nbigger Posted November 25, 2018 Share Posted November 25, 2018 On 11/9/2018 at 12:52 PM, Revolution_RL said: For some reason it doesn't work anymore for me, i can load mods but nothing is clickable anymore since update 40 Can we get some sort of reply here? Revolution_RL 1 Link to comment Share on other sites More sharing options...
Kvadron Posted February 13, 2019 Share Posted February 13, 2019 I'm getting "[ERROR] AlarmClockRingingLoop has children." on Importing. What should I do? Link to comment Share on other sites More sharing options...
Ciber Ninja Posted February 17, 2019 Share Posted February 17, 2019 Suffer in silence. Link to comment Share on other sites More sharing options...
turbotutone Posted March 14, 2019 Author Share Posted March 14, 2019 Eya, added version 1.3, which should fix the problem with errors during import. Full list of changes: FIXED file loading, should now ommit invalid txt files from scripts dir. CHANGED most settings are stored in registery now instead of files. CHANGED various outputs (logs, backups, temp&userdata etc) now defaults to "userorhomedir/.ItemZed/" window.txt to force window size and position now generates in .ItemZed directory as well. CHANGED some names in file menu to be more clearer. ADDED some hot buttons on the select folder bar for open/close/save CHANGED backups are now turned off by default, they can be turned on by going to folder settings and checking the backup tickbox at bottom. EUDOXIO 1 Link to comment Share on other sites More sharing options...
Vandest Posted March 18, 2019 Share Posted March 18, 2019 Hello @turbotutone, This tool looks awesome but I tried the last version 1.3 on build 40.43 but it does not work for me. It crash during loading mods. I hope you will can do something for that soon. I look forward to use it ! Link to comment Share on other sites More sharing options...
ThyHolyNoodle Posted June 7, 2019 Share Posted June 7, 2019 Hello, I am a beginner in coding and wanted to know if it was possible to create a Lua script using ItemZed that adds a key to an object that cures the bitten status. Link to comment Share on other sites More sharing options...
Pusheen Posted July 5, 2019 Share Posted July 5, 2019 Current version 1.3 on build 40.43 does not work. Сrash when opening or creating a mod. This is the last thing to be seen before the crash: Link to comment Share on other sites More sharing options...
disgusdad Posted October 27, 2019 Share Posted October 27, 2019 Not to dig up a necro thread, but is the source code available for ItemZed? There are features that are broken as noted above, and other things that don't work as expected with new(er) versions of PZ. Link to comment Share on other sites More sharing options...
Artfactial Posted December 1, 2019 Share Posted December 1, 2019 Hm, so, some basic questions about ItemZed and distribution: -First, does the functionality still work? Reading the generated .lua seems pretty straight forward so I'm guessing it does. -When I add new items to containers in this way, does it overwrite the container or does the DataManager merge any mods that touch the same container? -What is the difference between this and the ProceduralDistribution lua method and is this preferable? -If yes, can I just copy the code for appropriate containers and add in my own items? -What it s the Rolls/chance value? A percentage? Sorry for any too obvious things but I'm new to lua. Link to comment Share on other sites More sharing options...
Broddy Posted December 18, 2019 Share Posted December 18, 2019 (edited) @turbotutone [RU] В ItemZed имеется ошибка из-за которой она не работает правильно у значительной части людей. Из-за этого она падает после "Reading file: uniquerecipes.txt". Для преобразования в число с плавающей точкой используется float.TryParse(str, out num). Но так как эта функция зависит от текущих параметров системы и десятичный разделитель может отличаться от ".", следует использовать eё перегрузку, например float.TryParse(str, NumberStyles.AllowLeadingWhite | NumberStyles.AllowTrailingWhite | NumberStyles.AllowLeadingSign | NumberStyles.AllowDecimalPoint | NumberStyles.AllowThousands | NumberStyles.AllowExponent, new CultureInfo("en-US").NumberFormat, out num). [EN] In ItemZed there is an error due to which it does not work correctly for significant proportion of people. Because of this, the program crashes on "Reading file: uniquerecipes.txt". To convert a floating point number used float.TryParse(str, out num). But since this function depends on the current parameters of the system and the decimal separator may be different from ".", should use its overload, for example float.TryParse(str, NumberStyles.AllowLeadingWhite | NumberStyles.AllowTrailingWhite | NumberStyles.AllowLeadingSign | NumberStyles.AllowDecimalPoint | NumberStyles.AllowThousands | NumberStyles.AllowExponent, new CultureInfo("en-US").NumberFormat, out num). Edited December 19, 2019 by Broddy Link to comment Share on other sites More sharing options...
Zousug Posted December 31, 2021 Share Posted December 31, 2021 hey.. so maybe a silly question.. can this be used to make a simple mod? *just want to make a new generator* Link to comment Share on other sites More sharing options...
Zousug Posted January 6, 2022 Share Posted January 6, 2022 Hey, So I am playing around with ItemZed to get how it works.. *just making a new generator for now*.. I was wondering how do i change the amount of fuel it has / it consumes.. how much it degrades by etc? I have this so far *again this is something im just playing with to learn ItemZed better* I go into Lua tab but not sure if thats editing this item or? any help be great-full thank you Link to comment Share on other sites More sharing options...
Zousug Posted January 10, 2022 Share Posted January 10, 2022 anyone able help me with itemzed? i wanna make a journal that has pre-exisiting text in it and cant be written in... is that possible? Link to comment Share on other sites More sharing options...
xXMoksXx Posted February 16, 2022 Share Posted February 16, 2022 How to make it work? Or is it completely abandoned? Link to comment Share on other sites More sharing options...
ironrock Posted July 14, 2022 Share Posted July 14, 2022 (edited) ItemZed 1.3 (Full) and 1.3 (update) are unavailable. New to the modding area here and not sure if this item is no longer supported or is it now a different program. Any help would be greatly appreciated! UPDATE: AS of 7/18/22 Link to full version seems to be working now Edited July 18, 2022 by ironrock Update Link to comment Share on other sites More sharing options...
Nazarito22 Posted February 9, 2023 Share Posted February 9, 2023 Does version for Linux exist ? Link to comment Share on other sites More sharing options...
saro8802 Posted May 26, 2023 Share Posted May 26, 2023 (edited) can you please restore this tool? a lot of creator needs this! Edited May 26, 2023 by saro8802 Link to comment Share on other sites More sharing options...
R4dioS1lence Posted November 22, 2023 Share Posted November 22, 2023 Running into an error when reading UI2.pack on version 41.78.16 (current one on Steam as time of writing, outside of Betas). Happens even when creating a new mod from scratch using the program. Reading TexturePacks. f:/steam\steamapps\common\ProjectZomboid\media\texturepacks\ Reading file: UI.pack Reading file: UI2.pack System.ArgumentException: The output char buffer is too small to contain the decoded characters, encoding 'Unicode (UTF-8)' fallback 'System.Text.DecoderReplacementFallback'. Parameter name: chars at System.Text.Encoding.ThrowCharsOverflow() at System.Text.Encoding.ThrowCharsOverflow(DecoderNLS decoder, Boolean nothingDecoded) at System.Text.UTF8Encoding.GetChars(Byte* bytes, Int32 byteCount, Char* chars, Int32 charCount, DecoderNLS baseDecoder) at System.Text.DecoderNLS.GetChars(Byte* bytes, Int32 byteCount, Char* chars, Int32 charCount, Boolean flush) at System.Text.DecoderNLS.GetChars(Byte[] bytes, Int32 byteIndex, Int32 byteCount, Char[] chars, Int32 charIndex, Boolean flush) at System.Text.DecoderNLS.GetChars(Byte[] bytes, Int32 byteIndex, Int32 byteCount, Char[] chars, Int32 charIndex) at System.IO.BinaryReader.InternalReadOneChar() at System.IO.BinaryReader.Read() at System.IO.BinaryReader.ReadChar() at MapMapLib.MMTextures.readString(BinaryReader binReader) at MapMapLib.MMTextures.loadFromPackFile(BinaryReader binReader, Int32 sn) at MapMapLib.MMTextures.readPackFile(BinaryReader binReader) at MapMapLib.MMTextures.Load(String path) at PzEditor.DataAccess.IO.DataImporter.readTextures(String texturePackFolder) at PzEditor.DataAccess.IO.DataImporter.Import(MediaFolderInfo mediaFolder) Finished... Trace doesn't contain info that would help me edit the UI2.pack to try and fix or workaround myself. Anyone knows how to deal with this? Ermolaev 1 Link to comment Share on other sites More sharing options...
Ermolaev Posted March 26 Share Posted March 26 On 11/22/2023 at 3:45 PM, R4dioS1lence said: Running into an error when reading UI2.pack on version 41.78.16 (current one on Steam as time of writing, outside of Betas). Happens even when creating a new mod from scratch using the program. Reading TexturePacks. f:/steam\steamapps\common\ProjectZomboid\media\texturepacks\ Reading file: UI.pack Reading file: UI2.pack System.ArgumentException: The output char buffer is too small to contain the decoded characters, encoding 'Unicode (UTF-8)' fallback 'System.Text.DecoderReplacementFallback'. Parameter name: chars at System.Text.Encoding.ThrowCharsOverflow() at System.Text.Encoding.ThrowCharsOverflow(DecoderNLS decoder, Boolean nothingDecoded) at System.Text.UTF8Encoding.GetChars(Byte* bytes, Int32 byteCount, Char* chars, Int32 charCount, DecoderNLS baseDecoder) at System.Text.DecoderNLS.GetChars(Byte* bytes, Int32 byteCount, Char* chars, Int32 charCount, Boolean flush) at System.Text.DecoderNLS.GetChars(Byte[] bytes, Int32 byteIndex, Int32 byteCount, Char[] chars, Int32 charIndex, Boolean flush) at System.Text.DecoderNLS.GetChars(Byte[] bytes, Int32 byteIndex, Int32 byteCount, Char[] chars, Int32 charIndex) at System.IO.BinaryReader.InternalReadOneChar() at System.IO.BinaryReader.Read() at System.IO.BinaryReader.ReadChar() at MapMapLib.MMTextures.readString(BinaryReader binReader) at MapMapLib.MMTextures.loadFromPackFile(BinaryReader binReader, Int32 sn) at MapMapLib.MMTextures.readPackFile(BinaryReader binReader) at MapMapLib.MMTextures.Load(String path) at PzEditor.DataAccess.IO.DataImporter.readTextures(String texturePackFolder) at PzEditor.DataAccess.IO.DataImporter.Import(MediaFolderInfo mediaFolder) Finished... Trace doesn't contain info that would help me edit the UI2.pack to try and fix or workaround myself. Anyone knows how to deal with this? Faced with the same error, is there a solution? Link to comment Share on other sites More sharing options...
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