Jericoshost Posted September 18, 2016 Share Posted September 18, 2016 So I'm thinking of a trait (Or set of traits) that give certain skills a boost to Xp gain. Like each one would give a person a +10% experience boost (or more) in a different skill, but doesn't grant any levels in it. It would be cheaper than the skill level ones, because it doesn't grant any actual 'knowledge'/ It could be done one of two ways (that I can think of anyways) : 1. It is free, but only one can be chosen (Each is mutually exclusive) 2. It starts low, but each skill bought after the first increases in price. TheWraithPlayer, grammarsalad and Ocelot 3 Link to comment Share on other sites More sharing options...
blindcoder Posted September 19, 2016 Share Posted September 19, 2016 I don't think there's a way to do 2) at the moment, you'd have to hook deep into the trait selection menu to accomplish that. Personally, I think 1) is good, but make it cost 1 or 2 points depending on general usefulness and have them all mutually exclusive so you can only choose one. For example, Carpentry is extremely sought after for some reasons, so I'd make that 2. Bladed Weapons is useful, but not really that necessary as a survival-mechanic, so I'd make it it 1. I think you see where I'm going with this. Jericoshost 1 Link to comment Share on other sites More sharing options...
TheWraithPlayer Posted September 19, 2016 Share Posted September 19, 2016 Awesome! you need to post this here: Some of the stuff there is getting put into build 35, so your idea may get noticed! Jericoshost 1 Link to comment Share on other sites More sharing options...
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