Rsa Viper Posted April 12, 2015 Share Posted April 12, 2015 Czech translation updated for build 31.13 Link to comment Share on other sites More sharing options...
ditoseadio Posted April 12, 2015 Share Posted April 12, 2015 Spanish translation updated for Build 31.13 Link to comment Share on other sites More sharing options...
ProjectSky Posted April 24, 2015 Share Posted April 24, 2015 Traditional Chinese and Simplified Chinese updated for Build 31.13 Date:24-04-2015 link:https://www.dropbox.com/s/ud772p8g838zetl/CH%20CN%20Build%2031.13.zip?dl=0 Link to comment Share on other sites More sharing options...
Geras Posted April 25, 2015 Share Posted April 25, 2015 Polish translation for build 31.13 - fixes and stuff Link: https://www.dropbox.com/s/tyrm1i693wt1ucv/PL_build_31_13_fix_1.rar?dl=0 Link to comment Share on other sites More sharing options...
d00de Posted April 25, 2015 Share Posted April 25, 2015 Italian translation already updated to 31.13, forgot to write it. https://www.dropbox.com/s/l3gm1ynt9hecnls/IT%2031.13.rar?dl=0 Link to comment Share on other sites More sharing options...
nightmare Posted April 26, 2015 Share Posted April 26, 2015 German Translation Update 31.13 https://github.com/n...man-Translation Link to comment Share on other sites More sharing options...
LeoIvanov Posted May 25, 2015 Share Posted May 25, 2015 Russian translation ready to roll out in IWBUMS, build 32 Direct link - https://www.dropbox.com/s/6m0m4bohhsm4ocs/RU%2025.05.15.rar?dl=0 Link to community topic - http://theindiestone.com/forums/index.php/topic/1401-russian-translation/page-4#entry181442 Link to comment Share on other sites More sharing options...
RobertJohnson Posted May 26, 2015 Author Share Posted May 26, 2015 New version! Challenges [new file!] Spoiler Challenge_EN = { Challenge_YouHaveOneDay_name = "1. You Have One Day", Challenge_YouHaveOneDay_desc = "You're back in Knox County. You're back on the map where the Project Zomboid infection first began. <LINE> <LINE> You have one day of relative safety. Zombies will arrive in huge numbers, and they will find you. Where did you use to make your last stand again? Where did you make your last stand in the old days? Better find it quick. <LINE> <LINE> [Our thanks to Community mapper BobHeckling for recreating the old 0.1.5 map with the current PZ toolset.]", Challenge_WinterIsComing_name = "3. Winter Is Coming", Challenge_WinterIsComing_desc = "It's mid-July, but suddenly there's a chill on the breeze. In a mere three days' time a winter will set in like no other before it. <LINE> <LINE> You awake in an isolated location. You have meagre supplies, and the undead hordes might be slowed by the intense cold - but they are no less deadly. <LINE> <LINE> Wrap up warm, survivor...", Challenge_OpeningHours_name = "2. Opening Hours", Challenge_OpeningHours_desc = "The Mall is surrounded. Once upon a time, it was an important place in their lives. Instinct has led them to its doors. A memory of what they used to do... <LINE> <LINE> You are alone, but not for long. At 9AM the Mall will be ready for business: doors will open, and the hordes will enter. <LINE> <LINE> Be ready for them.", Challenge_AReallyCDDAy_name = "6. A Really CD DA", Challenge_AReallyCDDAy_desc = "You get out of the shower and fall badly. You're blind drunk, and have a nasty cold. <LINE> <LINE> On top of all this, the house is on fire! Today is definitely not your day. <LINE> <LINE> [A challenge inspired by A Really Bad Day from the awesome, wonderful and MUST-PLAY Cataclysm: Dark Days Ahead] ", Challenge_Challenge1_name = "4. House In The Woods - Last Stand", Challenge_Challenge1_desc = "You can hear them approaching. Hordes of deadheads, encroaching on your isolated cabin from every angle. Death is inevitable, but a shotgun is close-at-hand. <LINE> <LINE> Last Stand features endless waves of zombies in ever-increasing numbers. Survive for as long as possible against the overwhelming odds.", Challenge_Challenge2_name = "5. House in the Woods – Last Stand [Accumulator]", Challenge_Challenge2_desc = "Another day, another cabin ready to be bloodied. The hordes are upon you, and your death will be as painful as it is gruesome. So go out fighting... <LINE> <LINE> Last Stand – Accumulator features endless waves of zombies in ever-increasing numbers. Use money earned by killing zeds to buy equipment, level up and repair your blood-soaked weaponry.", -- On-screen UI Challenge_Challenge2_PressKey = "Press 'o' for permanent boost and to spend some money.", Challenge_Challenge2_WaveStart = "Wave %1 in : %2 (press Enter to skip)", Challenge_Challenge2_WaveDuration = "Wave %1 : %2", Challenge_Challenge2_ZombiesLeft = "Zombies left : %1", Challenge_Challenge2_Money = "Money : %1", Challenge_Challenge2_Money2 = "Player %1 money : %2", Challenge_Challenge2_WaveFinished = "Wave %1 finished in : %2", Challenge_Challenge2_MoneyGained = "Money gained : %1", Challenge_Challenge2_XPGained = "Experience gained : %1", -- Window Challenge_Challenge2_WindowTitle = "Last Stand", Challenge_Challenge2_TabPlayer = "Player", Challenge_Challenge2_Weapons = "Weapons", Challenge_Challenge2_TabItems = "Items", Challenge_Challenge2_TabRepair = "Repair", -- PlayerUpWindow Challenge_Challenge2_Skills = "Skills", Challenge_Challenge2_PermanentBonus = "Permanent Bonus", -- VariousItemWindow Challenge_Challenge2_Carpentry = "Carpentry", Challenge_Challenge2_Health = "Health", Challenge_Challenge2_ItemButton = "%1 - %2", Challenge_Challenge2_ItemButton2 = "%1 x%2 - %3", -- WeaponRepairWindow Challenge_Challenge2_RepairWeapon = "Repair Weapon", -- WeaponUpWindow Challenge_Challenge2_Health = "Health", Challenge_OpeningHoursInfoBox = " <CENTRE> The Mall opens at 9AM. <LINE> <LINE> Get ready for the crowds...", Challenge_WinterIsComingInfoBox = " <CENTRE> In three days the endless winter begins. <LINE> <LINE> Wrap up warm...", Challenge_YouHaveOneDayInfoBox = " <CENTRE> In 24 hours your trip back to Knox County will become Hell on Earth...",} IG_UI Spoiler IGUI_BBQ_FuelAmount = "Fuel: %1", IGUI_BBQ_TypeCharcoal = "Charcoal BBQ", IGUI_BBQ_TypePropane = "Propane BBQ", IGUI_BBQ_NeedsPropaneTank = "Needs propane tank", -- Generator window IGUI_Generator_TypeGas = "Gas-Powered Generator", IGUI_Generator_FuelAmount = "Fuel: %1%", IGUI_Generator_Condition = "Condition: %1%", IGUI_ItemCat_Trap = "Trap",IGUI_Gametime_minute = "minute", IGUI_Gametime_second = "second", -- Tutorial Stuff IGUI_Tutorial1_Welcome1 = " <CENTRE> <SIZE:large> Welcome to Project Zomboid! <LINE> <LINE> <SIZE:medium>Shortly you'll find yourself dying horribly. No-one will mourn you, and you will be swiftly forgotten. Everything will have been for nothing. <LINE> <LINE> So let's make sure you go out fighting! <LINE> <LINE> (Press Space to continue)", IGUI_Tutorial1_Welcome2 = " <CENTRE> <SIZE:medium> First things first: you can zoom with your mouse wheel or the %1/%2 keys. <LINE> <LINE> So let's get a bird's eye view of the lonely place where you're going to die. <LINE> <LINE> Zoom out!", IGUI_Tutorial1_Welcome3 = " <CENTRE> <SIZE:medium> That was great! <LINE> <LINE> Okay, next up: clicking on this heart icon will bring up your character information. <LINE> <LINE> Click it now.", IGUI_Tutorial1_Welcome4 = " <CENTRE> <SIZE:medium> Here you can see your health status. <LINE> <LINE> Scratches, bites, broken limbs: all shown here for your convenience! <LINE> <LINE> If you have Medical skills, it's also here that you'll be able to patch yourself up. <LINE> <LINE> (Press Space to continue)", IGUI_Tutorial1_Welcome5 = " <CENTRE> <SIZE:medium> Speaking of which: let's check out the exciting Skills Panel! <LINE> <LINE> Click on the Skills tab.", IGUI_Tutorial1_Welcome6 = " <CENTRE> <SIZE:medium> You're really good at this! It's going to be such a shame to lose you! <LINE> <LINE> This panel shows your points in various survival skills. <LINE> <LINE> (Press Space to continue)", IGUI_Tutorial1_Welcome7 = " <CENTRE> <SIZE:medium> While attempting to delay your death, in-game activities will build up skill points that level you up in that particular discipline. <LINE> <LINE> Your learning speed can be increased by reading books. <LINE> <LINE> Ultimately your brain will become cold, dead sludge - but in the meantime why not learn carpentry? <LINE> <LINE> (Press Space to continue)", IGUI_Tutorial1_Welcome8 = " <CENTRE> <SIZE:medium> I'm really excited about what's coming next! <LINE> <LINE> Close the character panel to find out what!", IGUI_Tutorial1_Welcome9 = " <CENTRE> <SIZE:medium> It's looking at stuff! Woo! <LINE> <LINE> Hold down RMB and move the mouse. You'll turn to face any angle!", IGUI_Tutorial1_Welcome10 = " <CENTRE> <SIZE:large> PLOT TWIST! <LINE> <LINE> <SIZE:medium> You can only see in the direction you're facing! <LINE> <LINE> Swift and unexpected death can come from behind - whether from the shambling undead host, or your fellow man! <LINE> <LINE> (Press Space to continue)", IGUI_Tutorial1_Welcome2bis = " <CENTRE> <SIZE:medium> Now zoom back in again!", IGUI_Tutorial1_WalkTo1 = " <CENTRE> <SIZE:medium> Let's get some blood pumping, before it congeals and rots! <LINE> <LINE> Move around with the %1 keys. <LINE> Why not walk into the adjacent room? <LINE> <LINE> It's definitely safe.", IGUI_Tutorial1_WalkTo2 = " <CENTRE> <SIZE:medium> See! Told you it was safe! <LINE> <LINE> Now let's strafe. Holding RMB will let you look around while walking. <LINE> This will let you sneak, and watch your back. <LINE> <LINE> Give it a whirl! ", IGUI_Tutorial1_WalkTo3 = " <CENTRE> <SIZE:medium> Oh no! That sounds like a dead person! <LINE> <LINE> Often in Project Zomboid you need to run away very quickly. <LINE> <LINE> Sprint back to the marker on the kitchen counter. Hold SHIFT and the %1 movement keys!" IGUI_Tutorial1_InvLoot1 = " <CENTRE> <SIZE:medium> Starvation can be stalled by looting the homes of the recently deceased. <LINE> Move your mouse over the loot panel, and expand it.", IGUI_Tutorial1_InvLoot2 = " <CENTRE> <SIZE:large> A dead mouse! <SIZE:medium> <LINE> <LINE> <LINE> To pick it up, let's double click! ", IGUI_Tutorial1_InvLoot3 = " <CENTRE> <SIZE:medium> We should probably pick up that empty bottle too. Dying of thirst is horrid! ", IGUI_Tutorial1_InvUse1 = " <CENTRE> <SIZE:medium> Do you see those moodles on the right of the screen? <LINE> It looks like someone has a rumbly tummy. Time to eat! <LINE> <LINE> Right clicking an item will bring up interaction options. <LINE> <LINE> Eat the mouse!", IGUI_Tutorial1_InvUse2 = " <CENTRE> <SIZE:medium> That's better! Apart from the nausea. <LINE> <LINE> (Press Space to continue)", IGUI_Tutorial1_InvUse2Bis = " <CENTRE> <SIZE:medium> Oh, hey! Let's fill your water bottle up before the water is cut off. <LINE> <LINE> Right clicking items in the world will also bring up interaction options. So fill your water bottle up at the sink.", IGUI_Tutorial1_InvUse3 = " <CENTRE> <SIZE:medium> You automatically drink from any water that's carried in your main inventory. <LINE> <LINE> Now let's see what is in the other cupboards! <LINE> <LINE> Open the loot panel back up.", IGUI_Tutorial1_InvUse4 = " <CENTRE> <SIZE:medium> You can look in nearby containers, or on the floor, by clicking these icons. <LINE> <LINE> Conveniently enough, there might be a weapon hidden nearby! <LINE> Go loot!", IGUI_Tutorial1_InvUse5 = " <CENTRE> <SIZE:medium> Well, near enough. <LINE> <LINE> Right click the frying pan and select 'Equip Primary' to use it as a weapon.", IGUI_Tutorial1_InvUse6 = " <CENTRE> <SIZE:medium> All of it please.", IGUI_Tutorial1_InvUse7 = " <CENTRE> <SIZE:medium> No. The whole thing.", IGUI_Tutorial1_Fight1 = " <CENTRE> <SIZE:medium> Is it getting stuffy in here? <LINE> <LINE> Let's pop open a window and get some fresh air while your lungs are still inflated. <LINE> <LINE> Walk to the window! ", IGUI_Tutorial1_Fight2 = " <CENTRE> <SIZE:medium> Pressing %1 will interact with objects in front of you. <LINE> Most notably: doors and windows. <LINE> <LINE> Press %1 now, for the pure joy of it! ", IGUI_Tutorial1_Fight3 = " <CENTRE> <SIZE:medium> A zombie! Sneak out the window and beat it back to death! <LINE> <LINE> Hold %1 to climb through the window! ", IGUI_Tutorial1_Fight3Bis = " <CENTRE> <SIZE:medium> Almost! You almost did it! Kinda! <LINE> <LINE> To open or close a window you tap '%1'. To climb through you HOLD '%1'. <LINE> <LINE> So tap '%1' to open the window back up!", IGUI_Tutorial1_Fight4 = " <CENTRE> <SIZE:medium> She hasn't seen us. Huzzah! <LINE> <LINE> As well as sneaking, strafing and looking around - holding RMB will ready your weapon for an attack. <LINE> <LINE> Hold RMB! ", IGUI_Tutorial1_Fight5 = " <CENTRE> <SIZE:medium> The longer you prepare your swing, the more precise and powerful it will be. <LINE> <LINE> Use RMB and %1 to sneak into position without the zombie hearing you and attacking! ", IGUI_Tutorial1_Fight6 = " <CENTRE> <SIZE:medium> You're great at this! Keep hold of RMB! Swing with LMB! <LINE> <LINE> (Remember: fast repeated swings have less power. Build up to your attacks.) ", IGUI_Tutorial1_Fight7 = " <CENTRE> <SIZE:medium> Take that Mom! <LINE> <LINE> Now she's on the ground, feel free to hammer LMB to pierce her brain with bits of her own broken skull! ", IGUI_Tutorial1_Fight8 = " <CENTRE> <SIZE:large> Congratulations! <LINE> <LINE> <SIZE:medium> Check the Zomboid Survival Guide (%1) for some more tips on survival, from cooking to crafting, construction, farming and looting! <LINE> <LINE> (Press Space to continue)", IGUI_Tutorial1_Fight9 = " <CENTRE> <SIZE:medium> There's only one more thing you need to know! <LINE> <LINE> If you ever get a zombie bite then press '%1' and you will swallow the antidote to the infection. <LINE> <LINE> Press %1 to try it now!", IGUI_Tutorial1_Fight10 = " <CENTRE> <SIZE:medium> Only kidding! <LINE> <LINE> All hope is gone. There is no antidote. <LINE> <LINE> Have fun.", UI Spoiler UI_prof_Electrician = "Electrician", UI_prof_Electrician_additionalDesc = "Can operate generators", UI_prof_Engineer = "Engineer", UI_prof_Engineer_additionalDesc = "Can make traps and explosives", UI_Tooltip_Popup = "Ah, we see you were infected quite recently. <LINE> <LINE> Do you want a tutorial, before the inevitable occurs?",UI_mainscreen_tutorial = "TUTORIAL", Sandbox Spoiler Sandbox_StartYear = "START YEAR:", Sandbox_StartMonth = "START MONTH:",Sandbox_ZombieRespawn = "ZOMBIES RESPAWN INTERVAL:", Sandbox_ZombieRespawn_tooltip = "How frequently new zombies are added to the world.", Sandbox_ZombieRespawnPercent = "ZOMBIES RESPAWN AMOUNT:", Sandbox_ZombieRespawnPercent_tooltip = "Percentage of starting zombie numbers that respawn each interval.", Sandbox_ZombieRespawnPercent_option1 = "10%", Sandbox_ZombieRespawnPercent_option2 = "20%", Sandbox_ZombieRespawnPercent_option3 = "30%", Sandbox_ZombieRespawnPercent_option4 = "40%", Sandbox_ZombieRespawnPercent_option5 = "50%", Sandbox_ZombieRespawnPercent_option6 = "60%", Sandbox_ZombieRespawnPercent_option7 = "70%", Sandbox_ZombieRespawnPercent_option8 = "80%", Sandbox_ZombieRespawnPercent_option9 = "90%", Sandbox_ZombieRespawnPercent_option10 = "100%", Tooltip Spoiler Tooltip_Generator = "Do not operate indoors. Requires specialist knowledge for operation.", Tooltip_Literature_TeachedRecipes = "Teaches Recipe: %1", Tooltip_TrapControllerID = "Remote ID:", Tooltip_OpenClose = "You can use the context key %1 to do this action.", Tooltip_Climb = "You can hold the context key %1 to do this action.", Recipes Spoiler Recipes_Get_Wire_Back = "Get Wire Back", Recipes_Make_Splint = "Make Splint", Recipe_Add_Crafted_Trigger = "Add Crafted Trigger", Recipe_Add_Motion_Sensor_V1 = "Add Motion Sensor V1", Recipe_Add_Motion_Sensor_V2 = "Add Motion Sensor V2", Recipe_Add_Motion_Sensor_V3 = "Add Motion Sensor V1", Recipe_Add_Timer = "Add Timer", Recipe_Dismantle = "Dismantle", Recipe_Gather_Gun_powder = "Gather Gun powder", Recipe_Make_Aerosol_bomb = "Make Aerosol bomb", Recipe_Make_Flame_bomb = "Make Flame bomb", Recipe_Make_Molotov = "Make Molotov", Recipe_Make_Noise_Maker = "Make Noise Maker", Recipe_Make_Pipe_bomb = "Make Pipe Bomb", Recipe_Make_Remote_Controller_V1 = "Make Remote Controller V1", Recipe_Make_Remote_Controller_V2 = "Make Remote Controller V2", Recipe_Make_Remote_Controller_V3 = "Make Remote Controller V3", Recipe_Make_Remote_Trigger = "Make Remote Trigger", Recipe_Make_Smoke_Bomb = "Make Smoke Bomb", Recipe_Make_Timer = "Make Timer", Items Spoiler DisplayName_Aerosol_Bomb = "", DisplayName_Aerosol_Bomb_with_Sensor = "", DisplayName_Aerosol_Bomb_with_Timer = "", DisplayName_Alarm_Clock = "", DisplayName_Aluminum = "", DisplayName_Amplifier = "", DisplayName_Baseball = "", DisplayName_Basketball = "", DisplayName_Bell = "", DisplayName_Blow_Torch = "", DisplayName_Box_of_.223_Bullets = "", DisplayName_Box_of_.308_Bullets = "", DisplayName_Box_of_Sparklers = "", DisplayName_Button = "", DisplayName_CD_player = "", DisplayName_Can_Of_Oats = "", DisplayName_Cat_Toy = "", DisplayName_ChessBlack = "", DisplayName_ChessWhite = "", DisplayName_Cleaning_Liquid = "", DisplayName_Coldpack = "", DisplayName_Cologne = "", DisplayName_Comic_Book = "", DisplayName_Cookie = "", DisplayName_Cordless_Phone = "", DisplayName_Crafted_Timer = "", DisplayName_Crayons = "", DisplayName_CreditCard = "", DisplayName_Dart = "", DisplayName_Dog_Chew_Toy = "", DisplayName_Electronics_Magazine = "", DisplayName_Electronics_Scrap = "", DisplayName_Empty_Gas_Can = "", DisplayName_Engineer_Magazine = "", DisplayName_Eraser = "", DisplayName_Eyes_Makeup = "", DisplayName_Flame_Trap = "", DisplayName_Flame_Trap_with_Sensor = "", DisplayName_Flame_Trap_with_Timer = "", DisplayName_Football = "", DisplayName_Foundation_Makeup = "", DisplayName_Generator = "", DisplayName_Golf_Ball = "", DisplayName_Gun_Powder = "", DisplayName_Hairspray = "", DisplayName_Hockey_Stick = "", DisplayName_Home_Alarm = "", DisplayName_Honey = "", DisplayName_How_to_use_Generators = "", DisplayName_Ice_Pick = "", DisplayName_Juice_Box = "", DisplayName_Knitting_Needles = "", DisplayName_Leash = "", DisplayName_Letter_Opener = "", DisplayName_LightBulb = "", DisplayName_Mop = "", DisplayName_Motion_Sensor = "", DisplayName_Noise_Generator_with_Sensor = "", DisplayName_Noise_Generator_with_Timer = "", DisplayName_Noise_Maker = "", DisplayName_Oatmeal = "", DisplayName_Perfume = "", DisplayName_Pine_cone = "", DisplayName_Pipe = "", DisplayName_Pipe_Bomb = "", DisplayName_Pipe_Bomb_with_Sensor = "", DisplayName_Pipe_Bomb_with_Timer = "", DisplayName_Receiver = "", DisplayName_Recipes_for_woodwork = "", DisplayName_Remote_Aerosol_Bomb = "", DisplayName_Remote_Flame_Trap = "", DisplayName_Remote_Noise_Generator = "", DisplayName_Remote_Pipe_Bomb = "", DisplayName_Remote_Smoke_Bomb = "", DisplayName_Rubber_Band = "", DisplayName_Scrap_Metal = "", DisplayName_Sheet_Metal = "", DisplayName_Smoke_Bomb = "", DisplayName_Smoke_Bomb_with_Sensor = "", DisplayName_Smoke_Bomb_with_Timer = "", DisplayName_SoccerBall = "", DisplayName_Speaker = "", DisplayName_Sponge = "", DisplayName_Sunflower_Seeds = "", DisplayName_Tennis_Ball = "", DisplayName_Timer = "", DisplayName_Toilet_Paper = "", DisplayName_Toy_Car = "", DisplayName_Underwear = "", DisplayName_V1_Remote_Controller = "", DisplayName_V2_Remote_Controller = "", DisplayName_V3_Remote_Controller = "", DisplayName_Video_Game = "", DisplayName_Water_Dish = "", DisplayName_Yarn = "", DisplayName_Crafted_Trigger = "", Link to comment Share on other sites More sharing options...
Furthick Posted May 26, 2015 Share Posted May 26, 2015 French translation for IWBUMS build 32 https://www.dropbox.com/s/8cvnitrb8zlnf6h/FR_IWBUMS32_02.7z?dl=0 RJ, the translationsdebug.bat say this : ERROR: Missing translation "UI_prof_ Sans-emploi_additionalDesc"ERROR: Missing translation "UI_prof_Pompier_additionalDesc"ERROR: Missing translation "UI_prof_Policier_additionalDesc"ERROR: Missing translation "UI_prof_Garde Forestier_additionalDesc"ERROR: Missing translation "UI_prof_Maçon_additionalDesc"ERROR: Missing translation "UI_prof_Agent de Sécurité_additionalDesc"ERROR: Missing translation "UI_prof_Menuisier_additionalDesc"ERROR: Missing translation "UI_prof_Cambrioleur_additionalDesc"ERROR: Missing translation "UI_prof_Chef cuisinier_additionalDesc"ERROR: Missing translation "UI_prof_Réparateur_additionalDesc"ERROR: Missing translation "UI_prof_Fermier_additionalDesc"ERROR: Missing translation "UI_prof_Pêcheur_additionalDesc"ERROR: Missing translation "UI_prof_Docteur_additionalDesc"ERROR: Missing translation "UI_prof_Vétéran_additionalDesc"ERROR: Missing translation "UI_prof_Infirmier_additionalDesc"ERROR: Missing translation "UI_prof_Bûcheron_additionalDesc"ERROR: Missing translation "UI_prof_Instructeur fitness_additionalDesc"ERROR: Missing translation "UI_prof_Retourneur d'Hamburger_additionalDesc"ERROR: Missing translation "UI_prof_Électricien_additionalDesc"ERROR: Missing translation "UI_prof_Ingénieur_additionalDesc" And some translation like :UI_mainscreen_tutorial = "TUTORIEL",Doesn't work Only those with the .bat work. Link to comment Share on other sites More sharing options...
ditoseadio Posted May 26, 2015 Share Posted May 26, 2015 UI_prof_Electrician_additionalDesc = "Can operate generators",UI_prof_Engineer_additionalDesc = "Can make traps and explosives", Doesn't work (not showing if translates it) "Take Generator" missing. Link to comment Share on other sites More sharing options...
ProjectSky Posted May 27, 2015 Share Posted May 27, 2015 Traditional Chinese and Simplified Chinese updated for Build 32Date:27-05-2015https://www.dropbox.com/s/d2g0p6yqrasa8sz/CH%20CN%20Build%2032.zip?dl=0 Link to comment Share on other sites More sharing options...
Furthick Posted May 27, 2015 Share Posted May 27, 2015 (edited) French translation of the Build 32 IWBUMS (Today's fix) https://www.dropbox.com/s/vifla2jw2xmmlna/FR_IWBUMS32_05.7z?dl=0 Edited May 29, 2015 by Furthick Link to comment Share on other sites More sharing options...
LeoIvanov Posted May 27, 2015 Share Posted May 27, 2015 The tutorial pop up text, if used more symbols than original english one, overlaps the "Yes/No" buttons and does not allow you to press them. Russian translation ready for build IWBUMS 32.2+ Direct link - https://www.dropbox.com/s/awicnmqhmi9poby/RU%2027.05.15.rar?dl=0 Link to community translation topic - http://theindiestone.com/forums/index.php/topic/1401-russian-translation/page-4 Link to comment Share on other sites More sharing options...
ditoseadio Posted May 27, 2015 Share Posted May 27, 2015 Missing translations... LeoIvanov and Geras 2 Link to comment Share on other sites More sharing options...
ditoseadio Posted May 28, 2015 Share Posted May 28, 2015 More! And a bug!if you save or delete a build, "UI_characreation_SelectToLoad" shows untranslated again. Link to comment Share on other sites More sharing options...
falcon33jp Posted May 29, 2015 Share Posted May 29, 2015 Japanese translation updated for IWBUMS Build 32.3 fix Date 29-05-2015 Direct link: end Link to comment Share on other sites More sharing options...
ProjectSky Posted May 29, 2015 Share Posted May 29, 2015 Traditional Chinese and Simplified Chinese updated for Build 32.3Date:29-05-2015link:https://www.dropbox.com/s/ltge7dzzkanmlqo/CH%20CN%20Build%2032.3.zip?dl=0 Link to comment Share on other sites More sharing options...
LeoIvanov Posted May 29, 2015 Share Posted May 29, 2015 I swear I want to stop bugging you guys with this issue, but This tutorial pop up bug still does not let me click Yes or No. The workaround might be to make the text less big, but I need that extra paragraph, because otherwise majority of Russian players will click "No", since they think they are "too pro" for a tutorial. Link to comment Share on other sites More sharing options...
EasyPickins Posted May 29, 2015 Share Posted May 29, 2015 Now the dialog will grow as tall as needed. The first line doesn't wrap properly (it gets too close to the right edge), I think that's a bug with ISRichTextLayout. LeoIvanov 1 Link to comment Share on other sites More sharing options...
LeoIvanov Posted May 29, 2015 Share Posted May 29, 2015 Added new translations to the existing ones for 32.3* IWBUMS direct link - https://www.dropbox.com/s/fhey34e8tckqph7/RU%2029.05.15.rar?dl=0 Link to comment Share on other sites More sharing options...
Rsa Viper Posted May 30, 2015 Share Posted May 30, 2015 Czech translation updated for build 32.3. Link to comment Share on other sites More sharing options...
LeoIvanov Posted May 30, 2015 Share Posted May 30, 2015 The window within the character creation for "saving builds" seems a bit too small to barely fit a single word, let alone a phrase, which makes it bug out (at least in Russian language). Also, during the tutorial, the part after checking the health screen, it tells you to go to Skills tab, which is highlighted and blinking. But when the game is translated the Skills panel does not blink or highlight in any way. Link to comment Share on other sites More sharing options...
ditoseadio Posted May 30, 2015 Share Posted May 30, 2015 Spanish translation updated for Build 32.3 Link to comment Share on other sites More sharing options...
falcon33jp Posted June 1, 2015 Share Posted June 1, 2015 Japanese translation updated for Build-32.3 fix-2 Date 01-06-2015 Direct link: end Link to comment Share on other sites More sharing options...
Raymundo46 Posted June 1, 2015 Share Posted June 1, 2015 Dutch translation updated for build 32.3 https://www.dropbox.com/s/y2m3lbrrp113wxq/NL%20Translations%20Build%2032.3.rar?dl=0 Link to comment Share on other sites More sharing options...
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