Hydromancerx Posted December 22, 2016 Share Posted December 22, 2016 Is it possible overwrite base game recipes? These new metal working recipes don't fit with Hydrocraft at all. I really just want to disable them and make my own. I know I can overwrite items but how to I overwrite or even disable base game recipes? ShuiYin 1 Link to comment Share on other sites More sharing options...
EnigmaGrey Posted December 22, 2016 Share Posted December 22, 2016 I don't think the game provides any way to remove recipes at run time, only add them. It's one of those things I hope they add for modding support. Link to comment Share on other sites More sharing options...
Hydromancerx Posted December 22, 2016 Author Share Posted December 22, 2016 The only way I think i could disable recipes is if I edit the Magazines you learn them from. So if you cannot learn the recipe then you cannot know it. However if traits / occupations can learn it. I am screwed. Link to comment Share on other sites More sharing options...
RobertJohnson Posted December 22, 2016 Share Posted December 22, 2016 I'll think about something, maybe override and put a Obsolete tag or something... ShuiYin, Dr_Cox1911, GoodOldLeon and 1 other 4 Link to comment Share on other sites More sharing options...
ShuiYin Posted December 22, 2016 Share Posted December 22, 2016 Also been waiting for this i really hope i can modify base game recipes with lua so if i can add alternative components instead of cluttering the drop down context menu. Link to comment Share on other sites More sharing options...
nolanri Posted December 22, 2016 Share Posted December 22, 2016 3 hours ago, RobertJohnson said: I'll think about something, maybe override and put a Obsolete tag or something... while your at it, it would be wonderful if you could make a way to disable the "One" or "All" option for recipes because sometimes it just makes no sense to have, like when there is no consumed ingredients in the recipie. Link to comment Share on other sites More sharing options...
RobertJohnson Posted December 22, 2016 Share Posted December 22, 2016 Just now, nolanri said: while your at it, it would be wonderful if you could make a way to disable the "One" or "All" option for recipes because sometimes it just makes no sense to have, like when there is no consumed ingredients in the recipie. Any example of recipes? Link to comment Share on other sites More sharing options...
nolanri Posted December 22, 2016 Share Posted December 22, 2016 (edited) Equip Armor recipies Spoiler recipe Equip on Head { keep HCHelmsteel/KevlarHelm/RiotHelmet/MotorcycleHelmet/BikeHelmet/FootballHelmet, Result:Nothing, Category:Armor, OnCreate:EquipOnHead, Time:10.0, } recipe Equip on Hands { keep HCGlovesteel/LeatherGloves, Result:Nothing, Category:Armor, OnCreate:EquipOnHands, Time:10.0, } recipe Equip on Arm { keep HCArmarmorsteel, Result:Nothing, Category:Armor, OnCreate:EquipOnArms, Time:10.0, } recipe Equip on Chest { keep HCArmorsteel/LeatherJacket/LightJacket/MilitaryJacket/HCArmorkevlar, Result:Nothing, Category:Armor, OnCreate:EquipOnChest, Time:10.0, } recipe Equip on Legs { keep HCLegarmorsteel/Jeans/LeatherPants, Result:Nothing, Category:Armor, OnCreate:EquipOnLegs, Time:10.0, } recipe Equip on Feet { keep HCBootsteel/LeatherBoots/WorkBoots, Result:Nothing, Category:Armor, OnCreate:EquipOnFeet, Time:10.0, } recipe Equip as Shield { keep HCShieldsteel/RiotShield/HCShieldtrashcanlid/HCShieldwood, Result:Nothing, Category:Armor, OnCreate:EquipAsShield, Time:10.0, } and pretty much every recipe in the car mod. Spoiler recipe Start Car / Get In { keep Plane/Tank/Beetle/Ambulance/Hummer/SportsCar/Van/Jeep2/Firetruck/Pickup/JeepCar/MTruck/MArmor/WhiteCar/Jeep/PCar/GreenCivic/MJeep, keep CarKey, Result:RegestationPapers, OnCreate:startCar, CanBeDoneFromFloor:true, Category:Car, Time:10.0, } recipe Get in Car { keep Plane/Tank/Beetle/Ambulance/Hummer/SportsCar/Van/Jeep2/Firetruck/Pickup/JeepCar/MTruck/MArmor/WhiteCar/Jeep/PCar/GreenCivic/MJeep, keep CarKey, Result:RegestationPapers, OnCreate:HideInCar, CanBeDoneFromFloor:true, Category:Car, Time:10.0, } recipe Search for key { keep Plane/PlaneBROKEN/TankBROKEN/Tank/Beetle/Ambulance/Hummer/SportsCar/Van/Jeep2/Firetruck/Pickup/JeepCar/MTruck/MArmor/WhiteCar/Jeep/PCar/GreenCivic/WhiteCarBROKEN/MJeep/JeepBROKEN/PCarBROKEN/GreenCivicBROKEN/MJeepBROKEN/MTruckBROKEN/MArmorBROKEN/FiretruckBROKEN/PickupBROKEN/JeepCarBROKEN/HummerBROKEN/SportsCarBROKEN/VanBROKEN/Jeep2BROKEN/AmbulanceBROKEN/BeetleBROKEN, Result:RegestationPapers, Time:500.0, OnCreate:getKey, CanBeDoneFromFloor:true, Category:Car, } recipe Honk Horn { keep Plane/PlaneBROKEN/TankBROKEN/Tank/Beetle/Ambulance/Hummer/SportsCar/Van/Jeep2/Firetruck/Pickup/JeepCar/MTruck/MArmor/WhiteCar/Jeep/PCar/GreenCivic/WhiteCarBROKEN/MJeep/JeepBROKEN/PCarBROKEN/GreenCivicBROKEN/MJeepBROKEN/MTruckBROKEN/MArmorBROKEN/FiretruckBROKEN/PickupBROKEN/JeepCarBROKEN/HummerBROKEN/SportsCarBROKEN/VanBROKEN/Jeep2BROKEN/AmbulanceBROKEN/BeetleBROKEN, Result:RegestationPapers, Time:10.0, OnCreate:HonkHornRecipe, CanBeDoneFromFloor:true, Category:Car, } recipe Fix Broken Car { Screwdriver, DuctTape, keep Hammer, SkillRequired:Electricity=2, ScrapMetal/ElectronicsScrap, keep PlaneBROKEN/TankBROKEN/BeetleBROKEN/AmbulanceBROKEN/WhiteCarBROKEN/JeepBROKEN/PCarBROKEN/GreenCivicBROKEN/MJeepBROKEN/MTruckBROKEN/MArmorBROKEN/FiretruckBROKEN/PickupBROKEN/JeepCarBROKEN/HummerBROKEN/SportsCarBROKEN/VanBROKEN/Jeep2BROKEN, Result:Screwdriver, Time:500.0, OnCreate:fixCar, Sound:PZ_Hammer, CanBeDoneFromFloor:true, Category:Car, } recipe Do Maintinence on Car { Screwdriver, DuctTape, keep Hammer, ScrapMetal/ElectronicsScrap, keep Plane/Tank/Beetle/Ambulance/Hummer/SportsCar/Van/Jeep2/Firetruck/Pickup/JeepCar/MTruck/MArmor/WhiteCar/Jeep/PCar/GreenCivic/MJeep, Result:Screwdriver, Time:500.0, OnCreate:maintainCar, Sound:PZ_Hammer, CanBeDoneFromFloor:true, Category:Car, } The repair car recipie does have consumed ingredients. But even still it doesnt make sense to Repair Car -> All you only need to repair it once. I know we can instead just add an manual inventory context menu option. but thats already starting to get hard. And we will lose the ability to easily set a time for said action like we can do with recipies. Edited December 22, 2016 by nolanri Link to comment Share on other sites More sharing options...
nolanri Posted December 22, 2016 Share Posted December 22, 2016 10 minutes ago, RobertJohnson said: Any example of recipes? ↑ Link to comment Share on other sites More sharing options...
RobertJohnson Posted December 22, 2016 Share Posted December 22, 2016 Coolio, gonna work on this for next IWBUMS EUDOXIO, Hydromancerx and nolanri 3 Link to comment Share on other sites More sharing options...
nolanri Posted December 23, 2016 Share Posted December 23, 2016 9 hours ago, RobertJohnson said: Coolio, gonna work on this for next IWBUMS oh yeah, and if its not a big deal. it would be nice if the recipies could support having no result. Link to comment Share on other sites More sharing options...
Hydromancerx Posted December 23, 2016 Author Share Posted December 23, 2016 Thanks for listing to the modders. You rock! Link to comment Share on other sites More sharing options...
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