nasKo Posted September 12, 2016 Share Posted September 12, 2016 Hey all, welcome back to PZ’s weekly goings-on blog. Let’s delve into what’s going on with some of the features dropping into near-future builds. ANIMATION/COMBAT/CLOTHING/STUFF The new animations system is the first step in our internal plan to feed all our remaining 1.0 features into the game, something we’ll expand on once we’ve kicked the anims out of the door. Right now we’re under the hood implementing the remaining actions and tying some others into gameplay systems, plus going back and forth with Martin the Animator if anything needs adjusting. We’re also at the stage now that we can spot any stray required animations that slipped through the net. For example in last week’s video we saw the new ‘zombie climbs through a window and over a counter’ animation – but implementing it flagged that we didn’t have that in reverse. Now counters next to windows are collidable again zombies no longer had an exit route, so Martin is on the case. Meanwhile, Binky has been finalising the look of the re-animated zeds – which will in turn be able to have various injury, blood, headwear and clothing overlays. VOIP We’ve had the first drop of General Arcade’s VOIP-ed version of PZ! It still needs finetuning, polish, UI work and complex fiddling on the Mac/Linux versions but the first test carried out over the weekend revealed plenty of encouraging details, alongside spotlighting bugs for our Russian friends to fix. In the words of Benjamin ‘Blindcoder’ Schieder, the man behind the PZ map: “One thing that immediately stood out was that positional sound works great! When another player ran circles around me I heard his voice shift from left headphone speaker to right and back. Very good! Another thing that worked was voices growing quieter with distance, but it currently does so too quickly.” The video of the VOIP test is below, but please remember that this is very much a work in progress. [It’s also getting us quite excited about getting the system tied into Turbo’s in-game radios.] OTHER STUFF Mash’s map work continues, with finishing touches to the perimeter of the new residential area now complete. She’s now moving onto some new fun areas that are being dropped into the current map for players to discover. As flagged by Blake81 on the forums, meanwhile, now EP’s tree noise work will let us complete all the wilderness cells on the current map she can also complete the train tracks that many players use as a route between Muld and WP. Writer Will, meanwhile, is working with Turbo on his entertainment/boredom moodle projects – expanding out Zomboid lore into recorded media, and also correcting the many and varied typos in the game that have been flagged by our gallant community translation teams. RJ, meanwhile, sits at the foot of a mountain of the community’s ‘small tweak, big impact’ suggestions that we’d like to integrate into the ongoing Build 35 public IWBUMS test before animations drop into the game – with all the cool new gameplay and features they’ll unlock. A lot of the suggestions have been brilliant so far, so if you have another for the list then please post it up in here. This week’s AMAZING featured image by DramaSetter. The Centralized Block of Italicised Text would like to direct your attention to the PZ Wiki should you feel like editing or amending something, and the PZ Mailing List that can send blogs like this and patch notes direct to your mailbox. We also live on Twitter right here! The CBOIT now also flags that our Discord is now open, and that because people seem to prefer it we’ll probably kill off our IRC soon. Oh and, KPACUBO – someone’s trying to tell you something I think? dnk3912, Kuren, Sieben and 1 other 4 Link to comment Share on other sites More sharing options...
Mezanor Posted September 12, 2016 Share Posted September 12, 2016 First Link to comment Share on other sites More sharing options...
nasKo Posted September 12, 2016 Author Share Posted September 12, 2016 For my love, blackteapie <3:https://www.youtube.com/watch?v=nfF8kWwH50M Link to comment Share on other sites More sharing options...
fluffe9911 Posted September 12, 2016 Share Posted September 12, 2016 (edited) Wow never realised my pixel art got implemented into The Cautious California Map Awesome! lol (in a way i feel honored :P) Edited September 12, 2016 by fluffe9911 Link to comment Share on other sites More sharing options...
SaltandPretzels Posted September 12, 2016 Share Posted September 12, 2016 Thank you for update. Keep up the good work guys. Link to comment Share on other sites More sharing options...
Blasted_Taco Posted September 12, 2016 Share Posted September 12, 2016 I dont get it, are we going to get all the animations the first update? I thought that we were going to get a few animations first and then start adding upon them in IWBUMS, also since that time, after the whole change of frame of the 2nd animation frame (i think) where they showcased sneaking around, are we getting the sneaking animations in place too? Necromatic_Corgi and Kuren 2 Link to comment Share on other sites More sharing options...
Blake81 Posted September 12, 2016 Share Posted September 12, 2016 Oh dear, I got into the news! Geras 1 Link to comment Share on other sites More sharing options...
Unghin Posted September 13, 2016 Share Posted September 13, 2016 Map expanding and animations - so sweet Link to comment Share on other sites More sharing options...
blackteapie Posted September 13, 2016 Share Posted September 13, 2016 Could anyone tell me the webpage address for the video in the main post, please? Link to comment Share on other sites More sharing options...
Blasted_Taco Posted September 13, 2016 Share Posted September 13, 2016 Just now, blackteapie said: Could anyone tell me the webpage address for the video in the main post, please? https://www.youtube.com/watch?v=nfF8kWwH50M blackteapie 1 Link to comment Share on other sites More sharing options...
blackteapie Posted September 13, 2016 Share Posted September 13, 2016 Just now, Blasted_Taco said: https://www.youtube.com/watch?v=nfF8kWwH50M Thanks Link to comment Share on other sites More sharing options...
Kajin Posted September 13, 2016 Share Posted September 13, 2016 7 minutes ago, blackteapie said: Could anyone tell me the webpage address for the video in the main post, please? 4 hours ago, nasKo said: For my love, blackteapie <3:https://www.youtube.com/watch?v=nfF8kWwH50M EDIT Oh wait, Blasted_Taco already gave you a different one. Nevermind >.> Link to comment Share on other sites More sharing options...
nasKo Posted September 13, 2016 Author Share Posted September 13, 2016 I don't understand. It's the same video for me. Link to comment Share on other sites More sharing options...
GOGOblin Posted September 13, 2016 Share Posted September 13, 2016 11 hours ago, nasKo said: RJ, meanwhile, sits at the foot of a mountain of the community’s ‘small tweak, big impact’ suggestions that we’d like to integrate into the ongoing Build 35 public IWBUMS test before animations drop into the game Yay. Had someone sacrificed his child to gods recently? If 50% of those sweet suggestions will be implemented the game will become 500% better. DresdenBBQ 1 Link to comment Share on other sites More sharing options...
DresdenBBQ Posted September 13, 2016 Share Posted September 13, 2016 Im the only one really hyped about VOIP because thats one of the things that bugged me the most was trying to talk to people and yell RUN! when we were being chanced by zombies. can't wait <3 Link to comment Share on other sites More sharing options...
cool daddy shark Posted September 13, 2016 Share Posted September 13, 2016 Will VOIP attract zombies? Any plans for it and typing to attract? DresdenBBQ 1 Link to comment Share on other sites More sharing options...
Keshash Posted September 14, 2016 Share Posted September 14, 2016 (edited) Wow, the new zombie looks like some next-gen technologies. Look at those eyes!!! Edited September 14, 2016 by Keshash Link to comment Share on other sites More sharing options...
Trojan_Turps Posted September 14, 2016 Share Posted September 14, 2016 Is there going to be a 'SpiffoLand'? with Spiffo rides and games! Fun for all the family etc. Kuren, DresdenBBQ, Livio Persemprio and 1 other 4 Link to comment Share on other sites More sharing options...
blindcoder Posted September 14, 2016 Share Posted September 14, 2016 3 hours ago, Trojan_Turps said: Is there going to be a 'SpiffoLand'? If so, I hope it will loot like the end of Zombieland Trojan_Turps 1 Link to comment Share on other sites More sharing options...
Necromatic_Corgi Posted September 14, 2016 Share Posted September 14, 2016 5 hours ago, Trojan_Turps said: Is there going to be a 'SpiffoLand'? with Spiffo rides and games! Fun for all the family etc. So like Nuka World for fallout? Only many more zombies. Trojan_Turps and Keshash 2 Link to comment Share on other sites More sharing options...
Trojan_Turps Posted September 14, 2016 Share Posted September 14, 2016 10 minutes ago, xXSly_WolfyXx said: So like Nuka World for fallout? Only many more zombies. I've heard that the 'Haunted House Ride' at SpiffoLand is rather scary, but the cute fluffy animals are irresistible. Necromatic_Corgi 1 Link to comment Share on other sites More sharing options...
blackteapie Posted September 15, 2016 Share Posted September 15, 2016 (edited) On 2016/9/13 at 4:50 AM, nasKo said: We’re also at the stage now that we can spot any stray required animations that slipped through the net. For example in last week’s video we saw the new ‘zombie climbs through a window and over a counter’ animation – but implementing it flagged that we didn’t have that in reverse. Now counters next to windows are collidable again zombies no longer had an exit route, so Martin is on the case. It's OK to me, if zombies can climb out through the windows which are not next to a counter. And it's even better, if players can not climb out through the windows next to a counter, either. Edited September 15, 2016 by blackteapie Link to comment Share on other sites More sharing options...
cool daddy shark Posted September 19, 2016 Share Posted September 19, 2016 Please be today. Link to comment Share on other sites More sharing options...
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