nolanri Posted February 22, 2017 Author Share Posted February 22, 2017 finally a nice menu: trombonaught, ddraigcymraeg, Akimbo Swords and 3 others 6 Link to comment Share on other sites More sharing options...
print Posted March 1, 2017 Share Posted March 1, 2017 Awesome mod! Plenty here to have fun with, and leaves you longing for more... Link to comment Share on other sites More sharing options...
danijfbm Posted March 14, 2017 Share Posted March 14, 2017 Olá eu traduzi os diálogos do mod para português do Brasil, o desenvolvedor teria como incluir a tradução direto no mod? Link to comment Share on other sites More sharing options...
cold Posted March 17, 2017 Share Posted March 17, 2017 (edited) Hi guys, sorry for my english. I donwload last version and have problem with instalation this mod on 34.28 build. After meeting the survivor, he stands still and does nothing and is killed. Edited March 18, 2017 by cold Link to comment Share on other sites More sharing options...
Jodur Posted March 18, 2017 Share Posted March 18, 2017 I have another problem - it crashes the game: java.lang.IndexOutOfBoundsException: Index: 1, Size: 0 at java.util.ArrayList.rangeCheck(ArrayList.java:635) at java.util.ArrayList.get(ArrayList.java:411) at zombie.core.input.Input.getAxisCount(Input.java:844) at zombie.input.JoypadManager$Joypad.isRTPressed(JoypadManager.java:100) at zombie.input.JoypadManager.isRTPressed(JoypadManager.java:694) at zombie.characters.IsoPlayer.update(IsoPlayer.java:2463) at zombie.iso.IsoCell.ProcessObjects(IsoCell.java:1353) at zombie.iso.IsoCell.update(IsoCell.java:4659) at zombie.iso.IsoWorld.update(IsoWorld.java:2534) at zombie.gameStates.IngameState.update(IngameState.java:1273) at zombie.gameStates.GameStateMachine.update(GameStateMachine.java:101) at zombie.GameWindow.logic(GameWindow.java:630) at zombie.GameWindow.run(GameWindow.java:1233) at zombie.GameWindow.maina(GameWindow.java:1015) at zombie.gameStates.MainScreenState.main(MainScreenState.java:177) Link to comment Share on other sites More sharing options...
nolanri Posted March 19, 2017 Author Share Posted March 19, 2017 Survivors SVN repo - Open Source (sort of) I made an SVN repository for Survivors mod. If you are interested in contributing, adding features. PM me on forum or something else. And I'll give you an account. Link to comment Share on other sites More sharing options...
xXxFANCYCAPYBARA36xXx Posted March 22, 2017 Share Posted March 22, 2017 THIS MOD IS L E G E N D A R Y AND SO ARE Y O U wanderinbilly 1 Link to comment Share on other sites More sharing options...
nolanri Posted April 27, 2017 Author Share Posted April 27, 2017 UPDATE: (Requires UPDATE Zombie.zip)- Big performance boost, higher fps, less slow down, less lag etc- Fixed moodles bug- Fixed common pathfind error making survivors not able to move sometimes- Fixed Necroforge gltich- Fixed Survivor sometimes misjudging thier own attack range- You can now Die as a controlled survivor without losing your save or the game exiting. But If your MAIN character dies, whether you controlling him or not, game will end.- Survivors now have a chance to flee rather than attack a zombie depending on their panic level AND how many zombies are near by, ie more panic and or zombies means less chance survivor will try to attack, more chance they will run or avoid Jason132 and ddraigcymraeg 2 Link to comment Share on other sites More sharing options...
MrDeliberto Posted April 27, 2017 Share Posted April 27, 2017 I know we have the option of pvp but have some way to leave off because I can not play the mod because I'm going to hit a zombie and the survivor picks it up and gets pissed at me !!! Link to comment Share on other sites More sharing options...
nolanri Posted April 27, 2017 Author Share Posted April 27, 2017 set MaxHostileNPC=0 in the settings, and don't ever turn on pvp. ddraigcymraeg 1 Link to comment Share on other sites More sharing options...
wanderinbilly Posted May 1, 2017 Share Posted May 1, 2017 (edited) This is really a game changing mod: I love it. Please keep tweaking it! Anyway, how do you think that this happened? How would NPCs cause a fire to break out? =\ This is Bedford and it *looks* like the fire came from the SE, but there's mainly forest that way. I was staying up in the mall security station but had to move because of this. Lol Edited May 1, 2017 by wanderinbilly Link to comment Share on other sites More sharing options...
nolanri Posted May 1, 2017 Author Share Posted May 1, 2017 10 hours ago, wanderinbilly said: This is really a game changing mod: I love it. Please keep tweaking it! Anyway, how do you think that this happened? How would NPCs cause a fire to break out? =\ This is Bedford and it *looks* like the fire came from the SE, but there's mainly forest that way. I was staying up in the mall security station but had to move because of this. Lol Yeah there are some rare survivors that fight with torch and gasoline causing the target they hit to catch on fire Link to comment Share on other sites More sharing options...
wanderinbilly Posted May 1, 2017 Share Posted May 1, 2017 47 minutes ago, nolanri said: Yeah there are some rare survivors that fight with torch and gasoline causing the target they hit to catch on fire xXxFANCYCAPYBARA36xXx 1 Link to comment Share on other sites More sharing options...
nin4 Posted May 5, 2017 Share Posted May 5, 2017 is this mod compatible with 37.9+ or only 37.9 build? Nebula 1 Link to comment Share on other sites More sharing options...
wanderinbilly Posted May 9, 2017 Share Posted May 9, 2017 How did those dude get up on the roof? Lol I wonder if they had guns at some point because of the dead zeds in the street. I'd ask if anyone of them wanted to join but... Link to comment Share on other sites More sharing options...
Nebula Posted May 9, 2017 Share Posted May 9, 2017 (edited) On 05.05.2017 at 9:34 AM, nin4 said: is this mod compatible with 37.9+ or only 37.9 build? I join the question.And how this miracle will work MP in conjunction with Hydrocraft+blindcoders? nolanri You did not think that this way you can make dogs, for example? Edited May 9, 2017 by Nebula xXxFANCYCAPYBARA36xXx and DramaSetter 2 Link to comment Share on other sites More sharing options...
nolanri Posted May 10, 2017 Author Share Posted May 10, 2017 21 hours ago, Nebula said: I join the question.And how this miracle will work MP in conjunction with Hydrocraft+blindcoders? nolanri You did not think that this way you can make dogs, for example? yes if someone made the models for dogs, xXxFANCYCAPYBARA36xXx 1 Link to comment Share on other sites More sharing options...
xXxFANCYCAPYBARA36xXx Posted May 11, 2017 Share Posted May 11, 2017 On 10.5.2017 at 9:44 PM, nolanri said: yes if someone made the models for dogs, like x325000 if you do this i will i combust into ashes also implement koalas and a hybrid creature mixing a koala and dog (doagla) Link to comment Share on other sites More sharing options...
jamesorbe0 Posted June 22, 2017 Share Posted June 22, 2017 On 5/11/2017 at 3:44 AM, nolanri said: There's a lot of crash happening with my game. Pathfind error and are you going to fix some more bugs or are you gonna leave this mod as it is? Link to comment Share on other sites More sharing options...
kekiev15 Posted June 24, 2017 Share Posted June 24, 2017 (edited) All right, so here's my problem. I can't get the mod to download via the Workshop and I've tried the direct download method, but nothing works. So is there any other way for me to use this mod? I've been eyeing it for a long time now, wishing to play it... Addendum : Got the mod working. Thanks. Edited July 4, 2017 by kekiev15 Link to comment Share on other sites More sharing options...
Helioshire Posted July 1, 2017 Share Posted July 1, 2017 Anyone tell me how to have the survivors stop shooting at every zombie they see? I legit load into a game and I hear gunshots from everywhere. Or is that just part of the mod? Link to comment Share on other sites More sharing options...
956Texas Posted July 20, 2017 Share Posted July 20, 2017 Nolan, I want to add preplaced npcs in a specific area, do i need to have the coordinates only? Also is it possible to just copy a pre exististing one and rename it to what i want? Link to comment Share on other sites More sharing options...
EvaN Posted July 23, 2017 Share Posted July 23, 2017 I've tried this mod during the week-end, on the vehicle test beta. It's fun but some things are strange : -when I take control of a survivor, the camera stay centered around the main character. Even the fog of war remains the same. Also pressing "Esc" does not return me to the main character. -The wife started whining about food, so I dropped some cans on the ground. She was "hungry (33)" and ate all 3 cans, and now she is still hungry (25)... Looks like she can not go under 25 hunger, and will simply eat anything I can throw at her , resulting in a huge waste of food. Is this because of incompatible version ? (Playing Vehicles test beta) Link to comment Share on other sites More sharing options...
nolanri Posted July 24, 2017 Author Share Posted July 24, 2017 (edited) On 2017-07-20 at 1:40 AM, 956Texas said: Nolan, I want to add preplaced npcs in a specific area, do i need to have the coordinates only? Also is it possible to just copy a pre exististing one and rename it to what i want? Take a look at the lua/client/prespawns.lua file. you can copy a line that defines a preset survivor, then change the coordinates and anything else you like. Edited July 24, 2017 by nolanri 956Texas 1 Link to comment Share on other sites More sharing options...
nolanri Posted July 24, 2017 Author Share Posted July 24, 2017 23 hours ago, EvaN said: I've tried this mod during the week-end, on the vehicle test beta. It's fun but some things are strange : -when I take control of a survivor, the camera stay centered around the main character. Even the fog of war remains the same. Also pressing "Esc" does not return me to the main character. -The wife started whining about food, so I dropped some cans on the ground. She was "hungry (33)" and ate all 3 cans, and now she is still hungry (25)... Looks like she can not go under 25 hunger, and will simply eat anything I can throw at her , resulting in a huge waste of food. Is this because of incompatible version ? (Playing Vehicles test beta) Before, I had made the control survivor via Java, because dev team gave me a copy of IsoPlayer.class file. tho that file is now outdated, and its too much trouble to ask for the new one every time it changes. so now its all made via lua, the downside is that some features were lost during this change, such as the "Full control" option. you can still control them slightly but prespective will remain on your main character. when survivor eats, it is a timed action, same as the player, so if you drop 3 foods at a survivors feet, much food will be wasted as they will start eating a 2nd food before they even finished the first food. Just give them food 1 at a time with some time inbetween foods. Link to comment Share on other sites More sharing options...
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