Batsphinx Posted December 5, 2016 Share Posted December 5, 2016 Hello again! If you’re a server admin, a habitual PZ player online or just someone with a spare evening who fancies some desperate survival you are cordially invited to: The Great Big Build 35 IWBUMS MP Megatest! Part II! So last Thursday we had 172 lovely members of the community jumping on the current Build 35 test version together, and it was great: directional VOIP governed by player position on the map clearly brings a ton to MP – so hurrah! To see if lightning can strike twice within our awesome survivor-base we will be having The Great Big Build 35 MP Megatest: Part II this week, again on Thursday evening (GMT). This will be an updated version of the game, released in the next few days and focus more on Factions and new Admin features that were a little too bugged to get proper feedback on the last time around. Where's a place to chat about this? Discord! What time does it begin? 6pm GMT. (1300 EST, 1000 PST, 1900 CET) How do I get the build? Simply follow these instructions to unlock and install the current IWBUMS beta build of Project Zomboid. Which server do I join? Go to the server list and join the server called [Official] Spiffospace IWBUMS. No password will be required. The server is not currently live. Where will I spawn? To keep it nice and simple everyone will be spawning in the new Rosewood area. What sort of stuff will we get up to? The focus of the test will be on Factions and new Admin features. Please see below for more details. Where can we give the vital feedback you require? Glad you asked! Either here in this thread, or if you need to discuss any issues or coordinate with other players then we have opened up this Discord channel. What if I have problems? Give everyone a shout in the Discord, and if your issue seems buggy/crashy then make a note of all useful info and the error read-out it’s showing you if there is one. This is still a beta build, so stuff may well crop up – but hopefully not too much. EUDOXIO, Eighty-VI, ditoseadio and 5 others 8 Link to comment Share on other sites More sharing options...
EUDOXIO Posted December 5, 2016 Share Posted December 5, 2016 We will be around again for this Link to comment Share on other sites More sharing options...
trombonaught Posted December 6, 2016 Share Posted December 6, 2016 My work was shut down for a snow storm today... ugh why couldn't the storm have hit Thursday >.< Bourbon 1 Link to comment Share on other sites More sharing options...
Kelefane Posted December 7, 2016 Share Posted December 7, 2016 I assume this means the new build will be public soon? Before Christmas maybe? Link to comment Share on other sites More sharing options...
Batsphinx Posted December 8, 2016 Author Share Posted December 8, 2016 This test will try to focus on factions, safehouses and PVP! Please note: please do not use VOIP, as we want to check to see if the lag caused previously with 15+ players in the same area was due to the new system. The server is: [Official] Spiffospace IWBUMS PLEASE ALSO NOTE YOU MUST BE PLAYING ON THE LATEST IWBUMS BETA BUILD The plan is to spawn in Rosewood. You will have 2-3 days to create a faction (max players: 10) and find a safehouse. After 2-3 days PvP will be enabled and the safety system will be turned off. Raid houses fast or nothing will be left! We will probably set up a "No-PvP Zone" for trading, for people who look for a clan and other purposes. You'd be advised not to have your safehouse in this area, or it won't be very defendable! Remember to deselect "allow melee PvP on faction member" in your Faction UI (Escape menu) so you don't hurt your buddies. If you start slightly later than 1800 then we can help through the magic of teleportation. Server setup: No fire spreading. No PvP for 4 to 5 days. Rosewood spawns. High loot. Normal zombie distribution. Respawn in safehouses. If you can't play, but can watch then Mark.exe will be streaming from 7pm GMT. Please note, if there are blocker bugs that need fixing so that Factions etc work properly, we will have to update the game beta files - which will involve a server restart. Enjoy! Jason132 1 Link to comment Share on other sites More sharing options...
Blasted_Taco Posted December 8, 2016 Share Posted December 8, 2016 Bug: I got invited twice to a faction, i accepted the invitation two times, now my name appears two times in the faction menu as if i was another player. Link to comment Share on other sites More sharing options...
Glacii Posted December 8, 2016 Share Posted December 8, 2016 Playing on the server for just over an hour, I found a few things to report; No ping counter. Not sure whether this was intentional or not. I don't see any preferences to enable in the options, even playing for just an hour, it was sorely missed. Inviting people to faction returned messages where the player name variable would be "1%", instead of the player name. Renaming your faction is faulty. I originally created a faction called Rosewood Saviours, with a blue RwS tag. I then renamed it to Redboid Saviours after I invited some Redboid members, changed the tag to a red RbS. When the server reset initially, the faction tag and name was reverted to RwS after rejoining, when I tried to rename to RbS again, I wasn't able to, as the tag was "already taken". This was confirmed when I renamed the tag to RS and left the server of my own cause shortly after. Any members that were part of the faction joined as the initial faction RwS. Link to comment Share on other sites More sharing options...
Zorak Posted December 8, 2016 Share Posted December 8, 2016 few issues I had. I still need to reenabled push to talk button whenever i join the server -> join server -> esc -> options -> audion -> pushto talk -> accept -> now it works then global pvp is on keep that red crossed axes on so we can see it. when global pvp is off disable the pvp button. melee pvp is weird -> swing speed vs running speed. perhapse some debuf to run speed after you get hit by other player or let us run and swing (with dmg penalty) 10 people limit for fraction is low. Add some grades among the fraction members and I would tie safehouses with fractions. something like Fraction leader -> havecontrol over everything -> claming safehouse, promoting other members, inviting players officer -> can invite other members member -> average guy but have an acces to safehouse but cant invite other members trial -> can loot conteiners around safehouse, cant invite etc let us claim some area instead of house. This is for salfe-made bases in the wildness. Link to comment Share on other sites More sharing options...
DresdenBBQ Posted December 9, 2016 Share Posted December 9, 2016 (edited) So I managed to hop on in time to be there for the last few events including a faction war and a 20-30 man free for all, and guess who won the free for all I was only there for about an hour but I didn't get many problems, except with a glitch when loading into a character that quickly fixed itself and when I was in RJs faction it also randomly kicked me out. Edited December 9, 2016 by Queen Glory EUDOXIO 1 Link to comment Share on other sites More sharing options...
.exe Posted December 9, 2016 Share Posted December 9, 2016 Had a lot of fun tonight with everyone. Was a very good laugh and you can check out the replay of the VOD over here.... https://www.twitch.tv/mark_exe/v/106117473 Jason132, EUDOXIO and DresdenBBQ 3 Link to comment Share on other sites More sharing options...
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