hunger john Posted November 7, 2016 Share Posted November 7, 2016 1 hour ago, Kim Jong Un said: IMO there definitely should definitely be some more farms this way. I was super disappointed to see a complete lack of side-roads here, as it almost doesn't even fit with the rest of the map. Yeah, this would be a good way to fill up a lot of map space without compromising on quality. Makes sense given the location, too. Kuren 1 Link to comment Share on other sites More sharing options...
Batsphinx Posted November 7, 2016 Author Share Posted November 7, 2016 Not 100% sure if they'll be in the area you're talking about, but I do know that more farmland, farmsteads etc will be added to the map in future builds. Zorak, hunger john, Kitaelia and 3 others 6 Link to comment Share on other sites More sharing options...
OnceYouKillACow Posted November 7, 2016 Share Posted November 7, 2016 Good to hear to Batsphinx! =) Link to comment Share on other sites More sharing options...
cool daddy shark Posted November 7, 2016 Share Posted November 7, 2016 Are we gonna see thing like road blocks abandoned or otherwise? Link to comment Share on other sites More sharing options...
Magic Mark Posted November 7, 2016 Share Posted November 7, 2016 (edited) 13 hours ago, Batsphinx said: Not 100% sure if they'll be in the area you're talking about, but I do know that more farmland, farmsteads etc will be added to the map in future builds. I figured as much, but I'm talking about the direct areas added here. Perhaps I should wait until we can get a whole overview of the added area, but with my admin-speed running around and exploration there appears to be very little "back roads" that fit with the outskirts of these places. This, of course, is compared to the spaces around and between West Point and Muldraugh - there's smaller farms and homesteads between the two towns and abandoned structures that totally fit with the rural vibe. With the addition as it stands it almost feels more lacking of that element, but again, I'll hold my tongue until I've totally seen everything because I've definitely not seen all of it. I await for the map project to kick in because the added area is indeed huge, I just feel like it is too condensed and feels rather different from the rest of the map because of that. My next base I want to build is either the fire station or the community center with the gym. Edited November 7, 2016 by Kim Jong Un Kitaelia, pershgn and Kuren 3 Link to comment Share on other sites More sharing options...
critical jim Posted November 8, 2016 Share Posted November 8, 2016 ARMY TOWN!! callled itttt..... but my post got deleted... presumably because they were on the non spoiler forum Link to comment Share on other sites More sharing options...
pershgn Posted November 8, 2016 Share Posted November 8, 2016 Definitely agree with Glorious Leader, I feel like the new addition needs a going over to add more atmospherics, things like back roads, rural homes, abandoned structures, more outbuildings, urban elements like post boxes, garbage cans, dog houses, what not. All of those things that make it feel like a lived in town. As it stands now it feels somewhat fake and empty, though beautiful work. That said, I imagine a lot of these things will be added and cleared up in coming builds, and become less noticeable when the spawn map is included. So far I really love the additions, still really looking forward to creative though, have much world building goodness pent up waiting for it Link to comment Share on other sites More sharing options...
critical jim Posted November 8, 2016 Share Posted November 8, 2016 (edited) mash is supposedly doing a butt ton of tweaks and this map is nowhere near finished. i wouldnt sweat it meanwhile, for those perfectionists out there, do your bug reports on tiny insignificant map bugs! youll get a commit from mash pronto, its sick Edited November 8, 2016 by critical jim Bourbon and Jason132 2 Link to comment Share on other sites More sharing options...
Magic Mark Posted November 8, 2016 Share Posted November 8, 2016 (edited) Additionally, if I had to force myself to be annoyed by one thing, it would be the lack of signage in the Prison. For such a sprawling building it would be totally useful to have basic letters for which cell block or whatever on the walls, as a lot of corridors look the same and are easy to get lost in. Regardless, keep up the good work! Just a bit of febreeze and touch ups and this build will be such a fun experience to play through. Edited November 8, 2016 by Kim Jong Un Kuren 1 Link to comment Share on other sites More sharing options...
Gordonfleaman Posted November 8, 2016 Share Posted November 8, 2016 I think the ability to lock or come across locked doors in the interior of a building would make the prison more logically fun. Kuren and Bourbon 2 Link to comment Share on other sites More sharing options...
Moose65 Posted November 8, 2016 Share Posted November 8, 2016 I seen in today's mondoid that your going to update tiles for foraging in the new towns. Any chance you are gonna define tiles for the rural farmland in southern westpoint? There are SO many nice locations to build a safehouse there, but no foraging = not worthwhile. NebNebber 1 Link to comment Share on other sites More sharing options...
RobertJohnson Posted November 9, 2016 Share Posted November 9, 2016 12 hours ago, Moose65 said: I seen in today's mondoid that your going to update tiles for foraging in the new towns. Any chance you are gonna define tiles for the rural farmland in southern westpoint? There are SO many nice locations to build a safehouse there, but no foraging = not worthwhile. Can you point me with pzmap what farm do you mean please? Link to comment Share on other sites More sharing options...
Moose65 Posted November 9, 2016 Share Posted November 9, 2016 (edited) 27 minutes ago, RobertJohnson said: Can you point me with pzmap what farm do you mean please? Certainly https://map.projectzomboid.com/#0.9060428634415789,0.12310630762961769,6.191736422399999 Pretty much that whole side of the map has not been defined for foraging, and there are so many great safehouse locations there. Edit: More specifically, I've always wanted to try a safehouse down by that house with a pond, but no foraging tiles has been a deal breaker for me :/ Edit Edit: Also, encountered a strange bug on the way down to mess around with that house, I was unable to pick up the white plastic chairs here without causing some kind of error, pz map location link: https://map.projectzomboid.com/#0.8685555220695312,0.09906964196778209,381.5848665762758 Edit Edit Edit: Also noticed I couldn't pick up anything at the farmhouse by the pond, I'll post a copy of the error to the bug tracker. Edited November 9, 2016 by Moose65 Link to comment Share on other sites More sharing options...
RobertJohnson Posted November 9, 2016 Share Posted November 9, 2016 Thanks a lot, will zone this... zone... ah, English. I'll check about this moveable furniture too then, prob not today as i think i'll have to add new zone the whole day... Jeeze it's taking time Moose65 and Jason132 2 Link to comment Share on other sites More sharing options...
Moose65 Posted November 9, 2016 Share Posted November 9, 2016 (edited) 2 minutes ago, RobertJohnson said: Thanks a lot, will zone this... zone... ah, English. I'll check about this moveable furniture too then, prob not today as i think i'll have to add new zone the whole day... Jeeze it's taking time Thanks for all the hard work RJ, I know its been unzoned for quite awhile, but there are so many awesome places down there to build, but the no foraging kinda holds it back :/ I'll just make sure to grab a plastic chair from somewhere else before hiking down there for now lol (edit: as a side note, placeable camping chairs would be an awesome addition, similar to how radios work.) Edited November 9, 2016 by Moose65 Link to comment Share on other sites More sharing options...
RobertJohnson Posted November 9, 2016 Share Posted November 9, 2016 Yeah tbh, when i first did the zone i thought "oh, ppl will never go there,it's empty.." aaaand no, people like the wilderness.. If you think about more missing foraging zone tell me, i'll check Moose65, Kuren and Jason132 3 Link to comment Share on other sites More sharing options...
Kuren Posted November 9, 2016 Share Posted November 9, 2016 1 hour ago, RobertJohnson said: Yeah tbh, when i first did the zone i thought "oh, ppl will never go there,it's empty.." aaaand no, people like the wilderness.. If you think about more missing foraging zone tell me, i'll check I'll tell you right now, I go as far out as I can Anywhere that's not in town should be forage ready NebNebber and Zorak 2 Link to comment Share on other sites More sharing options...
NebNebber Posted November 9, 2016 Share Posted November 9, 2016 1 hour ago, Kuren said: I'll tell you right now, I go as far out as I can Anywhere that's not in town should be forage ready Totally! Kuren 1 Link to comment Share on other sites More sharing options...
Geras Posted November 9, 2016 Share Posted November 9, 2016 (edited) 2 hours ago, RobertJohnson said: Yeah tbh, when i first did the zone i thought "oh, ppl will never go there,it's empty.." aaaand no, people like the wilderness.. If you think about more missing foraging zone tell me, i'll check While you are at it RJ, then check the entire map maybe? There are many, many places with no foraging. There was a bug about it in the tracker. EDIT: Maybe it was not on the tracker after all, but... Edited November 9, 2016 by Geras EUDOXIO, Keshash and Kuren 3 Link to comment Share on other sites More sharing options...
pershgn Posted November 9, 2016 Share Posted November 9, 2016 I have come across a few new or tweaked areas that I'm not sure if they were previous tweaks or added with the new content, but these too are missing forage maps. -The area east of the train yard and east of that little community north of muldraugh has changed. Mostly the road system and railroad, but an abandoned set of factories is there as well now. All changed areas missing forage -NW of muldraugh the weird border areas have been improved and the dead end road from west point now connects to the pony roam-o road. Again, missing forage in that area. Both of these areas seem like they may be missing spawn maps as well, not 100% sure though, only passed through each once and they aren't exactly populated areas. Hicks 1 Link to comment Share on other sites More sharing options...
Kelefane Posted November 10, 2016 Share Posted November 10, 2016 Where on the new map is the Prison at? Link to comment Share on other sites More sharing options...
vonVile Posted November 12, 2016 Share Posted November 12, 2016 Where is the prison at? I just found the police and fire stations. For those interested South of there is a lumber yard and large gas station with a bus station. Just follow the winding road. Link to comment Share on other sites More sharing options...
Kelefane Posted November 12, 2016 Share Posted November 12, 2016 11 hours ago, vonVile said: Where is the prison at? I just found the police and fire stations. For those interested South of there is a lumber yard and large gas station with a bus station. Just follow the winding road. I've asked where the Prison is in like 2-3 different threads and haven't received an answer yet. Link to comment Share on other sites More sharing options...
Moose65 Posted November 12, 2016 Share Posted November 12, 2016 2 hours ago, Kelefane said: I've asked where the Prison is in like 2-3 different threads and haven't received an answer yet. Probably cause it was answered on page 1. Link to comment Share on other sites More sharing options...
Kelefane Posted November 12, 2016 Share Posted November 12, 2016 (edited) 2 hours ago, Moose65 said: Probably cause it was answered on page 1. No, its not. Show me where it was answered, because someone else even asked where its at on page 1. In fact, it was asked twice and never answered by two different people. Edited November 12, 2016 by Kelefane Link to comment Share on other sites More sharing options...
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