Jericoshost Posted September 30, 2016 Share Posted September 30, 2016 (edited) So with the implementation of the random chance of starting injury (Which I think should also include random thirst/hunger/mood when NPC's arrive) there have been a few people who were less than accepting of the situation, and a few who love it. I suggest a compromise. A new trait, which costs 0 points called 'opt out'. All it does is give you standard starting stats for hunger/thirst/injury and mood. Everything else remains the same. (Potentially there could be a list as well, like remove random from hunger or thirst or mood or injury so you can still have some random fun) This way people who don't want it can just opt-out, and those who do can revel in the challenge of randomly having a really CD-DAy. EDIT: As well comments have made a good point about this also being a checkbox during world/sandbox creation. Edited October 1, 2016 by Jericoshost Link to comment Share on other sites More sharing options...
Teesee Posted September 30, 2016 Share Posted September 30, 2016 I think it would be easier to make a tick box in the sandbox options, enabling or disabling the randomised start conditions. grammarsalad, Blasted_Taco and Jericoshost 3 Link to comment Share on other sites More sharing options...
Blasted_Taco Posted September 30, 2016 Share Posted September 30, 2016 1 hour ago, Teesee said: I think it would be easier to make a tick box in the sandbox options, enabling or disabling the randomised start conditions. Yeah, there is no need for a trait like this if the starting conditions can be on or off in sandbox. Jericoshost 1 Link to comment Share on other sites More sharing options...
Jericoshost Posted October 1, 2016 Author Share Posted October 1, 2016 15 hours ago, Blasted_Taco said: Yeah, there is no need for a trait like this if the starting conditions can be on or off in sandbox. omg why didn't I think about that. Link to comment Share on other sites More sharing options...
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