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turbotutone

ItemZed (updated 1.1b)

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Eya, added version 1.3, which should fix the problem with errors during import.

Full list of changes:

FIXED file loading, should now ommit invalid txt files from scripts dir.
CHANGED most settings are stored in registery now instead of files.
CHANGED various outputs (logs, backups, temp&userdata etc) now defaults to "userorhomedir/.ItemZed/"
window.txt to force window size and position now generates in .ItemZed directory as well.
CHANGED some names in file menu to be more clearer.
ADDED some hot buttons on the select folder bar for open/close/save
CHANGED backups are now turned off by default, they can be turned on by going to folder settings and checking the backup tickbox at bottom.
 

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Hello @turbotutone,

This tool looks awesome but I tried the last version 1.3 on build 40.43 but it does not work for me. It crash during loading mods.

I hope you will can do something for that soon. I look forward to use it !

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Hello, I am a beginner in coding and wanted to know if it was possible to create a Lua script using ItemZed that adds a key to an object that cures the bitten status.

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Current version 1.3 on build 40.43 does not work. Сrash when opening or creating a mod.

This is the last thing to be seen before the crash:

 

ctppdLL.png

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Not to dig up a necro thread, but is the source code available for ItemZed?

There are features that are broken as noted above, and other things that don't work as expected with new(er) versions of PZ.

 

 

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Hm, so, some basic questions about ItemZed and distribution:

-First, does the functionality still work? Reading the generated .lua seems pretty straight forward so I'm guessing it does.

-When I add new items to containers in this way, does it overwrite the container or does the DataManager merge any mods that touch the same container?

-What is the difference between this and the ProceduralDistribution lua method and is this preferable?

-If yes, can I just copy the code for appropriate containers and add in my own items?

-What it s the Rolls/chance value? A percentage?

 

Sorry for any too obvious things but I'm new to lua.

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