nasKo Posted November 15, 2016 Share Posted November 15, 2016 We have just released a new update to our public IWBUMS beta channel (details of how to access found here) with some cool new stuff. The build is 35.21, and the primary items it contains run as follows: ROSEWOOD AND MARCH POINT DEVELOPMENTS Rosewood now has a player spawn option, meaning that you can check out the prison, courthouse and the like without a hike. The military residential area of March Point meanwhile, placed between Muld and Rosewood, can currently only be reached on foot. (This might change depending on the feedback we get from this test build.) As a part of this update there are various fixes to the map in the previous version, more applicable loot to be found in new buildings like the fire station, expanded foraging zones and also an updated ‘zombie spawn’ map that looks a little like this. Bottom right you’ll see the existing Muld zombie spawn, then to the lift is March Ridge and up at the top is Rosewood. The brighter the white, the heavier the zed presence. We especially need feedback on difficulty in terms of the heightened zombie numbers for these areas, and of course any and all map bugs to be reported in the PZ bug tracker. We are aware that Rosewood has been spelt ‘Roosewood’ in the spawn selection screen. This will be addressed in an upcoming build, and has resulted in a Frenchman apologising profusely through the medium of Skype emoticon. VOIP NOW IN-GAME This feature allows you to talk to your co-op friends and survivors you meet on MP servers. It’s not a general overall PZ chat channel, but instead allows survivors to communicate when they’re in ‘audible’ distance from each other on the map itself. We’re hoping that it will add some great new dynamics to the game when played with friends, and enemies. To enable this venture into the options menu, then choose whether you want the system to broadcast when it automatically hears your dulcet tones – or through the press of a button (default: alt). Our thanks to General Arcade for all their amazing work on this. We’d like feedback on levels, the default distance from which players hear each other (though server admins have control over this) and general usability/bugs. In future we will look into the VOIP system allowing you to broadcast your voice through Turbo’s in-game radios, and maybe record as well. Something else we’d like to do is have lower speech volumes when players are on different floors in the same building and, although it’s quite a way down an already hefty priority list, one day have a more sophisticated sound propagation model to deal with indoor-to-outdoor sound levels and large obstacles/walls that block hearing. For now though, it’ll be as-is with finetuning – although General Arcade are currently working on giving Admins the ability to talk between themselves, which will be added into a future 35 Build. COMMUNITY RADIO/TV TRANSLATION IN-GAME Community Translations of all 4500 lines of current radio and TV content are now in-game for Russian, Turkish, German, Spanish, French and Polish (which we forgot to mention last week – sorry Geras!). FACTIONS JOINABLE As of the latest beta build MP Factions are now a part of the game. Press Escape to access the user panel, add a tag of up to four letters, choose a colour and all of a sudden you’ll be a part of your very own survivor gang – with it being your decision as to whether you reveal your allegiance to the players you meet, or not. This system also disables melee PvP between group members, which you can also turn off should you need to turn on your friends or the recently infected. Overall control over how Factions work, meanwhile, is governed by the Admins – who can govern how many players can form a group, and how many days must pass before they are given the option. 35 NEXT Next up RJ will turn his attention to clearing the backlog of 35-specific bugs that have built-up in the Bug Tracker. In the background, of course, is still the much-anticipated (much delayed) work on our new animations/combat/etc system that remains ongoing. We’re still filling in something of a crevasse the opened up when on the final approach, but we will get there. As such, once RJ has chewed through bugs in the current IWBUMS build, we’ll make a judgement call on whether to release it to the public. It’s already got a fair wedge of new stuff (new map, VOIP, metalwork, finalized food system, jumbo trees, multi-stage building, sleeping revamp, item disassembly, composting, tools to make life as an MP Admin easier, lots of UI and Inventory tweaks and tons of community requested changes etc). The more we add at this point, the higher the bug mountain from the wider public player-base. So we’ll be seeing how it goes over the coming week. This week’s crazy landscaping from the formidable MesCaLin, who’s also responsible for mannequin chess and this overall Prisoner-esque abode. The Centralized Block of Italicised Text would like to direct your attention to the PZ Wiki should you feel like editing or amending something, and the PZ Mailing List that can send blogs like this and patch notes direct to your mailbox. We also live on Twitter right here! Our Discord is now open for chat and hijinks too. A general overview of the content of PZ builds past, in testing and upcoming can now be found here. Kuren 1 Link to comment Share on other sites More sharing options...
ProjectSky Posted November 15, 2016 Share Posted November 15, 2016 I'm waiting for a picture. hunger john 1 Link to comment Share on other sites More sharing options...
miked79 Posted November 15, 2016 Share Posted November 15, 2016 Solid update, tho nottttt quite the update I'm waiting for, Necromatic_Corgi 1 Link to comment Share on other sites More sharing options...
tommysticks Posted November 15, 2016 Share Posted November 15, 2016 3 minutes ago, miked79 said: Solid update, tho nottttt quite the update I'm waiting for, I'm still waiting on dragons, too. Keshash, Kuren and DresdenBBQ 3 Link to comment Share on other sites More sharing options...
SaltandPretzels Posted November 15, 2016 Share Posted November 15, 2016 1 hour ago, tommysticks said: I'm still waiting on dragons, too. And Zombie orcs on dinosaurs as well. Also Mana bottles. Link to comment Share on other sites More sharing options...
NebNebber Posted November 16, 2016 Share Posted November 16, 2016 On 15/11/2016 at 7:25 AM, nasKo said: Rosewood has been spelt ‘Roosewood’ in the spawn selection screen. This will be addressed in an upcoming build, and has resulted in a Frenchman apologising profusely I would like to suggest that Rosewood shall forever be known as Roosewood in honour of RJ and all other overworked PZ devs. thiosk and tommysticks 2 Link to comment Share on other sites More sharing options...
DresdenBBQ Posted November 16, 2016 Share Posted November 16, 2016 On 11/14/2016 at 11:25 PM, nasKo said: resulted in a Frenchman apologising profusely through the medium of Skype emoticon. Whats a "apologising" Link to comment Share on other sites More sharing options...
Teesee Posted November 16, 2016 Share Posted November 16, 2016 1 hour ago, Queen Glory said: Whats a "apologising" That's the -ing form of the verb "to apologise" - I'll let you check its meaning in your native language. DresdenBBQ, Kuren, nasKo and 2 others 5 Link to comment Share on other sites More sharing options...
DresdenBBQ Posted November 21, 2016 Share Posted November 21, 2016 i didn't think so i thought it was apologizing do i know spake englash? Link to comment Share on other sites More sharing options...
Teesee Posted November 21, 2016 Share Posted November 21, 2016 5 hours ago, Queen Glory said: i didn't think so i thought it was apologizing do i know spake englash? That's the joy of having British English vs American English. Pavement, lorry, words ending in -our and not -or, not to mention theater and theatre and don't even get me started with trainers, jumpers, chips, courgettes and aubergines! DresdenBBQ 1 Link to comment Share on other sites More sharing options...
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