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You Survived 2016, You Have Killed 0 Zombies


nasKo

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Happy new year everyone!

Indie Stone Towers is still in the process of warming up and switching on after a Christmas and New Year break, after the year that will be forever remembered as 2016, with everything powering up fully tomorrow (today being a public holiday in the UK). As such this is a hastily written last minute Mondoid from a not quite 100% organized Indie Stone, so sorry about that!

Despite the holidays, a few of the workaholics amongst us have continued beavering away, and in particular RJ has been working on some cool additions. We’re trying to have a few quick builds to make up for the longer wait people have had on the run up to 35, and a IWBUMS build of build 36 should be alive today featuring a few cool additions, primarily a trading UI to safely trade items in multiplayer!

IMG_02012017_182332.png

This serves as the first version of what will expand into a more comprehensive system for trading that will allow for players to display a number of their wares for those they trade with to choose from, as well as those they own from their vicinity, which will allow for players to act as shopkeepers to other factions etc, and will also have applications in single player when the time comes.

Other changes to the build can be seen in the new ‘build update’ screen we’ve added to make it easier to track what is new to PZ builds, which will appear when the game is first run, as well as be accessible from the main menu:

IMG_02012017_121734.png

In other news, Blindcoder’s awesome map project has had an update, adding all the new map areas that were added into build 35, so you can start planning out your survival in these new areas. Hurrah!

To GOG users, we will be looking to get build 36 up ASAP, however things were delayed a bit due to the holidays. We’ll be looking to get GOG users involved in beta builds too ASAP in the New Year.

That is all for this week, we’ll be back in full force next week. Happy new year everyone!

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On 1/2/2017 at 0:41 PM, nasKo said:

To GOG users, we will be looking to get build 36 up ASAP, however things were delayed a bit due to the holidays. We’ll be looking to get GOG users involved in beta builds too ASAP in the New Year.

 

Can you clarify this? Stable build 35 still isn't up on GOG, in spite of indications to the contrary in the Boxingdoid post - did you mean to say that 35 would be next up on GOG ASAP, followed by beta/IWBUMS builds such as 36?

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37 minutes ago, PocketBrotector said:

 

Can you clarify this? Stable build 35 still isn't up on GOG, in spite of indications to the contrary in the Boxingdoid post - did you mean to say that 35 would be next up on GOG ASAP, followed by beta/IWBUMS builds such as 36?

Build 35 has some critical bugs that'd ruin anyone's day on Windows 8 and below without very specific updates installed, making it kind of a terrible choice to push to GoG. Build 36 will be out in a few days and, assuming everything's fixed up (we're pretty sure it is) it'll be uploaded by GoG. After that, one of us will look at uploading IWBUMS builds a few days after their Steam release consistently.

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11 minutes ago, Siorus said:

 

Maybe not the best video to convey that message, considering they gave up development on "Clang!"

 

They completed what the kickstarters backed, a tech demo. It unfortunately didn't gain enough funds to complete a game, nor did it receive sufficient publisher interest to gain funding for a full game. I'm not unhappy I backed Clang, they delivered what they promised. It didn't work out like we hoped, but kickstarter is exactly for allowing people to take risks and see if it'll work or not.

 

The clang team definitely could've been better at communicating to their backers though, for sure, a mistake TIS has tried very hard not to make.

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1 hour ago, Siorus said:

 

Maybe not the best video to convey that message, considering they gave up development on "Clang!"

Some degree of bitter irony, yes; but, the point remains.

 

 

PZ is what it is today due to the time taken and the ambition put into it by the devs. It may be frustrating and fatiguing for everyone involved, but it's the only way this project was going to go unless TIS reduced their scope considerably and compromised the game for the sake of business. If they had, very few would care about PZ.

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30 minutes ago, Butter Bot said:

it's the only way this project was going to go unless TIS reduced their scope considerably and compromised the game for the sake of business.


The fact that TIS has stuck to their guns is why I love them so much :D The scope (and planned scope) of PZ is what makes it such an amazing game, truly something on a scale that we've never seen before :)

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