Jump to content

Official Translation Files


Recommended Posts

Updated post, new things to translate, yay ! :D

 

I'll do a translation update right before releasing the build 29.

 

ContextMenu

 

Spoiler

ContextMenu_Spill_Gravel = "Spill Gravel",

    ContextMenu_Spill_Sand = "Spill Sand",

    ContextMenu_Spill_Dirt = "Spill Dirt",

    ContextMenu_Take_some_sands = "Take some sand",

    ContextMenu_Take_some_gravel = "Take some gravel",

    ContextMenu_Take_some_dirt = "Take some dirt",

    ContextMenu_Repair = "Repair ",

    ContextMenu_NameThisBag = "Name this bag",

    ContextMenu_RenameBag = "Rename this bag",

    ContextMenu_Lamp_on_Pillar = "Lamp on Pillar",

    ContextMenu_RenameFood = "Rename ",

    ContextMenu_Bookcase = "Bookcase",

    ContextMenu_SmallBookcase = "Small Bookcase",

    ContextMenu_Shelves = "Shelves",

    ContextMenu_DoubleShelves = "Double Shelves",

    ContextMenu_Bed = "Bed",

    ContextMenu_Forage = "Forage",

ContextMenu_Log_Wall = "Log Wall",

 

IG UI

 

Spoiler

IGUI_perks_Fishing = "Fishing",

    IGUI_perks_Survivalist = "Survivalist",

    IGUI_perks_Trapping = "Trapping",

    IGUI_perks_Foraging = "Foraging",

IGUI_ItemCat_Item = "Item",

    IGUI_ItemCat_Food = "Food",

    IGUI_ItemCat_Drainable = "Drainable",

    IGUI_ItemCat_Weapon = "Weapon",

    IGUI_ItemCat_WeaponPart = "Weapon Part",

    IGUI_ItemCat_Clothing = "Clothing",

    IGUI_ItemCat_Container = "Container",

    IGUI_ItemCat_Literature = "Literature",

 

Tooltip

 

Spoiler

Tooltip_craft_wallLogDesc = "A strong log wall",

 

Items

 

Spoiler

DisplayNameWoodenLance = "Spear",

  DisplayNameHammerStone = "Stone Hammer",

  DisplayNameAxeStone = "Stone Axe",

  DisplayNameCraftedFishingRod = "Fishing Rod",

  DisplayNameCraftedFishingRodTwineLine = "Fishing Rod",

  DisplayNameFishingRodTwineLine = "Fishing Rod",

  DisplayNameCricket = "Cricket",

  DisplayNameGrasshopper = "Grasshopper",

  DisplayNameCockroach = "Cockroach",

DisplayNameWildEggs = "",

 

Recipes

 

Spoiler

Recipe_Make_Bread_Dough = "Make Bread Dough",

  Recipe_Open_.308_Ammo_box = "Open .308 Ammo box",

  Recipe_Open_.223_Ammo_box = "Open .223 Ammo box",

  Recipe_Make_Mattress = "Make Mattress",

  Recipe_Make_Stone_Hammer = "Make Stone Hammer",

  Recipe_Make_Stone_Axe = "Make Stone Axe",

 

Sorry about the slow work, but the Hungarian version is now updated with these strings!

 

Topic here

Direct download here

Link to comment
Share on other sites

  • 4 weeks later...
  • 2 weeks later...

Update for build 30 (more stuff may come in some days ;))

 

[Context Menu]

Spoiler

 

[iGUI]

Spoiler

 

[items]

BE CAREFULL !  Be sure to take the files from the game for those as I made some fixes to them.

Spoiler

 

[Recipes]

Spoiler

 

[uI]

Spoiler

 

[Tooltip]

Spoiler

 

[sandbox] (NEW FILE ! Just create a Sandbox_ISOCODE.txt and I'll handle it :))

Spoiler
Link to comment
Share on other sites

Important note :

 

I just saw I failed lot of items to translate (I used item type instead of item name), so please read this :

 

Wait for the next update, I'll fix all the wrongs item name, then you'll have to take those files again (the one from the game folder so) and base your next translation on that, be warned that I won't change it again, so if you forgot to do that some changes will be wiped !

Link to comment
Share on other sites

New update on translation:

 

When there's a commentary (// stuff) REMOVE IT BEFORE TRANSLATE THE LINE, it just to help showing you what's the "%1" "%2" etc. mean (it's variable)

Example of use :

In UK you say : Player's Inventory, in France you'll say : Inventory of Player, so :

Base :

UI_Inventory = "%1's Inventory" // %1 = player's name

For French translation I'll do :

UI_Inventory = "Inventaire de %1"

 

 

[uI]

Spoiler

 

[iG_UI]

Spoiler

 

[Context Menu]

Spoiler
Link to comment
Share on other sites

New update on translation:

[uI]

Spoiler

[iG_UI]

Spoiler

[Context Menu]

Spoiler

Hi

Update translation files the above-mentioned contents

And did you test play, but it does not reflect.

Apart from that, there is a problem with the specified below.

English sentence

Tooltip_weapon_RecoilPad = "Recoil Pad",

Tooltip_weapon_Canon = "Canon",

Tooltip_weapon_Scope = "Scope",

Tooltip_weapon_Sling = "Sling",

Tooltip_weapon_Stock = "Stock",

Japanese

Tooltip_weapon_RecoilPad = "反動吸収パット",

Tooltip_weapon_Stock = "ストック",

Tooltip_weapon_Canon = "チョーク",

Tooltip_weapon_Scope = "スコープ",

Tooltip_weapon_Sling = "スリング",

I get the following error and put the translated characters in Japanese.

I'm not getting any errors in English.

Image

http://www.weapons-free.com/zomboid_buld30_test.jpg

Log

http://www.weapons-free.com/console.txt

Thank you.

Link to comment
Share on other sites

Edit : Just fixed the weapon part problem, it'll be ok in the next update, thanks ! :)

MOAR ! (sorry Nightmare :D)

 

Map description can now be translated !

 

In your description folder, add a "Map Name" folder and inside it a "description.txt", for example French language :

Translate/FR/Muldraugh, KY/description.txt.

 

Description should be like this :

Spoiler

 

[iG_UI]

Spoiler

 

[uI]

Spoiler

 

[Tooltip]

Spoiler

 

[ContextMenu]

Spoiler
Link to comment
Share on other sites

New update on translation:

[uI]

Spoiler

[iG_UI]

Spoiler

[Context Menu]

Spoiler

Hi

Update translation files the above-mentioned contents

And did you test play, but it does not reflect.

Apart from that, there is a problem with the specified below.

English sentence

Tooltip_weapon_RecoilPad = "Recoil Pad",

Tooltip_weapon_Canon = "Canon",

Tooltip_weapon_Scope = "Scope",

Tooltip_weapon_Sling = "Sling",

Tooltip_weapon_Stock = "Stock",

Japanese

Tooltip_weapon_RecoilPad = "反動吸収パット",

Tooltip_weapon_Stock = "ストック",

Tooltip_weapon_Canon = "チョーク",

Tooltip_weapon_Scope = "スコープ",

Tooltip_weapon_Sling = "スリング",

I get the following error and put the translated characters in Japanese.

I'm not getting any errors in English.

Image

http://www.weapons-free.com/zomboid_buld30_test.jpg

Log

http://www.weapons-free.com/console.txt

Thank you.

 

 

Please don't use the default "notpad.exe" from windows for edit!

 

please use this: http://notepad-plus-plus.org, for editing translation files. (very recommend)

Link to comment
Share on other sites

 

New update on translation:

[uI]

Spoiler

[iG_UI]

Spoiler

[Context Menu]

Spoiler

Hi

Update translation files the above-mentioned contents

And did you test play, but it does not reflect.

Apart from that, there is a problem with the specified below.

English sentence

Tooltip_weapon_RecoilPad = "Recoil Pad",

Tooltip_weapon_Canon = "Canon",

Tooltip_weapon_Scope = "Scope",

Tooltip_weapon_Sling = "Sling",

Tooltip_weapon_Stock = "Stock",

Japanese

Tooltip_weapon_RecoilPad = "反動吸収パット",

Tooltip_weapon_Stock = "ストック",

Tooltip_weapon_Canon = "チョーク",

Tooltip_weapon_Scope = "スコープ",

Tooltip_weapon_Sling = "スリング",

I get the following error and put the translated characters in Japanese.

I'm not getting any errors in English.

Image

http://www.weapons-free.com/zomboid_buld30_test.jpg

Log

http://www.weapons-free.com/console.txt

Thank you.

 

 

Please don't use the default "notpad.exe" from windows for edit!

 

please use this: http://notepad-plus-plus.org, for editing translation files. (very recommend)

 

Hi

Thank you pointed out.

I am using a program for development editing software.

Notepad I used to open simply.

Although character code should not wrong ...

I persists error.

Wonder if Japanese only the useless?

Link to comment
Share on other sites

[uI]

 

UI_Loading_Lua = "Loading Lua",

UI_Loading_Texturepack = "Loading %1 texturepack", // %1 = the texture pack name (Tiles, characters, erosion..)

UI_optionscreen_pressKeyToBind = "Press any key to bind %1", // %1 = the action to bind the key (like "walk forward..")

    UI_optionscreen_keyAlreadyBinded = "The key %1 is already used for %2", //  %1 = the key you just entered ; %2 = the action that is currently used by the entered key

    UI_optionscreen_reloadDifficulty = "Reload Difficulty",

    UI_optionscreen_reloadEasy = "Reloading handguns refills the weapon provided there is ammunition available.",

    UI_optionscreen_reloadMedium = "Reloading handguns ejects or inserts a magazine. The magazine must be reloaded separately.\nWeapons must be racked before firing to ensure a round is chambered.",

    UI_optionscreen_reloadHard = "Reloading handguns ejects or inserts a magazine. The magazine must be reloaded separately.",

    UI_optionscreen_recommended = "RECOMMENDED",

    UI_optionscreen_3DModels = "3D Models",

    UI_optionscreen_None = "None",

    UI_optionscreen_PlayerOnly = "Player Only",

    UI_optionscreen_Player = "Player",

    UI_optionscreen_All = "All",

    UI_optionscreen_NotSupportedByHardware = "NOT SUPPORTED BY HARDWARE",

-- key binding

    UI_optionscreen_binding_Forward = " Forward",

    UI_optionscreen_binding_Backward = " Backward",

    UI_optionscreen_binding_Left = " Left",

    UI_optionscreen_binding_Right = " Right",

    UI_optionscreen_binding_Aim = " Aim",

    UI_optionscreen_binding_Run = " Run",

    UI_optionscreen_binding_Interact = " Interact",

    UI_optionscreen_binding_Rotate building = " Rotate building",

    UI_optionscreen_binding_Change Graphics = " Change Graphics",

    UI_optionscreen_binding_Toggle UI = " Toggle UI",

    UI_optionscreen_binding_Main Menu = " Main Menu",

    UI_optionscreen_binding_Toggle Inventory = " Toggle Inventory",

    UI_optionscreen_binding_Toggle Skill Panel = " Toggle Skill Panel",

    UI_optionscreen_binding_Toggle Health Panel = " Toggle Health Panel",

    UI_optionscreen_binding_Toggle Info Panel = " Toggle Info Panel",

    UI_optionscreen_binding_Toggle Music = " Toggle Music",

    UI_optionscreen_binding_Take screenshot = " Take screenshot",

    UI_optionscreen_binding_Toggle Survival Guide = " Toggle Survival Guide",

    UI_optionscreen_binding_Display FPS = " Display FPS",

    UI_optionscreen_binding_Pause = " Pause",

    UI_optionscreen_binding_Normal Speed = " Normal Speed",

    UI_optionscreen_binding_Fast Forward x1 = " Fast Forward x1",

    UI_optionscreen_binding_Fast Forward x2 = " Fast Forward x2",

    UI_optionscreen_binding_Fast Forward x3 = " Fast Forward x3",

    UI_optionscreen_binding_Zoom in = " Zoom in",

    UI_optionscreen_binding_Zoom out = " Zoom out",

    UI_optionscreen_binding_Equip/Unequip Handweapon = " Equip/Unequip Handweapon",

    UI_optionscreen_binding_Equip/Unequip Firearm = " Equip/Unequip Firearm",

    UI_optionscreen_binding_Equip/Unequip Stab weapon = " Equip/Unequip Stab weapon",

    UI_optionscreen_binding_Equip/Turn On/Off Light Source = " Equip/Turn On/Off Light Source",

    UI_optionscreen_binding_Toggle Safety = " Toggle Safety",

    UI_optionscreen_binding_Local Chat = " Local Chat",

    UI_optionscreen_binding_Global Chat = " Global Chat",

    UI_optionscreen_binding_Shout = " Shout",

    UI_optionscreen_binding_Toggle Lua Debugger = " Toggle Lua Debugger",

    UI_optionscreen_translatedBy = "Translated By",

 

 

missing replacements for spaces:  _

Link to comment
Share on other sites

Guest
This topic is now closed to further replies.
×
×
  • Create New...