Geras Posted September 25, 2014 Share Posted September 25, 2014 Polish translation updated for build 29: Link: https://www.dropbox.com/s/5dff339s2teylol/PL_b29.rar?dl=0 Link to comment Share on other sites More sharing options...
zolfuz Posted September 29, 2014 Share Posted September 29, 2014 Spanish-Argentine Translation Updated for Build 29!Topic Link to comment Share on other sites More sharing options...
LeoIvanov Posted October 1, 2014 Share Posted October 1, 2014 Russian translation updated (Build 29 #2, v1) http://theindiestone.com/forums/index.php/topic/1401-russian-translation/ Link to comment Share on other sites More sharing options...
duckminator Posted October 7, 2014 Share Posted October 7, 2014 Updated post, new things to translate, yay ! I'll do a translation update right before releasing the build 29. ContextMenu Spoiler ContextMenu_Spill_Gravel = "Spill Gravel", ContextMenu_Spill_Sand = "Spill Sand", ContextMenu_Spill_Dirt = "Spill Dirt", ContextMenu_Take_some_sands = "Take some sand", ContextMenu_Take_some_gravel = "Take some gravel", ContextMenu_Take_some_dirt = "Take some dirt", ContextMenu_Repair = "Repair ", ContextMenu_NameThisBag = "Name this bag", ContextMenu_RenameBag = "Rename this bag", ContextMenu_Lamp_on_Pillar = "Lamp on Pillar", ContextMenu_RenameFood = "Rename ", ContextMenu_Bookcase = "Bookcase", ContextMenu_SmallBookcase = "Small Bookcase", ContextMenu_Shelves = "Shelves", ContextMenu_DoubleShelves = "Double Shelves", ContextMenu_Bed = "Bed", ContextMenu_Forage = "Forage",ContextMenu_Log_Wall = "Log Wall", IG UI Spoiler IGUI_perks_Fishing = "Fishing", IGUI_perks_Survivalist = "Survivalist", IGUI_perks_Trapping = "Trapping", IGUI_perks_Foraging = "Foraging",IGUI_ItemCat_Item = "Item", IGUI_ItemCat_Food = "Food", IGUI_ItemCat_Drainable = "Drainable", IGUI_ItemCat_Weapon = "Weapon", IGUI_ItemCat_WeaponPart = "Weapon Part", IGUI_ItemCat_Clothing = "Clothing", IGUI_ItemCat_Container = "Container", IGUI_ItemCat_Literature = "Literature", Tooltip Spoiler Tooltip_craft_wallLogDesc = "A strong log wall", Items Spoiler DisplayNameWoodenLance = "Spear", DisplayNameHammerStone = "Stone Hammer", DisplayNameAxeStone = "Stone Axe", DisplayNameCraftedFishingRod = "Fishing Rod", DisplayNameCraftedFishingRodTwineLine = "Fishing Rod", DisplayNameFishingRodTwineLine = "Fishing Rod", DisplayNameCricket = "Cricket", DisplayNameGrasshopper = "Grasshopper", DisplayNameCockroach = "Cockroach",DisplayNameWildEggs = "", Recipes Spoiler Recipe_Make_Bread_Dough = "Make Bread Dough", Recipe_Open_.308_Ammo_box = "Open .308 Ammo box", Recipe_Open_.223_Ammo_box = "Open .223 Ammo box", Recipe_Make_Mattress = "Make Mattress", Recipe_Make_Stone_Hammer = "Make Stone Hammer", Recipe_Make_Stone_Axe = "Make Stone Axe", Sorry about the slow work, but the Hungarian version is now updated with these strings! Topic hereDirect download here Link to comment Share on other sites More sharing options...
falcon33jp Posted October 14, 2014 Share Posted October 14, 2014 Distribution end Link to comment Share on other sites More sharing options...
Geras Posted October 16, 2014 Share Posted October 16, 2014 Polish translation updated to version 29.3 Direct link: https://www.dropbox.com/s/g5hoz14f5rl1z33/PL_b29_v3.rar?dl=0 Link to comment Share on other sites More sharing options...
Raymundo46 Posted October 21, 2014 Share Posted October 21, 2014 I updated the Dutch translation to version 29.3. Direct link: https://www.dropbox.com/s/syj3vp25062f3v5/NL%20Translations.rar?dl=0 Are some things (like the zombie settings) not added into the translations yet or am I doing something wrong? Link to comment Share on other sites More sharing options...
falcon33jp Posted October 21, 2014 Share Posted October 21, 2014 Distribution end Link to comment Share on other sites More sharing options...
falcon33jp Posted November 14, 2014 Share Posted November 14, 2014 Japanese translation build 29.4 Updated Build 29.4 fixed 04 2014-11-14 Change of the translation representation. Modification of the tag. Distribution end Link to comment Share on other sites More sharing options...
RobertJohnson Posted November 25, 2014 Author Share Posted November 25, 2014 Update for build 30 (more stuff may come in some days ) [Context Menu] Spoiler ContextMenu_Farming = "Farming",ContextMenu_Eat_All = "All",ContextMenu_Eat_Half = "1/2",ContextMenu_Eat_Quarter = "1/4",ContextMenu_Move_To = "Move To",ContextMenu_Unpack = "Unpack",ContextMenu_Fishing = "Fishing",ContextMenu_Place_Fishing_Net = "Place Fishing Net",ContextMenu_Place_Trap = "Place Trap",ContextMenu_Add_Bait = "Add Bait",ContextMenu_Remove_Bait = "Remove Bait"ContextMenu_Check_Trap = "Check Trap",ContextMenu_Remove_Trap = "Remove Trap",ContextMenu_Climb_Sheet_Rope = "Climb Sheet Rope",ContextMenu_Insert_Fuel = "Insert Fuel",ContextMenu_Remove_Battery = "Remove Battery",ContextMenu_Grab_Corpse = "Grab Corpse",ContextMenu_Burn_Corpse = "Burn Corpse",ContextMenu_Add_Weapon_Upgrade = "Upgrade",ContextMenu_Remove_Weapon_Upgrade = "Remove Upgrade",ContextMenu_Read_Note = "Read ",ContextMenu_Write_Note = "Write Something On ",ContextMenu_Create_From_Ingredient = "Create ",ContextMenu_Add_Ingredient = "Add ",ContextMenu_From_Ingredient = "From ",ContextMenu_Medical_Check = "Medical Check",ContextMenu_Remove_Bandage = "Remove Bandage",ContextMenu_Bandage = "Bandage",ContextMenu_Disinfect = "Disinfect",ContextMenu_Stitch = "Stitch",ContextMenu_Remove_Stitch = "Remove Stitch",ContextMenu_Remove_Glass = "Remove Glass",ContextMenu_Splint = "Splint",ContextMenu_Remove_Splint = "Remove Splint",ContextMenu_Remove_Bullet = "Remove Bullet",ContextMenu_Clean_Burn = "Clean Burn", [iGUI] Spoiler IGUI_perks_Doctor = "First Aid", IGUI_perks_Accuracy = "Accuracy", IGUI_perks_Guard = "Guard", IGUI_perks_Maintenance = "Maintenance",IGUI_ItemCat_Ammo = "Ammo",IGUI_health_RightClickTreatement = "Right click to show Treatment menu", IGUI_health_Severe = "Severe", IGUI_health_Moderate = "Moderate", IGUI_health_Good = "Good", IGUI_health_NeedCleaning = "Need Cleaning", IGUI_health_NeedTime = "Need Time", IGUI_health_DeepWound = "Deep Wound", IGUI_health_Fracture = "Fracture", IGUI_health_Splinted = "Splinted", IGUI_health_DirtyBandage = "Dirty Bandage", IGUI_health_Infected = "Infected", IGUI_health_LodgedBullet = "Lodged Bullet", IGUI_health_LodgedGlassShards = "Lodged Glass Shards",IGUI_Packing = "Packing", IGUI_PuttingInContainer = "Putting in container", IGUI_Unpacking = "Unpacking", IGUI_TakingFromContainer = "Taking from container", IGUI_MovingToContainer = "Moving to container", IGUI_Fish_Small = "Small", IGUI_Fish_Medium = "Medium", IGUI_Fish_Big = "Big", IGUI_Fish_Pike = "Pike", IGUI_Fish_Trout = "Trout", IGUI_Fish_Bass = "Bass", IGUI_Fish_CatFish = "CatFish", IGUI_Fish_Crappiefish = "Crappie Fish", IGUI_Fish_PanFish = "PanFish", IGUI_Fish_Perch = "Perch", [items]BE CAREFULL ! Be sure to take the files from the game for those as I made some fixes to them. Spoiler DisplayNameTrapping_for_Beginners = "",DisplayNameTrapping_for_Intermediates = "",DisplayNameAdvanced_Trapping = "",DisplayNameExpert_Trapping = "",DisplayNameMaster_Trapping = "",DisplayNameDirty_Rag = "",DisplayNameSterilized_Rag = "",DisplayNameDirty_Bandage = "",DisplayNameSterilized_Bandage = "",DisplayNameBottle_of_Disinfectant = "",DisplayNameAlcohol_Wipes = "",DisplayNameCotton_Balls = "",DisplayNameAntibiotics = "",DisplayNameAlcohol_Cotton_Balls = "",DisplayNameTweezers = "",DisplayNameFirst_Aid_Kit = "",DisplayNameSuture_Needle = "",DisplayNameSuture_Needle_Holder = "",DisplayNameTwigs = "",DisplayNameTree_Branch = "",DisplayNameChipped_Stone = "",DisplayNameTarp = "",DisplayNameMattress = "", [Recipes] Spoiler Recipe_Make_Wooden_Lance = "Make Wooden Lance",Recipe_Make_Stick_Trap = "Make Stick Trap",Recipe_Disinfect_Bandage = "Disinfect Bandage", Recipe_Disinfect_Rag = "Disinfect Rag", Recipe_Clean_Rag = "Clean Rag", Recipe_Put_Alcohol_on_Cotton = "Put Alcohol on Cotton", [uI] Spoiler UI_ChestHair = "Chest hair", UI_Stubble = "Stubble", UI_SkinColor = "Skin color", UI_HairBaldspot = "Baldspot", UI_HairPicard = "Picard", UI_HairRecede = "Recede", UI_HairShort = "Short", UI_HairMessy = "Messy", UI_HairNone = "None", UI_HairLong = "Long", UI_BeardFull = "Full", UI_BeardChops = "Chops", UI_BeardNoMoustache = "No Moustache", UI_BeardGoatee = "Goatee", [Tooltip] Spoiler Tooltip_potentialRepair = "Potentially repairs:", Tooltip_chanceSuccess = "Chance of success:", Tooltip_broken = "Broken ", Tooltip_never = "never", Tooltip_item_Spices = "Spices", Tooltip_IronSight = "Increase a tad the max range", Tooltip_Scope = "Increase max range but decrease minimum range", Tooltip_AmmoStrap = "Decrease reloading time", Tooltip_Sling = "Decrease the weight", Tooltip_FiberglassStock = "Increase the hit chance and reduce the weight", Tooltip_RecoilPad = "Decrease the recoil time", Tooltip_Laser = "Increase hit chance", Tooltip_RedDot = "Decrease the needed time to aim", Tooltip_ChokeTubeFull = "Reduce the Angle but increase the Damage", Tooltip_ChokeTubeImproved = "Reduce the Damage but increase the Angle", Tooltip_weapon_Range = "Range", Tooltip_weapon_RecoilPad = "Recoil Pad", Tooltip_weapon_Clip = "Clip", Tooltip_weapon_Canon = "Canon", Tooltip_weapon_Scope = "Scope", Tooltip_weapon_Sling = "Sling", Tooltip_weapon_Stock = "Stock", Tooltip_weapon_Type = "Type", Tooltip_weapon_CanBeMountOn = "Can be mount on ", [sandbox] (NEW FILE ! Just create a Sandbox_ISOCODE.txt and I'll handle it ) Spoiler Sandbox_EN = { Sandbox_SavedPresets = "Saved Presets:", Sandbox_SaveButton = "SAVE", Sandbox_SavePrompt = "Save this sandbox preset", -- Sandbox_PopulationOptions = "POPULATION OPTIONS", Sandbox_ZombieCount = "ZOMBIE COUNT:", Sandbox_ZombieCount_option1 = "Insane", Sandbox_ZombieCount_option2 = "High", Sandbox_ZombieCount_option3 = "Normal", Sandbox_ZombieCount_option4 = "Low", Sandbox_ZombieCount_option5 = "None", Sandbox_ZombieDistribution = "ZOMBIE DISTRIBUTION:", Sandbox_ZombieDistribution_option1 = "Urban Focused", Sandbox_ZombieDistribution_option2 = "Uniform", -- Sandbox_TimeOptions = "TIME OPTIONS", Sandbox_DayLength = "DAY LENGTH:", Sandbox_DayLength_option1 = "15 minutes", Sandbox_DayLength_option2 = "30 minutes", Sandbox_DayLength_option3 = "1 hour", Sandbox_DayLength_option4 = "2 hours", Sandbox_DayLength_option5 = "3 hours", Sandbox_DayLength_option6 = "4 hours", Sandbox_DayLength_option7 = "5 hours", Sandbox_DayLength_option8 = "12 hours", Sandbox_DayLength_option9 = "Real-time", Sandbox_StartMonth = "START MONTH:", Sandbox_StartMonth_option1 = "January", Sandbox_StartMonth_option2 = "February", Sandbox_StartMonth_option3 = "March", Sandbox_StartMonth_option4 = "April", Sandbox_StartMonth_option5 = "May", Sandbox_StartMonth_option6 = "June", Sandbox_StartMonth_option7 = "July", Sandbox_StartMonth_option8= "August", Sandbox_StartMonth_option9 = "September", Sandbox_StartMonth_option10 = "October", Sandbox_StartMonth_option11 = "November", Sandbox_StartMonth_option12 = "December", Sandbox_StartTime = "START TIME:", Sandbox_StartTime_option1 = "7 am", Sandbox_StartTime_option2 = "9 am", Sandbox_StartTime_option3 = "12 pm", Sandbox_StartTime_option4 = "2 pm", Sandbox_StartTime_option5 = "5 pm", Sandbox_StartTime_option6 = "9 pm", Sandbox_StartTime_option7 = "12 am", Sandbox_StartTime_option8 = "2 am", Sandbox_StartTime_option9 = "5 am", -- Sandbox_WorldOptions = "WORLD OPTIONS", Sandbox_WaterShut = "WATER SHUTOFF:", Sandbox_Shutoff_option1 = "Instant", Sandbox_Shutoff_option2 = "0-30 days", Sandbox_Shutoff_option3 = "0-2 months", Sandbox_Shutoff_option4 = "0-6 months", Sandbox_Shutoff_option5 = "0-1 year", Sandbox_Shutoff_option6 = "0-5 years", Sandbox_Shutoff_option7 = "2-6 months", Sandbox_Shutoff_option8 = "6-12 months", Sandbox_ElecShut = "ELECTRICITY SHUTOFF:", Sandbox_HouseAlarmFrequency = "HOUSE ALARMS FREQUENCY:", Sandbox_Frequency_option1 = "Never", Sandbox_Frequency_option2 = "Extremely rare", Sandbox_Frequency_option3 = "Rare", Sandbox_Frequency_option4 = "Sometimes", Sandbox_Frequency_option5 = "Often", Sandbox_Frequency_option6 = "Very often", Sandbox_LockedHouseFrequency = "LOCKED HOUSES FREQUENCY:", Sandbox_LockedHouseFrequency_tooltip = "Define how often the doors/windows of houses will be locked.", Sandbox_FoodSpoil = "FOOD SPOILAGE:", Sandbox_FoodSpoil_tooltip = "Define how fast the food will spoil inside or outside fridge.", Sandbox_FastSlow_option1 = "Very fast", Sandbox_FastSlow_option2 = "Fast", Sandbox_FastSlow_option3 = "Normal", Sandbox_FastSlow_option4 = "Slow", Sandbox_FastSlow_option5 = "Very slow", Sandbox_FridgeEffect = "REFRIDGERATION EFFECTIVENESS:", Sandbox_FridgeEffect_tooltip = "Define how much a fridge will be effective.", Sandbox_FridgeEffect_option1 = "Very low", Sandbox_FridgeEffect_option2 = "Low", Sandbox_FridgeEffect_option3 = "Normal", Sandbox_FridgeEffect_option4 = "High", Sandbox_FridgeEffect_option5 = "Very high", Sandbox_LootRespawn = "LOOT RESPAWN:", Sandbox_LootRespawn_tooltip = "A zone must be unseen for the selected time in order to respawn loot.", Sandbox_Respawn_option1 = "None", Sandbox_Respawn_option2 = "Every day", Sandbox_Respawn_option3 = "Every week", Sandbox_Respawn_option4 = "Every month", Sandbox_Respawn_option5 = "Every 2 months", Sandbox_ZombieRespawn = "ZOMBIES RESPAWN:", Sandbox_ZombieRespawn_tooltip = "A zone must be unseen for the selected time in order to respawn zombies.", -- Sandbox_NatureOptions = "NATURE OPTIONS", Sandbox_WorldTemperature = "TEMPERATURE:", Sandbox_WorldTemperature_option1 = "Very cold", Sandbox_WorldTemperature_option2 = "Cold", Sandbox_WorldTemperature_option3 = "Normal", Sandbox_WorldTemperature_option4 = "Hot", Sandbox_WorldTemperature_option5 = "Very hot", Sandbox_RainAmount = "RAIN:", Sandbox_RainAmount_option1 = "Very dry", Sandbox_RainAmount_option2 = "Dry", Sandbox_RainAmount_option3 = "Normal", Sandbox_RainAmount_option4 = "Rainy", Sandbox_RainAmount_option5 = "Very Rainy", Sandbox_StartErosion = "STARTING EROSION:", Sandbox_StartErosion_option1 = "Never", Sandbox_StartErosion_option2 = "0%", Sandbox_StartErosion_option3 = "5%", Sandbox_StartErosion_option4 = "10%", Sandbox_StartErosion_option5 = "15%", Sandbox_StartErosion_option6 = "20%", Sandbox_StartErosion_option7 = "25%", Sandbox_StartErosion_option8 = "30%", Sandbox_StartErosion_option9 = "35%", Sandbox_StartErosion_option10 = "40%", Sandbox_StartErosion_option11 = "45%", Sandbox_StartErosion_option12 = "50%", Sandbox_StartErosion_option13 = "55%", Sandbox_StartErosion_option14 = "60%", Sandbox_StartErosion_option15 = "65%", Sandbox_StartErosion_option16 = "70%", Sandbox_StartErosion_option17 = "75%", Sandbox_StartErosion_option18 = "80%", Sandbox_StartErosion_option19 = "85%", Sandbox_StartErosion_option20 = "90%", Sandbox_StartErosion_option21 = "95%", Sandbox_StartErosion_option22 = "100%", Sandbox_StartErosion_tooltip = "Choose "Never" to disable world erosion.", Sandbox_ErosionSpeed = "EROSION SPEED:", Sandbox_ErosionSpeed_tooltip = "Number of days until 100% growth.", Sandbox_ErosionSpeed_option1 = "Very fast (20 days)", Sandbox_ErosionSpeed_option2 = "Fast (50 days)", Sandbox_ErosionSpeed_option3 = "Normal (100 days)", Sandbox_ErosionSpeed_option4 = "Slow (200 days)", Sandbox_ErosionSpeed_option5 = "Very slow (500 days)", Sandbox_FarmingSpeed = "FARMING SPEED:", Sandbox_NatureAmount = "NATURE'S ABUNDANCE:", Sandbox_NatureAmount_tooltip = "Affects the difficulty of fishing/foraging.", Sandbox_NatureAmount_option1 = "Very poor", Sandbox_NatureAmount_option2 = "Poor", Sandbox_NatureAmount_option3 = "Normal", Sandbox_NatureAmount_option4 = "Abundant", Sandbox_NatureAmount_option5 = "Very abundant", -- Sandbox_LootRarity = "LOOT RARITY", Sandbox_LootFood = "FOOD:", Sandbox_Rarity_option1 = "Extremely rare", Sandbox_Rarity_option2 = "Rare", Sandbox_Rarity_option3 = "Normal", Sandbox_Rarity_option4 = "Common", Sandbox_Rarity_option5 = "Abundant", Sandbox_LootWeapon = "WEAPON:", Sandbox_LootOther = "OTHER:", -- Sandbox_Character = "CHARACTER", Sandbox_XpMultiplier = "XP MULTIPLIER:", Sandbox_StatDecrease = "STATS DECREASE:", Sandbox_StatDecrease_tooltip = "How fast character's hunger, thirst and fatigue will decrease.", Sandbox_StarterKit = "STARTER KIT:", Sandbox_StarterKit_tooltip = "Start with a bag and some usefull tools.", -- Sandbox_ZombieLore = "ZOMBIE LORE", Sandbox_ProperZombies = "PROPER ZOMBIES", -- Sandbox_ZSpeed = "SPEED:", Sandbox_ZSpeed_option1 = "Sprinters", Sandbox_ZSpeed_option2 = "Fast Shamblers", Sandbox_ZSpeed_option3 = "Shamblers", Sandbox_ZStrength = "STRENGTH:", Sandbox_ZStrength_option1 = "Superhuman", Sandbox_ZStrength_option2 = "Normal", Sandbox_ZStrength_option3 = "Weak", Sandbox_ZToughness = "TOUGHNESS:", Sandbox_ZToughness_option1 = "Tough", Sandbox_ZToughness_option2 = "Normal", Sandbox_ZToughness_option3 = "Fragile", Sandbox_ZTransmission = "TRANSMISSION:", Sandbox_ZTransmission_option1 = "Blood + Saliva", Sandbox_ZTransmission_option2 = "Everyone's Infected", Sandbox_ZTransmission_option3 = "None", Sandbox_ZInfectionMortality = "INFECTION MORTALITY:", Sandbox_ZInfectionMortality_option1 = "Instant", Sandbox_ZInfectionMortality_option2 = "0-30 seconds", Sandbox_ZInfectionMortality_option3 = "0-1 minutes", Sandbox_ZInfectionMortality_option4 = "0-12 hours", Sandbox_ZInfectionMortality_option5 = "2-3 days", Sandbox_ZInfectionMortality_option6 = "1-2 weeks", Sandbox_ZInfectionMortality_option7 = "Never", Sandbox_ZReanimateTime = "REANIMATE TIME:", Sandbox_ZReanimateTime_option1 = "Instant", Sandbox_ZReanimateTime_option2 = "0-30 seconds", Sandbox_ZReanimateTime_option3 = "0-1 minutes", Sandbox_ZReanimateTime_option4 = "0-12 hours", Sandbox_ZReanimateTime_option5 = "2-3 days", Sandbox_ZReanimateTime_option6 = "1-2 weeks", Sandbox_ZCognition = "COGNITION:", Sandbox_ZCognition_option1 = "Navigate + use doors", Sandbox_ZCognition_option2 = "Navigate", Sandbox_ZCognition_option3 = "Basic navigation", Sandbox_ZMemory = "MEMORY:", Sandbox_ZMemory_option1 = "Long", Sandbox_ZMemory_option2 = "Normal", Sandbox_ZMemory_option3 = "Short", Sandbox_ZMemory_option4 = "None", Sandbox_ZDecomposition = "DECOMPOSITION:" Sandbox_ZDecomposition_option1 = "Slows + Weakens", Sandbox_ZDecomposition_option2 = "Slows", Sandbox_ZDecomposition_option3 = "Weakens", Sandbox_ZDecomposition_option4 = "No effect", Sandbox_ZSight = "SIGHT:", Sandbox_ZSight_option1 = "Eagle", Sandbox_ZSight_option2 = "Normal", Sandbox_ZSight_option3 = "Poor", Sandbox_ZHearing = "HEARING:", Sandbox_ZHearing_option1 = "Pinpoint", Sandbox_ZHearing_option2 = "Normal", Sandbox_ZHearing_option3 = "Poor", Sandbox_ZSmell = "SMELL:", Sandbox_ZSmell_option1 = "Bloodhound", Sandbox_ZSmell_option2 = "Normal", Sandbox_ZSmell_option3 = "Poor",} ditoseadio and nightmare 2 Link to comment Share on other sites More sharing options...
RobertJohnson Posted November 25, 2014 Author Share Posted November 25, 2014 Important note : I just saw I failed lot of items to translate (I used item type instead of item name), so please read this : Wait for the next update, I'll fix all the wrongs item name, then you'll have to take those files again (the one from the game folder so) and base your next translation on that, be warned that I won't change it again, so if you forgot to do that some changes will be wiped ! ditoseadio 1 Link to comment Share on other sites More sharing options...
RobertJohnson Posted November 25, 2014 Author Share Posted November 25, 2014 Ok, it's all done : I just done an update with all the Items updated to have the correct words, PLEASE take those as base when adding the new items, if you don't do that all the error will be back again (like DisplayNameMasterFishing should be DisplayNameMaster_Fishing, etc..) Thanks ! ditoseadio 1 Link to comment Share on other sites More sharing options...
ditoseadio Posted November 25, 2014 Share Posted November 25, 2014 Awesome! Link to comment Share on other sites More sharing options...
nightmare Posted November 26, 2014 Share Posted November 26, 2014 German Translation (ready for v30)http://tools.n8m4re....tZomboid/DE.zip Link to comment Share on other sites More sharing options...
RobertJohnson Posted November 26, 2014 Author Share Posted November 26, 2014 New update on translation: When there's a commentary (// stuff) REMOVE IT BEFORE TRANSLATE THE LINE, it just to help showing you what's the "%1" "%2" etc. mean (it's variable)Example of use :In UK you say : Player's Inventory, in France you'll say : Inventory of Player, so :Base :UI_Inventory = "%1's Inventory" // %1 = player's nameFor French translation I'll do :UI_Inventory = "Inventaire de %1" [uI] Spoiler UI_servers_IP = "IP:",UI_servers_Port = "Port: ",UI_servers_username = "Server Username: ",UI_servers_pwd = "Server Password: ",UI_servers_nameFilter = "Name filter ",UI_servers_versionCheck = "Only servers that match your version (%1) are shown."; // %1 = the version numberUI_servers_savedServers = "SAVED SERVERS", UI_servers_refresh = "REFRESH", UI_servers_publicServer = "Public Servers", UI_servers_addToFavorite = "Add to favorite", UI_servers_enterUsername = "Please enter a Username", UI_servers_players = "Players : ", UI_servers_version = "Version : ", UI_servers_mods = "Mods : ",UI_Cancel = "Cancel",UI_Ok = "Ok",UI_LastPlayed = "Last played : ",UI_WorldVersion = "World version: ",UI_Map = "Map: ", [iG_UI] Spoiler IGUI_Controller_TakeOverPlayer = "Take over player 1",IGUI_Controller_AddNewPlayer = "Add new player",IGUI_Controller_AddSavedPlayer = "Add %1 %2", // %1 = player forename, %2 = player surenameIGUI_Controller_Interact = "Interact",IGUI_Controller_Inventory = "Inventory",IGUI_Controller_Loot = "Loot",IGUI_Controller_RotateLeft = "Rotate Left",IGUI_Controller_RotateRight = "Rotate Right",IGUI_Sleep_Prompt = "Sleep for how long?",IGUI_Sleep_OneHour = "1 hour",IGUI_Sleep_NHours = "%1 hours", // %1 is the number of hoursIGUI_Tutorial_MoreInfo = "More Info",IGUI_Tutorial_PressF1 = "Remember you can press F1 to bring the guide back.",IGUI_perks_Firearm = "Firearm", [Context Menu] Spoiler ContextMenu_DestroyFloor = "Destroy Floor", nightmare, LeoIvanov and ProjectSky 3 Link to comment Share on other sites More sharing options...
nightmare Posted November 26, 2014 Share Posted November 26, 2014 German Translation (ready for v30)http://tools.n8m4re....tZomboid/DE.zip updated Link to comment Share on other sites More sharing options...
falcon33jp Posted November 26, 2014 Share Posted November 26, 2014 New update on translation: [uI] Spoiler [iG_UI] Spoiler [Context Menu] Spoiler Hi Update translation files the above-mentioned contents And did you test play, but it does not reflect. Apart from that, there is a problem with the specified below. English sentence Tooltip_weapon_RecoilPad = "Recoil Pad", Tooltip_weapon_Canon = "Canon", Tooltip_weapon_Scope = "Scope", Tooltip_weapon_Sling = "Sling", Tooltip_weapon_Stock = "Stock", Japanese Tooltip_weapon_RecoilPad = "反動吸収パット", Tooltip_weapon_Stock = "ストック", Tooltip_weapon_Canon = "チョーク", Tooltip_weapon_Scope = "スコープ", Tooltip_weapon_Sling = "スリング", I get the following error and put the translated characters in Japanese. I'm not getting any errors in English. Image http://www.weapons-free.com/zomboid_buld30_test.jpg Log http://www.weapons-free.com/console.txt Thank you. Link to comment Share on other sites More sharing options...
RobertJohnson Posted November 26, 2014 Author Share Posted November 26, 2014 Edit : Just fixed the weapon part problem, it'll be ok in the next update, thanks ! MOAR ! (sorry Nightmare ) Map description can now be translated ! In your description folder, add a "Map Name" folder and inside it a "description.txt", for example French language :Translate/FR/Muldraugh, KY/description.txt. Description should be like this : Spoiler Muldraugh - Population 3566 <LINE> <LINE> Muldraugh is a small town in an area the locals know as 'Knox Country' - the dead centre of the State of Kentucky. It grew as an Army town, but now welcomes folks from all walks of life - some commuters to the bigger towns nearby, some military families and some living below the poverty line. <LINE> <LINE> It's a small place, filled with good people - not to mention Spiffo’s finest Chicken and Biscuits this side of Kentucky! Sure, not much happens here - but that doesn't mean Muldraugh life is dull... [iG_UI] Spoiler IGUI_Gametime_SurvivedFor = "You survived for ", IGUI_Gametime_Sandbox = " in sandbox.", IGUI_Gametime_month = "month", IGUI_Gametime_hour = "hour", IGUI_Gametime_year = "year", IGUI_Gametime_day = "day", IGUI_Gametime_months = "months", IGUI_Gametime_hours = "hours", IGUI_Gametime_years = "years", IGUI_Gametime_days = "days", IGUI_Gametime_minutes = "minutes", IGUI_Gametime_secondes = "secondes", IGUI_Gametime_zombiesCount = "You killed %1 zombies.", // %1 = number of zombies killed IGUI_FoodNaming = "%1 %2", // %1 = Food name, %2 = Cooked/Burnt/Rotten, etc.. IGUI_ItemNaming = "%1 %2",// %1 = Item name, %2 = Broken (if needed) IGUI_Sleep_NotTiredEnough = "You're not tired enough to sleep.", IGUI_InventoryName = "%1 %2's Inventory", // %1 is player's forename ; %2 is player's name [uI] Spoiler UI_Loading_Lua = "Loading Lua",UI_Loading_Texturepack = "Loading %1 texturepack", // %1 = the texture pack name (Tiles, characters, erosion..)UI_optionscreen_pressKeyToBind = "Press any key to bind %1", // %1 = the action to bind the key (like "walk forward..") UI_optionscreen_keyAlreadyBinded = "The key %1 is already used for %2", // %1 = the key you just entered ; %2 = the action that is currently used by the entered key UI_optionscreen_reloadDifficulty = "Reload Difficulty", UI_optionscreen_reloadEasy = "Reloading handguns refills the weapon provided there is ammunition available.", UI_optionscreen_reloadMedium = "Reloading handguns ejects or inserts a magazine. The magazine must be reloaded separately.\nWeapons must be racked before firing to ensure a round is chambered.", UI_optionscreen_reloadHard = "Reloading handguns ejects or inserts a magazine. The magazine must be reloaded separately.", UI_optionscreen_recommended = "RECOMMENDED", UI_optionscreen_3DModels = "3D Models", UI_optionscreen_None = "None", UI_optionscreen_PlayerOnly = "Player Only", UI_optionscreen_Player = "Player", UI_optionscreen_All = "All", UI_optionscreen_NotSupportedByHardware = "NOT SUPPORTED BY HARDWARE",-- key binding UI_optionscreen_binding_Forward = " Forward", UI_optionscreen_binding_Backward = " Backward", UI_optionscreen_binding_Left = " Left", UI_optionscreen_binding_Right = " Right", UI_optionscreen_binding_Aim = " Aim", UI_optionscreen_binding_Run = " Run", UI_optionscreen_binding_Interact = " Interact", UI_optionscreen_binding_Rotate building = " Rotate building", UI_optionscreen_binding_Change Graphics = " Change Graphics", UI_optionscreen_binding_Toggle UI = " Toggle UI", UI_optionscreen_binding_Main Menu = " Main Menu", UI_optionscreen_binding_Toggle Inventory = " Toggle Inventory", UI_optionscreen_binding_Toggle Skill Panel = " Toggle Skill Panel", UI_optionscreen_binding_Toggle Health Panel = " Toggle Health Panel", UI_optionscreen_binding_Toggle Info Panel = " Toggle Info Panel", UI_optionscreen_binding_Toggle Music = " Toggle Music", UI_optionscreen_binding_Take screenshot = " Take screenshot", UI_optionscreen_binding_Toggle Survival Guide = " Toggle Survival Guide", UI_optionscreen_binding_Display FPS = " Display FPS", UI_optionscreen_binding_Pause = " Pause", UI_optionscreen_binding_Normal Speed = " Normal Speed", UI_optionscreen_binding_Fast Forward x1 = " Fast Forward x1", UI_optionscreen_binding_Fast Forward x2 = " Fast Forward x2", UI_optionscreen_binding_Fast Forward x3 = " Fast Forward x3", UI_optionscreen_binding_Zoom in = " Zoom in", UI_optionscreen_binding_Zoom out = " Zoom out", UI_optionscreen_binding_Equip/Unequip Handweapon = " Equip/Unequip Handweapon", UI_optionscreen_binding_Equip/Unequip Firearm = " Equip/Unequip Firearm", UI_optionscreen_binding_Equip/Unequip Stab weapon = " Equip/Unequip Stab weapon", UI_optionscreen_binding_Equip/Turn On/Off Light Source = " Equip/Turn On/Off Light Source", UI_optionscreen_binding_Toggle Safety = " Toggle Safety", UI_optionscreen_binding_Local Chat = " Local Chat", UI_optionscreen_binding_Global Chat = " Global Chat", UI_optionscreen_binding_Shout = " Shout", UI_optionscreen_binding_Toggle Lua Debugger = " Toggle Lua Debugger", UI_optionscreen_translatedBy = "Translated By", [Tooltip] Spoiler Tooltip_Literature_XpMultiplier = "This book give you a xp multiplier for the lvl %1 skill", // %1 = the level of the skill (1, 2, 3...)Tooltip_item_Contains = "Contains:", [ContextMenu] Spoiler ContextMenu_EvolvedRecipe_Spice = " as Spice", ContextMenu_EvolvedRecipe_Poison = " as Poison", ContextMenu_EvolvedRecipe_Soup = "Soup", ContextMenu_EvolvedRecipe_Stew = "Stew", ContextMenu_EvolvedRecipe_Pie = "Pie", ContextMenu_EvolvedRecipe_Cake = "Cake", ContextMenu_EvolvedRecipe_Stir fry = "Stir fry", ContextMenu_EvolvedRecipe_Roasted Vegetables = "Roasted Vegetables", ContextMenu_EvolvedRecipe_Sandwich = "Sandwich", ContextMenu_EvolvedRecipe_Burger = "Burger", ContextMenu_EvolvedRecipe_Salad = "Salad", ContextMenu_EvolvedRecipe_RecipeName = "%1 %2", // %1 the ingredients (like potatoes, fish..) ; %2 = recipe name (like soup) ; ContextMenu_EvolvedRecipe_and = "and", ContextMenu_FoodType_Meat = "Meat", ContextMenu_FoodType_Vegetables = "Vegetables", ContextMenu_FoodType_Fruits = "Fruits", ContextMenu_FoodType_Pasta = "Pasta", ContextMenu_FoodType_Fish = "Fish", ContextMenu_FoodType_Game = "Game", Link to comment Share on other sites More sharing options...
nightmare Posted November 26, 2014 Share Posted November 26, 2014 New update on translation:[uI]Spoiler[iG_UI]Spoiler[Context Menu]SpoilerHiUpdate translation files the above-mentioned contentsAnd did you test play, but it does not reflect.Apart from that, there is a problem with the specified below.English sentenceTooltip_weapon_RecoilPad = "Recoil Pad",Tooltip_weapon_Canon = "Canon",Tooltip_weapon_Scope = "Scope",Tooltip_weapon_Sling = "Sling",Tooltip_weapon_Stock = "Stock",JapaneseTooltip_weapon_RecoilPad = "反動吸収パット",Tooltip_weapon_Stock = "ストック",Tooltip_weapon_Canon = "チョーク",Tooltip_weapon_Scope = "スコープ",Tooltip_weapon_Sling = "スリング",I get the following error and put the translated characters in Japanese.I'm not getting any errors in English.Imagehttp://www.weapons-free.com/zomboid_buld30_test.jpgLoghttp://www.weapons-free.com/console.txtThank you. Please don't use the default "notpad.exe" from windows for edit! please use this: http://notepad-plus-plus.org, for editing translation files. (very recommend) Link to comment Share on other sites More sharing options...
falcon33jp Posted November 26, 2014 Share Posted November 26, 2014 New update on translation:[uI]Spoiler[iG_UI]Spoiler[Context Menu]SpoilerHiUpdate translation files the above-mentioned contentsAnd did you test play, but it does not reflect.Apart from that, there is a problem with the specified below.English sentenceTooltip_weapon_RecoilPad = "Recoil Pad",Tooltip_weapon_Canon = "Canon",Tooltip_weapon_Scope = "Scope",Tooltip_weapon_Sling = "Sling",Tooltip_weapon_Stock = "Stock",JapaneseTooltip_weapon_RecoilPad = "反動吸収パット",Tooltip_weapon_Stock = "ストック",Tooltip_weapon_Canon = "チョーク",Tooltip_weapon_Scope = "スコープ",Tooltip_weapon_Sling = "スリング",I get the following error and put the translated characters in Japanese.I'm not getting any errors in English.Imagehttp://www.weapons-free.com/zomboid_buld30_test.jpgLoghttp://www.weapons-free.com/console.txtThank you. Please don't use the default "notpad.exe" from windows for edit! please use this: http://notepad-plus-plus.org, for editing translation files. (very recommend) HiThank you pointed out.I am using a program for development editing software.Notepad I used to open simply.Although character code should not wrong ...I persists error.Wonder if Japanese only the useless? Link to comment Share on other sites More sharing options...
ditoseadio Posted November 26, 2014 Share Posted November 26, 2014 OMG!I have to get to work now! Thanks a lot guys! Link to comment Share on other sites More sharing options...
RobertJohnson Posted November 26, 2014 Author Share Posted November 26, 2014 Try the new update Falcon33jp, the weapon part thing are fixed Link to comment Share on other sites More sharing options...
nightmare Posted November 26, 2014 Share Posted November 26, 2014 [uI] UI_Loading_Lua = "Loading Lua",UI_Loading_Texturepack = "Loading %1 texturepack", // %1 = the texture pack name (Tiles, characters, erosion..)UI_optionscreen_pressKeyToBind = "Press any key to bind %1", // %1 = the action to bind the key (like "walk forward..") UI_optionscreen_keyAlreadyBinded = "The key %1 is already used for %2", // %1 = the key you just entered ; %2 = the action that is currently used by the entered key UI_optionscreen_reloadDifficulty = "Reload Difficulty", UI_optionscreen_reloadEasy = "Reloading handguns refills the weapon provided there is ammunition available.", UI_optionscreen_reloadMedium = "Reloading handguns ejects or inserts a magazine. The magazine must be reloaded separately.\nWeapons must be racked before firing to ensure a round is chambered.", UI_optionscreen_reloadHard = "Reloading handguns ejects or inserts a magazine. The magazine must be reloaded separately.", UI_optionscreen_recommended = "RECOMMENDED", UI_optionscreen_3DModels = "3D Models", UI_optionscreen_None = "None", UI_optionscreen_PlayerOnly = "Player Only", UI_optionscreen_Player = "Player", UI_optionscreen_All = "All", UI_optionscreen_NotSupportedByHardware = "NOT SUPPORTED BY HARDWARE",-- key binding UI_optionscreen_binding_Forward = " Forward", UI_optionscreen_binding_Backward = " Backward", UI_optionscreen_binding_Left = " Left", UI_optionscreen_binding_Right = " Right", UI_optionscreen_binding_Aim = " Aim", UI_optionscreen_binding_Run = " Run", UI_optionscreen_binding_Interact = " Interact", UI_optionscreen_binding_Rotate building = " Rotate building", UI_optionscreen_binding_Change Graphics = " Change Graphics", UI_optionscreen_binding_Toggle UI = " Toggle UI", UI_optionscreen_binding_Main Menu = " Main Menu", UI_optionscreen_binding_Toggle Inventory = " Toggle Inventory", UI_optionscreen_binding_Toggle Skill Panel = " Toggle Skill Panel", UI_optionscreen_binding_Toggle Health Panel = " Toggle Health Panel", UI_optionscreen_binding_Toggle Info Panel = " Toggle Info Panel", UI_optionscreen_binding_Toggle Music = " Toggle Music", UI_optionscreen_binding_Take screenshot = " Take screenshot", UI_optionscreen_binding_Toggle Survival Guide = " Toggle Survival Guide", UI_optionscreen_binding_Display FPS = " Display FPS", UI_optionscreen_binding_Pause = " Pause", UI_optionscreen_binding_Normal Speed = " Normal Speed", UI_optionscreen_binding_Fast Forward x1 = " Fast Forward x1", UI_optionscreen_binding_Fast Forward x2 = " Fast Forward x2", UI_optionscreen_binding_Fast Forward x3 = " Fast Forward x3", UI_optionscreen_binding_Zoom in = " Zoom in", UI_optionscreen_binding_Zoom out = " Zoom out", UI_optionscreen_binding_Equip/Unequip Handweapon = " Equip/Unequip Handweapon", UI_optionscreen_binding_Equip/Unequip Firearm = " Equip/Unequip Firearm", UI_optionscreen_binding_Equip/Unequip Stab weapon = " Equip/Unequip Stab weapon", UI_optionscreen_binding_Equip/Turn On/Off Light Source = " Equip/Turn On/Off Light Source", UI_optionscreen_binding_Toggle Safety = " Toggle Safety", UI_optionscreen_binding_Local Chat = " Local Chat", UI_optionscreen_binding_Global Chat = " Global Chat", UI_optionscreen_binding_Shout = " Shout", UI_optionscreen_binding_Toggle Lua Debugger = " Toggle Lua Debugger", UI_optionscreen_translatedBy = "Translated By", missing replacements for spaces: _ Link to comment Share on other sites More sharing options...
ditoseadio Posted November 26, 2014 Share Posted November 26, 2014 Try the new update Falcon33jp, the weapon part thing are fixed Ey Robert! Can you fix this error? http://gyazo.com/c5b30af60a8e1fe3528867ec135a8d11 This happens with áéíóúñ Only happens in Recipe_ES.txt Link to comment Share on other sites More sharing options...
RobertJohnson Posted November 26, 2014 Author Share Posted November 26, 2014 It's on your hand, the file encoding, I could change it, but I'm sure you also can If you really can't I'll take a look. I think just make a new files, c/c what's in recipes and save it as Recipes_ES.txt your encoding should be good then ditoseadio 1 Link to comment Share on other sites More sharing options...
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