Batsphinx Posted February 2, 2017 Share Posted February 2, 2017 They arrived alongside Rosewood and March Ridge in... 35? DresdenBBQ and G48R13L 2 Link to comment Share on other sites More sharing options...
EasyPickins Posted February 21, 2017 Author Share Posted February 21, 2017 (edited) Updated the tools February 20, 2017. BuildingEd Fixed crash when pressing the Delete key while moving objects. Autosave files in the user's .TileZed directory can be opened and deleted using the Welcome screen. Autosave files are created for buildings with unsaved changes every 2.5 minutes. If BuildingEd crashes, it should be possible to open a recently-saved autosave file. Note: For buildings that have previously been saved, autosave files are created in the same folder as the original TBX file. Edited February 21, 2017 by EasyPickins Clarified where autosave files are stored Capt_Paradox and Batsphinx 2 Link to comment Share on other sites More sharing options...
pundan Posted March 15, 2017 Share Posted March 15, 2017 The download links are broken. Link to comment Share on other sites More sharing options...
956Texas Posted March 16, 2017 Share Posted March 16, 2017 Thought about getting back into creating buildings but this is harder than a puzzle. This 2x tiles are awesome but time consuming putting them together, sometimes that doesn't even work, they come out all broken #sad #mtga make tilezed great again https://ibb.co/kuzqJv Link to comment Share on other sites More sharing options...
EasyPickins Posted March 20, 2017 Author Share Posted March 20, 2017 On 3/16/2017 at 2:44 PM, 956Texas said: Thought about getting back into creating buildings but this is harder than a puzzle. This 2x tiles are awesome but time consuming putting them together, sometimes that doesn't even work, they come out all broken #sad #mtga make tilezed great again https://ibb.co/kuzqJv The 2x tiles aren't split up like that. Make sure you're not using an older version of TileZed by mistake. Make sure the Tiles Folder is set to "Tiles" and not "Tiles/2x" 956Texas 1 Link to comment Share on other sites More sharing options...
Calexandre Posted April 10, 2017 Share Posted April 10, 2017 On 1/26/2017 at 8:11 PM, EasyPickins said: You should create a folder and unzip both the "TileZed + WorldEd" archive and the "Tileset images" archive into that folder. This should give you 3 folders like this: PZMapTools/ <--- you create this folder somewhere Tiles/ TileZed/ WorldEd/ I did everything that you said but i can't put the map in the cell. Can you help me? Link to comment Share on other sites More sharing options...
EasyPickins Posted April 10, 2017 Author Share Posted April 10, 2017 26 minutes ago, Calexandre said: I did everything that you said but i can't put the map in the cell. Can you help me? The image files must be named XXX.png and XXX_veg.png. WorldEd adds _veg to the name of the file you are dragging to get the name of the vegetation image. Link to comment Share on other sites More sharing options...
Calexandre Posted April 10, 2017 Share Posted April 10, 2017 45 minutes ago, EasyPickins said: The image files must be named XXX.png and XXX_veg.png. WorldEd adds _veg to the name of the file you are dragging to get the name of the vegetation image. I can't believe i made such a silly mistake. thanks Link to comment Share on other sites More sharing options...
Sedentário Posted April 11, 2017 Share Posted April 11, 2017 (edited) I'm having some problems with the vegetation do u know how to fix this? Edited April 11, 2017 by Sedentário Link to comment Share on other sites More sharing options...
EasyPickins Posted April 11, 2017 Author Share Posted April 11, 2017 19 hours ago, Sedentário said: I'm having some problems with the vegetation do u know how to fix this? If you attach the testing_0_0.tmx file I can look to see what the problem is. Link to comment Share on other sites More sharing options...
Sedentário Posted April 11, 2017 Share Posted April 11, 2017 2 hours ago, EasyPickins said: If you attach the testing_0_0.tmx file I can look to see what the problem is. testing_0_0.tmx Link to comment Share on other sites More sharing options...
EasyPickins Posted April 12, 2017 Author Share Posted April 12, 2017 1 hour ago, Sedentário said: testing_0_0.tmx The map looks ok on my computer. I'm guessing the Tiles directory isn't set correctly. You can change the Tiles directory in WorldEd's options or in the TileZed's Tools > Tilesets window. Link to comment Share on other sites More sharing options...
Thoregan Posted April 14, 2017 Share Posted April 14, 2017 (edited) Hey, looks like libQt5Gui is missing from the linux version of worldEd, i manage to make him work by taking libQt5Gui from the tilezed file. Edited April 14, 2017 by Thoregan Link to comment Share on other sites More sharing options...
Rekkie Posted May 14, 2017 Share Posted May 14, 2017 Would it be possible to get an updated revision/version of the following files (BuildingFurniture.txt, BuildingTiles.txt and any other textual files which need updating). They're over a year old, and are missing many new additions which have been added to PZ since. I've been manually adding missing entries into these files, but there are a great many of them. I'm not shy to add them myself, but I figured that MashPotato probably has an up-to-date copy and it would be very much appreciated.... VERY! 956Texas, tommysticks and Atoxwarrior 3 Link to comment Share on other sites More sharing options...
EasyPickins Posted June 14, 2017 Author Share Posted June 14, 2017 On 5/14/2017 at 4:01 AM, Rekkie said: Would it be possible to get an updated revision/version of the following files (BuildingFurniture.txt, BuildingTiles.txt and any other textual files which need updating). They're over a year old, and are missing many new additions which have been added to PZ since. I've been manually adding missing entries into these files, but there are a great many of them. I'm not shy to add them myself, but I figured that MashPotato probably has an up-to-date copy and it would be very much appreciated.... VERY! These are the most current versions I think. BuildingFurniture.txt BuildingTemplates.txt Tilesets.txt BuildingTiles.txt Rekkie 1 Link to comment Share on other sites More sharing options...
Rekkie Posted June 15, 2017 Share Posted June 15, 2017 Too awesome. Thank you! Link to comment Share on other sites More sharing options...
Neutz Posted June 20, 2017 Share Posted June 20, 2017 (edited) Is there an updated Rules.txt for WorldEd? I noticed when using the bmp brush to place trees and then loading the map in game the trees are different than the ones in the editor? I assume its still using the old trees and not the new ones that came with the big trees or x2 sprites updates, and then get converted over when you load in the map. Here is a location in the editor And here it is in game, you can see all the vegetation is different. When trying to detail each homes garden its a bit of a pain. Edited June 20, 2017 by Neutralnz1 Link to comment Share on other sites More sharing options...
Rekkie Posted June 20, 2017 Share Posted June 20, 2017 This won't answer your question, however if you want to add in Jumbo trees and if you're okay with editing the txt files yourself. Add in the following tree 'base' tiles (it won't show the 'top' part of the tree in the editor, but it will work fine in-game). Note: the tops of the trees will change depending on the current season. Spoiler e_americanholly_1_003 e_americanlinden_1_003 e_canadianhemlock_1_003 e_carolinasilverbell_1_003 e_cockspurhawthorn_1_003 e_dogwood_1_003 e_easternredbud_1_003 e_redmaple_1_003 e_riverbirch_1_003 e_virginiapine_1_003 e_yellowwood_1_003 It will look like this in the editor. Notice the trees without top bits are the Jumbos Link to comment Share on other sites More sharing options...
Neutz Posted June 20, 2017 Share Posted June 20, 2017 Thanks Rekkie, That is still useful as i was wondering how to use them in the editor. I will try that out tomorrow if i get a chance Rekkie 1 Link to comment Share on other sites More sharing options...
Neutz Posted June 25, 2017 Share Posted June 25, 2017 (edited) On 6/20/2017 at 11:11 PM, Rekkie said: This won't answer your question, however if you want to add in Jumbo trees and if you're okay with editing the txt files yourself. Add in the following tree 'base' tiles (it won't show the 'top' part of the tree in the editor, but it will work fine in-game). Note: the tops of the trees will change depending on the current season. Hide contents e_americanholly_1_003 e_americanlinden_1_003 e_canadianhemlock_1_003 e_carolinasilverbell_1_003 e_cockspurhawthorn_1_003 e_dogwood_1_003 e_easternredbud_1_003 e_redmaple_1_003 e_riverbirch_1_003 e_virginiapine_1_003 e_yellowwood_1_003 It will look like this in the editor. Notice the trees without top bits are the Jumbos Got around to trying this, but they all just appear as their normal size in game, not jumbo Edited June 25, 2017 by Neutz Link to comment Share on other sites More sharing options...
EasyPickins Posted June 25, 2017 Author Share Posted June 25, 2017 The editor doesn't display jumbo trees. Trees in Forest and DeepForest zones are randomly turned into jumbo trees when you export the map using WorldEd. Link to comment Share on other sites More sharing options...
Neutz Posted June 25, 2017 Share Posted June 25, 2017 6 hours ago, EasyPickins said: The editor doesn't display jumbo trees. Trees in Forest and DeepForest zones are randomly turned into jumbo trees when you export the map using WorldEd. Ah ok, thanks. Do you know if there is an updated rules.txt that has all the new flora instead of the old? Link to comment Share on other sites More sharing options...
EasyPickins Posted June 25, 2017 Author Share Posted June 25, 2017 9 hours ago, Neutz said: Ah ok, thanks. Do you know if there is an updated rules.txt that has all the new flora instead of the old? WorldEd comes with the latest Rules.txt. The "erosion" code replaces the old grass/bushes with new ones when loading the map in-game. The editor only displays the old grass/bush tiles. You can place specific new tiles in TileZed from any of these tilesets and they will appear the same in-game. They must be placed on a "blends_natural" floor tile. d_plants_1 f_bushes_1 e_XXX_1 (non-jumbo tree tiles) Link to comment Share on other sites More sharing options...
Neutz Posted June 26, 2017 Share Posted June 26, 2017 Alright, thanks for answering my question Link to comment Share on other sites More sharing options...
956Texas Posted July 7, 2017 Share Posted July 7, 2017 By any chance do you know why tilezed uses alot of memory? Link to comment Share on other sites More sharing options...
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