nolanri Posted December 12, 2016 Share Posted December 12, 2016 after setting modData on a player via their own client. This modData does not sync to other players clients. How can I make it so? I tried player:transmitModData(); but no good Link to comment Share on other sites More sharing options...
EnigmaGrey Posted December 12, 2016 Share Posted December 12, 2016 As far as I know, it can't be synced between clients. Ran into the same issue with world item mod data. Only way would probably be to half-ass it by sending/receiving commands that then write the appropriate mod data. There is an event tied to mod data, though: Events.SendCustomModData.Add(blarg) What it does, I've no clue. It's used by the trapping system, in one instance, but it appears IsoGridSquare based. Link to comment Share on other sites More sharing options...
nolanri Posted December 12, 2016 Author Share Posted December 12, 2016 i suppose i could try the client server command method since i got it set up alreaady. but i wonder if i can send the entire moddata table as a param? Link to comment Share on other sites More sharing options...
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