system: You'll sometimes find annoted map,just like regular map but with annotations from other survivors, they are mainly found on zombies. They can lead to foods, tools, weapons, give you some interesting places.. But they can also lead you to big crow of zombies or boarded up/trapped houses! Loots could be in cupboard, crates, bag on the floor or even hidden under the floorboards! Not all are done yet, so their spawn rate is quite high for now, will balance it during the IWBUMS tests. Added some new wood crack sounds for wood floor with stash. Deer thropies and Wheelie dumpsters to be movable. Turkish translation fixes for radio by DemirHerif. [Balance] Reduced the number of random building (burnt, safehouse..) from 20% to 10%. [Bug Fix] No longer display the map if you open it then drop it from your inventory. Fixed short concrete walls blocking vision. Fixed metalwork menu popping out even if you couldn't build something. Fixed various bugs about some evolved recipes. Fixed west metal bar barricades being on the bottom of the window. Fixed random safehouse spawning incorrect zombies number. Fixed collapsed map still displaying symbols & notes. Fixed not being allowed to cut small fish fillet (weight < 1.0). Fixed some wrong painting reference for carpentry. Fixed a nullpointerExpection with dry towel. Several wall objects not being able to places (including many single facing signs). Hospital bed not being able to be picked up and showing error box when trying. Radio data reader timestamp bug causing some early broadcasts to rejected by the system. Radio/Tv commercials not working. Some erosion visual glitches like cracks appearing on fences, vines not showing properly. Radio in hand chat not logging in MP chat log. Issue with a bunch of movables turning into indestructable objects. Bug that made makeshift radio turn into a normal radio after being placed down. Office water dispensers retain water when moving. Exit sign can be places above door frames. Multi tile bath not being able to be placed again after pick up. Mannequin's can now be placed on table surfaces, and their original base tile is now considered a table. Certain objects like Tv's and radio's no longer snap to the table surface so they can be rotated in any case. Kuren, Magic Mark, RODD0 and 9 others 12 Link to comment Share on other sites More sharing options...
OnceYouKillACow Posted February 22, 2017 Share Posted February 22, 2017 Did this fix the multiplayer curtain bug? brick124 1 Link to comment Share on other sites More sharing options...
EreWeGo Posted February 22, 2017 Share Posted February 22, 2017 (edited) " Wheelie dumpsters to be movable " Now we just need the wheelie bins to be moveable... Edited February 22, 2017 by EreWeGo Link to comment Share on other sites More sharing options...
ditoseadio Posted February 22, 2017 Share Posted February 22, 2017 (edited) @RobertJohnson Composter remains indestructible to zombie attacks... And the same with concrete road block. Serious exploit Edited February 22, 2017 by ditoseadio trombonaught, Zorak and DramaSetter 3 Link to comment Share on other sites More sharing options...
Blake81 Posted February 22, 2017 Share Posted February 22, 2017 1 hour ago, RobertJohnson said: Office water dispensers retain water when moving. HURRAY!! AT LAST! But I do wonder, will they stop working once water gets cut (like every other sink) or will they continue working until their tanks are empty? Also, will the ''movable tanks'' or any other way to store water beyond bottles be ever added? 1 hour ago, RobertJohnson said: Exit sign can be places above door frames. Yay! Hope I can also place them on that windows I have with sheet ropes, hehe. Link to comment Share on other sites More sharing options...
Adapa Posted February 23, 2017 Share Posted February 23, 2017 2 hours ago, RobertJohnson said: Added "annoted map" system I love this Link to comment Share on other sites More sharing options...
Patrick H Posted February 23, 2017 Share Posted February 23, 2017 (edited) I can't launch the game. All it says is ''click here'' EDIT:World version 105. Edited February 23, 2017 by Patrick H Link to comment Share on other sites More sharing options...
NagashUD Posted February 23, 2017 Share Posted February 23, 2017 Thanks for the release RJ ! Link to comment Share on other sites More sharing options...
hunger john Posted February 23, 2017 Share Posted February 23, 2017 2 hours ago, ditoseadio said: @RobertJohnson Composter remains indestructible to zombie attacks... And the same with concrete road block. Serious exploit To be fair I cannot imagine a bunch of rotting corpses wearing down concrete at all Geras, dareddevil7, trombonaught and 1 other 4 Link to comment Share on other sites More sharing options...
EnigmaGrey Posted February 23, 2017 Share Posted February 23, 2017 2 hours ago, Patrick H said: I can't launch the game. All it says is ''click here'' EDIT:World version 105. Can you post a screeenshot of the error? Link to comment Share on other sites More sharing options...
ProjectSky Posted February 23, 2017 Share Posted February 23, 2017 TV, barbecue, compost, roadblocks still can not be zombie attacks. I hope that dev can double check the object attribute issue. DramaSetter 1 Link to comment Share on other sites More sharing options...
RobertJohnson Posted February 23, 2017 Author Share Posted February 23, 2017 They won't be attackable by zombies. TV/BBQ/Compost at least as they are different classes, but i'll make them hoppable so they won't block zombies. As for roadblocks, what you mean exactly? Trojan_Turps and Kuren 2 Link to comment Share on other sites More sharing options...
Zorak Posted February 23, 2017 Share Posted February 23, 2017 @RobertJohnson Can you make these cool map symbols to work with paint and painbrush ? Plzz Batsphinx 1 Link to comment Share on other sites More sharing options...
justcrow Posted February 23, 2017 Share Posted February 23, 2017 Great work Link to comment Share on other sites More sharing options...
MadDan Posted February 23, 2017 Share Posted February 23, 2017 (edited) 8 hours ago, Butter Bot said: Can you post a screeenshot of the error? https://gyazo.com/7b42a11b078ccadafe5f5059e7c6d6d0 Same issue. Keep clicking and nothing happens. Click to start just keeps flashing. Okay, so it works when I don't use the 64-bit launcher which is weird. Just "Play Project Zomboid". And yes I'm using 64-bit so it seems to be an issue with that version of the game. Edited February 23, 2017 by MadDan2013 Patrick H 1 Link to comment Share on other sites More sharing options...
MadDan Posted February 23, 2017 Share Posted February 23, 2017 (edited) 14 hours ago, RobertJohnson said: Fixed collapsed map still displaying symbols & notes Is that my bug or a different one? Just making sure because if it was mine, it's still the same way. If not it's grand and can be fixed with the next update. I can put this in the tracker but in my base, my non-wood floorboard is creaking and I can't access it. Maybe it's the wooden shelves? Video: Edited February 23, 2017 by MadDan2013 Link to comment Share on other sites More sharing options...
Blake81 Posted February 23, 2017 Share Posted February 23, 2017 Am I the only one who thinks that the creak of the wooden floors is just too loud? It's way louder than any zombie moans, and every time I hear it I cannot help but to feel like my survivor just broke the kind of wind that kills the living and raises the dead. Zorak and xXxFANCYCAPYBARA36xXx 2 Link to comment Share on other sites More sharing options...
NagashUD Posted February 23, 2017 Share Posted February 23, 2017 (edited) Found an annoted map at the gas station, found the house, found the stach; Yay !! ; bad surprise the crate was empty ! Playing with extreme rare loot, but i think even with those settings we should get maybe a little something ? Edited February 23, 2017 by NagashUD Patrick H 1 Link to comment Share on other sites More sharing options...
NagashUD Posted February 23, 2017 Share Posted February 23, 2017 Restarted the game, heard some cracking noises then surrounded by spawned crates :/ hunger john, Patrick H and Geras 3 Link to comment Share on other sites More sharing options...
NagashUD Posted February 23, 2017 Share Posted February 23, 2017 Westpoint map, some houses are missing on the map : Link to comment Share on other sites More sharing options...
Blasted_Taco Posted February 23, 2017 Share Posted February 23, 2017 20 hours ago, RobertJohnson said: Office water dispensers retain water when moving. I been out of the loop for quite a while, so i must ask, does the wood stove works if you move it or its still bugged? Link to comment Share on other sites More sharing options...
NagashUD Posted February 23, 2017 Share Posted February 23, 2017 21 minutes ago, Blasted_Taco said: I been out of the loop for quite a while, so i must ask, does the wood stove works if you move it or its still bugged? I think the wood over has been fixed some updates ago, not tested here yet . Link to comment Share on other sites More sharing options...
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