Ciber Ninja Posted January 1, 2017 Share Posted January 1, 2017 I understand. Link to comment Share on other sites More sharing options...
Atoxwarrior Posted January 4, 2017 Author Share Posted January 4, 2017 A preview of the interior content of the Helicrash, special thanks to Cyrrent Eiledoll for their help. Capt_Paradox, Zombadger, DresdenBBQ and 2 others 5 Link to comment Share on other sites More sharing options...
Ciber Ninja Posted January 4, 2017 Share Posted January 4, 2017 Looks very good., but I am not sure what is going on with the propeller. Link to comment Share on other sites More sharing options...
Atoxwarrior Posted January 4, 2017 Author Share Posted January 4, 2017 Hahaha if it is somewhat illogical the way it was folded, then put hands to work to redesign the helicopter. Link to comment Share on other sites More sharing options...
Atoxwarrior Posted January 10, 2017 Author Share Posted January 10, 2017 I have created an image as a temporary map, I hope it will be of great help to the explorers. Link to comment Share on other sites More sharing options...
Atoxwarrior Posted March 23, 2017 Author Share Posted March 23, 2017 I continue to work on the map but I am dedicated to finishing the areas of forest and vegetation, it is hard work but it is necessary to continue building the towns of the map and the main city, everyday life has me busy and I can not spend all my time at Map, I hope you understand me. Work goes on in the shadows, textures x2 will be added. thank you for your patience. Z3759xy, Ciber Ninja, DresdenBBQ and 1 other 4 Link to comment Share on other sites More sharing options...
Atoxwarrior Posted April 12, 2017 Author Share Posted April 12, 2017 Bridge sweet bridge. Z3759xy, DresdenBBQ, srandiny and 2 others 5 Link to comment Share on other sites More sharing options...
DresdenBBQ Posted April 12, 2017 Share Posted April 12, 2017 Thats one thicc bridge brother Atoxwarrior 1 Link to comment Share on other sites More sharing options...
Atoxwarrior Posted April 16, 2017 Author Share Posted April 16, 2017 Working on the farms. srandiny and Z3759xy 2 Link to comment Share on other sites More sharing options...
Atoxwarrior Posted April 21, 2017 Author Share Posted April 21, 2017 Sweet natural breeze in the morning. srandiny 1 Link to comment Share on other sites More sharing options...
Atoxwarrior Posted April 21, 2017 Author Share Posted April 21, 2017 Do not fall into the pit, there are sure to be zombies underwater. srandiny and syfy 2 Link to comment Share on other sites More sharing options...
Atoxwarrior Posted April 25, 2017 Author Share Posted April 25, 2017 Black gold, an ideal place to drop a Molotov cocktail. srandiny 1 Link to comment Share on other sites More sharing options...
Atoxwarrior Posted April 25, 2017 Author Share Posted April 25, 2017 Black gold, an ideal place to drop a Molotov cocktail. Link to comment Share on other sites More sharing options...
OnceYouKillACow Posted April 26, 2017 Share Posted April 26, 2017 do you have an estimated time this will be uploaded on to steam? Atoxwarrior 1 Link to comment Share on other sites More sharing options...
Atoxwarrior Posted April 26, 2017 Author Share Posted April 26, 2017 12 hours ago, OnceYouKillACow said: do you have an estimated time this will be uploaded on to steam? I can not give dates, or give estimate, the construction of a medium-sized house or a small building takes an approximate two and a half hours sometimes it takes four hours if I build it with several details, if one day I dedicate myself to detail The map can take several hours per cell depending on the amount of detail you need, several factors influence, and I only try to work on this map when I'm in good mood, I do it for the taste and the desire to have a map that If someone wants to help me with the work of this map, it will help me to build buildings, which consumes a good part of the progress, if someone wants to help me, I can contact him to assign him some work, I have 256 cells I have to detail and each area will have its particular design, currently I only have two villages finished, and I am currently working in the area of farms, I will update the post with my progress when this total Finally, I will upload it to steam, but in the meantime I will only release versions to test the progress of the map. OnceYouKillACow and Legoland99 2 Link to comment Share on other sites More sharing options...
Atoxwarrior Posted May 12, 2017 Author Share Posted May 12, 2017 Tilezed by Ubisoft :V Legoland99 1 Link to comment Share on other sites More sharing options...
Atoxwarrior Posted May 17, 2017 Author Share Posted May 17, 2017 Remembering one of the first films of my youth, NIGHT OF THE LIVING DEAD!!! I recreated the farm house and the cemetery of the film, it is not a completely accurate representation so I have added some details personally, but if I can say that study the film well to distribute correctly The rooms of the house according to the movie, including the basement with a special surprise, also informed that I have discovered how to make the vehicles appear in Eerie Country so it will not be a problem the transportation in this area, the map is quite large And that which is only a part of the final total. Rekkie, Paul Redeker, DresdenBBQ and 2 others 5 Link to comment Share on other sites More sharing options...
Rekkie Posted May 19, 2017 Share Posted May 19, 2017 Atoxwarrior, your project is coming along very nicely. Everything you've posted looks fantastic. Reading your last post, regarding the basement gave me an idea. I did some quick research regarding moving the ground level from 0 to 1. Through experimentation I found that it's possible, with some glaring issues (no doubt you've tried this as well?). I got everything to work, except trees don't render, although they still cast shadows and make noise as you walk through them, and zombies only spawn in rooms. I could fix zombie spawning by making invisible rooms (maybe based on the 30x zombie map pixels). I realize that a few other things may break too that I've not tested for yet, and more importantly the PZ team will eventually allow for proper sewers and basements. Keep up the great work, and keep posting those awesome pictures! Atoxwarrior 1 Link to comment Share on other sites More sharing options...
Atoxwarrior Posted May 19, 2017 Author Share Posted May 19, 2017 7 hours ago, Rekkie said: Atoxwarrior, your project is coming along very nicely. Everything you've posted looks fantastic. Reading your last post, regarding the basement gave me an idea. I did some quick research regarding moving the ground level from 0 to 1. Through experimentation I found that it's possible, with some glaring issues (no doubt you've tried this as well?). I got everything to work, except trees don't render, although they still cast shadows and make noise as you walk through them, and zombies only spawn in rooms. I could fix zombie spawning by making invisible rooms (maybe based on the 30x zombie map pixels). I realize that a few other things may break too that I've not tested for yet, and more importantly the PZ team will eventually allow for proper sewers and basements. Keep up the great work, and keep posting those awesome pictures! Well I have never thought to experiment with that but it would be interesting to personally check the creation of basements, I do not know if it is possible to make everything work normal with this modification but something fun will be achieved. Thank you for supporting the Eerie project is appreciated. Rekkie 1 Link to comment Share on other sites More sharing options...
Atoxwarrior Posted May 19, 2017 Author Share Posted May 19, 2017 Eerie Country Has some delays in its update, I must find some buildings that are corrupt and do not let the map shit, I must find them and build them again, I fear that also because of the problems I have in my country I have had to deal with some things Of the university so I have not been able to make great progress, I hope to understand that this is a tedious and extensive process with the creation of the map but it is worth with all the new areas to explore, I already have the areas where the vehicles appear in The map so it will be perfect to be transported in this extensive map, when you have everything ready for the first test version of the map I will announce it as soon as possible. Rekkie 1 Link to comment Share on other sites More sharing options...
Rekkie Posted May 19, 2017 Share Posted May 19, 2017 I must admit, I was curious as to why you've been getting corrupt buildings. Do you have any backup copies? Sorry to hear about all the problems. Looking forward to seeing your first release when it's ready, including using vehicles Legoland99 1 Link to comment Share on other sites More sharing options...
xXxFANCYCAPYBARA36xXx Posted May 19, 2017 Share Posted May 19, 2017 On 17.5.2017 at 6:51 AM, Atoxwarrior said: Remembering one of the first films of my youth, NIGHT OF THE LIVING DEAD!!! I recreated the farm house and the cemetery of the film, it is not a completely accurate representation so I have added some details personally, but if I can say that study the film well to distribute correctly The rooms of the house according to the movie, including the basement with a special surprise, also informed that I have discovered how to make the vehicles appear in Eerie Country so it will not be a problem the transportation in this area, the map is quite large And that which is only a part of the final total. Check out a free game on steam called No More Room in Hell, it has a pretty much 1:1 recreation of the NOTLD House you can get some references from if you want Legoland99, Zombadger and Atoxwarrior 3 Link to comment Share on other sites More sharing options...
Atoxwarrior Posted May 19, 2017 Author Share Posted May 19, 2017 5 hours ago, Rekkie said: I must admit, I was curious as to why you've been getting corrupt buildings. Do you have any backup copies? Sorry to hear about all the problems. Looking forward to seeing your first release when it's ready, including using vehicles I still do not know how to solve the problem with the corrupted buildings so I only locate them and delete them to replace them with others. Is the only method I have today. And if Eerie will have its streets with vehicles Link to comment Share on other sites More sharing options...
Atoxwarrior Posted May 21, 2017 Author Share Posted May 21, 2017 Here you can see the magnitude of the Eerie project, the free space on the right is what will be a big city in the future, just imagine the amount of work is monumental, someone to help me get a pc gamer because my current computer will explode With so much work hahaha. Link to comment Share on other sites More sharing options...
Neutz Posted May 21, 2017 Share Posted May 21, 2017 Mind sharing how you got vehicles to spawn on your map? Atoxwarrior and Legoland99 2 Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now